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A jam submission

Steampunk 2024View game page

A single player single level mini rpg - Keep the power station running
Submitted by techbot (@techbot) — 5 hours, 25 minutes before the deadline
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Steampunk 2024's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#882.8892.889
Audio#932.8892.889
Graphics#1053.1483.148
Overall#1242.7702.770
Innovation#1382.5562.556
Gameplay#1812.3702.370

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Very interesting concept! There's a lot of game here, more than I first realised. Controls were a bit fiddling, but the NPCs were fun as was laser-swording the monsters. Nice one!

Challenges

Open Source

Build it with Phaser

NPC

GitHub repository url
https://github.com/EMC23/Steam-Power

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted

Thankyou for open sourcing the project beacaus i really want to see how you manage to add all that NPC's and features! Impressive! Great Job!

Submitted

Some cool idea here.

Submitted

Nice expansive world with many features! You should make it so the player re-spawns with some health.

Submitted

The art is really nice. I encountered a bug upon death; I couldn't control the character anymore after respawn, and the music started playing double.

Submitted

I  enjoyed the art and dialog.  I would definitely play it more after some updates to gameplay. 

Submitted

GREAT GAME!! there are lot of npcs nice

Submitted

Cool game! I enjoyed the steampunk aesthetic and enjoyed reading the dialogue of all the NPCs. The scale of the map was quite impressive! Great job!

Submitted

This game's got a lot going on for it! Tons of characters and content... The music is cool and everything about the look of the game feels consistent ... had a bit of a hard time controlling the player and after my first kill the game kind of broke and froze for a bit. The animations were solid though, the blue motion trail on saber attack is very satisfying to look at!

Submitted

Looks interesting.

For some reason I can't get through. It should be?

Submitted

Everything looks really great an the NPCs are awesome! It took me a bit to figure out whats going on. I would have liked some kind of animation when taking damage. You accomplished a lot here and I hope you will keep building upon it!

Submitted(+1)

Nice more to come 

Developer

Yes! A lot more to come. I opted to go for the “ambituos but incomplete” route and maybe get help in the future :-)

Submitted (1 edit) (+1)

This game has a lot of characters and content. It was a bit difficult to control the player, and I’m not sure how to turn off the pumps, but it was fun walking around slaying monsters and talk to people

Developer(+1)

Cool! Character and content could easiliy be said to be my focus. (which is why the coding over movement suffered). There is a “logs” tab that I din’t get round to connecting to the game’s data store to give your progress on pumps and levers etc. And there was meant to be a cut scene at the end.

Submitted(+1)

Npc's are dope. Also gotta love that arcade style tied into the theme ! (Btw brownie points cus I love steampunk) A small bit laggy, but other than that, solid.

Developer(+1)

thanks. Yes the controls weren’t ssmooth. I made changes too late in the day and they didn’t work out. I reckon there’s plenty more work to be done. But I’m pleased with the result.

Submitted(+1)

Pretty cool and ambitious game but needs some polishing of the basics like hit boxes and movement. I killed all the mobs and flipped all the switches but nothing seemed to happen maybe I missed something?

Developer

Thanks. to be honest I sacrificed the end game over the beginning thinking most people will give it 30-40 seconds a few might give it a few minutes, but nobody would make it to the end. So I made everything really easy, screwed up the movement while tying to perfect the animations. And din’t get to make a cutscene. So no you didn’t miss anything. I ran out of steam :-)

But I’m going to fix these things and it’s open source so I expect it to improve

(+1)

I love the NPCs :)

Developer

And the NPCs love you.

Submitted(+1)

so Steampunk. so RPG. and the best NPCs ever - including me :D (thx)

the doors tricked me at first, as i didnt even attempt to walk through them (the are closed.. haha)

Developer

So Big thanks Yeah the room on the right at the very beginng was to remain locked unless you went all the way back (the lever at the very end room would unlock the door). Only those weird enough to actually go all the way back would see this.

But alas, this was all in my head.

Submitted(+1)

HEY IM IN THIS GAME!!!!!!!, Like how many NPC's there are, my feedback is just that maybe its a  bit jank??, like the walk and stuff, but this is really good!!

Developer

Jank is a good word. Thanks for being a good sport!

Submitted(+1)

Really happy to see you've used the LPC art. The map is huuuuge. Could be better if it was smaller. I was able to just walk around and ignore the monsters. What happens at the end? I found the last room, with all the good looking NPCs  :-D  I clicked all the switches and leaks? Good work though! 

Developer(+1)

Unfortunatly this was not the directors cut. Due to time constraints and interference from the movie executives, I had to replace the idea of a cut scene for the hero with a group of volunteers who agreed to act as extras in an absurd unscripted ending where characters from other games where inserted into the plot and congratulated the hero. Just like the Shining scene in the Blade Runner ending, it happens all the time.

Luckily the extras where such good sports!

Submitted(+1)

Thanks for open sourcing it!

Developer (1 edit)

You’re welcome. It would be cool to see someone make a completely different rpg from the code.

Or help me with the movement controls, which sucked. :-)

Submitted(+1)

Interesting, I like the steampunk take on the theme. The art was very nostalgic too and the music added a good backdrop. I'll admit I was very confused on what I was supposed to be doing and how to play at first. Adding a list of controls to the page's description would be a great idea as that would clear up any confusion for people.

Developer (1 edit) (+1)

The feedback from pulling levers was poor-they were meant to unlock the doors and get incremented in the panel on the right. Even a temporary description until the feedback was in place might have improved the experiece. But I’ll be back at it next week. I document what I do over at the gamedevjs discord channel over the past few months. thanks for the suggestion

Viewing comments 22 to 3 of 22 · Next page · Last page