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I made it to the third day where iirc I had 1200 revenue

By day 3 I set up the stuff so the process of cooking, delivering and killing rats was more efficient.
And once you get that its just a game of repeating the same thing just like another commenter said

I too felt the lack of incentive while playing, Like I couldnt see my money. I couldnt use the money.
Also burning the customers didnt reallly punish the player at all

For the controls, I felt that the granny was a BIT slippery and also a bit too fast to control
Also pressing E to interact and clicking to use was a biit confusing too

- Like for flame thrower, to use it u CLICK
- On the other hand to give a cookie to the customer, you press E (just some inconsistency I felt)
- Also if you had 2 items too close to each other, it became confusing what you'll pick up and what not

Also we dont really know when a day will end. Like theres no timer on the screen to show that. The lack of timer ALSO contributes to their being no tension. Like if I could see that i have 10 secs left, Id try to be quicker and make as many in the little time left. But right now it just ends randomly

And I didnt really find the theme implementation that good, as I didnt really feel risking anything at all
If i burned up a customer or a table, I could just use the fire extinguisher and even IF they just burned, I didnt lose anything so I wouldnt call that risky. And if you burn a cookie, you can just leave it for the rats, they  seem to not care about the taste of the cookie :P . So burning a cookie can actually work IN favour of you in some cases (Unless they DO care and target less burned cookies? Im not sure on that)

This doesnt mean I didnt enjoy the game at all, actually i DID like it until I setup the items so it became more like a process. But the fact that we dont reallly get anything by completing a day makes it less enjoyable

Other than that, I Ofcourse LOVED the art and the music!
The atmosphere for the game was really amazing!