Visuals are very appealing, the sound design was very good. The design of the main character was pretty cool. I think it has a lot of protentional if you where to develop this into a full game. Two things I noticed, its easy to get stuck in rock when teleporting, and I think the enemies don't take damage unless they can visibly see you (I might be wrong on that, its just what I thought I could see when attacking one of the enemies). Good entry, congrats.
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Sorry! ... this is happening a lot... I'm assuming you mean the place where the first enemy (knight) is placed. I made some mistakes while making the levitation, it was supposed to have enough strenght to leave the hole easy. Because of that to leave the place you need to tap the levitation button to go up and not empty the levitation bar... or if you have one bar of mana you can power up a blue spell to use teleportation.
Thanks for the feedback, I intend to change some things about the levitation, it will be fixed.
Sorry about that. im assuming you mean the place where the first enemy (knight) is placed. I made some mistakes while making the levitation, it was supposed to have enough strenght to leave the hole easy. Because of that to leave the place you need to tap the levitation button to go up and not empty the levitation bar... or if you have one bar of mana you can power up a blue spell to use teleportation.
Thanks for the feedback, I intend to change some things about the levitation, it will be fixed.
Quite a promising game, it took me a while to master levitation as said by other feedbacks. Well done !
The game is good. The art and visuals look very good. But I agree with other feedbacks. Some features need a little more work.
Great game! I love the extra animations and crisp sprite art. You have some solid platforming, and I enjoyed the spell casting as well.
A couple issues: you can phase through enemy attacks by walking straight towards them, placing you behind their sword hitbox. The jump is a bit hard to control since you have to release the button as soon as you press it to avoid wasting levitation - which is harder to do with a higher frame rate.





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