Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Reit Games

546
Posts
5
Topics
20
Followers
18
Following
A member registered Apr 13, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the feedback. Yes, the start needs some tweaking, it’s a bit harsh right now

(1 edit)

Great game that fits the theme. I liked the art style and the music.

Introducing new commands for each level is great for onboarding and keeping the player engaged.

A few improvements I’d love to see in an update

  • Don’t remove the commands after dying
  • Click a command to fill the command-list one by one (dragging is good, but sometimes I just want to test a level quickly)
  • More levels and more commands!

Love the name of the game, and that the game actually have “bugs” to kill” and “bugs” in the system. I don’t know if it’s possible to disarm the bomb? I keep dying.

At first, I fell into the hole, but I thought it was grass we could walk on. The main character moves quite fast. I think that’s a good thing once we encounter more and more bugs, but it can get some time to get used to.

Audio and SFX can help make the experience more immersive. Add some more “waves” with power ups, and challenges, and the player will stay for more. The core game loop is good.

I only played this in training mode. I think the concept looks fun. 1vs1 car battle with weapons. I wish we could see more in front of the car. I had a tendency to move the mouse pointer up, trying to “move the camera”. I didn’t try mobile controls, but it looks like the layout can work well. It was enjoyable to drive around the training map.

For a 2 week game jam, it can be difficult to include both 1vs1 against real players. Even more so to add an AI to compete against. I think I’d focus on the player VS AI first, as there aren’t many people who will play 1vs1 in a game jam. It’s still a great chance to test the concept, so do what works best for you.

I defeated thee machine boss! A complete entry, with increasing difficulty. The 3D-graphics are nice with a retro touch.

I was not able to fire while walking, but I could shoot while standing still or sprinting at the same time. I wish we had mouse sensitivity settings in the game, because it was difficult to aim.

The power ups with increased fire rate are nice, as I felt more and more powerful (positive feedback loop). With some more polish and extra weapons and different kinds of enemies, this could be a good roguelite, well done.

I only see a black screen, and some text in each corner. Not sure if the game is incomplete or not?

A lot of levels, and with increasingly higher difficulty. The lo-fi music creates a relaxing vibe while solving puzzles. I’m happy we’re able to skip some levels to see how difficult it can get. I wasn’t able to complete level 100.

Great entry, and also similar to mine, haha! I love that we can play inside a mech, fits the theme quite well. The music and sound effects are fitting (reminds me slightly of Star Craft.)

I wish the wave could start sooner, or rather, let the player decide when they are ready for the next wave could also work.

The theme is well interpret it this one. I got mission failed on the first level, but I’m not sure why. I repaired both machines.

Innovative entry. I’m surprised how easily I got into panic mode when the sub marine malfunctioned. I survived only 131 seconds. The 3D-graphics and sound design is really well made. I felt like I was in the sub marine. I guess it will take a few attempts to really understand how to play the game well, because I was just pressing buttons and clicking all over the place to learn how to play the game.

Thanks for playing! Happy to hear it

Fun animations, and an interesting interpretation of the theme, (I thought of disco machine.) It’s impressive that you’ve been able to create 5 songs (+ the intro,) and the game is nicely wrapped together and playable on mobile. It was fun to see the main character being kicked out of the disco.

I think the game could be more difficult for each stage. Maybe introduce additional dance moves for each level, or have the “moves” come up on the screen beforehand, and you having to match the correct move before the next beat.

Overall a cute entry, good job.

Thanks for the nice comments! Will give yours a try when I’m back from vacation!

(1 edit)

Thanks! Will give yours a try when I’m back from vacation!

Thanks for playing. Will try your game after my vacation!

Thanks for the detailed feedback and for mentioning the bugs 🐛 Will give your game a try when I get back from vacation :D

(2 edits)

Great entry with lots of polish. I also appreciate the “Continue” option, as I don’t have to restart the whole run when I die.

When I was backed into a wall, me or my pets would be killed from behind. Adding a warning indicator before enemies appear on screen could help with that, at least it would feel more like “my fault” if I die, and not just a “coincident”.

The achievements are a great way to let me explore the game for replay-ability as well as the high-score. Good job on this one.

If you plan on working more on the game, it could be cool with some more weapons and upgrades for each floor. maybe a laser, machine gun, granade launcher, etc.

Thanks for the feedback! I will make it easier for the player to understand they can unlock new units. It’s currently not obvious, and you’re not the first who mention it. Thanks for letting me know!

Addictive gameplay, easy to get into and it feels good to put the packages in the right mail box. The game could use some more variation. I played for 4 minutes, and it didn’t seem to get more difficult. Maybe adding a “stacking” feature or something else to help increase the difficulty could help. However, for a game made in under 2 weeks, this is quite polished, good job.

So much content in this game. I like the roguelike concept, going through events and getting upgrades. The boss was super scary, and I died on the first run, lol.

The grid movement feels good, and the tactical aspect of it is working well. I didn’t play longer than a few runs, but getting more skills and upgrades can help make this a solid full fletched game. It’s impressive to have this in just two weeks, well done.

I love the theme interpretation, and the game mechanic is innovative. I wish the cog wheels bounced a bit more, but that could potentially make the game more difficult. It was satisfying to separate all the wheels, and it got more and more difficult

Great execution, very good atmosphere and juice when deploying buildings. I survived 11 days. I don’t know exactly how to play well, because I just purchase a building when I see I’m running low on something.

Thanks for the feedback. Yes, the difficulty ramp isn’t the best. Should have made the first attempt easier

Music and feel of the game is great. Love the crab drum kit, looks so cute. I don’t understand how to play it though. Am I supposed to scroll up and down to the music? How do I know if I’m doing a good job or not?

Great entry. So much juice and polish. The controls are tight, and the jumping and shooting feels right. The screen shake and the time stop/slow motion effects are nice. Can cause some dizziness since the screen moves with the mouse pointer too, but I didn’t think it was a huge problem. I kept coming back to the survival mode and tried the different guns. Difficulty ramp also feels right in survival mode.

I think I’d prefer having a brighter background color on the story levels, as the black is very dominant, and feels dark, but maybe that’s the purpose. The green background in survival, and the purple in the boss level feels good. And yes, the boss battle was great!

Cute little platformer. Parallax effect is nicely done. I wish you had more levels

Thanks for the advice! Gave it another try now. I also noticed I don’t have to open all treasures to complete a level, is that on purpose? Maybe there’s a “star”-rating depending on how many chests we open? Anyway, happy to know I can play more levels.

Great Puzzle game, just the kind of game I like. It reminds me of Lemmings, just different. Nice polish and fitting music. I also really appreciate the speed buttons, that’s a great idea, as I can focus on solving the puzzles, and try different strategies.

I don’t know if I’m doing something wrong, but the level won’t clear even if I collect all treasures.

Thanks for the feedback (and for reporting the bug).

I did consider upgrades in between waves, but never got that far. Definitely something I want to try after the game jam is over.

Good story with nice atmosphere. I understand a lot of effort went into creating the intro, but making it skippable can help to get started quickly (especially if it’s the second time playing the game.) The theme is well presented.

I think I got the hang of it, shooting the block on my cleaner robot to make it go in the direction I want. It’s a unique game mechanic, but difficult to master. I wasn’t sure what the minigame after my battery died was for. The instructions are nice, and I understand that’s what we usually have time for in a game jam, but if we can add some interactive on-boarding steps, it will be easier for new player to pick it up. Very unique game!

Thanks for the feedback! A double speed button sounds like a good idea. I’ll add it to the backlog of things to include in the post-jam version.

(1 edit)

Thanks! Yes, the start is too brutal I think. Need to make it easier after the game jam (Will try your game soon)

The music alone keeps me hooked to the game. The SFX are maybe not on the same level (feels like 8 bit?) I keep dying too early in the game though (not used to the endless runner genre I guess.) Instead of going back to the main menu after dying, I’d recommend just starting from the start on the same level. The loading time between each run is taking too long, and it disrupts the game loop. It’s a fun endless runner, so we want to keep the players engaged longer in action. It’s a polished entry with nice art that fits the music. Good job.

Great art and music that fits together, really unique style. It was fun to create different machines to clear each stage.

Cool that we can upgrade our robot, or create new robots. It starts with somewhat high difficulty. I lost the first time, but won the second time. Buying new parts to get stronger is a great way to keep me in the game.

Thanks for the feedback. Yes, the start is too rough now. Need to tweak it.

I got 9 hacks, is that good? I like the gameplay. It’s interesting that we have to bash into enemies (instead of shooting them). Adding some upgrades after each “wave” could help the game be more and more interesting. The difficulty ramps up just enough, and it’s fun to see different enemies for each wave.

Not as easy as it looks. It’s relaxing and I get Zen-vibes. Something that’s nice to pick up just for relaxing. The sound and music helps set the vibe. Some of the sfx are a little bit too high in pitch, or loud, but it could be a personal preference. Good job.

(1 edit)

This game is too addictive and juicy. The music is relaxing and does not get repetitive even though its a loop going. It feels good to drag the cards around, and to earn money after a hard day at work. I could play this game for long. I’m glad it saves my game state, because I need to pick it up later