Thanks for the feedback. Yes, the start needs some tweaking, it’s a bit harsh right now
Reit Games
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Great game that fits the theme. I liked the art style and the music.
Introducing new commands for each level is great for onboarding and keeping the player engaged.
A few improvements I’d love to see in an update
- Don’t remove the commands after dying
- Click a command to fill the command-list one by one (dragging is good, but sometimes I just want to test a level quickly)
- More levels and more commands!
Love the name of the game, and that the game actually have “bugs” to kill” and “bugs” in the system. I don’t know if it’s possible to disarm the bomb? I keep dying.
At first, I fell into the hole, but I thought it was grass we could walk on. The main character moves quite fast. I think that’s a good thing once we encounter more and more bugs, but it can get some time to get used to.
Audio and SFX can help make the experience more immersive. Add some more “waves” with power ups, and challenges, and the player will stay for more. The core game loop is good.
I only played this in training mode. I think the concept looks fun. 1vs1 car battle with weapons. I wish we could see more in front of the car. I had a tendency to move the mouse pointer up, trying to “move the camera”. I didn’t try mobile controls, but it looks like the layout can work well. It was enjoyable to drive around the training map.
For a 2 week game jam, it can be difficult to include both 1vs1 against real players. Even more so to add an AI to compete against. I think I’d focus on the player VS AI first, as there aren’t many people who will play 1vs1 in a game jam. It’s still a great chance to test the concept, so do what works best for you.
I defeated thee machine boss! A complete entry, with increasing difficulty. The 3D-graphics are nice with a retro touch.
I was not able to fire while walking, but I could shoot while standing still or sprinting at the same time. I wish we had mouse sensitivity settings in the game, because it was difficult to aim.
The power ups with increased fire rate are nice, as I felt more and more powerful (positive feedback loop). With some more polish and extra weapons and different kinds of enemies, this could be a good roguelite, well done.
Great entry, and also similar to mine, haha! I love that we can play inside a mech, fits the theme quite well. The music and sound effects are fitting (reminds me slightly of Star Craft.)
I wish the wave could start sooner, or rather, let the player decide when they are ready for the next wave could also work.
Innovative entry. I’m surprised how easily I got into panic mode when the sub marine malfunctioned. I survived only 131 seconds. The 3D-graphics and sound design is really well made. I felt like I was in the sub marine. I guess it will take a few attempts to really understand how to play the game well, because I was just pressing buttons and clicking all over the place to learn how to play the game.
Fun animations, and an interesting interpretation of the theme, (I thought of disco machine.) It’s impressive that you’ve been able to create 5 songs (+ the intro,) and the game is nicely wrapped together and playable on mobile. It was fun to see the main character being kicked out of the disco.
I think the game could be more difficult for each stage. Maybe introduce additional dance moves for each level, or have the “moves” come up on the screen beforehand, and you having to match the correct move before the next beat.
Overall a cute entry, good job.
Great entry with lots of polish. I also appreciate the “Continue” option, as I don’t have to restart the whole run when I die.
When I was backed into a wall, me or my pets would be killed from behind. Adding a warning indicator before enemies appear on screen could help with that, at least it would feel more like “my fault” if I die, and not just a “coincident”.
The achievements are a great way to let me explore the game for replay-ability as well as the high-score. Good job on this one.
If you plan on working more on the game, it could be cool with some more weapons and upgrades for each floor. maybe a laser, machine gun, granade launcher, etc.
Addictive gameplay, easy to get into and it feels good to put the packages in the right mail box. The game could use some more variation. I played for 4 minutes, and it didn’t seem to get more difficult. Maybe adding a “stacking” feature or something else to help increase the difficulty could help. However, for a game made in under 2 weeks, this is quite polished, good job.
So much content in this game. I like the roguelike concept, going through events and getting upgrades. The boss was super scary, and I died on the first run, lol.
The grid movement feels good, and the tactical aspect of it is working well. I didn’t play longer than a few runs, but getting more skills and upgrades can help make this a solid full fletched game. It’s impressive to have this in just two weeks, well done.
Great entry. So much juice and polish. The controls are tight, and the jumping and shooting feels right. The screen shake and the time stop/slow motion effects are nice. Can cause some dizziness since the screen moves with the mouse pointer too, but I didn’t think it was a huge problem. I kept coming back to the survival mode and tried the different guns. Difficulty ramp also feels right in survival mode.
I think I’d prefer having a brighter background color on the story levels, as the black is very dominant, and feels dark, but maybe that’s the purpose. The green background in survival, and the purple in the boss level feels good. And yes, the boss battle was great!
Great Puzzle game, just the kind of game I like. It reminds me of Lemmings, just different. Nice polish and fitting music. I also really appreciate the speed buttons, that’s a great idea, as I can focus on solving the puzzles, and try different strategies.
I don’t know if I’m doing something wrong, but the level won’t clear even if I collect all treasures.

I think I got the hang of it, shooting the block on my cleaner robot to make it go in the direction I want. It’s a unique game mechanic, but difficult to master. I wasn’t sure what the minigame after my battery died was for. The instructions are nice, and I understand that’s what we usually have time for in a game jam, but if we can add some interactive on-boarding steps, it will be easier for new player to pick it up. Very unique game!
The music alone keeps me hooked to the game. The SFX are maybe not on the same level (feels like 8 bit?) I keep dying too early in the game though (not used to the endless runner genre I guess.) Instead of going back to the main menu after dying, I’d recommend just starting from the start on the same level. The loading time between each run is taking too long, and it disrupts the game loop. It’s a fun endless runner, so we want to keep the players engaged longer in action. It’s a polished entry with nice art that fits the music. Good job.
I got 9 hacks, is that good? I like the gameplay. It’s interesting that we have to bash into enemies (instead of shooting them). Adding some upgrades after each “wave” could help the game be more and more interesting. The difficulty ramps up just enough, and it’s fun to see different enemies for each wave.
This game is too addictive and juicy. The music is relaxing and does not get repetitive even though its a loop going. It feels good to drag the cards around, and to earn money after a hard day at work. I could play this game for long. I’m glad it saves my game state, because I need to pick it up later













