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Zen Zen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #7 | 3.742 | 4.000 |
| Use of theme | #9 | 4.009 | 4.286 |
| Concept | #13 | 3.608 | 3.857 |
| Enjoyment | #13 | 3.207 | 3.429 |
| Overall | #15 | 3.630 | 3.881 |
| Presentation | #17 | 3.207 | 3.429 |
| Use of prerequisite | #26 | 4.009 | 4.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very nice, loved how many different plants there were with interesting synergies. presentation is great and I really like the concept, nice work overall!
the game can feel tedious and long, especially with such a high score to get to. adding a time limit could be interesting as it would force players to keep higher earning plants that have the potential to throw things out of balance quickly if left unchecked (instead of going with the tedious but safe strategy of low earning plants). Either that or have levels / waves / shop system to break up the core loop from feeling too long
Super cool game! It's very zen and the gameplay loop fits well with the aesthetic. I enjoyed my play, well done!
Real net game. With a few weeks of work could become a mobile game, less text and more visual feedback.
Its amazing that it works kind of like a deck-builder, where you are trying to achieve the best possible deck. In this case, its a set of plants that let you gain points in a BALANCED way! very good entry! With a little more polish to the visuals it could be expanded into a very fun game.
good game, i dont have the patience to gather all the taijitu but a really cool idea
Cant say much about it, just well done on making a good game in 24hrs no less :)