I managed to test your game fine enough, but even with a beefy PC, it started taking out resources like hell, so you may have some optimization issues. The game looks great!
Valentino_Collazo
Creator of
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Thanks a lot! I am glad you had fun! The idea is that you had to take a look at the words of the cards and the words of the enemies, and though about if they would be more or less effective. The fault that this system didn't come across 100% lies with me, since I run out of time to select the best words for each card and enemy, and make sure the whole thing was balanced. Thanks again!
Thanks! happy that you found the game mechanics fun! The basic premise was that you had to in fact memorise the interactions. Where I dropped the ball, was that I run out of time, to make sure the words of the cards and the enemies made more sense with the art, and with the actual interactions of cards vs enemies.
I am also having difficulties with the framerate, and also using a quite decent PC. The game seemed quite cool, so it is a shame. Don't know what could be causing the problems, since godot tend to be quite friendly with html exports. It does have some issues with shaders, and maybe that is causing the problems?
At first I was convinced the waves were meant to move the objects and jump into them. Then I read the description, and though that the idea was to first jump into a wave, and then into a leaf. Then I finally discovered that it was waves all along! Great presentation, and the voice acting is what sold me the game to play it for while. Excellent job on the voice acting!





