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BrushingBlooms

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A member registered Aug 21, 2024 · View creator page →

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Congratulations! <3 

Super cute and very well polished!

I only have nitpicks because I've worked on an incremental game before. Once you unlock the homebody that's all you need to start making numbers go brrr. It looks like you are using linear math for both the upgrade price and the rewards when the standard for incremental games is to grade everything on exponentials. The outfits and egg collection are a good way to keep players engaged outside of maxing out upgrades. Honestly a great base to build a Cookie Clicker competitor

Cute concept and nice colors, felt a bit cheated at some points as the ghosts would start a hunting cycle before I found where the cardboard box was. Also the ghosts still are vulnerable to attacks when haunting you so I found it easier to jump on them during that cycle. The corner animations also feel too sticky, 90% of my deaths were because I ended up on a corner. Needs some more cooking but great potential! 

I want to see a deathless run! Very smart to use soothing music, generous checkpoints and calm blue color tones for the most butt hole clenching platforming bs. Congratulations

This is a thoroughly enjoyable game! The puzzles are clever, the characters are doofy and charming, and the pacing in your difficulty jumps is fantastic. I really had fun with this

Noted! Is it the static overlay that is causing the issues?

Our sound guy Demian is really fantastic!

Thank you! It's a new game jam and there is always going to be some hiccups, I appreciate your efforts to try and keep the ratings fair <3

Thank you! Shadow people need friends too ❤

Bold move posting AI slop to the 2D art forum

I think this will backfire badly... If motivated outsiders want to support their friend's game this process is going to feed them 50 other games for them to spam rate until they get to their friends submission. If anything this seems to encourage mass one star ratings. Why include outside input at all? That's pretty unusual for game jams.

I suspect you are a big platform gamer. The jumps that the player needs to execute past the first level are probably easy for people who have done a lot of platforming and have that rhythm down.  So while it might seem trivial to a regular platform player, I found the difficulty jump between the tutorial and the 2nd level pretty daunting.

I trudged along until the (4th?) level before giving up. The solutions are creative and the game has a whole unified look. Some of the box colors looked way too similar so I did have trouble figuring out what the correct order to pull boxes out was

Great use of giving a player a new mechanic and then setting up a puzzle for them to use said mechanic. I did have issues navigating around with a player token. Generally with top down games your avatar only takes up one square of space and the hitbox for the bear felt inconsistent.

Good level design!

It's charming, I keep getting stuck on the heavy water pistol level. I feel like I'm suppose to attack the real world ghost but I'm not able too? 

I watched your trailer and when back to try again and then was frustrated at the lack of level selection. 

Fun game, I like the contrast between 2D and 3D world, and the tasks felt really well balanced between the two. Never a dull moment!

My brain hurts, great level design! I wish the character was half as tall and moved a bit faster, he feels too floaty while moving around which grinds when you're doubling back so much.

Is there anyway we could get a fullscreen? I think I'm doing stuff correctly but it's hard to tell

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No web build?

https://yesmemarcus.itch.io/projectwhitenoise

Got my ongoing comic project embedded! Read for free here 

https://brushingblooms.itch.io/roses-for-the-damned

my homepage gifs are working!

Gotta Keep the thread fresh and at the top of the page! 

it's been a week, need to keep the thread fresh ✌

Still no animation on my page's banner or background, hoping for progress soon

 https://brushingblooms.itch.io/ 

Noted, shotgun update needed

Thank you so much for the write up! It's definitely clear that our gameplay design was a bit undercooked but I'm glad you got enjoyment from our goofy cooking sim! <3

Nothing quite like playing your own game jam submission on the in-game phone of someone else's submission! There is just so much here, like the snail news, the duct-tape banana reference, plus the lifeline of gaining money through mobile games. Fantastic Job!

Great character design, easy to understand gameplay and a previously unrealized dream of becoming a pastry god on the battlefield. Fantastic, job 10/10!

Such a clever physics game that perfectly fits the theme! The jar was kinda rough to rotate with the mouse and the visuals need some polish but Jesus this is such a well done game, congratulations!  

I think most top down games in a similar vein will auto adjust you back to the right grid placement when you just barely hit the edge of a wall, this game didn't do that so the movement felt oddly "sticky"

But the game is super cute and the hitchhikers guide reference is fun! Visually this looks very well polished, there's just small gameplay nitpicks

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You're gonna bankroll MeeMaw's retirement! Thank you for playing <3

fun fact, the flamethrower was Cookie's idea, MeeMaw was mine!

A HUD was pitched in the initial draft but we didn't end up having enough time to implement. Looking back it's probably a key detail we shouldn't have skipped. Thank you for playing and commenting <3

Yours too? Funnily enough my family does have a story where my Grandfather got his eyebrows burned off

But you got the rat right??

Super cute and relaxing! I was getting stuck in doorways but I love the imposed timer on collecting good for my little forest sprite garden. Super cute!

I love this, nice calm tones, a fun gameplay loop and a silly premise

I collected all the cookie crumbs and now I'm in heaven with my cookie father? That's dark, I love it!

It looks beautiful, it's nostalgic, it's polished but it's not exactly fun? 

There is a lot of text which is fun to read the first time though but then you get forced to click through again if you die and restart. Santa feels slow which is expected for stealth but I had trouble finding where the collision boxes were and it's confusing that the guard can move diagonally but Santa only in the 4 cardinal directions.

All in all, this would be great with a bit of fine tuning and some more levels to play