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Reit Games

458
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A member registered Apr 13, 2020 · View creator page →

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The art, music and effects work well together. I like the vibe, I’m not sure how to beat the boss. It would be nice to add movement when fighting the boss as well,

I like that the mute button is called “Muse” because of the music. The game is a bit difficult to understand. I’m not entirely sure what to do. The sprites a cute, and we can see the charm of js13kgames in it. Good job.

Music and sound effects are really good. I like the dialog boxes, and how the camera follows the player. Controls are also easy to use.

Chill music, and a lot of content. I’m not sure what to do, but I ran towards the huge monster and died quite quickly.

I like the punches and the upgrades. The screen shake was a bit too much for me. The style and music is cool

I also thought level 10 was easier than 9, but that’s a good thing if you ask me. Having the last level be slightly easier than the previous may leave the player wanting more.

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This game is bizarre, comical, and all over the place. The mini games were fun, and had a lot of variety which peeked my interest. I truly enjoyed it. I just wanted to see all the craziness this game offered, so I had to complete everything. It’s unique in a good way, and very original. Well done. The only thing I thought was difficult was to move Gleep from one place in a room to another place in the same room.

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The level design is good, but it was a bit difficult to land all the jumps (especially with the small conveyer belts.) Good entry, especially considering this being your first game jam. Keep up the good work.

The concept is good, keep working on it.

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I like the idea, but I’m not sure if I’m playing the game correctly. I go around and attract other flies, but I don’t know how to put them in a jar. The music fits the style, and I feel like I’m in France or Italy. Good job. (Enabling “wasd” for movement would help with the controls since we’re using a keyboard and mouse for navigation.)

EDIT: I was able to put them in jars after I found them, haha.

The visuals, sound effects and presentation are really good. I enjoyed all the bosses, and I felt the game had a deeper story to it. Having music only at the end was a good choice. The ambient sounds in the background with the sound effects helped with the look and feel and atmosphere. I had some issues with the controls and collision boxes, but I’m happy you had a button to restart to help with that. Good entry.

Graphics, sounds, vibe and theme are all perfect. The puns are fun. The only issue I had were the controls. I never passed the first level, got frustrated, and rage quit, haha. Overall a great entry. Maybe I need to be more patient to clear the first level.

Cute graphics and story. So many mini-games. The gameplay does get repetitive, but it’s fun to see the Raccoon getting beef.

Simple, yet effective graphics. I liked the style and the effects. I reached 135k before everything kept exploding, and I eventually ran out of power. I think the core game loop is good, focusing on the theme, but I wish the game got slightly more difficult over time. Well done.

I like the Sokoban twist, but it was difficult to understand how the “deform/regenerate” mechanic truly works. I struggled with level 5. The look and feel of the game is good, and I think the mechanic is clever.

Love the style and polish of this game. Great music, sfx and visuals. The gameplay itself is also solid. I chose the attack ability for every level.

Thanks for playing!

Thanks for playing. 37 is good. My high score is 77.

Love the artwork. It would be cool if the in-game content reflected the same graphics as in the main menu and “you won” screen. Bullet hell games are fun, and I liked it. The game lagged a little bit when there were too many bullets in the game, but not too much to be a problem. Good work

I feel like I’m a ship in space, that’s cool. I die too soon, I wish I had some HP because it’s very difficult.

I love card battlers. This game had many great effects and nice animations. Good work

The game plays well, and I like the graphics. It could need some balance to make it more fun. I was able to win by just floating towards the right. Good job!

I like the take on the theme, being powerless, and that you need power from the flash light to eliminate monsters. The animations and graphics are well made, and I like that the intensity of the music increases during fights. Some more variety would help, but I was pleased to see the first boss. It was a little bit difficult, but I could defeat it. Well done.

Fun take on a classic title.

Is it made in RPG-maker? I always like it when the engine is used for something other than RPG. interesting take on the theme and NPC challenge. Good work

+69! Great visuals and addictive gameplay, though I don’t have the patience to go past 25k, haha. The animations are nice, and the dialogs are fun. Well done.

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Great interpretation of the theme. It’s a well polished game with good controls and animations. Deep inside, I wanted to take down the boss, but I agreed to take his place instead, just to see what happened. It was a fun twist.

The visuals are simple, yet super effective. Good sound effects and graphics that work well together. It’s satisfying to just walk and jump around because of the animations. The difficulty ramp is also good, and I felt accomplishment when I completed the final level, good work

The art style is great, and the game looks very polished. I came to round 6 because I wasn’t able to collect more resources. Maybe I should replace my power plants each round to get more power. The game can get a bit stale after a while, but I think it’s a good first concept. Well done

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This game has a lot of characters and content. It was a bit difficult to control the player, and I’m not sure how to turn off the pumps, but it was fun walking around slaying monsters and talk to people

The game itself is great! It’s original and fun, and the physics work really well. The only problem I have is the camera moving too much and abruptly.

I like that the first level is a tutorial without having any text at all, I think that’s good game design. The levels also become more and more difficult, which is great, and helps keeping me engaged. I think you have a good foundation for something great.

I like the art style, and you can’t go wrong with asteroids. I like the power twist you added, and the black holes are dangerous! The game is a bit difficult. It would be cool to have a shield around the ship, which can be powered down by a bullet, but also powered on after a short while, or give the ship some extra health points. Being killed by one bullet is tough. Good work.

Nice and polished game. The art, animation, and music fit well together, and I like the style. I managed to find the square in level 8, so I think I won? The parallax effect is cool and helps give extra depth to the game. I wish the difficulty ramp could have been higher, and having the music progress with more variation could also help the player be engaged. Good work

I like the effect when we destroy the enemies (but it doesn’t always happen.) I wish we had more than 1 HP, because it’s very difficult. The “imagination power” joke made me laugh, good one.

Great music (a bit loud, but I can just reduce the volume on my headest.) Love the tesla coil effect going on, and blasting tons of space ships with a ton of effects are really satisfying.

I like how you can customize your character, it gives a nice touch to the game. The art and music work well together, and the chore mechanic with abilities is cool. It looks like you’ve managed to put together a lot in a short time, good work.

Thanks for the positive feedback, and thanks for pointing out that I didn’t have the link to the repository. I’ve added it to the page now.

It’s a fun take on the theme, that’s for sure. I think the AI was challenging enough to make it a fair fight. The effects are also cool.

Thanks for the feedback, appreciate it!

Thank you. I’m so pleased to hear that.