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PR0T0C0DE

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A member registered Oct 22, 2023 · View creator page →

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Thank you so much for playing and the review! if I update the game in the future, I'll add optional control remapping to the todo list :)

thank you so much! appreciate the review

yeah, the level design for sure needs some work. I was thinking about adding more moves like a dash or additional jump in the air but ran out of time.. that could have helped make those sections easier. Thanks for playing and the useful feedback!

thank you so much! personally I think there's much better submissions out there but I'm so glad you enjoyed it, means a lot :)

fun, but I think the game starts out hard way too fast instead of slowly getting more challenging. perhaps this is a skill issue on my end but I would have liked to see some more clear progression in difficulty

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cool game and idea, bummer about the audio but game is has great presentation even without it! the unique art really stands out. it would be cool if you had a couple of other sprites for the wizard so that it's always facing the enemy.. but that's just a small visual improvement. overall, great work!

presentation is top notch, love the border effect to make it look retro. some audio such as sfx and music would really take it to the next level. great work!

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fun! great job on applying the theme and limitation. controls feel super responsive. would love to get some visual/audio feedback when followers collide with the obstacles. dynamic music, sfx, and visual effects would really help the presentation

sick looking game, the constant camera shaking started to become a little much but that was a ton of fun to play. great interpretation of the theme and the mouse limitation!

I would have liked to see a score and health indicator, but other than that the presentation is good and the core game loop is fun. Very polished for a first game release, well done!

Thank you so much for the detailed review and feedback, the respawn button is definitely a good idea. 

And yeah.. that last part is quite the jump in difficulty.. there is a rhythm to it that you need to time perfectly (or you can just spam right click and hope for the best lol). I was trying to make getting to the end feel rewarding but I probably should have made that part easier.

Also congrats on getting all the collectibles! (even the one at the beginning hehe)

Cool puzzles, I could definitely see the portal influence. The perspective made it hard to control at times, but great job making a 3D game in such a short period of time. The movement and mechanics are very polished. 

Personally I would change the white/grey grid texture since it looks like a default texture placeholder. It sort of makes the levels look like a greybox placeholder. Other than that, I actually really like the simplicity. Having the shadow guy mirror you and switch places is a really cool concept, nice job!

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very nice, loved how many different plants there were with interesting synergies. presentation is great and I really like the concept, nice work overall!

the game can feel tedious and long, especially with such a high score to get to. adding a time limit could be interesting as it would force players to keep higher earning plants that have the potential to throw things out of balance quickly if left unchecked (instead of going with the tedious but safe strategy of low earning plants). Either that or have levels / waves / shop system to break up the core loop from feeling too long

others have mentioned this but there needs to be something to do during the waves, this would make the game a lot more engaging. aside from balancing issues, some more options in the shop would also be nice to introduce more strategy maybe with some unique synergies

The difficulty ramps up pretty nicely throughout. the gameplay really shines when the reapers start chasing you. good work executing on a unique concept!

thank you! I agree, I went with simplicity so it was easier to tweak the level layout for the sake of time - but ideally I'd swap it out with art that does some worldbuilding and looks more visually pleasing with some cool effects. looks like its time to start learning shaders finally..

Super fun! I like how making yourself stronger also makes your double stronger, potentially risking the run.. neat little tradeoff and really cool concept for this type of top down game. Great work

Thank you! :)

Thank you so much! I tried to slowly ramp up the player to the more challenging puzzles but the last couple are quite hard to time correctly.. Looking back, I should have let the extra hard puzzles be for optional secret routes only that way I could  accommodate all player skill levels but oh well lol

Glad you had fun, thanks for playing!

Super cute! The pixel art is adorable and I love the attention to detail within the environment. I thought I would have to get close to the interactable objects to outsmart the dog, but it ended up being way more straightforward than that haha. Great work!

Great presentation! There's just something so satisfying about finding gold then using that money to find more gold. Super fun, great work!

The controls are super neat! I like that you're using mouse directions, pretty unique way of approaching the prerequisite. 

I'd like to see a little more feedback from the mouse input, maybe a custom cursor and a particle effect following it. Taking inspiration from spell-casting games that use mouse movement, you could show the swipe on the screen after it registers for some nice visual feedback. Just a thought, but overall great work!

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I like the concept of managing your thoughts and speaking them out loud but it took me a bit to figure out that I had to drag the thoughts and not just click it. When you are holding a thought, maybe you can highlight the area where the player should drag the thought into.

Also, I actually think it would be interesting if the thoughts weren't color coded, it would make figuring out the correct response for certain endings much more of challenge.

Overall, great concept and presentation! The animation was super cool and adds a lot to the experience.

Super adorable, I really love the art style. The puzzles are pretty simple but I like the overall concept and I imagine future levels would have a lot more complexity. Awesome job!

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Simple but fun. Good presentation with plenty of polish.

I figured out I could just break the game by holding left and right click at the same time. It turned my turret into a machine gun of alternating bullets which was pretty fun to play with.

Love the art style and concept. Although I struggled to figure out how to get the crystals at first. It would be nice if there was an in game tutorial or hint system, even if it was just something subtle within the art itself. 

side note: the game seems to freak out when placing an object on top of another object (ex. pickup then place ring on other ring), it looks like it was going to crash a few times but barely didn't

The presentation is excellent, crazy amount of polish for such a short jam. I think a more hands-on tutorial would've been good (which I understand is hard cause of the short time period) but that's about the only feedback I've got. Great work!

Someone else mentioned it but I also agree that using middle mouse button is an interesting choice, the only way I was able to figure that out was by reading the description so not very intuitive. Hopefully you can flesh out the game with more levels and obstacles cause I definitely see the potential! 

I think this game would work very well as a 2-player game. Have one player choose an escape path and the other place obstacles then run the simulation of whether or not the prisoner escaped. Then its a game of psychology, trying to get into the mind of what your opponent and how they would escape/setup.

Cute arcade game, although it is pretty repetitive. I struggled at first but it got easy once I realized I can put the workers above the computers instead of trying to accurate place them on the computers.

Such a cute game! I personally don't mind there's no "game over" since there's different endings. Rage mode is hilarious, very satisfying getting revenge on all the enemies that got me pissed off. Nice work!

Cool concept! (kinda remind me of my game but the player is what changes instead of the environment)

The randomized directions can be frustrating at times. I feel like letting the player choose or at least see their starting direction would help reaction times a lot. Nice work overall.

Nice clean presentation with easy to understand mechanics. Great work on making such a polished game with so many interesting levels!

I also struggled with knowing which were opposites at times since there was room for interpretation. The concept is really solid though and its presented nicely so good work overall!

Although half the time I wasn't sure what I was upgrading, I still had a lot of fun. I really enjoyed the atmosphere. The music, sfx , art, and effects worked so well together. Great job!

Thank you so much! I'm glad it was fun to play :)

Thanks! I don't know if it read well in the level design but the marker headstones point to the end of the game while the marker "ruins" point towards the secrets. Maybe I should have had a tutorial for that but then it wouldn't be a secret I guess haha

Appreciate the feedback, thanks for playing!

Super fun! Only wish there was more levels/progression or at least more to do while waiting. The presentation was amazing which was a huge plus. Great job!

Great use of the limitation and excellent presentation! Just wish I was better at translating so that the Earth would stop blowing up lol