Awesome game, trying get my rating in before voting ends, the sound and presentation remind me of Fez, feels like a little journey. Great work, keep it up!
Parker
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Great game! The first level was very frustrating, and it is disheartening to have to re-acclimate yourself to new controls each time you die. But in the later levels you do some really fun and interesting stuff. I would recommend just decreasing the difficulty of the first jump since there are no other jumps like that in the rest of the game. I was not able to get past the level with the two code, maybe I was missing something. Music presentation and theming are all great, it reminded me of the game Mooncat which is one of my favorites. Congrats on a great first game jam entry! Look forward to seeing what else you make!
Nice work! I thought the game would be too easy at first and then I died instantly haha. Once I got the hang of it tho it was pretty straightforward. I think it needs an additional challenge component, like a timer and a score to beat or something. Then each level, the deadlines could get tighter. All of the assets look really good but I thought the rocks and flowers looked a little out of place. Solid entry, keep it up!
Wow, that was a really beautiful game. I think it is a really big accomplishment to be able to share a story like that in the form of a game, so congrats and glad you are okay now! I had no difficulty getting through the game, and I like how you got power-ups along the way, which felt empowering. I get why you put the red arrows going the other direction, so players wouldn't miss the gun, but there were a lot, and I think just one would have done the trick. The white text on the end screen was also a bit hard to read. Great work and look forward to seeing what else you make!
Nice game! I got to level 11! I like that you had the level select in case I wanted to come back! At first, I was frustrated with the controls, but I got used to them. Quite a lot of levels and high difficulty tho. It was annoying that there was no way to flip the drone back over once it was on its side. The knock-back when you land the drone was pretty inconsistent, too. All of that is manageable, but I feel it could have been mitigated by some extra design.The music and tutorialization were great, and I feel it is a nice use of the theme. Keep it up!
Interesting concept for a game that I haven't seen before. It seemed a little one-note and straightforward, and the art could use some polish, but all in all a pleasant experience. I would have liked to see the theme referenced a little stronger with a unique mechanic or story point. Nice work and keep it up!
This game had a great sense of humor! I liked seeing which responses caused my respect and fear meters to go up. All of the endings I got were hilarious. I am not sure what criticism I can give, i think the art stye while crude, worked well. I guess maybe just more variety. I saw some posts repeated and more cutscenes would be great. It's a funny take on the theme because people do feel like they are taking control when writing things like that online. Great work!
Fun game! I really liked what I played of it. The visual style and built-in tutorials are top-notch. It is a very polished experience. I found the difficulty to be a little frustrating, just because I feel like it could be easily mitigated. There is no real reason I should have to start from the beginning, and it has the "one wrong move and you're dead" thing going on. I would get juggled by the enemies very easily, and then that's it. It also has nothing to do with the theme and seems to have a totally different theme of momentum, which might have been a misunderstanding. Great game, i definetly want to return and give it another try! Look forward to seeing what else you make!
Great game! I am amazed at how much you were able to fit into this entry! The boss fight was really cool, and it even has a secret level! I think the screen got a little busy sometimes, and clear color coding on enemies and projectiles might help out with that. It was never too crazy to manage, and I didn't have too much trouble getting through all the levels. Movement felt a lot slower in the tutorial, which I thought was a little odd. Overall great game tho. Keep it up!
That was awesome! I loved progressing through the game and taking control of different characters.
A couple of technical things. I noticed that the projectiles don't really fire from the center of the characters, and I also noticed there is a cooldown on the projectiles, but not on the sound they make, so if you spam click the sound keeps playing.
Very creative implementation of the theme, keep it up!
I thought this game was pretty fun! It was a little challenging. I found you could either aggro the enemy and let them chase you or get in a certain range and fire without aggro-ing. It was easy to accidentally trigger the aggro and die. I think controlling with the arrow keys might have made this fine movement easier, but it depends on what you are going for. Some of the sounds were pretty grating but overall I enjoyed the game. Nice work and keep it up!
Nice entry! A solid take on the theme! I liked finding all the different ways to kill the possessed souls. My favorite was the car lol. The animation popping in and out for the ghost is really solid. I wish he had a move animation, tho. The music and sound are great, and the game feels really nice to play.
For improvements, I would just suggest more variety in the hazards and maybe another level where the humans run from you or something. Some backstory on the ghost could be cool too!
Great work! Keep it up!
Nice work! Game had so much polish! I was really impressed with the visuals and voice acting! Really cool story and world you built!
I ran into one bug where I tried to possess a drone that was moving and got stuck. I also noticed it was pretty easy to just run by all the enemies and get to the end of the game. Engaging with the mechanic is obviously more fun but there should be something to prevent the player from doing this.
As it is now, it's a nice blend of stealth and action, and it really does feel like I am taking control of the situation.
Awesome game! Keep it up!
Nice game! I had a lot of fun playing it. It controls really well. I did wish there were some music or more interesting environments. Good interpretation of the theme, taking control of a difficult control scheme. I feel like a really got the hang of it as I played. I felt more like a monkey than an octopus as I had for arms and I was able to swing myself. Some checkpoints would be nice. I got killed by the fan and had to go all the way back to the start.
I also encountered a bug on the bridge where i got stuck, seems like you will sometimes leave the whitee balls behind too.
Great work!

Very interesting game. A really creative and unique take on the theme. The cutscenes were all really funny. I wish there were some wacky music and sound effects to go along with them. I can tell you have a great sense of humor. All the challenges in the game were pretty obtuse. Took me a while to figure out how to input the code and what to do after. Seemed like I had to press "e" to make it to the boss phase? The boss would have been better on a timer than just button mashing. I really enjoyed my time with the game tho! Great work! Keep it up!
Loved the art style! Gameplay was really fun too! I always strive to get a boss fight into my game, but usually run out of time so congrats on that! I think I ran into an audio bug the first time I played; all I could hear was the walking sounds. Then, when I died, it all came back. I was confused how it exited to the start menu when I died and i though I had to start from the beginning, but I realized i did not. I thought the bullets in the ui looked pretty phallic, not sure if that was intentional. Great game! Keep it up!
Very nice entry! The presentation was top-notch, and the puzzles were very cool. I feel like it was just getting good by the end, which is a great place to leave off. I was a little mad when I got caught through the wall and sometimes I would get caught after taking control of the robot. Excellent work and I look forward to seeing what else you make!
Great game! A really fun concept and mechanically very interesting. Cool that you can try to get the optimal run I had to try again after my first attempt to get a better score, and I ended up with 43 seconds. The game would benefit so much from a leaderboard i would love to try to beat other people's scores or even just marvel at how fast they could beat it. I am not sure why the Roomba can go over boxes, but i'm here for it! Great work!
Loved this game! It felt really good to move around! I loved all the character and asset designs. The possession mechanic was really cool and a great use of the theme. But sometimes it felt like I was just collecting the ghost and not using the mechanic much. Other times tho, the mechanic worked really well, like when you had to avoid your ghost going into a trap, or use the jump to help you get up to a higher level. I also felt like I was learning some speed running tactics. Cool story at work too. One of my favorites from the jam so far! Keep it up!
Nice game! I had fun playing it. The assets all look great I especially like the big circle with crosses for the area you are not supposed to go. I notice a couple of bugs. Sometimes the character would begin the run animation in the air. There also seemed to be a z-indexing issue with the clouds; the character would go behind them, which didn't seem great. The meteor was fun, and one time I got stuck on the wrong side and lost. I didn't see much connection to the theme. I like the visual and audio touches you added with the alarm and the halfway mark. Keep it up!
This game is so chaotic and fun! I loved the mechanics of changing the channels. I was always hoping it would be the dance channel to rack up the most time. The gravity one was pretty cool, too. I didn't really understand how sometimes the characters would get locked in a punch-out, but I also feel like I was pressing the wrong buttons sometimes because it was just so hectic. I really feel like this was a good fit for the theme because you have to take control and hold on it it. Really feels like it could be in a WarioWare-like series of mini games. So creative and fun. great work!
Definitely one of the best I've played for this jam so far. An excellent interpretation of the theme! So cool that there were two options of NPCs to take control of. I thought it was difficult at first, but I got the hang of it after a while. You kind of take control of the tower to have it miss when it's about to take down the caves, and similarly pull the goblins away from the tower. I did lose once after the timer ended which was a bummer, but I played again and got the proper win! The 3-minute timer works well and the time it takes to possess work well! The art style is wonderful. Great work!
I love the way you used the theme in multiple ways. That is so cool! I really strive to make a game with a cohesive story like this one day! The tutorial was also handled really well.
I thought that the walking animation on the character was a little wonky. A sprint button would also be cool. For the controls, I think WASD for movement and e for interaction might have been more intuitive, and tab could be map.
I hit a couple of bugs where the character was stuck in a walk cycle during a message, and I think I was moving the ghost's shadow during another. But the ghost was not appearing.
The game has a lot of polish, and the art is all great! Music was making me feel chilled out. I think getting the soda and having the drink animation was a really nice touch.
Congrats on a great entry!
I experienced a bug where I was caught in the opening menu for a long time. I just kept ending up in the settings and I wasn't sure if there even was a game. Eventually, I got to the game, and I was still kind of confused. The bugs stood out a lot more than the other falling items, and I thought I was supposed to catch those. Eventually, I figured it out, and then I was engaged, and it was cool to see the plants you could grow. It's a pretty easy game once you get the hang of it.
I noticed many of the animations are pretty stiff and sometimes look awkward. I wasn't a fan of the mismatched art styles. I suspect much of this game was made with ai, but with no info about it, I don't know if it is just the art or if the whole thing was "vibe coded". I think it's nice to have transparency about the tools you used, and it would help me to provide better feedback. Keep it up!
Thank you! Glad you liked the music! It got pretty stuck in my head during development.
I did come up with the name pretty late in development but I thought it sort of fit. Does kind of feel like you are just running away from the enemies and not controlling/ eliminating them.
The idea was a hoarde of enemies that you are able to take control of with your two abilities in order to reach your goal
Nailed the atmosphere on this one! It is great that you can barely see in front of you. Your game is well-made but a little confusing, and at times it can feel a little unfair. I died quite a few times without seeing the monster. I guess he was behind me; an audio cue could help smooth this out because it is very scary when you see the monster and die. I feel like I found the headset, but I couldn't pick it up and died. I also found something else that looked important, but I couldn't interact with it either. I really liked the enemy designs, a good mix of scary and funny, but I didn't see how the game fit with the theme. Nice work, keep it up!
Love that you posted your game design doc! It is really cool and valuable to see into someone elses creative process! The game sounds like it would've been really cool! I played another game with kind of a similar idea, if you want to check it out. https://idiothippo.itch.io/possesion-pulse
I like the ideas you had for the ghost dying in one hit and the upgrades without a choice or info popping up on screen. The art, which you did include in the title card, is also really nice.
I will follow and hopefully play the game one day! Interested to see what changes during development
Cheers!
Cool game. I think there is something really unique here! The strategic choices you have to make between growing you output and stopping the enemies is really interesting and makes me feel like I'm trying to take control of the chaos. It turned into a clicker game at the end, as you really need to click a lot to get enough to take control of the enemies. I also liked doing the mental math of how many computers I needed to survive at the end while taaking control, it made for a really tense moment. I like the presentation and it reminded me of old text based adventure games. Keep it up!






