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IgnCloudi

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A member registered Jul 17, 2023 · View creator page →

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(1 edit)

This was pretty cool! and super underrated.. 
Only 13 ratings so far?!?!
My ranking for the games:
Platformer > Roguelike > Car game
(This is not cuz of the ranking i got tho xD)

I thought the platformer game was made pretty well!
It was polished and the levels (while not very unique) quite well designed

The roguelike game was also fun. I was expecting an ending tho lol and went for a few runs 
But I liked the basic structure and loop of it! But some of the walls were quite hard to notice. made of a very light stroke, They looked just like some other decor stuff but were walls

The one Id say i didnt like a lot would be the car game..
It had the same problem as the roguelike game, but here it actually affected the game negatively
It also didnt help that only this one felt stuttery to me (idk if it was just me or same for everyone but i did experience alot of stutter there. Maybe the camera moving issue?) Both the light stroke obstacles and the stutter made it very hard to navigate around

But, I gotta say, you went all in for presentation. I LOVED the artstyle and all the animations and details you put in!
The game honestly looks REALLY good!

 Also, idk if it was a mistake or intentional.. But only the platformer game has the close book button. The other 2 are missing them :P

I do think the theme implementation is a little weak tho

Like I get what you were going for, but if there was some explanation given, like you open a book and are stuck inside it.  Or you are in a strange library where any book you open, you actually enter it 
Rn, its just that you play as stuff in the books

Anyways, pretty well made games! I only really had problems with the car game. I LOVE the artstyle and the music!
Great work! Keep it up :D

Glad you enjoyed the game :D

:D

Im glad the checkpoint system worked as intended for you!

I knew that it'd be VERY frustrating to have to redo stuff (especially with the platforming sections), so i made sure to spam them everywhere :P

But thanks alot for this review and trying it out :D

heeyy, sorry for the late reply :P
But im glad you liked the artstyle and died played soo much xD

Thanks for trying it out!!

This is pretty interesting

A bit too much reading at the start with no guidance, but I kinda like that approach
I always hate it at the start, but as I start to understand what everything does, its much more fun!

Though Id have liked to get a just a bit more to read about how the game worked haha
From what i gathered:-
You move each turn, the attacks and heal effects happen on their own after you end your turn
Food regains the food bar.. and the herb replenishes health?

In my first attempt i reached 38 days before everyone in my party died

But in subsequent runs
The end turn button vanished mid game, even when my party members were doing good



Im not sure if this is a bug aswell, or just me missing something crucial.. (probly the latter xD)
Im still able to move for the turn, but I cannot go forward

For the feedback:
- A bit hard to read, With majority of the colors being a shade of red, its hard to read certain stuff
When you get hit and what not. Also when you end a turn, you need to click on the characters again to refresh their stats, which can also feel weird. No announcement of death, its completely possible to just miss that one of your party members died. There is no cam shake, announcement or unique sfx that alerts the player instantly
- Stats only visible when clicked, i wish stats for the members were either always visible or when you hover over them instead of only when you select them
- Other than that, just feeling a bit lost, the game not really explaining alot (which tbh IS kinda fun to figure out on your own, but its a double edged sword :P)
- More juice, stuff like when a member attacks, when they heall another member, when they generate food. Rn that stuff just happens, itd be cool if the player was given visual cues when some of that stuff happened

For some stuff i really liked:
- I love the strategy element, the event tiles, the randomness you are presented with and then a chance (your turn) to deal with it.
- The music, art and the overall atmosphere are really cool!
- Different characters with unique abilities making it possible for some cool combinations. But I do feel you could have had some more unique stuff like the ability to be able to move twice in 1 turn

Overall, a really cool and fun game! I just wish there was more juice, polish and just a bit more guidance

Great work Farly! :D

Thanks! :D

Haha, Tbh idek if it was actually kel's voice 
I was just happy with what he cooked up and didnt ask further xD

Anyways, thanks for trying it out! Glad you liked the game :)

haha I tried (on multiple devices) but couldnt re-create that bug, I knew the problem. But me being a dumbass forgetting how to use animatable bodies was the problem
After figuring that out, i was just lazy as it wasnt that common :P

Mb for it tho.
But Im glad you still had a fun time :D

Eyy, thanks for trying it out!
Im glad you liked the game this much :D

Ahh yes, I agree with navigation being problematic. The world being mostly the same color and material doesnt help either xD
Not to mention the broken collisions here and there

But anyways, Im glad you enjoyed it :D

Hehe, thanks!
im glad you found it interesting and fun :D

Ahh all the credit for the music and sfx goes to kel
He really nailed the music transitions imo

Im actually glad you had such a good time with exploring, puzzles and the platforming
Aloot of ppl struggled and faced many bugs xD

Im just glad that even other ppl CAN play the game without facing many problems haha
But that has to be rare cuz there are MANY problems still 

Anyways, thanks alot for the kind words. I really appreciate them!
Im glad you enjoyed the game this much :)

Thanks for trying it out!
Glad you liked the game :D

Glad you enjoyed it! :D

ohh lmfaoo how did that even happen xD

Im ACTUALLY curious as to what happened, where it happened and how it happened 😭
And im surprised that the force respawn didnt work.. It SHOULD, did you not hold the button and let the bar fill?

Or maybe you got stuck like that INSIDE a checkpoint? I have no idea whats going on xD

Anyways, Id love to  get more info on the bug, but thanks soo much for the kind words and the feedback :)
Really appreciate you trying it out :D

Now that you mention it, I do agree that the 2nd part after the lava pit was placed awkwardly and especially with the walls and terrain being the same stuff mustve made it even harder to notice..
My idea for that was that before entering, you can see the pink glowing thing on the top. So the playyer would go in expecting to reach that cliff from the tunnel. And after finding the lever after the lava pit, they would remember there being another pink glowing lever on the cliff with no way to get to. Just a turn back and climbing would reveal the answer to that question.

But i could have definitely designed it better.

For the collisions.. I take all the accountability😭
Its just that I had to change the meshes and the collisions so many times, I missed a few. I mostly stayed on the main path while testing most of the time, so missed alot of stuff due to that aswell. There are still some holes here and there which i saw too late :(

The box problems can be blamed on randint tho xD
I did tell him about the problem, but it not really being a game breaking thing put it much loewr on the priority list

And No, there is no coyote time :P
I mostly just made the collisions slightly extend around the meshes but seems it didnt help that much haha
It was also cuz we got so used to playing with it that we stopped dying at all. Thats just a reminder of how important it is to get your game play tested haha

For the cursor lock, im pretty sure you can do that (I tried and it works). On itch, it unlocks the cursor by default if you press esc. And that works as expected for me, so im not sure why it didnt work for you.

Ahh yes, again, I thought of this, but it was much lower on the priority list so we just ignored it :P
But i do agree that it looks kinda ugly being static

Anyways, thanks a BUNCH for such detailed feedback!!
Mostly everything you pointed out was completely reasonable and just mistakes on our (mostly mine :var:) part

Really appreciate it!

Eyyy, first of all, Thanks for such a detailed review shedding light to both the good and the bad!

I did want to make more models to give variety to the lands, stuff like wooden shafts to show paths that may be of interest to the player, some ores/gems, more flora and all that good stuff. But alas, I was just wayy too slow for all that
So we just had to make the puzzles and levels with what we had. 

BUT, initially, I did wanna liven up the map and keep it as a closed off cave, but later.. I  did like the desolate look we got from this and wanted to go with THAT theme, but couldnt build any 3D stuff as we were already wayy behind schedule lmao. All i could do to help with that feeling was add the strange/dark death messages.

For the puzzles, we literally got them up and running on the last day, barely in time to submit
For the puzzles on the left, I tried to spice it up on the way to the 1st lever but instead of having a boring runback, I thought of using the runback as the puzzle. But me at 2 am with no ideas thought itd be best to just make it parkour :P
I too was disappointed for taking that approach tbh instead of more stuff with the different variations

For the right side of the map, randint too had to quickly get them up for the deadline.

For the suggestions:
- Yep, that was the plan, especially for the puzzles i made. I realised too late how it can be hard to see where you need to go 
- Imo that would somewhat hurt the puzzles, as the idea was that the player had to keep track of what changed around them and fgure out how to use that to their advantage
- That is definitely a problem that was pointed out by many ppl haha, and very much deserved. It def needs to be fixed

Alot of the problems happened cuz of the github conflicts we got an hour before submission. 
Tho I couldve definitely used the bug fixing phase to fix some of these problems aswell

Anyways, thanks ALOT for such detailed feedback, I really appreciate your jam spirit :D

ohh hahaha
That was intended xD

I was thinking of making some path to get back up but thought it'd be funny if you had to just die in order to get back up 
So you didnt cheat, you found the intended way!

Anyways, thanks for the detailed feedback, I realy appreciate it! :D

when you threw the bomb, did you not get the wind burst? If you just run and jump in that, it should take you up. 
I have seen that if you just run off the edge and dont jump, you do just fall and die (thats just the collision being a bit further ahead and a mistake on my end)
Ive never seen it not work for me tho if you jump, my only guess is that you didnt jump? I hope i didnt break anything 😭

About the sound, I get what you mean, itd be better if we added some visuals to ggo along with that sound for sure, I was just a bit too slow with my 3D haha

And ya, I was very concerned about soft locking the pllayer if they lost the crate or the bomb, so as a compromise, just made their position reset if you die

But, thanks alot for replying in such short duration! Id love to know if you do end up finishing it :D

Haha, the music makes sense and really isnt  big deal, I usually also leave audio for the last day and suffer the consequences xD

Ohhh btw I did see that frame and that definitely helped alot to figure out the size of the object, Ive seen similar mechanics but there, the world is a confined space, so its much easier to gauge the size of objects without any changes on its size on screen from your perspective and that also makes it easier to move them around.
Here, the game taking place over the definitely made it harder for you. But the way you solved those problems is commendable. I probly couldnt have gone nearly as far as i got without the frame signifying the size of the object.

Anyways, good luck for your next project and make sure to have fun! :D

And  i cant belive its just been 4 months in for you
This mustve been such a complicated project for you. Id say, just being able to submit this in a 7 day jam with 4 months of experience is a HUGE deal!
Working solo, in 3D, with a complex mechanic. And then you managed to get some settings and music aswell. Hats off to you!

Keep it up!

Eyy, thanks for that!
glad you enjoyed it!

thanks alot for trying it out! Glad you likes the game :)

Heyy, first of all, thanks alot for the detailed feedback!

Im sorry you couldnt finish the game :(
Im curious tho, where did you get stuck? Did you get stuck on the right (from where you started) with the separate islands? or the big cave tunnel on the left?
My guess is that you couldnt figure out what to do when you went in the cave tunnel.. I did try to make the puzzle there harder to figure out :P
But ill be happy to assist you once i know the situation further :D

For the jump sound, thats just to give more personality to the player and the game itself (thats just my head canon tho, kel (our sound designer) made it and I just found the sound effect really cool xD)

And again, unfortunately there is no save system if you quit the game :(
I know it is not tha thard to add and we could have done it, but we barely managed to get this much out due to some github issues we faced at the last second. But If you die, you do respawn at the last checkpoints (they are invisible) 

Again, thanks alot for trying the game out! Id love to assist you if you end up trying the game again, no pressure tho :D

Ahh, doing gods work here i see xD
would appreciate any feedback you have on it tho :D

Hope you enjoy!

https://itch.io/jam/brackeys-15/rate/4313344

Here is ours :D
A 3D puzzle platformer
Would really appreciate any feedback :)

https://itch.io/jam/brackeys-15/rate/4313344

idk if you are still going through this list but here is ours :P
Its a 3D puzzle platformer, hope you enjoy!!
https://itch.io/jam/brackeys-15/rate/4313344

here is ours
its a 3D puzzle platformer, hope you enjoy!
https://itch.io/jam/brackeys-15/rate/4313344

here is ours :P
Any feedback is appreciated :)
https://itch.io/jam/brackeys-15/rate/4313344

the brain rot aside, this was REALLY cool!
I appreciate the effort you went to with the voice acting and stuff haha

And, usually, Id just hate on the brain rot.. But here? it actually fits the theme really well xD
And with the music, the voice and the environment, you elevated that strange feeling even more!

SPOILER!!!!!!


Especially that tunnel part, i wont say what, but that felt like i was playing something horror lmao
The pillar puzzle was where i was stuck for a short while

I saw the pillars falling through but couldnt put 2 and 2 together for a while xD
But that was such a clever solution to the puzzle!

My only problem there was the ui showing the remaining pillars
I initially thought you had to put the colored pillars on the black box that was above and in centre based on the number that appeared on the top left of the screen xD

And here i was thinking I made some cool puzzles xD
This was fun, actually cleverly designed and fun to solve

Skibidi work you 2 sigmas!

Ok this was REALLY well made!

The puzzles, the mechanics..
The puzzles were clever, the cam mechanic was mostly pretty polished

Do keep in mind, i really liked the game, but i do have some nitpicks :P
- The controls, Im not a big fan of needing to use E,F and "P" they feel very odd, id have prefered if i could just use the mouse for that stuff
- The cam mechanic was done well, but it sometimes felt hard to control, like me putting the focal to max but then the mushroom was right in front of me, It was hard to get the placement right with no support to place that stuff on. And.. if you place it bymistake looking at the horizon and too far away from your reach, you just cannot get it back. Now you gotta reset ALL objects. Id appreciate if you could get only a single object to reset or a way to get it back
- The subtitles moving on their own.. The subtitles work as the tutorial/how to play here.. And there being no way to access them after they disappear can be a problem.. Say i wasnt paying attention when something came, or wanted to read the stuff again to better grasp the mechanic. That is impossible rn as i could not find any menu that showed me the tutorial again
- Also, using ESC to pause in the web version.. I see everyone doing this, but it also takes you out of full screen and brings up your cursor again. Also, idk if you know, but unless in full screen, part of the viewport does get hidden
- The sfx that plays when in polaroid mode while hovering an object.. oMG it blasts your ears away :sob:
Im glad there was an option to turn that off, but still, Id love to see a better sfx for that :)

Also, all the bars in the settings menu are at 0 but still plays sounds, just a minor visual bug i saw 

Other than that, you really just need to give some touch ups to the visuals and this will be even better!
Overall I liked the puzzles you setup, the mechanic was well crafted but I wish there were some more unique twist or addition to it. 

Anyways.. This, by 1 person is seriously respeectable! You managed to get soo much right all alone
Dont let the small stuff bother you, they are just nitpicks you can improve on :)

You did great!

haha that makes sense, now that you mention it.. We could have made this game more accessible that way. 
But still, im glad you liked it :D

I like the idea! but it seems you guys werent able to finish it in time

I did go to the jetpack map, and it was going good till i reached end (i think it was the end) where there was nowhere else to go, I jumped down but i didnt die and kept falling

You will def have to work on this more, but this could be a really fun game where you can play platformers with different mecchanics!
Each world can have a different emchanic and the map catered to that mechanic

Anyways, great idea! Just needs more work to be done :)

(1 edit)

I love the artstyle and the atmosphere
Even the platforming and levels are fun

But that defnitely gets undermined by the small bugs and stuff
I noticed that if you switch between full screen and embed, the cursor is visible and then even if i full screen, the cursor still exists (just hidden) so as soon as it gets outside the viewport, the camera stops aswell

Its like playing the game with the cursor, so you cannot even do a 360 cam rotation
It does get fixed if you go back a scene, but that means losing all your progress

Other than that, after the 3rd level (the one with 2 wall jumps and 2 jump pads) which btw was really fun and cool to pull off! I got to the place with the portal but walking into it did nothing
Then I walked off the edge and instead of dying i just kept falling

In another attempt, I landed on the button and did a slide over a hole and then idk what happened but I couldnt move well
Like I was stuck in something? I had to restart

Idk if there was anything after that tho :(

But overall, I LVOE the art design you guys went with, the atmosphere really makes the place feel strange
The platforming was also really fun! But it was quite buggy (that is expected in a jam game tho, so dont feel bad about it :))

Anyways, cool game tho, keep it up :D


Btw, i see you mentioned that the game was made by 2 ppl and even credited them, but the game is only submitted by you on the submission page

I think you can just go to the admins page where your teammate was added and just tick the box "list as collaborator" and it should be good
BUT --- (Do ask in the discord before doing it if it is allowed to do rn, just to be safe!!)

(1 edit)

OOOO, this was REALLY well made!

i LOVED the portal visuals and the mechanic
I think you could better introduce the mechanic, but from what i gathered, the portals with empty podiums are disabled and need the diamond thing to be activated and usable

Then you just need to identify and activate the portal that will take you to the red ball

It was pretty self explanatory, but what WAS confusing is stuff like what the diamond pillars that popped in and out of the floor meant (now ig i know, they just show that this portal is activated)

But i love the idea!
I wanna ask for more puzzles, but i do see you worked on this alone and i cant imagine how you did that xD

But i would def wanna try this later if you added more stuff, levels and polished the visuals up just a bit more
Oh and also audio, idk if there was any, but i couldnt hear anything so ima assume that there is no audio for now

But this could really work well if you worked on the game some more :)

Overall, GREAT JOB!
And also, making it all from scratch? Thats just even more respect!
Keep it up!

Ohh ya, that sky change effect was all randint, initially i just liked it, but with time it grew on me even more!

And i can take all accountability for you guys getting stuck in the floor here and there xD
I was thinking of making a better model for that part, but the lack of time prevented me from focusing on that

The force respawn was added just for that kinda stuff and the player getting soft locked in certain spots :P

For the part where you respawned on the main path again
My guess is that it happened cuz you missed a checkpoint? somehow? Not sure tho xD

Could you tell where you died? Was it the part on the right where you use the crate?

Anyways, thanks alot for trying it out! Im glad you had a good time and that my soft lock measures worked xD

Eyyy Im glad you enjoyed the game this much!
I agree on the challenge part, but Ive played it soo many times through testing that i can speedrun it in 5 mins xD

But thanks alot for trying it out!

heyy, thanks alot for such a detailed review!

And good news, I just fixed the walking through walls problem :D
That was just me tryna increase performance by keeping wall collisions a simple cube, just had them badly placed haha

For the laggy experience, for me and some others, even the browser version runs quite well! Are you sure it was not your pc/laptop running on power saving or the browser not using gpu acceleration? 

And for the jump not feeling right, i did try to tweak it, but just kept making it worse xD
So we decided to just keep it the way it is

Anyways, Im glad you could enjoy some of it atleast :)
Thanks for trying it out!

glad to hear you enjoyed the puzzles and the game :)

haha true
They are mostly quirks, I hope you didnt experience any bugs due to being able to climb random walls xD

Anyways, thanks alot for trying it out! Im glad you found the puzzles to be interesting :D