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Parker

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A member registered Feb 07, 2020 · View creator page →

Creator of

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Yay! Thanks for bearing with the bug and sticking it out! Thanks so much for playing!

Thanks so much! I like your idea! That is what I had in mind for the secret ending (coming soon). The current ending is meant to be a subversion; you think you will ride away on the ship once you collect 100% of the parts, but the tower robots get revenge on you instead!

Really strong entry! The puzzles were really good. I liked the art style and mechanics a lot! When I only had a few blocks to use, I felt like the puzzle boiled down to trial and error. Great work!

Nice work! I love the visual style! I played a few similar games for this game, but I think the mechanic fits the theme really well! It really ramped up and got out of control quickly. I had to play another after I really understood what was going on, but it still ended up being too much to handle! I like the chaos, and I think it would be great if you leaned into it even more. The humor was also really good. Great work, keep it up!


Yay, that was exactly my intention! Yes, I used BeepBox; I am a fan as well!

Nice work; I really like the art in this! The story was hilarious, with the bug causing all kinds of problems. I get what you are trying to do with the jump feeling weighted, but it makes the movement feel kind of unresponsive. The animation that played each time you died, with the bug dragging you in got a little annoying too. I wasn't really sure what the oil did. Does it allow you to save yourself if you fall? Does it let you jump higher? I never really figured out the magnet either. Only got that far once. The world you made is really cool, and with some refinements, I think the gameplay could be really great too! Great job, keep it up!

Really nice platformer! Everything felt very smooth, and I liked that it felt like I was a small scale character. The secrets were all cool to find, but not too difficult. I really liked the hidden block mechanic. Nice work, keep it up!

Nice work! I was really impressed by the animations! I love that you included so much ease-of-use stuff like the wrap it up button and the fast forward! I found it really fun figuring out how to use the tools and collecting the treasure. I also feel that the mechanic fit the theme really well! Are there only two levels? I couldn't seem to get past the second even by clicking the wrap up button. Great work, keep it up!

Nice! I just fought the boss it was really satisfying hammering the laptop/ai. I was able to just spam attack and tank the damage. But it was really fun!

Thanks so much for the kind words! Seems a lot of people liked the art style, so it will be something I stick with! 

Godot is my favorite engine I have used so far! I have also tried Phaser and GDevelop, and Godot sits right in the middle with ease of use. GDevelop is a little easier to use, and Phaser is the hardest of what I have tried. Being experienced with other game engines, I found Godot pretty easy to pick up. I just watched one platformer tutorial, and then I was able to find some more specific tutorials on other stuff I was looking for. The scene-based system and built-in animation timeline are really cool. I am looking forward to exploring it some more

Thanks so much! It was so valuable to watch someone play my game! Thanks for sticking with it through the bug. A lot more people experienced it than I thought, but it was a good lesson to test more!

Thank you for playing and for the great suggestions!

Amazing game! Everything worked really well together to create a great experience. The game also balanced difficulty really well. I died just a few times but appreciate the continues. The achievements were also a nice touch. I loved the little jokes in the sector titles and the boss taunting you; it added a lot of character. I wasn't a big fan of the mobile aesthetic i just feel like the game deserved better than to be represented as a mobile game, but i see why you did it. Reminded me of The Binding of Isaac or Smash TV, of course. I would love to see this expanded into a roguelike; the combat worked super well. Great work, keep it up!

Great game! The movement speed felt really good in the first section, but when i got to the boss section, it felt like I was moving slower?  The narrative was funny. It was a little weird having just a floating gun with no hand. The Gun cooldown was a little jarring too. There was no indicator as to when the gun would overheat, so I wasn't sure if it would go down over time. More frustrating was that there was no indicator when you were being hit, so I could not tell if the boss was damaging me. Without knowing this or seeing my health, I was not incentivized to do more attempts. The battle premise was really cool! Hope you keep working on this and improving it. Cheers!

Fun game! The controls were really great, and the box had a nice physicality to it. The arrows were a really nice touch, and the map seemed pretty expansive. It might be cool to add some variety, like different item shapes or hazards, but what you have is really great!. Nice work, keep it up!

Thanks so much! That is really good feedback on gravity and jumping! Thanks for detailing your experience with the bug. Glad you were still able to get through the game!

Nice work! I really like the theme of the game and the hand-drawn graphics! I also think the music fits really well! I found the timing to hit the enemies pretty difficult, and I think that it probably wasn't intended, since the death happens just before the enemy touches you. I think the difficulty could be lowered by adding health if this was intentional. I would also be fine with no combat, just beating up a bunch of machines and checking out the awesome artwork! Wish I could have fought ai as the final boss, that is hilarious. Great work and such a unique execution. Keep it up!

Nice work! This is a really great survivors game! I really liked the walking animations, and i got to the point where there were a ton of enemies on the screen! I think it could be improved if there were more weapons to choose from, but I did find the weapons were introduced at a nice rate. Not really sure if that was on purpose or if it was random. The choices upon level-up were a nice touch, and everything was really smooth. I think just adding some unique mechanic to make it your own would be really cool, maybe something that fit the theme of machines a little better. I really appreciate that the boss was included at the end of the run! Great work! Keep it up!

Very cool-looking game with a lot going on! Unfortunately, I found it pretty hard to get the vehicle builder open. I swear I clicked on that button a few times and nothing happened. Once I was in the builder, the pieces just stayed red, and I couldn't place them. I walked around and mined some stuff with the axe, but it seems like the tutorial wasn't updating. I suspect the mining needs to happen with the machine. The world you built is really impressive. I think the tutorial could have just been a bit more streamlined. I also fell through the map once. Great work and keep it up!

Rally cool game! The worlds are very impressive. I like seeing the different planet types you came up with and exploring them! The crafting system was really unique. It was fun trying to figure out the combinations, but after a while, I felt like I was just guessing. It seemed like I needed to make all the combinations to unlock the next machine (after the furnace), which is a little much. Might be better for engagement to have them unlock a little quicker. I didn't feel the combinations were super intuitive. I had a lot of fun digging around and seeing what the different materials were. I also think a little added shadow would go a long way in this game. Great work!

The radio is such a nice touch! It really did a lot to build the world. Like many other players, I struggled to understand the controls. I thought it was great that you included a tutorial, but the wall of text was hard to apply when actually playing the game. The ship felt like it moved really fast. Is it possible to slow it down? I also got that I was supposed to match the trajectories, but it was pretty difficult in practice. I did manage to reach the satellite, but not clean up any debris. Great work! Keep it up!

Thank you! Glad the audio did it for you!

Thank you so much! Sorry you experienced the bug. That info will be helpful for when I work on fixing it. Cheers!

Just wanted to say it's not that I thought the game was missing something, I was just suggesting some areas to expand if you continue to work on this. In the scope of a game jam what you have made is really impressive!

Yo, this game is really cool! I really liked the animations and music! It worked really well when the dance moves switched with the music because you could predict it better. The last level with the lights was pretty tricky. I recommend expanding this by adding randomly timed events and making it more of a rhythm game. As it is it is really fun and one of my favorite games from the jam so far! Great work!

Nice work! I really like the art and color palette of the game! I struggled figuring out what to do at first. I didn't understand how to "fix" the robots. Once I got that, I realized it made sense to just stay on the bottom layer; it seemed difficult to fix more than one bot in a single dash or while falling from higher. I am not sure if there are any techniques for getting a high score, but adding something like that to expand the skill ceiling could be really cool! Would love to see you take this to the next level! Keep it up!

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The art in this game is perfect! Such an awesome entry! It was so fun to build the vehicles and come up with a custom creation! You even had the screenshot button, which is so cool! The gameplay was really enhanced by this. The challenges are really unique and force you to try some different approaches. I was a bit confused by the duck one. It wasn't really clear I needed to pick that certain item. All in all, this is a really impressive entry and something I will definitely be playing more of! Great work!

This game is really well made. All the tiny sound effects and animations add up to a really great experience! It is really satisfying to play on mobile! I was able to move the screen around a bit while playing, but I am not sure if that is necessary for an upgrade you get later or something. It seems like it would work really well as an idle game and looks to build up nicely over time. Great work! It really seems like you understood what you wanted to make and came up with something pretty entertaining!

Really great concept and awesome execution! I struggled with the difficulty; it feels like it ramped up really fast. I am not very experienced with Sokobon-style games, but I have played lots of other puzzle games, and I prefer when they build a bit more slowly and are able to gradually reveal new concepts. Maybe that is out of scope for a jam game, but it seems some of those levels had only one solution, and it made them feel more like final "test your knowledge" levels rather than easing you in. I would say level 3 and on were pretty difficult. That being said, the visual style, music, and controls were all superb, and I really want to play more and see what else you make!

This game was pretty fun! I loved the old school flash style! It was cool figuring out the different traps to use at first, I was setting them all up, but then I learned to wait to see which squirrel was coming. Took a little trial and error but then I felt like I could just keep going forever. It's cool you added different backgrounds, and I feel like the music really suited the game too! Great work!

I ran into issues with the mouse sensitivity, but after reading the comments, I was able to fix it. Finishing the settings on my own was a little unintuitive. I would have thought they would be available in the main settings. I also had issues with the gun firing not being very consistent. Sometimes I wasn't sure why it wasn't firing. Seems like the enemies spawn really fast as well. There were a few other little things, like the music not starting at the beginning, and still having control of the camera when you die. I really like the enemy design, and the world you built is cool. Nice work, keep it up!

The coolest part of this was checking out the files! Really impressive that you were able to pull this off! Unfortunately, I guess there is no way include sound in css lol. Kind of difficult to judge this as a game when such a huge limitation is present. Nonetheless it is very impressive and obviously something you wanted to do so well done!

That is really great feedback! Thank you for playing!

Really glad you were interested in the world I was building! Means a lot!

Really well done! I have always loved puzzle games like this, where you can program a robot with simple commands. I loved the aesthetic, and this is so impressive for a game jam! The levels built upon each other really well, but by the time I got to the last one, I knew it just boiled down to the order I put the conditional statements in. Obviously, you could expand in a full release, but I like the simplicity it has now. Music and art complemented this well. One of my favorites from the jam so far!

I was surprised by this game. It looks simple, but it was really pretty fun! I think adding the gun was a nice touch and pretty funny. I wasn't sure what it was for at first. Not sure how long it goes on, but I got bored with just digging and upgrading my pickaxe after a while. I think there are a ton of really cool ways you could expand this, like adding more enemies and upgrades! Keep it up!

Unfortunately, I could not figure out how to play this game. I read your instructions, but it just seemed really unresponsive when I was playing. I am really not sure what the arrow keys mean. I really like the design of the crab drummer! Everything looks awesome, but I just couldn't figure out how to play. Maybe a tutorial could help! Love the idea tho Keep it up!

Nice work! The game had a good sense of humor, and it was cool that you were competing against other ai services. I played for a bit, but found I could really make any upgrades until the year 2018, and didn't feel like just waiting around until the year changed, which seems like an odd choice, maybe it fits the narrative tho. As many said, the text was small, and it also went outside of the buttons in some cases. All in all, great work!

Great entry! I love the narrative with the text; it was very effective! The game itself played really well, but I think the story was the star for me! It really made for a nice little experience, and the music fit well too. I noticed that some of the text was on the layer in front of the dino, which was a little weird. I also appreciate the quick respawns. I think a cool ending sequence could have really tied everything together, but as it is, it's still really strong. Great work!

This game is so impressive! It was really fun using the different cards to compose a beat!  What a great idea! My only gripe is that the tutorial was a little confusing at first. I'm unclear on how to use the Hz transitions and how to get more points. Still, I had a lot of fun. If you are thinking of expanding this game, I think adding some crazy score multipliers and making it more intuitive to increase your score would be awesome. Then maybe you could add an endless mode where you have to pass an ever-increasing score threshold. As it is, this is a really impressive entry, so great work! Keep it up!