Neat puzzles. Nice style.
Play game
sukuisoko's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #41 | 3.400 | 3.400 |
Innovation | #48 | 3.229 | 3.229 |
Audio | #77 | 3.000 | 3.000 |
Overall | #83 | 3.034 | 3.034 |
Graphics | #118 | 3.000 | 3.000 |
Theme | #139 | 2.543 | 2.543 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
GitHub repository url
https://github.com/redlaserbmBTD/sukuisoko
Comments
challenging puzzles. I couldn’t finish the last one. but kept coming back to try :-)
This is actually a really interesting puzzle game, although I will say that it took me a while to figure out quite how the sponges would interact when you pushed/pulled them (since it changes depending on which direction you do it from, what state the sponge is currently in, etc). Some tweaks to the graphics to improve the visual clarity might be all it takes to take this from a good game to a great game :)
Great entry! This is a super solid puzzle game with a cool premise and it incorporates the theme well. Props to you for getting so much done in a short amount of time and even including a tutorial. I thought the sound that plays when you finish the level was really satisfying!
A very nice puzzle game! Great art and mechanics, plus I enjoyed the music. Good job!
Wow, such a cool game. I had lots of fun playing this puzzle game. Very innovative twist on Sokoban. I really liked the tutorial and the level design. Difficulty of levels increases gradually and you learn on the way new tricks on how to solve the puzzles. The undo button is also great and helps a lot.
Some minor things you could improve are adding sound effects (especially when you squeeze and unsqueeze a sponge) and maybe a nice tween / animation for the sponge squeeze. And something very minor: Think about the buttons you use. I think ENTER / SPACE (for pulling) and BACKSPACE (for undo) would have felt a bit more intuitive. And keep in mind that some people in strange countries (like myself :)) have QWERTZ keyboards. So Z is not always the best choice, or add also Y as a possible button to it.
Congrats to this great game!
That was a ton of fun! Made it to level 12 and only stopped because I want to try all the games :)
I suspect the game could benefit from level 5 being pushed to much later as this is a consistent "strangle point" for new players. Some players don't struggle, and this difference of experiences is probably because while the level can be solved in few moves, taking the strategy of immediately solving the bottom half of the puzzle and then trying to solve the other counter-intuitively puts the player *further* away from the intended solution for reasons that could be difficult to grasp at the early stage. My fault for not putting the level that looks like a smiley face before it lol.
Really good work! The puzzle design is great and music is pretty good too.
Cool concept! The level design is really well done, thought the puzzles were quite challenging! Glad there is the detail of an undo button instead of restarting the entire level. Like the chill music & squish is cute :D
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