Very cool platformer! I enjoyed the gameplay mechanics and the art style. Nice job!
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Spells of Power's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #42 | 3.731 | 3.773 |
Theme | #43 | 3.371 | 3.409 |
Overall | #43 | 3.299 | 3.336 |
Audio | #46 | 3.281 | 3.318 |
Gameplay | #75 | 3.146 | 3.182 |
Innovation | #82 | 2.966 | 3.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very polished gameart and music/sfx.
After loooong time i discovered, that TAPPING the levitation-Button makes it possible to leave the first pit (i guess there is balancing-bug for this power?)
nevertheless: very good entry!
The cover art and the environment are really cool and matches the theme
However I got softlocked after defeating the first enemy. I get enough blue crystals for only 1 wrap.
In this case you should make a blue crystal spawner so that your player wont get soft-locked.
Gameplay wise it is cool but the resources economy need more effort.
Very cool game! I love the graphics and sound! Gives me some ideas for adding 'dirt cloud' to my player as he walks. Great work!
Nice animations and art! The tutorials that popped up were well made. Got stuck in holes, but other comments here taught me to tap levitate.
great design, too bad it only supports WASD (should support ZQSD or arrow keys, and use X and C as action keys to accomodate for all players)
Visuals are very appealing, the sound design was very good. The design of the main character was pretty cool. I think it has a lot of protentional if you where to develop this into a full game. Two things I noticed, its easy to get stuck in rock when teleporting, and I think the enemies don't take damage unless they can visibly see you (I might be wrong on that, its just what I thought I could see when attacking one of the enemies). Good entry, congrats.
Thank you! I really want to keep working on this project. I noticed the rock issue (I just couldnt fix it in time to upload, but I think I know hoe to fix it now). Most of the spells dont go too far, so most of the time it seems the enemies dont take damage from afar. But I saw the energy shockwave can damage them off screen. I really appreciate your feedback!
Sorry! ... this is happening a lot... I'm assuming you mean the place where the first enemy (knight) is placed. I made some mistakes while making the levitation, it was supposed to have enough strenght to leave the hole easy. Because of that to leave the place you need to tap the levitation button to go up and not empty the levitation bar... or if you have one bar of mana you can power up a blue spell to use teleportation.
Thanks for the feedback, I intend to change some things about the levitation, it will be fixed.
Sorry about that. im assuming you mean the place where the first enemy (knight) is placed. I made some mistakes while making the levitation, it was supposed to have enough strenght to leave the hole easy. Because of that to leave the place you need to tap the levitation button to go up and not empty the levitation bar... or if you have one bar of mana you can power up a blue spell to use teleportation.
Thanks for the feedback, I intend to change some things about the levitation, it will be fixed.
Quite a promising game, it took me a while to master levitation as said by other feedbacks. Well done !
The game is good. The art and visuals look very good. But I agree with other feedbacks. Some features need a little more work.
Great game! I love the extra animations and crisp sprite art. You have some solid platforming, and I enjoyed the spell casting as well.
A couple issues: you can phase through enemy attacks by walking straight towards them, placing you behind their sword hitbox. The jump is a bit hard to control since you have to release the button as soon as you press it to avoid wasting levitation - which is harder to do with a higher frame rate.
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