Pokemon clones are not easy to make.
Able to make one is already an achievement.
Next step having a trainer design would make the game better. Keep up.
Nice little RPG that has an ending. I wont be able to do that in a week. Love the game boy colors and also battle music. But I do hope the overworld also has some music. It is too bland. And hopefully I have arrow controls.
do hope the ocean is animated and a traditional turn base battle that switch scene ?
Damn Game is too polished for this jam.
I really like how the characters pop with each beat. And also the protag has a different move for each card ??? Sick.
Tho where is my skip button in my reward screen ??? I do want that option if I want to get tactical.
Edit: And I got a victory screen YESSSSS!!!
Get the QoL features ready and this might be a release.
OK This game hooked me Im jealous.
At first Im unsure what to do until I see the beacons and I knew I have to connect them and also evade the rocks.
And then somehow the game behaves like snake and I have to evade my tail too.
This game kinda neat. Looking forward to Steam Fest Demo.
Good choice of BGM too.
Game is too polished for this game.
Tho the jump controls is a bit wonky for me. The man is not jumping high enough and also I am not used to the ledge grabbing and then the man just let it go and I cant jump.
Also CRT effect is also too strong. I hope there is a setting to tune its intensity.
Will keep at eye at return to this maybe.
Glad you like it. It is actually from the Maaack's Game Template. so check that out in https://github.com/Maaack/Godot-Game-Template
Tutorial in my jam game and also hexagonal terrains ??!! Sign me up.
And l love the art on the tiles. The BGM is smoothing and cozy as well.
So the card is to connect the tiles as long as you can go. It is not super obvious to me at first but more I play I feel like this is quite fun. All the terrain cards are beautiful as well.
good job on designing this simple card game.
however, the event phase I feel like it is pure luck as I only need to fulfill the stats I need to pass the challenge.
If I dont have, I will have to use a token and there is no way to recover.
more card or tile effects will make this deck builder interesting. Looking forward to further this concept.