This is exactly what I needed, tried to find food models a lot in the last year for a horror game. Finally this one matches what I needed
Neonfire Studio
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Hey, thanks for playing the game! We didn’t read the rules properly earlier, so everything got a bit disorganized from the start, and I ended up taking more than 3 hrs, because I misunderstood the rules. By the time I realized it, it was a bit too late, so I decided to spend more time on the game and make it properly rather than rushing to keep it under 3 hrs.
I didn’t really keep track of the exact time we spent working on it. It was probably around 3–4 hrs, but I didn’t want to write a random guess, so I put 5 hrs as the highest estimate instead.
Thanks for reading!
I really like the game, it felt horror, and I absolutely love the little ghost and his sound haha. Didn’t manage to complete the full game, but I collected 18 cubes out of 20 ^^
I’m not really against AI art, but I’d personally recommend using human-made art, since a lot of people don’t like AI art. I’m not a big fan of it either.
Pretty unique game, I like how you play as tiny blackhole grabbing dices into the big black hole, more like black cube lol. Nice use of theme! Love the space background. Just as a suggestion, the player sprite could be improved, and it would be easier if the game had WASD controls. Otherwise really good job for 3 hrs!
I really like the art, but I think it would be a bit better if the resolution was higher. Just to clarify, the window/fullscreen resolution can already be toggled in the settings, even now. And, back to the topic, the game felt a bit confusing to me at first, and I think the controls could be a bit smoother. Otherwise, it's a cool game.
Hey, thanks for the feedback! Yeah, seems like most people are saying there's something a bit off with the difficulty balance, tho it probably shouldn’t be that hard
Could I ask what your first experience was like? Was it annoying/frustrating, or more like "alright, just a bit hard" kinda feeling?
I usually play using both sandballs + melee together while constantly running around, so it feels pretty manageable to me… but well, Im the dev lol. I think maybe new players don’t really realize how much they need to use both mechanics together early on.
I will definitely make sure to balance things better and make future games easier to get into next time :)
Thanks again for the feedback!














