Thanks for your time and feedback, I appreciate it. If you mean the DOOM Eternal OST, that's such a coincidence because I listened to that while making this, BFG Division in particular.
Recent community posts
Love the art style and movement physics. The puzzles had the right balance of difficulty for me and I enjoyed trying out the different character abilities. The sfx was pretty cool too. Nice work.
Thanks for your time and feedback. Indeed, I had plans for building treehouses, campfires and bridges and even using the axe to collect wood from trees but I lost to time unfortunately. I intend to implement these things post jam as I really wanted to build both a crafting mechanic as well as a good combat system. Cheers.
Neat game, I love the low poly art style and perfect use of the theme and great for near to Christmas. I had a lot of fun in this and found I bobbed my head to the beat in the music while I delivered presents. Good Job.
Great game here, I enjoyed doing bullet donuts around the map and leaving a path of destruction behind me. Great choice of colour and shapes. Sometimes simplicity in design creates more appeal, which this game certainly does.
I had a really good time playing this one. The narrative pulled me in and I wanted to find out more about the lore and history of the shrine. I'll try and get another ending and see what happens. Nice art style and UI.
This was a very enjoyable game to play with lots of potential to build further. I'd love to see this grow into a full campaign and the narrative evolve with twists and shocking revelations. Nice UI, sounds and gameplay. Impressive.
Great game; I was really impressed with the enemy AI, they felt organic like I was battling other players. Really solid arena layout with some cool powerups to use too. I enjoyed the physics, skidding around the arena was a blast and very satisfying, knocking enemies off the platform. Another smart game.
Thanks for playing and I'm glad you enjoyed it. I had so many great ideas for crafting multiple base and equipment elements, but alas, time fell short. It's not a jam if there's no overscope.
Hey, at the moment there are no immediate plans to take Rad Boots further other than to fix some of the issues highlighted in the feedback and implement some finishing touches (mouse sensitivity sliders etc, etc) and add a bit of polish. Overall, I am proud that it is a short, fun packaged FPS experience that showcases a multi-gravity mechanic .
Hey thanks for your time and feedback, I appreciate it. It was a great stream over the last few days. Yes I noticed this issue in my WebGl build for some reason but I couldn't duplicate the issue in a standard build for download. I will be revisiting the audio to master it a bit better and further investigate seamless looping once the jam is over. Thanks again.
Rad Boots MacGee is now available to play for free as a browser game: Rad Boots MacGee by Waken Games (itch.io)
A title recently developed for Games Jobs Live Game Parade Spring 2021 game jam; it has had some excellent feedback so far and a great addition to my portfolio.
A synthwave inspired FPS, freely walk on walls and ceilings using your Rad Boots and use the environment to enter new areas and gain safer vantage points against enemies.
Your mission is to uncover the mass cloning conspiracy by Same Corp. It is believed that the CEO of Same Corp is mass cloning himself for world domination.
Hey thanks for playing and taking the time to feedback. Yes I am always happy to stay in touch, even if its just to talk about games. If you have a portfolio linked to your profile I'll check it out. Thanks again.
Hey thanks for playing and taking the time to feedback. I totally agree with all your points. Once the game jam is over I will be looking to implement slider settings, including mouse sensitivity, improved player collision detection and enemy AI. Thanks again.