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BrushingBlooms

100
Posts
3
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40
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57
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A member registered Aug 21, 2024 · View creator page →

Creator of

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I figured out the dash after some button mashing, never figured out the float though. Still finished the game

Very clean and well executed!

This game needs some key bindings and it'd be a solid rhythm game. Like a DDR tapper but with dnd fantasy obstacles. Nice

I'm at my breaking point

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Who's ready to party?

Racing but not QWOP

Your itch page is crazy, I'd love to collaborate with you

https://www.brushingblooms.com/

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I've been making indie games for 4 years now, I do 2D art and animation and a bit of story telling. Hit me up!


Update! Found a team, thank y'all so much for the interest. The compliments have been lovely ❤

 

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Can you throw me up on the list? 2D artist and writer!

Update: found a team!

Congratulations! <3 

Super cute and very well polished!

I only have nitpicks because I've worked on an incremental game before. Once you unlock the homebody that's all you need to start making numbers go brrr. It looks like you are using linear math for both the upgrade price and the rewards when the standard for incremental games is to grade everything on exponentials. The outfits and egg collection are a good way to keep players engaged outside of maxing out upgrades. Honestly a great base to build a Cookie Clicker competitor

Cute concept and nice colors, felt a bit cheated at some points as the ghosts would start a hunting cycle before I found where the cardboard box was. Also the ghosts still are vulnerable to attacks when haunting you so I found it easier to jump on them during that cycle. The corner animations also feel too sticky, 90% of my deaths were because I ended up on a corner. Needs some more cooking but great potential! 

I want to see a deathless run! Very smart to use soothing music, generous checkpoints and calm blue color tones for the most butt hole clenching platforming bs. Congratulations

This is a thoroughly enjoyable game! The puzzles are clever, the characters are doofy and charming, and the pacing in your difficulty jumps is fantastic. I really had fun with this

Noted! Is it the static overlay that is causing the issues?

Our sound guy Demian is really fantastic!

Thank you! It's a new game jam and there is always going to be some hiccups, I appreciate your efforts to try and keep the ratings fair <3

Thank you! Shadow people need friends too ❤

Bold move posting AI slop to the 2D art forum

I think this will backfire badly... If motivated outsiders want to support their friend's game this process is going to feed them 50 other games for them to spam rate until they get to their friends submission. If anything this seems to encourage mass one star ratings. Why include outside input at all? That's pretty unusual for game jams.

I suspect you are a big platform gamer. The jumps that the player needs to execute past the first level are probably easy for people who have done a lot of platforming and have that rhythm down.  So while it might seem trivial to a regular platform player, I found the difficulty jump between the tutorial and the 2nd level pretty daunting.

I trudged along until the (4th?) level before giving up. The solutions are creative and the game has a whole unified look. Some of the box colors looked way too similar so I did have trouble figuring out what the correct order to pull boxes out was

Great use of giving a player a new mechanic and then setting up a puzzle for them to use said mechanic. I did have issues navigating around with a player token. Generally with top down games your avatar only takes up one square of space and the hitbox for the bear felt inconsistent.

Good level design!

It's charming, I keep getting stuck on the heavy water pistol level. I feel like I'm suppose to attack the real world ghost but I'm not able too? 

I watched your trailer and when back to try again and then was frustrated at the lack of level selection. 

Fun game, I like the contrast between 2D and 3D world, and the tasks felt really well balanced between the two. Never a dull moment!

My brain hurts, great level design! I wish the character was half as tall and moved a bit faster, he feels too floaty while moving around which grinds when you're doubling back so much.

Is there anyway we could get a fullscreen? I think I'm doing stuff correctly but it's hard to tell

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No web build?

https://yesmemarcus.itch.io/projectwhitenoise

Got my ongoing comic project embedded! Read for free here 

https://brushingblooms.itch.io/roses-for-the-damned

my homepage gifs are working!

Gotta Keep the thread fresh and at the top of the page! 

it's been a week, need to keep the thread fresh ✌

Still no animation on my page's banner or background, hoping for progress soon

 https://brushingblooms.itch.io/ 

Noted, shotgun update needed

Thank you so much for the write up! It's definitely clear that our gameplay design was a bit undercooked but I'm glad you got enjoyment from our goofy cooking sim! <3

Nothing quite like playing your own game jam submission on the in-game phone of someone else's submission! There is just so much here, like the snail news, the duct-tape banana reference, plus the lifeline of gaining money through mobile games. Fantastic Job!

Great character design, easy to understand gameplay and a previously unrealized dream of becoming a pastry god on the battlefield. Fantastic, job 10/10!