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Ilya Shevelev

529
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A member registered Dec 28, 2022 · View creator page →

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Recent community posts

I played ton of tower defense games, but this one puts everything upside down. Is it a usual experience - no. Is it a new and fun experience - hell yea!

This is a very good game! Thank for sharing it with us!

Hype! Hype! Hype!

Nice game!

super_realistic_discord_mod_sim.exe

Wow, this one is something. Had a great time with it! Great vibe, controls and overall game feel!

Thank you for playing and for the kind words!

Excellently executed, beautiful, juicy and extremely addictive game!

Creepy and juicy stuff here, good job!

Holly molly! Here we go again !

Found a bit of hidden tech! Beyond just farming resources, clicking the face works surprisingly well as a strategic shield against asteroids. Not sure if it’s a secret mechanic or a happy accident, but it’s a lifesaver for keeping your flanks clear.

Took me a minute to find my rhythm, but I’m glad I did! Super addictive gameplay and a great overall entry. Well done!

Wow, that’s definitely an unconventional one. Despite the, uh, stinky subject matter, I think I understand the message you’re going for.

The gameplay, visuals, and overall vibe are creepy in a really good way and honestly… kind of addictive :)

Very polished and seriously addictive! And wow, the style is incredibly juicy and satisfying. 🎲🎲🎲

Cool game! On my first run I got stuck by the crate during the fire tutorial and froze to death. On the next one I made it out alive, but the ending is open, so I’m still not sure about that…

HYPE!!!!

Beautiful game!

Thank you for playing and for the detailed feedback! Yep, there are a lot of things to polish, working on it!

As for the Wind Waker as a reference, not that I thought about it when working on a game, but when you said it, it’s obvious some part of my brain remembered, liked and it turns out tried to replicate the mechanic:)

Thank you for playing and for the feedback!

Honestly, it’s difficult to provide detailed feedback because the UI is quite small, which made it challenging to understand what’s happening and what the objectives are. That said, the music is fun and the visuals are simple but appealing. Beyond that, it’s hard to assess more without clearer UI or instructions.

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Most probably you guys have a 4K screen, but is how the game page looks for someone who does not:

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Wow, that was an interesting experience and actually a had a lot of fun!

As for the bitter points:

  • starship controls are a bit clunky, probably it’s a camera or something else but it’s very hard to predict the trajectory and understand if next moment you will pick a gasoline or hit the asteroid;
  • fighting mechanic is fun but to be productive you have to swing the sword like crazy and at this moment you barely see anything, not sure if anything could be done here;
  • default music volume and sensitivity are to high to my taste, especially sensitivity, but good thing they are configurable.

Overall - cool entry!

Thanks a lot for playing and for such a detailed and constructive feedback! Working on a post jam version, and such a feedback helps a lot!

Thank you for playing and for the feedback! Yep, working on a tutorial for a post jam version.

Thank you for playing and for the feedback! Definitely have to add a tutorial on day one.

Thank you for playing and for the honest feedback! I’m taking notes :)

No worries - jams are jams. The good thing is that they give us a chance to collect feedback and improve the game afterward.

Cheers, and good luck with your next project!

Loved this one! The concept is simple, but it’s executed really well. The visuals are beautiful, the sounds complement the gameplay nicely, it feels juicy, and it’s genuinely fun to play.

Honestly, I don’t have anything to critique here. Great work!

Honestly, it’s hard for me to give very specific gameplay feedback, I might just be bad at platformers, but I wasn’t able to get past the first staircase section.

Visually, the game looks nice, and the wind mechanic is an interesting idea. However, it lacks clear feedback. It’s difficult to tell when the wind is affecting the player and when it isn’t, so some stronger visual or audio cues would help make the mechanic easier to understand.

Nice entry. The damage indicators feel good and the overall tension works well.

A few notes:

  • Most players won’t remember what each cube color means (collision, no collision, etc.) from the intro screen. Relying on color alone isn’t enough. Consider using distinct textures or clearer visual cues to communicate tile properties at a glance.

  • There’s visual feedback when shooting, but no sound effects. Audio would significantly enhance the impact and atmosphere. Even simple SFX can make a big difference in how satisfying and immersive the game feels.

  • Any in-game or UI text should be fully legible. Right now, only the damage indicators are easy to read. Other, more important elements are semi-transparent and use a font that reduces clarity. Improving contrast and typography would help a lot.

Overall, it’s a solid jam submission with a strong vibe and good tension that keeps players engaged. With more attention to UX and polish, especially feedback and clarity, it could become much more compelling.

Thank you for sharing your journey on this jam, looking forward to see what’s next!

Actually a very nice game! It was a bit hard to get into, but once it clicks with you, it’s very fun!

Thanks for playing and for the feedback!

Nice game for a jam! Leaderboard integration is very good addition as well.

The only bitter point that comes to my mind is the instant death. Probably giving the player few hearts and taking them out once you collide with the enemy or fall, instead of instant death on any mistake would improve the game.

Tried to launch it several times but it just getting stuck at around 90% during loading and never starts, so unfortunately I can’t play and rate it.

Thanks for playing!

Thank you very much for playing and for the detailed feedback!

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Well that was stylish and creepy, but also a bit empty, laggy and like super dark, I had to shoot all the time just to see where I am.

Overall, nice job, good luck I played it during the day, at night I would probably pass away:)

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Beautiful game with a soul, fun to play, fun to watch, fun to listen to. Love it!

As for the bitter points:

  • Took me sometime to figure out how to get out of the starting room.
  • Not much of a gameplay right now besides wandering and talking, but as stated on the game’s page it’s unfinished, so I’m looking forward to the finished game!

You honestly made my day better guys, thank you for brining this one to the world!

First - this game is a pure style, such high production level for a jam, you guys nailed it!

Had some time with, nothing to complain beside maybe some performance issue, but that is understandable considering the visuals.