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Steve Cherry

187
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A member registered Sep 30, 2024 · View creator page →

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Thank you so much for playing! :D

That was super fun! The sonar mechanic is really interesting, cool risk and reward system if I want to risk it trying to go fast and blind. The boss fight was simple but well executed too. Good job on your game! :D

Thank you so much for the kind comment, I'm glad you had fun :D It was my first time trying the 'Hit Stop' thing in a game and it feels so good I'll always use it from now on. Similarly that feature accidentally created a cool effect when using the electric lamp surge power :D I hope you were able to see it.

Thank you for playing, I'm glad you enjoyed it despite the difficulty! :) I've taken note of this and plan to release a balance patch once the rating period ends.

Hmm, first thing that comes to mind would be how the cube is controlled. Right now it follows the mouse but in a sluggish way so it's hard to control. Maybe faster response movement from the cube, or maybe click to where you want the cube to move instead of constant follow? It really depends what you want the challenge to be, tough controls can be part of it if that's what you want.

I like the idea that the platforming character is not the player but we're just assisting it, cool twist! Controlling the cube was a bit difficult though. Overall I had fun, good job! :)

The screen was a bit too small it was hard to see where I was going, but that does fit with the concept lol. I like the flashlight mechanic, it's a cool twist on a platformer genre. Well done :)

Those darn drivers! Pretty interesting, and quite challenging. Well done :)

Little Loki is so cute! I love the art, it's simple but adorable :) I enjoyed it, but it was a little hard. Having one life only makes quite a challenge to progress. Overall it was fun, great job! :D

It took me way too long to grasp the concept lol, but that's my bad. Once I got it I found it quite enjoyable, but I felt bad hurting the little pets. Very good and creative puzzle system, well done! :D

Pretty neat little game, I could play longer if it had infinite loop. But alas everything must come to an end, multiple bad ends. Well done I had fun :)

The space atmosphere is there, nice aesthetic too. I struggled quite a bit with the controls and the concept though, that wall of text of explanation at the beginning was a bit daunting ngl. The moon phase change mechanic is pretty cool though, it makes a good element in a puzzle game. Well done! :)

Nice little story, I got both endings (at least I think there are only two). Good use of Twine, that engine is so underrated in my opinion. Congrats on your game! :)

Cool twist on the tower defense genre, I like having to manually trigger the traps. I just wish there was more traps in the middle path lol, that lane was hard to defend. But overall I had fun, congrats on your game! :)

It was literally dark souls. Ngl I was not prepare for such a banger during the boss fight Really cool mix of 'take the right path' and a tough boss fight. I enjoyed that, well done! :)

You got me at the witch, I cannot resist. Super cute art and music. The concept is really cool and ambitious, I like having to brew potions to navigate and progress. My only complaint is the controls feel a bit weird, at least on keyboard. Overall I had fun, well done! :D

Maybe I'm doing something wrong but I couldn't move or do anything. I think I could shoot but not aim.

We need more meta games like these.

I think this is my favourite so far, your game has so much soul it's amazing. The piano track and all the little messages around the house are really touching. I just wish there was more to discover. Really well done :)

The atmosphere is really well done, super eerie and I love the 3D pixel art texture aesthetic. I got lost a lot so I never got home. I hope your nightmares are not always as spooky as this lol. Overall good job on your game!

I really like the flame spreading that can also ignite the arrows, so you can create more shooting angles, pretty smart. I also like the pixel lighting of the fire :) My only small complaint would be the controls being a bit slow/stiff, but I got used to it. Congrats on your game! :D

Lol I actually enjoyed that. It took me a couple tries because the spider kept getting me but it was worth it to reach the ending. Well done!

Thank you for playing, I'm glad you had fun! :)

Good little game, I had fun. The music and presentation, specially blended with the itch page, are pretty well done. :)

My main concern is the controls, sliding all the time increases the overall difficulty of the game. Sometimes my ship stops firing for a few seconds and I don't know why.

Thanks for playing! :D

I see that difficulty is an issue, especially during a game jam. I am working on a fix with some tweaks to make the game not necessarily easy but at least more manageable to reach the final boss. 

The update will have to wait until voting period ends as the jam does not allow to modify submitted builds until then.

Thanks for playing! I know what you mean, it is quite difficult, somewhat on purpose. But I do want people to reach the final boss at least, so I'm considering tweaking some things to make it a bit easier. 

I'll publish an updated build after some more testing on this regard. Thank you for the feedback :D

Thank you for playing, I appreciate it :)

Thanks for playing! :D Sorry about your hand, I know your pain though, I play tested the game a bunch lol! 

If it's any consolation, the original idea came from the Fly Swatter mini-game in Mario Paint on SNES and the mouse that came with the game was much more painful >.>

Oh that was very fun! I was not expecting that smooth transformation after reaching the 'checkpoint', that took me by surprise lol that was so good. I liked the duality of having to dodge all the enemies as the knight since his sword does little damage and then changing to a beast/assassin that hunts everybody and is more powerful. Superb little game, well done :D

Yep! It's counting down, so once you reach 0 you win :) SPOILERS: there is a boss indeed, you have to reach the last fly (when counter shows '1'), once you beat it you win.

I'm glad you like it :D Thank you for the feedback as well, there's a counter in the bottom center that counts down your progress but I see how that it is not very clear. I'll add some details on the game page on this regard.

I liked it! It's simple but there's some managing to do so it keeps you on your toes. Some controls could be clearer like if it requires holding a mouse position or not for the stars and the boats. But overall it was enjoyable, nice job on your game! :)

That jump scare... I've never been so scared of playing snake game lol! The presentation is superb, well done!

That was so good, I loved it! :D The gameplay is simple yet challenging, the art and presentation is just so cute. The leaderboard is a really nice touch. Well done on your game.

Omg yes the new version is much better lol! The one I first played didn't have any of those blue torches.

I really like the concept of only colliding with the light mixed with a platformer mechanic. It makes a cool puzzely-platformy game :) The music is pretty chill too. Good job on your game! :D My only complaint is that I wish it was longer lol, but I get it time is tight in these jams.

Code based movement is an interesting concept, well done on that part. It is very hard to perform though, not sure I dig it.

A good olde text based adventure, absolutely loved it. I like the ambience music and all the pixel art, very fitting. I enjoyed it very much, well done! :)

Excellent presentation, I absolutely love the art and aesthetic :) The impact and movement feel very good and satisfying. I was a bit confused at first because I couldn't tell if I was making progress or not. But overall very good job, I like your game :D

Your game is pretty cute, I like the attention to details like the grass swaying when passing by and all the VFX for projectiles and collectibles :) My only complaint would be that I would prefer using SPACE to jump instead of Up/W, but I got used to it. Well done!