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Neonfire Studio

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A member registered Jan 17, 2024 · View creator page →

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Thanks, it's neonfire_studio

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Hey, the art really looks beautiful! Would you like to share your discord?

Maybe we could do some collabs on future micro jam if you'd like to :)

As a short introduction, I'm a full time game dev with 4 years of experience using Godot. And yeah, I have also participated on many micro jams before, won a few too as well.

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Incredible art and music, feels really pleasing! Love the lighting too. The concept is absolutely beautiful and unique! The controls also felt smooth. Love how the game has multiple levels. I personally felt the killing animation could be a bit more satisfying, like having enemies explode or something lol. And some things could be a bit more polished, just a few minor stuff such as camera shake or something. But anyways, I don't really have the proper words to describe it. Overall, a great and amazing entry for GMTK!

The art looks gorgeous, almost unreal! The music fits the environment really well and gives me retro vibes with a bit of chills. The soundtrack was amazing, and I loved the combat music too!

The fighting mechanics were really cool. I loved the slicing, and the burning mechanic was good too, although it felt a bit hard. It also fits the theme really well!

I think the overall game could be a bit easier and smoother. Some parts were a little confusing on the first play, but became fun once I got used to it.

Overall, really nice gmtk entry, especially when it comes to the art and audio!

Love the music when it starts, really cool, I don't have words to describe it. Controls felt responsible and smooth. And, I also love the camera, it making me feel immersive at fullscreen. Good use of theme! Love the BOOM sound, reminds me of an old game of mine. 60 secs is quite small and I'm not usually a speedrunner, took multiple tries to understand it and getting smoother, but fun game and kept me engaged to have one more try. And of course, the art is beautiful. I think it could have some post processing effects to improve it, such as vignette or something. 

Also, for some reasons, while the page design already looks good, I feel like it doesn't fit the game's atmosphere and colors that much. Maybe making it closer to the game's style could improve the overall presentation.

A simple onboarding would also be nice! The game is already understandable, but adding some small dialogues or texts could make it easier for some players.

And why not add some extra tension when the timer is very low? Maybe some sounds, screen effects, or other small things to make those final seconds feel more intense :D

Regarding the clicking animation, the way it shakes, I think it could be a bit smoother and have a small animation for the cursor. Right now, it feels a little unsatisfying and more like "tense" instead of satisfying. Clicking bombs or torches could feel smoother. But if that tense feeling is intentional, then that's totally fine and actually makes sense!

Also, I noticed a minor issue that made me fall on spikes a few times: I can't keep my air momentum while jumping.

Otherwise, really nice little game overall! 

Note: I didn't played the whole game yet, I will try it again after a while and try to finish. I have only opened a chest so far, went a bit further, and saw some monsters, like the wood guy. Maybe there's a twist at the end? Who knows....

Hey, yeah we're looking for someone who can do pretty much anything, especially environments and sprites/animation. The other artist's art already looks good, but they're a bit inexperienced and it's their first jam, so I was looking for someone who could kinda take the lead, handle everything smoothly, and assign work to the other artist.

Still looking for an artist....

I don't really have microphone, how can I continue the game without it?

Hey, hope you're all doing well!

I made a post about looking for an artist earlier, but after our plans changed a bit, we're now also looking for a programmer.

As a short introduction: I'm a game developer with 4 years of full-time experience, mainly using Godot. I've participated in quite a few game jams, won a few of them, and have also worked on some larger projects (even though not all of them made it to release). I'm comfortable working in both 2D and 3D, and pretty much any genre.

I'm looking for a Godot programmer who's confident handling different systems during development and has successfully participated in game jams before.

We're currently planning to be a team of 4: me, a programmer, a composer, and an artist. We might bring in 1–2 more teammates later if needed after some discussion, possibly another artist.

We're also hoping to get the game onto Steam if luck supports.

Anyways, if you're interested, dm me on discord: neonfire_studio

Timezone (important): Preferably within 4–8 hours of my timeline (UTC+5:30). I think it'd work best if we have a few hours to discuss things together, then one of us can keep working while the other is asleep.

We'll be using github for the project, so it'd be nice if you have at least some basic experience with it. If not, dw, there are plenty of quick tutorials online, and it's pretty easy to pick up.

The game will be released under my page, and I will be leading the overall planning, programming, marketing, and project direction.

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Hey everyone! Hope you're doing well.

As a short introduction: I'm a game developer with 4 years of full-time experience, mainly using Godot. I've participated in quite a few game jams, won a few of them, and have also worked on some larger projects (even though not all of them made it to release). I'm comfortable working in both 2d and 3d, and pretty much any genre.

I'm looking for a pixel artist to join us for GMTK 2026. You don't need years of experience. If you're confident in your pixel art and have done a couple of game jams before, that's more than enough. 

I'm mainly looking for someone who can create beautiful, detailed, and unique pixel art, whether it's animated or static, while working efficiently within the time constraints of the jam. Since Artwork is one of the voting categories, I'd love to give it the attention it deserves. I can also help with technical art to make the visuals stand out even more.

Right now, the team is just me (programming/dev), another programmer, an artist, and a composer. Just looking for another artist, so it will be 5 of us.

The goal is to make a game that's small, polished, unique, and enjoyable, instead of trying to do too much. We'd love to aim for something that has the potential to place at placing in the Top 100. Whether we get there or not, that's the level of effort and quality we're aiming for.

If you're interested, feel free to reply here or add me on discord: neonfire_studio

If you have any previous work or jam entries you'd like to share, I'd love to take a look. I can also share more about my portfolio and previous projects on discord, or you can check out my itch.io page [a few games are hidden].

Thanks for reading!

Nope, that's okay. Thanks for asking! It's just a small jam game, so I don't think it needs any translation. Maybe I'd be interested for a future bigger horror game if I make one.

Hey, the designs are really cool! Now, I think a furnished house would be nice :)

oh yeah, it might be your plan actually, I confused, but next time, leave the PLANNING to me.

you sure? I thought It was my PLAN you stole off

My best score is 28, congratz on winning! I like the physics of tentacle and balance of the game, pretty fun. Would be even better with a music!

Damn it's amazing! Great job! Would you also like to share the project files too? :)

Alright, thanks for the reply!

Hey, before buying, I'd like to know if it could run on my PC. How much optimized is the game? Is it made with Unreal? I have gtx 970 4 gb and unreal isn't good for that.

Looks perfect and gorgeous!

Hey there, would you like to help with my horror game? I might need 1–2 tracks for it.

I don’t have a budget for it yet since it will be a free horror game. We already have around 3–4 composers working on the game as well.

If anything, I can offer good visibility since the game is being crafted very carefully to perform well on this platform. Of course, I will also credit you in the description and in-game. Unfortunately, we can’t add anyone as an admin/contributor under the game details, but we can share a link to your profile in the description. You could also link the game on your profile through a collection or something similar.

The reason we have multiple composers is because the game uses different music styles, and it has quite a few tracks overall, around 10. I know that might sound unusual, but it’s balanced well and has a polished gameplay, cinematic style [or kinda like that] even tho the game itself is short.

The game will have around 20 minutes of gameplay. It’s already over 50% finished, around 60% actually. We’re getting close to the finish, and we should be able to release it in about a month.

Let me know if you’re interested, I can share more about the game. I will probably need short piano or violin-style tracks for it.

Nice tool! Pretty useful, and simple to use.

This is exactly what I needed, tried to find food models a lot in the last year for a horror game. Finally this one matches what I needed

Damn it's so great, we got another house for indie horror games. I will buy it for sure when I get an idea to work on :)

Thanks so much for it! I'm excited to use it on my game :D

Cool, I played 2 more times. The 19th jumpscare was really good, and after getting to 20, "The End" felt like more than just a jumpscare. I kept expecting something scary to happen, so I stayed afraid and slowly started thinking, "Wait… is it really finally over?" and then felt a bit relieved lol.

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Hey, thanks for playing the game! We didn’t read the rules properly earlier, so everything got a bit disorganized from the start, and I ended up taking more than 3 hrs, because I misunderstood the rules. By the time I realized it, it was a bit too late, so I decided to spend more time on the game and make it properly rather than rushing to keep it under 3 hrs. 

I didn’t really keep track of the exact time we spent working on it. It was probably around 3–4 hrs, but I didn’t want to write a random guess, so I put 5 hrs as the highest estimate instead.

Thanks for reading!

Great music, love it!!! And the controls are really so smooth, and the game is very polished. Great job with it, 3–4 hrs is really less for what you did.. One of my favorite entries in the jam.

The game is pretty simple, and sounds could really enhance it. But for your very first game made under 3 hrs, it’s really something good! Nice job!

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It’s nice to see another clicker game. And great job handling everything by yourself, also congrats on successfully finishing it! I really appreciate it that you didn't gave up! Love the sounds too.

I really like the game, it felt horror, and I absolutely love the little ghost and his sound haha. Didn’t manage to complete the full game, but I collected 18 cubes out of 20 ^^

I’m not really against AI art, but I’d personally recommend using human-made art, since a lot of people don’t like AI art. I’m not a big fan of it either.

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Pretty unique game, I like how you play as tiny blackhole grabbing dices into the big black hole, more like black cube lol. Nice use of theme! Love the space background. Just as a suggestion, the player sprite could be improved, and it would be easier if the game had WASD controls. Otherwise really good job for 3 hrs!

Damn the game is really so polished, it's too much for 3 hrs, great job with it! 5 stars for sure!

😊

Thanks for the feedback! We do have onboarding in the first playthrough, where it says you can pick up sandballs and throw them. There’s also a UI showing how many you have. Maybe you accidentally missed the onboarding or something?

It reminded me of Mario, cool game! I really like the color palette of the art, animations felt nice and a bit funny.

Nice design! I had tried easel for a while, it was a bit hard for me. Great job making the game!

Damn its so unique, absolutely love it, fun game!

Maybe try to hide the Sad.zip file in settings, so players might won't feel confused.

Damn it's sick! I get that you didn't manage to make the web build, maybe that's why you're getting lower ratings, but it definitely deserves more. And, just curious, which language/engine did you use for the game? Otherwise, well done, it's pretty good.