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A jam submission

Power Down - 13kBView game page

stop the crazy bot in the factory - a gamejam entry for gamedev.js 2024
Submitted by DerBenniBanni — 17 hours, 1 minute before the deadline
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Power Down - 13kB's itch.io page

Results

CriteriaRankScore*Raw Score
js13kGames#2n/an/a
Audio#223.4363.436
Theme#283.6153.615
Innovation#303.4363.436
Overall#373.3793.379
Graphics#743.3853.385
Gameplay#883.0263.026

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Challenges

Open Source

NPC

js13kGames

GitHub repository url
https://github.com/DerBenniBanni/robopower_gamedevjs2024

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+1)

Very cool game and very impressive for the 13kB challenge. As a fan of Richard Garfield games, I really liked this reimagination of Robo Rally. Here is some feedback which might help to improve the game:

  • Certain shots you cannot avoid (from the stationary turrets), which feels a bit bad, but maybe this is done like that by design. You could maybe let them shoot only every second turn. Then the player has the challange to time his moves.
  • It was possible to change the commands during the execution, but it still executes the initial commands. Either do not allow to change them while executing or execute the new commands. I am not so sure about it, but I think it would be more cool to let the player change the commands quickly while executing. However, it might destroy the planning step a bit. Maybe allowing one command change per execute or that you loose power for every command you change could be a fun solution.
  • Sometimes the game feels a bit slow, maybe the execution step could be a bit faster.
  • One fun part of Robo Rally is, that you have limited time to plan your turn. Would be maybe an option to build that in. However, your level was well designed and you had to think already a about a lot of turrets, so I think it is fine.

Congratulations to this very well made game! Well done!

Developer

Thank you for this great and useful review!

Yes, the commands are read from the state of the buttons as soon as the execute-button is pressed. I even thougth about disabling this one, but not the others. I somehow like the idea of changing the program in between. This should be possible by spending some (or even many) of the robots power.

I initially planned a countdown for the programming-phase. somehow that plan got lost on the way.

And i really agree with the games pace. it should be faster.

Submitted(+1)

Hey! Tried to pass the game, and almost did, but a bug kept occurring where it would forever loop the last command(eg. just continuously move forward) randomly, so sadly couldnt finish. HOWEVER, I love the art style and the idea is super interesting and creative, like a preset turn based puzzle type thing! Very cool

Developer(+1)

Had this same bug yesterday. has somehting to do with the scaling of the screen, as it only occured when the canvas was not at its internal size.

Thx for the kind words :)

Submitted(+1)

I like that the mute button is called “Muse” because of the music. The game is a bit difficult to understand. I’m not entirely sure what to do. The sprites a cute, and we can see the charm of js13kgames in it. Good job.

Developer(+1)

Thx!

I felt obliged, to honor Muse at least with this button for their song Hysteria with its terrific bassline;-)

Submitted(+1)

Hi!

Passed the game!

Quite innovative!

It would be nice to have a button to speed up the playback of all the steps of the scene, as everything takes too long now. It would also be good to give an opportunity to play again after finishing the game, in this case it would be possible to implement random placement of objects on the map so that each restart is unique. I liked the treadmill!

I was also pleased that the font was extremely pleasant and readable :).

Great job, congratulations!

Submitted(+1)

Big fan of the audio! The game pace was a little slow for my taste. I think a fast-forward button to move through the turns would be nice. I liked how you had to really plan your moves! Great work!

Submitted(+1)

Excellent work on the laser-impact effects, SE ,  and audio. 

For my taste I kinda prefer cards-dealing instead of dealing with the panel.

Also some indicator-text that shows the robot left hand and right hand would be great.

A preview of your steps will also be a good quality of life change. 

Still on the first level stho.

Submitted(+1)

Awesome work! I completed the level, took a while though. The game pace is too slow. Smaller levels would really help this game. Well done!

Developer(+1)

Thank you very much!

Yes, smaller levels and more of them would be much better.

Starting with a tutorial. 

And having different tasks to fulfill.

And more different elements, that affect the gameplay (pushers, rotating elements, or even POWER-UPS?)

And NPC-robots that move with a purpose (currently they just move randomly)

Also, i guess currently one of the most fun parts of the gameplay does not shine through: the other robots will push you around. That should make the planning of your steps a bit more chaotic.

Submitted(+1)

Impressive work, good job mixing all the audio, I gave that a go myself just now. Thanks for the tip. The graphics look great especially considering  it's all code. Made it to the end, but I got lucky. 

Submitted(+1)

This was really cool, especially for under 13k. Good job!

Submitted(+1)

very catchy music, great work.

Submitted(+1)

Impressive work for such a small file size! A speed up button would be a nice addition.

Submitted(+1)

Oh yeah, 13kb! Congrats on getting it there (I didn't even try).

I love a good puzzle game and this one is very fun. Your UI is very immersive and you feel like you are controlling a robot in a factory. 

A small note, I'm not sure the reset button works as I would assume it does.

Developer

Thx! 

Hm, the reset-button... initially it cleaned all steps, inbetween I changed it to set "powerdown" on all steps... in the end i forgot about it. until you mentioned it. :-)

But you are right, currently it is a bit useless ...

Submitted(+1)

GREAT GAME!! the robots looks cool

Submitted(+1)

A very well made game made even more impressive by the fact you managed to fit it in under 13kB! I liked the art and gameplay, and also enjoyed the cover of hysteria lol. Nice work!

Submitted(+2)

I really like the idea on this one and I felt the art/audio played well together. The biggest feedback I would say is that the map actually may be a bit too big for the style of gameplay. Trying to make it to any of the enemies takes a ton of time. I also wasn't sure which robot was mine at first but that was a minor thing. Overall, really impressive how much you got in for such a small file size and once it gets the going, the game is pretty fun. Nicely done!

Submitted(+1)

Pretty impressive. Thanks for open sourcing your project.

Submitted(+1)

Really well made game!

Submitted(+1)

Wow damn, i feel like it has to be delivered on a floppy with a black and white printed manual. Great entry!

Developer

Thx. In fact, it could fit over 130 times on one of this old 3,5 inch floppies :D

Submitted

you should do it. Copy the file 130 times onto a floppy and send it to itch.io headquarters 

Submitted(+1)

At first i was a bit confuse becaus i didn't understand what robot was under my control. Once i get it it was fun, looking forward for new levels!

I found the turns mechanic very intresting. Maybe consider to add a fast forward or a set of buttons for timing controls, it will be smoother.

Great job!

Submitted(+1)

I finally did it yes ! The game is very cool. 

Perhaps integrate a fast forward option because the game has a rather slow pace. I don’t know how you were able to do that in just 10kb it’s a technical feat from my point of view, well done

Viewing comments 23 to 4 of 23 · Next page · Last page