FLAMETHROWER COOKING GAME LFG IT FINALLY HAPPENED.
Anyway, really cool idea for the theme.
Next, the art and animations were great! And the audio was pretty nice too. I particularly enjoyed the music.
On the gameplay side of things, though it's pretty nice overall, I think some aspects do fall a bit short:
First, this might be an intentional design choice, but the movement felt too fast for me personally; It's kinda difficult to precisely get to a customer's table...
Next, I would've liked to see the customers getting angry if their food hasn't been served, and some sort of penalty for this, because right now, my strategy is to just constantly serve the table closest to the station, and just ignore the others. This next point is not really gameplay related, but like having this anger system also provides some incentive to "risk it for the biscuit" imo. Like otherwise why would i wanna flamethrower the biscuits when i could play it safe with baking in an oven (though this option isn't provided in the game).
Now, this next point ties nicely with the previous point: Imo it'd be great if you could dispense multiple biscuits without moving them aside, like maybe have a them be arranged in a line as you dispense? idk. But with this, you can cook multiple biscuits at once easily, and it'd also be nice if you could carry multiple biscuits, so you can walk around serving different tables. Imo this system would provide more reasons to walk around, rather than employing the strategy aforementioned.
Moving on, for some quick feedback points: A timer would've been nice for the duration left of the day. Being able to skip the tutorial would be cool, though it isn't that big of a deal of course. A restart button would also be cool. There were some little bugs, like how meemaw is layered behind the tutorial text when her y pos is above that of the text, or how the flamethrower sfx continued playing after the day ended, or how the interaction felt a bit weird, like I'm near a customer's table and i wanna put down a biscuit with e, but the flamethrower is also near, so i end up picking up the flamethrower and putting the biscuit on the floor instead of the table.
That said, the gameplay of course had its goods. I quite liked the rats, who really helps create this frantic feeling. The ability to accidentally burn tables and having to use the fire extinguisher was really clever too!
Overall, it's not bad, but there's certainly room for improvement!