Play . He's got a Gun
Guns & Grammar's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #5 | 4.000 | 4.000 |
| Enjoyment | #6 | 3.500 | 3.500 |
| Presentation | #7 | 4.083 | 4.083 |
| Controls | #8 | 3.667 | 3.667 |
| Use of prerequisite | #12 | 4.417 | 4.417 |
| Overall | #12 | 3.736 | 3.736 |
| Use of theme | #26 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Like the person below, it took me some experimentation to figure out where the thoughts should go, but then it got pretty intuitive! I like the idea and I didn't skip the animation that took you 3 hours :D (it was worth it)
I'm glad the true ending is that Gibson took Carlson under his wing. My poor Carlson hadn't eaten in day and was crushed by debt.
The game feels nice to play and I loved the different dialog options! Nice work :)
Thanks for not skipping the cutscene xD
I see why the controls wouldnt be that intuitive at the start lol, I just got kinda lazy after adding the help button
But Im really glad u enjoyed the game
I like the concept of managing your thoughts and speaking them out loud but it took me a bit to figure out that I had to drag the thoughts and not just click it. When you are holding a thought, maybe you can highlight the area where the player should drag the thought into.
Also, I actually think it would be interesting if the thoughts weren't color coded, it would make figuring out the correct response for certain endings much more of challenge.
Overall, great concept and presentation! The animation was super cool and adds a lot to the experience.
"maybe you can highlight the area where the player should drag the thought into."
Yk, even me as the developer, sometimes while testing at the start, Id just pick the thought and be like.. What do i do with this
I kinda got too used to it and just thought that the help section telling you about it was enough
Though now that u mention it, Ill def add that feature in a post jam update!
Thanks alot for the feedback and trying it out :D
Wow I wasn't expecting such a level of cinematography in this jam, it's very well done!
Thanks!
Really appreciate you giving it a try :D
I shot gibson!!! TT
Seriously tho, I love the game! I really like the chose your own story approach.
I managed to get all three endings btw. hehe
Poor Gibson D:
Eyyy, nice to see ppl go ending hunting XD
Btw, the way the 3 endings are named [O], [S] and [T] is inspired (or stolen) from the Nier Automata game which has 26 different endings named from A-Z
I just had 3 endings and just got the idea to name them like Nier Automata xD
Really appreciate the positive comment :D
The intro animation is soo cinematic! quite an interesting game! Maybe the place where the phrases spawn could be bigger, so they don't overlap so much.
The thought overlapping was KINDA intentional
I wanted to show how when we get thoughts and they are all a jumble of things and we have to sort them out and think straight
In the game U can also pick the thoughts and sort them, I tried to give more space so unless u put the thought very far, it will stay there
This adds another layer of depth. But I do agree that the process of actually sorting them can be a slight pain as its hard to see which thought is above which
Tbh I kinda wanted 5 or even 6 thoughts for some later questions, but just looking at 4 of them together made me stop xD
Thanks alor for the feedback and playing the game! :D
Great Game! I really like this one! controls, models, graphics are cool.
Thanks alot for giving it a try! :D
The game is really fun, and I love the concept! However, sometimes the words overlap, which makes it hard to draw them accurately.
For the text overlap, It was "kinda" intentional, I wanted the text to overlap to signify how thoughts in our own minds our cluttered and we have to manage them, differentiate them from each other and then choose what to do.
But in the game, the text overlapping each other makes it hard to know which piece of text you are actually selecting.
I mean if U pay attention, u can see which is over which. But its not very intuitive.
The intention was to have the player segregate the thoughts first, then read and choose what they want to do
Lets just call it Half a feature (Its half bug, half feature. Hence Duality xD)
"It's not a bug, it's a feature"–type thing)