Thank you so much for playing and the review! if I update the game in the future, I'll add optional control remapping to the todo list :)
PR0T0C0DE
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cool game and idea, bummer about the audio but game is has great presentation even without it! the unique art really stands out. it would be cool if you had a couple of other sprites for the wizard so that it's always facing the enemy.. but that's just a small visual improvement. overall, great work!
Thank you so much for the detailed review and feedback, the respawn button is definitely a good idea.
And yeah.. that last part is quite the jump in difficulty.. there is a rhythm to it that you need to time perfectly (or you can just spam right click and hope for the best lol). I was trying to make getting to the end feel rewarding but I probably should have made that part easier.
Also congrats on getting all the collectibles! (even the one at the beginning hehe)
Cool puzzles, I could definitely see the portal influence. The perspective made it hard to control at times, but great job making a 3D game in such a short period of time. The movement and mechanics are very polished.
Personally I would change the white/grey grid texture since it looks like a default texture placeholder. It sort of makes the levels look like a greybox placeholder. Other than that, I actually really like the simplicity. Having the shadow guy mirror you and switch places is a really cool concept, nice job!
very nice, loved how many different plants there were with interesting synergies. presentation is great and I really like the concept, nice work overall!
the game can feel tedious and long, especially with such a high score to get to. adding a time limit could be interesting as it would force players to keep higher earning plants that have the potential to throw things out of balance quickly if left unchecked (instead of going with the tedious but safe strategy of low earning plants). Either that or have levels / waves / shop system to break up the core loop from feeling too long
Thank you so much! I tried to slowly ramp up the player to the more challenging puzzles but the last couple are quite hard to time correctly.. Looking back, I should have let the extra hard puzzles be for optional secret routes only that way I could accommodate all player skill levels but oh well lol
Glad you had fun, thanks for playing!
The controls are super neat! I like that you're using mouse directions, pretty unique way of approaching the prerequisite.
I'd like to see a little more feedback from the mouse input, maybe a custom cursor and a particle effect following it. Taking inspiration from spell-casting games that use mouse movement, you could show the swipe on the screen after it registers for some nice visual feedback. Just a thought, but overall great work!
I like the concept of managing your thoughts and speaking them out loud but it took me a bit to figure out that I had to drag the thoughts and not just click it. When you are holding a thought, maybe you can highlight the area where the player should drag the thought into.
Also, I actually think it would be interesting if the thoughts weren't color coded, it would make figuring out the correct response for certain endings much more of challenge.
Overall, great concept and presentation! The animation was super cool and adds a lot to the experience.
Love the art style and concept. Although I struggled to figure out how to get the crystals at first. It would be nice if there was an in game tutorial or hint system, even if it was just something subtle within the art itself.
side note: the game seems to freak out when placing an object on top of another object (ex. pickup then place ring on other ring), it looks like it was going to crash a few times but barely didn't
Someone else mentioned it but I also agree that using middle mouse button is an interesting choice, the only way I was able to figure that out was by reading the description so not very intuitive. Hopefully you can flesh out the game with more levels and obstacles cause I definitely see the potential!
I think this game would work very well as a 2-player game. Have one player choose an escape path and the other place obstacles then run the simulation of whether or not the prisoner escaped. Then its a game of psychology, trying to get into the mind of what your opponent and how they would escape/setup.


