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BrushingBlooms

147
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A member registered Aug 21, 2024 · View creator page →

Creator of

Recent community posts

The music is peak chill vibes!

Hey stranger! Super clean and polished, the background music was super relaxing and a good background for puzzling out the best strategies. Got a 1489, wish there was more movement/block shifting cards in the mix. The highlighting of how many blocks your card will destroy is a godsend feature, makes the game feel more like a casual puzzler rather than a heavy math/logic game

The tasks feel perfectly monotonous and classic office work bs, the ads are perfectly interruptive and pure silliness. On one of my runs I did hit a bug that prevented my battery from dying while playing in the web browser, but I got so sucked into finishing the silly emails that I didn't notice for a good while.

The art is great, the idea is cool and the gameplay loop is solid. I had trouble getting into the game because the hit boxes on the cards felt inconsistent and the music was slow and methodical which kinda threw my timing. I think the music and the expected beat presses were not well matched up 

The art, the theming, and the way the music and visuals mash together to help you get invested in the gameplay is just so wonderfully done! 

I love this! The classic western theme played on organ pipes is such a beautiful touch, the mechanics are clean, the art is effective. I love this, fantastic job!

Hey I know ya'll!
This is really well put together and polished, the math is a bit difficult for my brain and I had to break out the note pad just to keep the numbers straight. Good job!

Cute problem solving game. I guess I'm a bit of a dolt head, I could not figure out the last level for the life of me. It is a little disconcerting but funny to see the ghost avatar used to represent the player!

The last room seemed a little too big for the time limit but I got it on the 3rd try!

The color coding is super clear and very helpful! I also appreciated the end game hints to explore more because I was definitely missing rocket parts in the end game. But I finished it in about 40 min, I think I'd like a bit more story as to why I'm extracting all these resources, but it well done and cute!

It's super cute and a great idea! I don't think there is enough "random" movement options to wiggle out of a wormlock or to catch your opponent in a wormlock. There's potential!

I love the idea, I'm not sure how you're intending for everyone to play. I managed to get in a holding patterns past day 20 where I was getting the +5 plus villagers every morning card offered repeatedly and so I took it repeatedly. I think the game forced a game over once I hit 100 villagers

Super cute witch animations, the movement controls feel good and I love the animations for the health and magic counters. There are lots or really cute details all over the place, great job!

Final time 5:16! I appreciate how forgiving the timing was. It took me a bit to figure out what was interactable and what wasn't but stumbling around and grabbing at random items in the small room feels very fitting. 

Fantastic puzzle design! The theming is perfect for the rules of the game and the colorwork is so well harmonized. Fantastic!

I will make a note for the developer on the door bit! 10 doors is really too much for a castle gate, makes it look gauche.

Thank you for playing ❤

I'm sorry about the blueberries and the tarts! There is a direction mechanic that we are looking at adding in but we didn't  have time this jam. Thank you for playing!

I'm not sure what is happening, but I'm mashing buttons and is seems to be working! Cute art and music

This is a banger! Super cute, well executed, great art style and design, uhg. Take my rating

I will say it has a learning curve, the game became a lot more enjoyable after I got out of the room and got my first speed pills.  I can see people checking out early because the door lock is kinda confusing and caused a lot of deaths. I was disappointed the same mechanic wasn't used later in the game after I figured out how to solve it.
Death Count: 24 

I love the hand drawn visuals! <3

The visuals are strong, the theming is great everything makes sense and is achievable *If I can figure out granny's number* 
I am frustrated that I can't play this game I think is super cute and relatable because the answer to this question is obscure and not the numbers between 50-100, assuming all the other checkboxes need to be marked as filled. 

At least put a post it note on the desk reminding us to grab a card for granny's "X" birthday

I don't know granny's number and I'm not sure how I'm suppose to figure it out other than spam numbers. I've had no luck with digits between 70-110

Super cute and super well polished, that game page is fantastically designed and seamless. 

I really appreciate the health visual cues on my little player character, it helps keep my focused trained on the center screen rather than around the frame looking for a health bar

Difficult but it was really rewarding learning the movement patterns!

Great design as always! It's super engaging, the fear of what could be following was terrifying, there is a fantastic balance of mapping out your surroundings while keeping distance with IT.  

My one gripe is that I kept hitting escape to try and minimize the map and then exiting the full-screen.

The text that IT is 6 steps away from you is terrifying 

There is a sharp skill increase that I couldn't survive. The heartbeat in the background is a nice touch!

That's the next game, the utilities guy comes out with a dowsing rod and plants little flags whenever he detects an especially evil patch of soil. 😂

Nooo!

I could drag and drop stamps all day! <3

Got some bugs, got duplicate 7 of skulls and fish Jacks. Super cute and very relaxing. Great execution 

This is a very fresh take on combat and the visual design is very cohesive. I wish my timing was better because I was struggling, great job!

Super cute and super well executed. What was the pitch though? You're a baseball batter defending your small pitch from giant flying koi fish and the pitch is on an island floating over acid. I dig it

I am amazed with how polished this feels after only 8 days. I'd love to see a write up on your development process

it took me a good bit to realize the title is Mercurial because you're a drop of Mercury, and the timepiece floating in the background feels almost Alice in Wonderland inspired. I love it! 

A sweet and simple ode to the development of space shooters, I liked it!

I am having trouble playing, can you post the key bindings? I've figured out that the arrow keys are movement and c is the pause menu

Love the vaporwave aesthetic! It took a minute to figure out how to play, but the reset was really fast. I found it challenging but I also struggle with these games