Ive had reports of buggy collisions around sector 2 and Im working on fixing them, R to reset can help, but thanks for the feedback! :)
(Patch might come out I the following week)
Thanks for the feedback! I plan to update it after the Jam (at some point) so that i can fix some bug reports etc. I'll look into the bug in the second sector and might make a way to remap inputs in the future now that you mention it :] (also i had planned for music and sounds but due to time i had to leave them out lol)
GOOD GAME, like, a VERY good game, really liked the mechanics in it, and like most people are saying the enemies eventually run out but I'd love to see where this goes in the future, like if there was an enemy count, and the objective was to kill all enemies in one level and then it would change to a new scene. But thats just some fun suggestions, well done!
Hi, As in engine and stuff? Well I developed the game on Godot 4.2, which has its own native coding language and node system which I find easier to work with, and all the assets and sprites were drawn by me on Krita. Sound wise I got most from leftover sound bits from other projects, but a good few were from pixabay, so some cheeky free sounds. :)
[btw sorry for late response I only saw now lol]
Hey! Tried to pass the game, and almost did, but a bug kept occurring where it would forever loop the last command(eg. just continuously move forward) randomly, so sadly couldnt finish. HOWEVER, I love the art style and the idea is super interesting and creative, like a preset turn based puzzle type thing! Very cool