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DerBenniBanni

292
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A member registered Nov 19, 2021 · View creator page →

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Story, visuals and sound are great. 

The gameplay is a bit, erm... experimental? I like the boss-fight, but it comes down to (single-)button-smashing. 

First i thought, i should jump in the rythm of the music, but that changed nothing (or my rythm was totally off, haha)

OH! Nice, a programming-game! Thats a perfect interpretation of the theme.Had quite some fun with it.
It took me a while (and countless workpieced, hehe) until i understood what to do with the first job, but then i finally managed to cut the 10x10 square withe the 4x4 sqare hole in its center.

# outer cut
G X10 Y0
C Y10
C X0
# inner cut
G X3 Y3
C X6
C Y6
C X3
C Y3

Had fun with the game, some audio would be cool. And some impact of buying workpieces / selling finished jobs ;-)

The rythm gameplay in combination with the steps-programming and the fact that you have to time it correctly, paired with the visuals, and soundscape and the controls, and the visual juice everywhere... is... well... "perfect" seems to be a not strong enough word for it...

Masterpiece? Yes. It's a masterpiece. My absolute favorite in this jam so far.

That was fun! The cute style is perfect! Great Game!

Some suggestions:

  • make the foreward movement not instant, but accelerate/decelerate, that would make it more "fluid"
  • add Sound-FX for engines, shooting, hitting (maybe no "boom" but a comic style "boing" ;-) )
  • some visuals for the "hit"-events, like smoke, or stars (as the hits are not terminal)

Some further suggestions:

  • local multiplayer for one tank: one player is the driver, the other one operates the cannon - in splitscreen
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Impressive progression you made on the game (as you already showed me early verions of it at discord)

I'm not quite sure, if i like the 3D or the 2D gameplay more, both share a good acarde-gameplay and its pretty fast too. The AI of the other cars might be a bit too good.

Great Jam Entry!

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Thats a unique kind of experience, indeed. The heartbeat minigame was easy - once i understood it. The UI (popups, minigame, hints) surely are work-in-progress, i guess? The very first animation of the wolf looks very promising.

I have the feeling, there hides a whole world of stories in the conversastion-machine. 

Oh wow, it's written in C ?

Very cool entry for the jam, the retro-vibes are strong in this one. :-)

I like, that the different vehicles are present, just like in the micromachines games back then.

Thats such a wonderful game that deserves a huge amount of levels!

The graphics with the CRT-effect an the smooth background music are great, much to read, but its a lovely storyline.

Did i mention that i want more levels? ;-)

A really great entry

Thanks for the tutorial, without it it would be unplayable. ;-)

Thats an impressive and complex game, and I very much like the fact that you made it in HTML and Type-/JavaScript.

Very well done!

Great entry, i love the parallax-scrolling, the fact that you can build your own zombie-punisher, the variety of possible level-solutions is also neat.

One thing: scroll the build-area into view when starting the level. I got many "Machine must be placed in the build area"-errors on my first try, until i zoomed around and found the green area :D

I really like the UI style, and that the bots smoothly move.

The upgrade-minigames are a great idea!

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Thx, for your flattering review!

I totally agree with the missing SFX, and i planned to add it using WebAudio and a modulated Oscillator for the engine-sounds, but ran out of time. (And space, haha)

I did not catch the missing spaces, but now as you mention it... The spaces are missing around the <B> Tags... This must be the result from the minification-process, haha

Wow, nice graphics and gameplay, Almost TRON-like feelings here.

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Strong "I expect you to die" feelings, nice that such gameplay also works in 2D (not only in VR)

A SNAKE?!?! Really? (glad that that was NOT in VR, haha)

The style and the music is great, the cutscenes (especially the "boom" feel a bit too lenghty)

The godot-webbuild (not itch.io) probably has some issues resulting in poor FPS, but i like your game! Looks cool! 

pretty hard to master controls, turns the game almost into an rage.game :-)

Woah! This demon has a stressful job O_O

Nice game for the thought experiment, congrats!

Visuals are cool (and hotthe same time... hehe)

Oh! Its full of bots! Great abstract zoom- and rotateable gamemap, and cool gameplay! 
Played it more than one (and will come back to it)

Oh! Its full of bots! Great abstract zoom- and rotateable gamemap, and cool gameplay! 
Played it more than one (and will come back to it)

I was confused in the first try, had no clue what i was doing... Later i found out about the gameplay-routine.

Nice crafting-game. Maybe it would be nice to see what the customer wants to buy, after it as mentioned once. I accidentally double-clicked, and never found out again, what I should produce ;-)

AHHHhahahahhaa! That was fun! 

Would be nice to see an endresult, after the winter-scene ;-)

Cool story, also a good base for a resource management game. It would be nice to see how much resources the build-buttons will cost. And somehow its not obvious, why it takes the new robots (had 3 of them) ages longer to gather resources, than the first one...

However: good start of an interesting game-type!

Nice presentation of the game, maybe it would be cool to combine the gameplay of "minesweeper" with the debugging of the cube?

"sentinent coffee bean" hehe.

nice snake-game

Ah, a pachinko machine. Bonus.point for the theme ;-)

Oh! There is a tutorial! I headed first into battle, and had no clue what to do :D

Ater the tutorial it was clearer, hehe. Nice game! Cute graphics!

Nice inverse kinematics robot arm game! Somehow i ended up dancing with the robot-arm to the music. Maybe that could be a gamemode too?  :-)

Nice pixelart railway jump-n-shooter escape game (is that a genre?)

After jumping of the train i fell all the way down to earths core :-)

I' not sure, if my "interactions" with anything had any influence on the trains speed.

However: its a fun game!

Nice graphics! Sadly I never found someone to play with, but training-mode is fun too.

The controls could use a bit of work to make it feel more responsive. And I'd suggest, that the camera is not 100% fixed behind the car. It should instead follow the car, so, when it is turning, the camera would show the car still from behind, but slightly form the side too. That would make it more dynamic.

I like the SPIN on the clicker genre (hehe,wink-wink)

Somehow the progression feels too slow here. But the steam-machine works "in the background" as i re-visited the game after some hours, my gold storage was filled.

I'll be back to spin some more (and hopefully there are more different upgrades, not only the steam engine....

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Nice game concept, but I think it needs more balancing. The slow gun rotation takes away much of the fun. I know there are upgrades, but they feel to weak/too pricey)

Anyways, i think the game has potential! The soundtrack is awesome!

The songs absolutely rock!

But why a separate jam entry? :-)

In my first try, the exit of the first room was locked, and i could only move inside of the little room. Maybe a bug?

After a reload of the game, that never happened again. I managed to reach the exits a couple of times. 

Nice gameplay combination of towerdefense and gears-puzzle.

It took me a while until I figured out, that the gears need to be attached to a background-wall, but it makes sense :-)

Great entry!

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Thx.

I found out why firefox has 1fps!

The game uses two 8000x8000 pixel OffscreenCanvases, one for the background and one for the racetracks (and the skidmarks) from which I  draw the cameraview to the main canvas.

The gecko-engine from Firefox sadly has performance issues when using big canvases, i found this explanation: "Firefox often experiences performance issues with large HTML5 canvases (e.g., 10000x10000 pixels) compared to Chromium-based browsers, often suffering from low FPS and high CPU usage. This is largely due to Firefox's rendering engine (Gecko) copying the entire surface to a backbuffer upon updates, which becomes costly at high resolutions."

I tried it with a much smaller OffscreenCanvas (1000x1000px) and it was almost as fast as in Chrome. I will try to fix this in a post-jam version, likely using multiple smaller background-canvases instead of huge ones.

Ah, finally another js13k entry in the jam! (I wish there would be more. Maybe End3r should just add it as challenge without prices "for fame only". 😸)

I love the simplicity and was hooked for 32 levels. I think I'll come back to this game. The music ist also great.

Great job

That flamethrower is blinding me :D

I did not manage to start the game in itch, only the wavedash-version works for me...

ErrorMessage:

SyntaxError: Unexpected token '*', "*:error,*:"... is not valid JSON
at JSON.parse (<anonymous>)
at MoonScene-BHNYgFrU.js:4417:97068

However: A rReally cool game!

Overall a nice game, it could be a bit faster. Having a story is cool.

Nice presentation (minimalistic, but consistent)

As the others mentioned the manual scap collection with cooldown is a bit annoying. However: its a good game!

Thats a very pretty and good game. Nothing to complaint about it. Nice gfx, cozy soundtrack, neat puzzles.