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IgnCloudi

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A member registered Jul 17, 2023 · View creator page →

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Eyyy, thanks for trying it out!
Im glad you found it fun :D

I do agree that a little more chaos would def add more player interaction in the game which its def missing for now

Ill have to think more about it and maybe will end up working on this later :P

Anyways, sryy i couldnt rate your game aswell, but when i can ill try it and leave feedback anyways!
Thnanks for trying it out!

uhh actually no :P
If you keep curing patients, for now the game just keeps on going xD

There IS stake if you engage with the story by waiting till the last second, but i didnt really wanna punish the player for just being moral lmao
even tho that made it a whole lot more confusing lmaoo

I will need to fix that so maybe you just grow old as a moral person and get a good ending or something if you treat patients just on time (or iif you got any other ideas :P would love to hear em!) 

Smh I wish i started and used the whole time now, this really came out unpolished XD
Anyways, i did enjoy making the game anyways :D
And glad u found some of it interesting aswell :P

Thanks for trying it out!

Oh Sheesh this is a really good one!!
also goes to show how hard it is to be a mom lol, its hard to be perfect :(

I really ahve no complaints or even any real nitpicks for this one

I just really like ALL of it!
The gameplay loop is great, needing to go farther and farther for resources as time goes on.
I love how every mechanic is intercoonncted SOO much and it all affects each other
U need to choose between the food and the firewood, both are important, but you gotta do either, WHILE keeping away from hunters!

Hunting yourself isnt THAT hard but you gotta aim nicely

Oh that IS 1 thing i have a nitpick about.. for keyboard we only have 8 directions to move in, so it can be sometimes a bit annoying to aim correctly as u cannot even adjust the trajectory after u start to hunt.

But other than that, the gameplay is really fun! Its appropriately difficult but never feels unfair

Other than that, the atmosphere is SOOO WELL MADE aswell!!
The visuals, the music, sfx and the ambience is SOOO cool!

Agreeing with another commenter on how much untapped potential this game has, you can have some other campfires or maybe cubs of differnt age, maybe u could send or like take an older cub with you to hunt
or maybe like with time, humans increase at the starting location so you gotta scout out another fire source quickly and take your cubs there or just mybe that after a while you are just out of resources so you gotta find other sites of maybe other failed mothers and take refuge where they used to..

I too hope you guys continue with this with a post jam update or even a full release :P
Great work, All of you!

cant believe i was struggling with 7th grade maths :sob:
Tho i did mention maths was never my strong suit xD

Tho it def achieved its task of prolonging the gameplay time lmaoo
Tbh it was kinda fun aswell, I like it!

Oh also i thought th ewhole time it was the bomb that was ticking.. :sob:

Oh i feel so dumb now :sob:
I thought i tried that already.. Its not even that it requires 100% precision or smthing, my bad haha
I remember i kept trying to use the mouse to open the container or pull ot somehow xD

So i knew where the pills were aswell and it was pretty easy to get to all of them in time, so after geting this context, i feel the walk speed is fine as it is tbh.

Anyways, i beat the game for now and rated aswell :)

I like the idea! Maybe for the update, u guys could have a mechanic where there is a sanity bar or smthing which u need to keep in check by finding and taking the pills, but also need to be careful not to be too quick and overdose on them.

Well, still, great work :)
Hope to see more of your works!

MAN, Im SOO glad you not only liekd the idea but also found it fun!!

Tbh Im not the most proud of how i handled the gameplay loop, couldve made it much more tolerable but im still glad someone managed to find it fun :D

Thnaks alot for this comment and trying the game out!

Eyyy, Im glad u liked the idea :D

and yee i agree, i def shouldve taken some time out to explain the controls better haha

Hehe, long time indeed :P
Happy to see you too still doing so good with game dev!

Ahh yee, you already got ALOT in for 4 days lmaoo, so dont beat yourself over for the last part :)
This in and of itself is already very fun tho id love to try it again if u do end up doing a post jam update

Anyways, see ya later in 2 yrs for another jam xD

Oh man im glad you moved away from the old idea :P
Cuz i feel what u guys have currently is such a good idea!

For the puzzle mode u mentioned, i feel if u DO end up working on it, it could be its own game lmao
I mean other than the visuals and bomb mechanic, EVERYTHING is different! The whole gameplay loop and hte goal changes, so it COULD just be a separate thing :P

Ahh if u feel the players should be able to FIND the use of that, thats fine, but if it becomes a crucial mechanic in any level, that COULD get annoying for a player if they never pause.. Tho its not like its a hidden button so its bound to be found sooner or later xD
But that will most likely resutl in atleast 1 guy spending 30 mins trying to get to the perfect position only to realise later that he can just slow down time :P

Yaa i read the part about time restriction and that makes it more respectable how much u got done :)

You did great anyways!

Ok first of all, i genuinely HATE you for making me do math :sob:
I suck at it, you have no idea how long it took me to solve this xD.. I probly sound dumb lmao but maths was NEVER my strong suit and i havent done any in a while so this def woke me up 

Ok jokes aside, I ALSO hate you for making THAT the answer to the math puzzle!!
I wish id just guessed it instead.. Curse youuuu :sob:

Alr Alr, but srsly, I do hate you for that, but the game was fun :)
I actually got a pen and paper to do the solving lmaoo, dont ask for the solution process tho it has alot of dumb stuff :sob:

But otehr than that, the other puzzles were quite simple. Nothing was too hard to find other than the math problem solution

I like the art alot, tho i wish there was more in the audio department other than the ticking sound, it turned into white noise in the time it took me to solve the maths problem xD

But i really had no other problem than that to pointout in this game! Everything you set out to do was pretty perfect!
oh but 1 thing, this COULD be spoiler for others so you have been warned....

But ya, the place you put the battery in wasnt THAT obvious that i missed it the first time haha. tho it wasnt too difficult to find but in case someone forgets that they picked another item and dont look around, it might be a bit easy to just miss that one completely

Thats all from me ig
Also, why does it keep ticking after its been difused :P

Alr Alr, this was pretty fun overall!

Just like the others, my biggest problem was the sensitivity haha, but thats acceptable for a jam game tbh
I was lucky enough to not get that issue even tho i didnt really test it alot xD

I also like the idea another commenter gave about being able to end the timer early incase u felt u already got the correct amount, I like that aswell! (i too was thinking like damn i wish i could skip the wait, but t wasnt that long for level 2 and 3 atleast :P)

Overall the game idea is pretty solid! It wouldve been pretty boring if you just had oto reach a goal, but setting a ceiling on that goal? and letting the player do the counting? Thats such a game changer lmaoo, I love that idea!

Other than that, i dont really got much to say, but i wish there was more music and or sfx but thats not a big issue 
The game itself was simple but that small twist made it much better!

Hehe tbh for me, it wasnt really a problem for me to find the start button as there was really nothing else on the main menu screen..

But after that.. I could not seem to do anything with the pill bottle going back and forth on the screen 
For now Im not rating negatively.. But Id appreciate if you could explain if there is a way to progress or not 

If not, well, for what ive seen so far.. I DO like the idea! The visuals and the audio are really great! Tho i do wish the walk speed was jsut a lil bit faster :P
Im not sure as i dont have the full context but 30 secs for the whole thing COULD feel a bit too short, but letss see about that later 

Anyways, if this was  smthing you ouldnt really finish, thats fine :)
You still managed to get something out with a cool idea and visuals!

Will wait for your response before rating!

Ohh I likea that ALOT

i agree that alot of different directions can def make it confusing and tbh harder to design levels arounnd aswell
So i like the idea of limiting the directions, tho imo u COULD go further limiting to 8 directions hehe

But from that video, I already love how much youve improved it!
I like where this is going

Als, another small sugggestion.. maybe u could rename the pause button to smthin like "slow mode" or smthing like that
Cuz if its actively being used as a mechanic in the game to position yourself better, naming it "pause" may confuse people who dont use it as a mechanic, or if they do, they might think they are exploiting it and think it was an unintentional problem 

Ohhh okok, Ill keep an eye out and test a bit anyways :P

Thanks Alot for informing me about it :D

really appreciate that!

Hehehe Long time no see :)
Gotta hand it to you, this was VERY FUN and very well made!

The levels are fun, the progression is great!

Ngl after getting the count north, I was expecting a few more screens before the end where i finally am able to shoot in ANY direction (like a level that combines stuff from previous levels or adds new challenges aswel), but it seems even when u get it, you cant do that? (i mean the game ends at that point so it doesnt really matter, but i still cant seem to shoot up :P)

Anyways, I was very confused at the start as to how the launching mechanic worked, it was still a bit confusing for me after a bit i got the south count.. But continuing or the left and right is where it clicked completely, it was genuinely fun!

I loved how you could get the left and right count in either order and whichever u got first would affect how you approach the obstacles in the next one. It was really cool!

Also, for the price of the launch, it exactly took 1 level of your stamina.. Like if u have 7.6 remaining and launch, it gets to 6.6.. I kinda wish it was a bit different that it just exhausted the current level, like instread of 7.6 -> 6.6 it goes 7.6 -> 7
So like u have to be more careful WHEN u launch in order to get to your goal more efficiently

Tho ig the levels would need to be updated as that WOULD make the current stuff easier in some areas hehe
Its just that I thought thats how it was gonna work at first lol, so just throwing an idea :P

nyways, I Loved the game overall!
The game idea and implementation were great! I had quite alot of fun figuring out where i could save my stamina and reach my goals.. The visuals are also pretty great

Tho for the music, it IS good, but it got kinda annoying after looping for so long xD

Great work all over! :D

This is really polished!
I like the intro tutorial style alot haha

The mini games DO feel a bit generic imo, but theyy ARE still fun
like for the typing game, it doesnt feel very unique.. tho the text is funny
Tho the bigger problem for me was it being case-sensetive :sob: i was confused for a sec as to what i did wrong lmao.. I mean it makes sense.. but id rather like if it wasnt case sensitive

Im not really against the idea of minigames games, but here, the loop of constantly going in and rushing through different games gets broken VERY EASILY by the energy system, which, to fill we need to go to the fridge..

I DO like the idea of cleaning on the way there alot! I wish there was more stuff like that we needed to take care of aside from the game progress. Tbf i do also wish there was a bit more variety in the minigames themselves :P

Tho you already got alot of stuff done, not to mention in even less time than 4 days.. So i cant ask for a whole lot more anyways :P

Other than that.. I do have some more nitpicks >:)
The walk dist btween the fridge and the computer can also get a bit annoying after a while :P
Oh also.. is there no way to restart after you lose? I couldnt retry if there is

Overall, the game do be feeling quite polished, i like the current lot of minigames but i wish there were more, the constant breaking of the loop of playing the minigames and the runback to the fridge CAN get a bit annoying
The visuals were honestly great and also, I like the little interactions you put in for the different stuff around the house. Tho i only got to see that cuz i was wondering if there was a sleep mechanic :P

You could have added that aswell, as u already touched on the idea that yes we need to work hard but that ALSO means take small breaks and take care of your body, i just expected there was some sort of sleep mechanic 

Anyways, you still did great! Keep it up :D

Man, for the life of god.. with the bomb there.. I just couldnt figure out my granny's number :sob:
Why'd they need my granny's nummber anyways smh

Smh heheh, jokes aside, where is the dream sequence u promised :(

The tasks are silly, the game is short and the experience is fun 
lmmao i cant believe i got stuck on the docs on my first attempt :sob:

But anyways, the visuals are also good!
Also, you def upped your music game! I love that main menu theme lol, its kinda stuck in my head :var:

Well, overall pretty cool and polished game, tho i wish more of your ideas made it to the final game, but u already  had alot on ur plate so thats no biggie

Overall, great work rabit

i think i have pllayed 2048 before but not much at all, so my experience here was mostly new :P

So.. as expected, the game (for me) was confusing xD 
Im not good with soo many moving parts and keeping track of soo much stuff, but genuinely even then, i felt like i was getting better at it each run.

It took me a couple of tries to actually beat level 1 and never ended up beating level 2 :sob:

But still, it was quite fun to see where do i need to move quickly in order to survive
The different sprites for the different numbers, especially the one for 8 (which was what we needed) being so different instantly came to my attention even if i made it by mistake lmaoo

I also like how as you go on with elvels, that theres some new gimmick (atleast for level 2 :P, i cannot talk about later levels)

I said how im usually not good with keeping up with so much going on with each move, as that leads me to keep overthinking of the different possibilities and what the best move should be, but here there being an 8 second limit just removes that problem for me xD

i CANNOT wait to think if what im about to do is the best or even a good move, i just have to make it quickly 
some move is better than no move

Overall, I really liked the game, the visuals REALLLY help out with the timer pressure, the music and sfx are also really cool!
I like. u guys did good :)

ooooo I like the ideaa, i feel the only problem is literally balancing

At level 1 i was skeptical, but as soon as level 2 rolled around i started to get what i was getting into lmaoo

The physics is hard to control tho.. Like just for regular bombs, from my experience, u cna only either throw stuff like very close or just VERY far and i couldnt get it to fire the garlic anywhere in between.. Unless im wrong and just ended up playing wrong haha (feel free to correct me in that case)

Also, other than the part of how far the garlic will fire, it CAN get stuck in a corner which can get annoying to get it out from 

1 more thing was the movement, id often get stuck in around some corners here and there but more importantly the bomb spawn platforms.. That definitely makes it all the more harder to play

But genuinely, I like the idea and hope u guys work on this after the jam aswell :)
Id love to try this again with more polished visuals and a more balanced gameplay

Eyyy the minigames were fun lool
But just like some of the other commenters said, lvl 2 had a bit of a problem :P

- Not much to say for the car level , it was simple n cool (keeping it simple made it easy for ppl like me who didnt read the desc or what the game is about :))

- I get the problem in level 2 just like the other commenters but that isnt our fault, and other than that, its all good aswell

But nl.. for me, level 5 was more of an issue than lvl 2
Ig u didnt normalize the vector when u get the direction to move in, but imo that makes it feel weird to control

But i gotta give it to you, i LOVE how you used that music in the game
Full points for that! Just goes to show how simply syncing msuic to stuff in game helps alot :)

My only real complaint is i wish there were a few more mini games lol..

Oh also, i found it funny that the game's name is "STOP" the count but when you DO finish a mini game before the count down ends, youd xpect u were successful in "stopping" the count :P
But it goes down to anyways even after you press the send/download button or just complete the minigame xD

Overall, i liked what i got and had a fun time playing it :D

Ohh lool, I havent encountered that bug yet xD
If there was anything else u remember or if you could tell me the steps to reproduce the bugs, Ill be glad to have a look at that

Anyways, Il glad you found the idea interesting :)
Thanks for trying it out!

Haha real, I really shouldve focused more on a simple tutorial to atleast tell the controls to the player instead of relying on using the desc for that.

Also true, making the timer 25 secs long in some cases was DEF a mistake xD
Especially with nothing else to do lol

I had some other ideas aswell but really couldnt work on them due to starting so late

But anyways,  Im glad you managed to get around the flaws and experience the game :)
Thanks for trying it ou!

I very much agree with you on the part that waiting CAN get a bit too long haha
I changed it down so the max time would be 15, but reverted it last minute for some reason :sob:

I had some more ideas which i couldnt impllement as i started on the 3rd day lmaoo
So there wasnt much i could add and also polish :P

But im glad you were able to enjoy the short experience anyways!
Thanks for trying it out!

ohh i just got that bug myself right after i saw u mention it :sob:

but i think it only happens sometimes cuz it went back to working right after a reload :P

so thanks for trying it out and reporting that bug, ill look into it for later :D

i also added some context and a guide + controls of sorts for starters if you end up trying it again :P (no pressure ofc)


oh also.. i cant take credit for the models.. as i got most(like 90%) of them and ALL the music and sfx from asset packs..

i havent updated the desc to have the credits yet, will do that in the morning as its quite late now haha and i have the list of stuf on my laptop

thanks again for trying out the game :D

So im a bit late  to review this:P
But dw I rated the game on the last day of the rating period (just kept procrastinating writing a review)
So ya, i WILL be going off my memory and the images i took while playing :D

So for starters, it took a bit of time to get used to the movement system (with it feeling a bit floaty jumo and the slow acceleration and deceleration when rolling.. Like it felt a bit TOO slippery)
Tbh both those movement "problems" kinda became or to be more accurate started to feel like an intended part of the game.. I mean they made sense (especially the slow acceleration and deceleration due to you just rolling)

But there WAS this part where that was just plain annoying

Honestly.. This was the only part where i wanted to quit :sob:
The small edges of the pillars with the rolling? OMFG xD
Im not sure if its doable completely while walking but iirc i couldnt get enough height and speed to cross the big gap with the wall blocking your path without rolling

Other than the movement, there were also some places where camera clipping became a problem

I think it was this part? when you are climbing inside a tower iirc
and finally you had to jump from this platform to the door on the opposite side, but if you just tried to look at that doorway the camera would clip and youd just be seeing the wall  from the outside :sob: 
Here, i just had to line up correctly, look at the doorway while the camera clips out the wall and jump blindly 

(really both these are just nitpicks cuz you already polished this SOO much in a SINGLE week i cannot expect anymore from anyone lol)

But other than these?? this was SOOO MUCH FUN! 
The amount of visual variety with different zones and stuff? The music and sfx? The amazing level design for each zone (for the most part :P as yk, i did struggle here and there.. referring mainly to that 1st point with img1 above)? 
and ofc.. not to mention the FUKING SCALE.. the world is SOOO BIG

Also, the circular design of the map where you end up at the start and only then can continue to the next area was peak level designing xD

In the end i think i missed  just 1 last collectable trophy 

oh btw, only AFTER i finished the game did i realise that there was a pause menu XD

Anyways..
Ive seen you already have a couple of updates released that I havent tried, hopefully Ill try them out soon aswell haha

Overall, the game was genuinely VERY FUN and i stll cannot believe how you managed to get SOOO much done in SUCH little time..
This is truly one of those times that i have concrete suggestion or a core thing that id like if it was better
I mostly had problems with the slipperiness.. and the floaty jump but those have probly already been looked at in the post jam updates so far..
Im not sure if the camera clippng is still a thing, but that might definitely be a thing to look at

Anyaways, congrats on doing soo well and getting in the video aswell!!
You guys really deserved it!
Keep the good stuff rolling 😭

Ohhhh, i missed that haha.

well anyways, im glad you dont let this drag you down :)
Will def try it out after the update!

i see how the rotation was meant to be xD
I think i forgot to mention it before but i WAS confused as to why the rotation was inverted :sob:.. Gues i just missed that lol

Anyways, wish you all the best for this or the other game that you'll be working on!
Glad my feedback was of use to you :D

Eyyy, thanks alot for trying it out and such a that!

Im glad you enjoyed it this much :D (and the problems didnt bug you as much :P)

Eyy this is REALLY cool! I mostly really liked this other than 1 thing..

Once you start, there is nothing to do.. I know that IS intentional and part of the game, but i wish there was still some agency to control your turtle.. There is another game which is kind of similar to yours in this very jam if you wanna check it out -> Spin2Win

I dont wanna compare these 2 but i do wish there was some sort of agency once you start, cuz even for the agency you DO get (to select the start direction) you do not know the direction in hwich the enemy will move, so even choosing that direction doesnt seem to matter most of the time.

Anyways, other than that, I LVOE this game! I mean even without that agency, we can atleast choose the weapons which is a fun part! (but again, i feel like if you could also somehow control the movements, you COULD make the fight more fun by going with the style more suitable for your weapon choices i.e. more dodges from  attacks when a melee fighter, more aggressive with the shield and etc.)

ok, but actually other than that xD
The art is GORGEOUS, I love that style for the turtles and the  maps and OHH dont get me started on that slowmo, it does its job perfectly! (Tho maybe the ui buttons could use some slight touch up :P)

Also the music is also amazing!, you guys smashed on the visuals and the whole atmosphere part!

(Back to the slowmo) -> Itd be a pain to see when they even attacked or their health without it, imo its a really good and necessary addition, it not only adds to the cinematic quality lol but also acts to convey info to the player, all you need now is a bbit of camera shake and this will be peak hahha

Oh also, i would suggest to make it so the health of the turtles is shown above them instead of right on them cuz on some colors (like green) its really hard to read with the turtle spinning (or maybe you can just have a small bar around the turtle instead of it just being a number)

Also, I was just writing out a dumb question cuz i was confused about the mine ability xD
I was also confused about how the mines spawning worked :sob: Glad i put 2 and 2 together before embarrasing myself. But that is also a thing imo, as you dont really control anything, its hard to see/know when certain things will trigger and might affect the fight..

I get this is suppsoed to be an auto simulator kinda thing, but if i have no control over a game im playing and i keep losing cuz of RNG, its bound to make me frustrated, am i right?

Well, dont take the criticisms to heart :P
The game is still genuinely good in most ways, but i feel there is more to be improved in the gameplay part for now, but i still had quite some fun here, keep up guys :D

ahhh, i kinda had the thought of that being a way but still. 34 secs is crazy lloool Also yaa, i knew if u did this in 34 secs, it had to be in 1 go without doing a lap

Thats where i was more confused lmaoo, but the explanation makes sense and is a crazy strat xD

Nice work, I might just try to see if i can do the same strat :P

okok I get what you were going for and ngl, you did pretty good! For a solo dev and 1 week? This is pretty cool!

It was really hard to grasp everything at the start, but it grows on you with each attempt lol

I do have a few complaints tho :P

- Biggest culprit imo: The literal book of text at the start for a tutorial.. I see how you tried to make it like a diary or smthing that the player character wrote fro themselves but its really just makes it harder to read the whole thing..
Like instant of just explaining EVERY mechanic in one place you could have spread out the diaries of other survivors who tried and failed.. So like maybe their diaries contained info on what THEY tried and died.. So the player can join the dots and try to get through each challenge on their own

- The map:  It was explained alright in the diary yee, but it was still hard to read.. Like the yellow player marker and the island alone would be fine, but the red arrow was a bit confusing without context.. I get it needs to be a thing if the islands are not on the map, but id prefer if it was smaller and at the edge of the screens instead of really close to the centre (make it less cluttered and all)

- The crank placement: Its not THAT hard, but it does get annoying to navigate to the height crank, turn 180, get to the fan crank, turn 180 AGAIN, move to the direction crank and move that.. Also, the direction crank being the only one needing the kryboard and being without a display was kinda hard lol.. And the way the balloon rotates feels weird aswell, like why does the walls spin but the floor stays the same? That makes it harder to read where you are looking at or if you are rotating in the right direction.. Especially due to it not having a screen for its own :P

- The crank sound :sob: This is even more minor lol but im not a big fan of that sfx :P.. Thats it for that

Also, the last attempt i made, im not sure why but i THINK the loon was falling atp? but like while walking and i suddenly starting to fall at a slower rate i think cuz i was just floating up lmaoo, got in the fire of the loon and suddenly died (this was a bit ahead of the 2nd island on the first night in the storm)

Other than that? this is PRETYY good! Like its definitely fun to manage the position and speed of the loon but i DO wish instead of the screens and the waypointer in them, we just had to rely on our eyes and maybe a compass?

Like while landing, im usually pullin up, ahead then looking out to see how close i am or not, I enjoy that much more than just being fed that info through a screen :P
Tho i get that the game was already very complicated and the screens do alot for helping the player get to their destination... But maybe if you decrease the distances between them a bit, then even just a compass SHOULD be more than enough haha

Overall, I really like the idea! The game kinda feels unpolished for now (with the needing to work with that crank configuration, explaination of the mechanics in a literal book xD), but that is to be expected when you are doing a solo jam that too 3D not to mention the vast world u managed to create. So dont take my criticisms too hard at all.. Those are mostly things you can improve

Oh btw.. why was there always 1 piece of grass floating outside the island in the air lmaoo

Anyways, great entry with a really cool mehcanic + concept, I just wish it was more user friendly and all that :P!

(1 edit)

Ahhhh yee the team leader thing was supposed to be a joke but when i think about it for more than a second i can see how it can be misleading :var:
so i apologize if you got any complaints for the sudden quality dip :kekw: (but actually, sorry.. Moral support role stays tho :P (unless ofc, u want us to remove it lol))

Anyways

Static menu environment - It was meant to show early morning scene with empty streets, darker environment and unlit grill, i even had the idea to have a lid on the grill but we were running out of time as u mentioned so left it at that. But as it stands now, it does look a bit too static i agree

Also, speaking of making farly flower shop in 3D.. we didnt even do the customers in 3D :var:
they are still stuck in 2d (also they are literally the same guys lmao just colored if you didnt notice)

Anyways, sry for dragging your name down aswell, thanks alot for the honest feedback!
Tbh i missed some alot of the stuff while testing myself.. Hopefully we do a post jam :D

(1 edit)

Guys.. I think i found what those guys call a "Hidden Gem" :sob:

I LOVE THIS, this is REALLY underrated. 
I cant believe i just randomly stumbled across this, first the thumbnail that caught my attention then the looks in the 1st screenshot

It started SO simple i thought meh, another celeste like or smthin
But then comes the twist

My only problem with the Pool room was that at first it was really hard to distinguish between the background and the walls lol.. Tho i got it in a min, but it still took a bit :P

Also, I liked the skribble controls and checkpoints but the waypointers are where i draw the line (or scribble one? :P) cuz everytime i thought "ohh ohh there is a way here maybe" and i found a waypoint which then points me in the correct direction.. Like it kinda took away the exploration i did till then.
Like 1 second im feeling like exploring then instead of finding something new or an answer i find the lead to the answer.. Like from that point it just asks me to move along the directed path to reach the end.. Ik it sounds like complaining/nitpicking but i genuinely felt that

I got the layout of the whole level 0, but the pools room is a bit more complicated :P
But im pretty sure i found 3 of the ways to the exit and im confused as it said at the start that there are 4 exits but only 1 way to freedom.. But every arrow or path i follow leads me to the same room somehow to exit, so not sure if im missing something..

Anyways, the game and the physics especially feel REALLY polished! (Like jumping and spinning the map or just controlling your fall using the spin was very fun! Like i was playing the dropper in minecraft but instead of just controlling the player im aso controlling the map xD
But now my middle finger hurts for holding right click for so long lmaoo

For the atmosphere, the art already created a really cool liminal kinda scene (tho i liked the style of level 0 more than level 1 but it still was cool) and the music elevated it to the next fukin level

Also, i found the secret exit area on level 0 and found this small visual issue there :P (hope this doesnt spoil it for others)



Also, im confused as to whats that.. office? like background ambience that plays when you get close to those lights

Anyways, great entry you guys, loved it!

oh i forgot to reply here before, but i call photoshop :>

how did you even do this :sob:

Im happy to see that the strategy is not just some exploit you missed :P
But still, just waiting for the cars to eliminate them felt.. wrong? not sure 

Oh yaa.. dont mind me forgetting music also takes time to make lmao
I usually just pick it up from free sites or ahve other ppl for it so i do forget about that someitmes :P

But still, the music WAS good, but it got a noticeable after being frustrated for a bit and it keep looping lmao

Ohh, if you go end up doing a post jam update, feel free to reply here and Ill be glad to try it out :D

and Im glad u found some feedback useful :)

OHH another user had the same problem with the crank handle, but i LOVE this idea!

It would be pretty simple to add and completely fix that issue!

Thanks for playing and the suggestion :D

Haha that is definitely not a user error or smthing like that lmaoo, when i first tested that i instantly knew  some ppl were gonna feel dizzy :P
But we really didnt have time to get that fixed lol

Anyways, thanks for pointing that out, we will def get it fixed if we do a post jam update!

I may have missed the text when we got access to the placable tools.. Cuz like i was confused at the start why we got them as they seemed to do nothing, then we go the water machine (which i guess generated power from water?)

Then i realised how to make them start doing their thing using the valve item (i think thats what that was lol) then used the pipes to move it around.. Thho i have no idea what i was doing lmao

I guess i wont need to work atleast anymore lol, with being part of the c suites and all >:)

So ya, this was pretty good, but mostly i was confused as to what i was even doing :sob:
Like the game explained its gal of getting power using upgrades really well in a fun manner!

But how to use that later stuff in the hotbar was where i got confused lmao.. Ig they just help in generating more power?

Donno if you did the art yourselves or it was assets, but it looks really dope!
The animations and stuff looked really cool!

Also not sure if you did the music lol but still it was great!

But anyways pretty good entry! The humor was good, the gameplay WAS a bit confusing lol but still pretty great!