Thanks for the feedback, appreciate it :D
How did I use matterjs in this game? Badly. I find it very difficult to work with, and I could not rely on it to behave the same every time.
Sometimes the vases stay put, sometimes they dance away, sometimes they fall over.
madmarcel
Creator of
Recent community posts
Thanks, appreciate the feedback.
I knew about the level change bug, but I ran out of time to fix it.
I had keyboard controls originally, but I took them out when I realized the on screen remotes made the whole game work on mobile.
Maybe I'll put them back in at some point.
You're the first to mention the zoom issue, that's definitely something I need to address.
Beautiful game, but the controls! What it might needs is a magnet/attract mode on the player so that you don't have to precisely hit the bolts in 3d space, which is really hard, and instead the bolts move towards you when you are close enough. This would probably make the gameplay go from frustrating and hard to fun.
Made from scratch for this jam. I always use version control to track my work. I actually started with 'powertools', did a bunch of art for that, and that became 'powertools & powertoys' and then I descoped and it was just 'powertoys'. One day I may get around to implementing solving levels with powertools and powertoys.
I've also had a lot of practice with inkscape. And I mean a lot! I was using the first version twenty years ago! 😱
I did consider making the controller free floating and allowing the user to move it where they wanted. Maybe in the next update.
I do hope you learn inkscape, it's an awesome tool and it's really good for creating big graphic assets fast.
This is definitely one of the most creative takes on the theme. Awesome concept. The bird stealing the stone...nah. I never feel like I get a chance to push the rock up the hill.
The fixed version on github has the same issue. Bird is too fast and too often.
I love the holy sh#t and the lightning bolt though.
Great work!
Woah, flashbacks to Megaman on the NES. The controls are a bit unresponsive and I could easily get to stage 5 by just jumping over the enemies and ignoring them. Solid effort! There was a lot of flashing on the screen btw.
Look into jump buffering and coyote time to improve the player responsiveness and forgiveness :D