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A jam submission

Spells of PowerView game page

Play as an undead wizard, trying to gain more power and use more powerful magic.
Submitted by Paolo (@p4olodiego) — 9 hours, 4 minutes before the deadline
Rated by 11 people so far
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Spells of Power's itch.io page

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Comments

Submitted

Visuals are very appealing, the sound design was very good. The design of the main character was pretty cool.  I think it has a lot of protentional if you where to develop this into a full game. Two things I noticed, its easy to get stuck in rock when teleporting, and I think the enemies don't take damage unless they can visibly see you (I might be wrong on that, its just what I thought I could see when attacking one of the enemies). Good entry, congrats.

Submitted(+1)

Good game, but stuck on knight hole

Developer

Sorry! ... this is happening a lot... I'm assuming you mean the place where the first enemy (knight) is placed. I made some mistakes while making the levitation, it was supposed to have enough strenght to leave the hole easy. Because of that to leave the place you need to tap the levitation button to go up and not empty the levitation bar... or if you have one bar of mana you can power up a blue spell to use teleportation.

Thanks for the feedback, I intend to change some things about the levitation, it will be fixed.

Submitted(+1)

I stuck down in the knight hole

Developer

Sorry about that. im assuming you mean the place where the first enemy (knight) is placed. I made some mistakes while making the levitation, it was supposed to have enough strenght to leave the hole easy. Because of that to leave the place you need to tap the levitation button to go up and not empty the levitation bar... or if you have one bar of mana you can power up a blue spell to use teleportation.

Thanks for the feedback, I intend to change some things about the levitation, it will be fixed.

Submitted(+1)

Good game 👍

Submitted(+1)

Quite a promising game, it took me a while to master levitation as said by other feedbacks. Well done !

Developer(+1)

Thanks!! Levitation is number 1 on my list of priorities.

Submitted(+1)

The game is good. The art and visuals look very good. But I agree with other feedbacks. Some features need a little more work.

Developer

Thanks a lot! I intend to work o those issues for sure.

Submitted(+1)

Solid concept, although the need to tap the W key to levitate further rather than hold it down is unintuitive.

Developer

Thanks! ... and yeah, the levitation part needs some serious work. XD

Submitted(+1)

Great game!  I love the extra animations and crisp sprite art.  You  have some solid platforming, and I enjoyed the spell casting as well.

  A couple issues: you can phase through enemy attacks by walking straight towards them, placing you behind their sword hitbox.  The jump is a bit hard to control since you have to release the button as soon as you press it to avoid wasting levitation - which is harder to do with a higher frame rate.

Developer(+1)

Thanks! I didn't realize the frame rate was an issue for the levitation, I will work on that... still needs a lot of fixes, but I really apreciate your feedback!

Submitted

It's more that *holding down the button*, while useful for the levitation, is the same button for jumping and increasing height.  of there was a delay before hovering would consume levitation, it would be much easier to focus on gaining height over hovering midair to reach certain platforms.