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DerBenniBanni

232
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5
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10
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A member registered Nov 19, 2021 · View creator page →

Creator of

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cute graphics, and popcorn as ammo is neat ;-)

nice artstyle for that neat platformer, well done!

interesting take on rythm-games

Nice twist on the snake game, I think this would be very cool in VR (or maybe causing heavy VR-sickness ...hehe)

That is really one of the best games of the jam! I'd love to play this with lots more levels!

Really great job!

Very well done! The "calming" is a bit too fun... har har :)

brutal hard gameplay :) but on point for the theme, nice idea!

Thanks, I really like your earthquake idea!

For the case, that I manage to do a post-jam version this time (the signs are good, as I tried to keep the codequality higher that for my past jam-games), I will consider to add earthquakes (and meteor-showers, and lightning-strikes,.. woah).
Maybe as bonus-stages or something like that.

Thank you, glad you had fun :)

The thoughts regarding the theme for the game were "natures balance between prey and predators" (foxes eat rabbits, less rabbits to eat, less foxes survive, more rabbits to eat,... and so on) and the "loss of balance, when falling of a cliff". Yes, I have to admit, its a quite loose concection, haha.

😍 wow, thx!

There are really so many great games, I could never settle on one highlight. Every few clicks i stumble upon another gem...

i like the basic idea and the look of the animals.

I would add a third party to the simulation to make it more interesting: predators

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nice concept, that deserves more content/levels. (finished in the second attempt)

One thing i would change is the shadow of the ball: would be nice to have it always below the balls position getting smaller/blurred depending on the jumps height. That would make it mor predictable, where the ball will land.

This is awesome magnifique ! I like the style of the old movies and the whole setting. The use of the faux french is extrêmement brillant!

The unicycle is hard to control, but thats a good thing, because once you get the hang of it, it is very rewarding.

Outstanding entry!

I like graphics and the narrative and the voiceacting. Pretty sureal entry.

The parallax-effect is looking great

Kind of a rage-game... I like the gameplay and the gfx/sfx. But to save my keyboard from a rapid unplanned disassembly when it hits the wall, i had to stop playing after the 37th time falling off... ;-)

Good job!

I love the technical style of the game, when i can precisely set the rotation of the stone i want to place. There is another stone-stacking game in the jam that has a much more casual gameplay, but i think I like this approach here  slightly better ;-)

Good entry!

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Thats a very cozy stone stacking game, with great graphics and a matching soundtrack.

Great work!

The style is just great! Took me a while to understand, when i was supposed to hit a key and then another while to find out, that i have to hold the key. But then, everything worked and i made it through the day, YAY!

Nice balancing entry

Thats a nice deckbuilding game, i like that it is done using HTML elements. It's really captivating. Great job!

Nice integration of the theme, and the gameplay(s) are good. 

What i dont like so much is the javascript-alert, that disturbes the flow.

nice entry!

Surprisingly satisfying game! This could only be better in VR ;-)

Good Job!

This needs much more playable content, but: good start! (music and sfx are really good)

Thats a funky game, music and gameplay match :)

WOW! Just wow! How could I miss this gem until now?
Great gameplay, awesome graphics, nice theme-integration...

Simply awesome!

Oh, what a nice and innovaive game-idea!

Some soundfx (sliding noises, "ughs!" and "aaaahs!" from the ice-sliding person, spash noise when crashing,...) would be cool

hm... I clicked and clicked and... won? 

I see from your screenshots, that there is a city-map supposed to show behind the blocks, here it was completely black. The music is good, but later i wished, i could turn it off ;-) 

Thanks for the feedback and the good suggestions

Thx for the Feedback, and nice suggestion! That made me think of a local multiplayer mode. Capture the flag, last bunny standing, ... Hm. I think, that will be in the list of future versions :-)

Ahahahahahah, this is Hilarious! Great and unique game, you made my day.
I will NEVER again be able to join an online-meeting without smiling, because of this game :D

Very good SFX/music and graphics. Also the portals are great. And the idea of the balancing-aspect with the directional flames that deplete.

The integration of the instructions into the game is great too, I often tend to do this aswell in my games ;-)

Great job!

Thats somehow the very same basic idea for the theme interpretation as in my game, but a very different game :-)

I like the balancing aspect. 

From a gamers perspective, I'd like more graphics displaying the current populations. the current ones are pretty much unrelated to the state.

Very nice music and sfx, also the graphics-style is great.

The balancing of light and dark is a great addition to the intensity of the gameplay.

Very cool entry!

Interesting choice of music, Mozarts "Rondo alla Turca"mixed with italian food to balance in a chinese ramen pot.

The gameplay is simple, but somehow pretty rewarding. I played it almost a dozen times, straight in a row :-)

Really nice for a 10 hour vibe-coded game!

Nice looking

Ah, a game using SVG, with interesting console-output ;-)

I like the graphics-style, looks smooth. What a pitty, that you could not finish it.

This turned out awesome! I followed your dev-journey on discord and X, and I absolutely love the homemade music and especially the soundFX using the Bosch powertool. :-)

The minigames play very well, I think it feels best using a  touch device (I tried mouse, stylus and twohanded touch). It gets quite stressfull, but in a good way.

Great job!

Thank you very much for that kind feedback, glad you liked it.

Also thx for the feedback during development, over at the discord channel ;-)

Awesome artstyle and music, and storywriting. 

Super neat, that the player can speed up the text-typing ;-)

Great entry!

Thank you for the kind feedback, glad you liked the game!

I'll have a look into the collision, maybe the checked area is simply too small for the size of the predators sprite :-)