Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

madmarcel

267
Posts
3
Topics
107
Followers
65
Following
A member registered Feb 11, 2015 · View creator page →

Creator of

Recent community posts

Beautiful game. 

That was excellent!

Absolutely nailed it. Felt like I was 9 years old again and playing Megaman on a Saturday morning :D So good!

Absolutely nailed it. Felt like I was 9 years old again and playing Megaman on a Saturday morning :D So good!

Beautiful game! Awesome! 

A little bit confusing what you have to do, but it's ok. Good work!

It's a very good start! Great work!

Great game! Well done!

Fantastic work! I managed to collect all the acorns, nevermind the time :D

Love it. Those platformer levels are tough! Proper nes tough XD

Well done! Love the design of the alien creatures!

This really felt like a NES game. Great work!

This game is very very unfinished, but thank you for the detailed feedback, really appreciate it :D

Thanks, I will work on that. The gamepad detection doesn't kick in until the game starts at the moment.

doesn't matter for this jam - hardware accuracy is entirely optional
and I think the effects you generate are close enough. Nobody is going to nitpick over it.

Use this free online tool to make NES sfx 

you should be able to make everything you need with this and not have to worry about infringing someones copyright :D

https://sfxr.me/

Thanks for the feedback, appreciate it :D

How did I use matterjs in this game? Badly. I find it very difficult to work with, and I could not rely on it to behave the same every time.
Sometimes the vases stay put, sometimes they dance away, sometimes they fall over. 

Thanks, appreciate the feedback.

I knew about the level change bug, but I ran out of time to fix it.
I had keyboard controls originally, but I took them out when I realized the on screen remotes made the whole game work on mobile.

Maybe I'll put them back in at some point.

You're the first to mention the zoom issue, that's definitely something I need to address.

Awesome work! I completed the level, took a while though. The game pace is too slow. Smaller levels would really help this game. Well done!

Tough game! Struggled to get very far, but very cool concept!

Cool concept, but this is a tough game! Well done!

Excellent game. Well made!

Gorgeous graphics, neat interpretation of the theme! Well done. Game gets a bit repetitive and hectic after a while, and I must admit I got annoyed with Luzy when she turned all the devices back on XD

Well done. It speeds up, but even then it was a little repetitive, would love to see more bonuses and levels.

Loved playing this! Awesome work, wow!

Oof, tough game! Love the concept and the graphics! Well done!

Beautiful game, but the controls! What it might needs is a magnet/attract mode on the player so that you don't have to precisely hit the bolts in 3d space, which is really hard, and instead the bolts move towards you when you are close enough. This would probably make the gameplay go from frustrating and hard to fun.

Wow, was not expecting a rogue like flashlight toting game fighting rats, bats and...other things :D

Awesome game, love it!

Beautiful polished, juicy game! Amazing!

Beautiful little game, lovely art and music. I really liked that you needed help from people to get things done. 

Well done. It's a good start. Figure out what the core of the game is and take it from there. Is it a rogue like? Or a puzzle game? A wizard combat dating game? Or something else?

Lovely game, love the graphics. The puzzles are a bit repetitive, would love some variations, and the people got stuck in odd places. Still very good though!

Lovely game, well done! 

I played this on my phone:

Jumping is a pain. It takes 5, 6, 7 tries to time it right and jump one block left or right. Ugh.

The buttons at the top of the screen overlap the level.

What a beautiful game! Love the art and the use of the theme! Wow! Great work!

Made from scratch for this jam. I always use version control to track my work. I actually started with 'powertools', did a bunch of art for that, and that became 'powertools & powertoys' and then I descoped and it was just 'powertoys'. One day I may get around to implementing solving levels with powertools and powertoys.

I've also had a lot of practice with inkscape. And I mean a lot! I was using the first version twenty years ago! 😱

I did consider making the controller free floating and allowing the user to move it where they wanted. Maybe in the next update.
I do hope you learn inkscape, it's an awesome tool and it's really good for creating big graphic assets fast.

This is definitely one of the most creative takes on the theme. Awesome concept. The bird stealing the stone...nah. I never feel like I get a chance to push the rock up the hill.
The fixed version on github has the same issue. Bird is too fast and too often.
I love the holy sh#t and the lightning bolt though.
Great work!

A very colourful and interesting take on the theme. Well done!

Neat game. Well done!

It's kinda of playable with mouse, but yeah, keyboard controls would be awesome. Neat mini games, I love the variety.

the eyes  and the paddle don't move smoothly. They kinda stutter over the screen. Very hard to control. I have to tap a key multiple times to get it to move.