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gregwoodsfrontier

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A member registered Sep 21, 2021 · View creator page →

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It is a MAAACK game, so Im quite excepted it to be great. Tho the game world is quite big . but the platform aspect is a bit basic.

I can already see the fun by judging the intro of the GIF. I already like the grayscale graphics, which is very different from the other games.  Some more BGM and SE would make this a great game.

tbh i wanna try breaking the game by jumping over him coz he keeps blocking in front of me haha

This is pretty well made and original. Im curious how do you make the oscillating wave pattern to simulate as signal.

Custom loading screen. Custom music based on each land. This already feels so polished Im so envy how can it be this good in 9 days. The characters are also cute as well.

BTW how do I jump over the red guy ?

Congrats on getting a 3d game submitted and hopefully to see you in later jams. Love how you write your own journey while making this game.

The game kinda not explaining what should you be picking so it is very hard for me to continue.

Fun and quirky. With a little twist on the rules on each time. I love how simple is this yet fun at the same time.

Nice attempt on making a RPG.

Tho the battle happens so fast I have no idea what is happening. All the UI are on a single vertical screen I have no idea what I am looking at. 

Tutorial in my jam game and also hexagonal terrains ??!! Sign me up.

And l love the art on the tiles. The BGM is smoothing and cozy as well.

So the card is to connect the tiles as long as you can go. It is not super obvious to me at first but more I play I feel like this is quite fun. All the terrain cards are beautiful as well.

good job on designing this simple card game.

however, the event phase I feel like it is pure luck as I only need to fulfill the stats I need to pass the challenge. 

If I dont have, I will have to use a token and there is no way to recover.

more card or tile effects will make this deck builder interesting. Looking forward to further this concept.

Cool memory game. I start to lose track on 5x5 . And nice work on the balatro background I need to use that.

https://no1ph.itch.io/cosmos-piscis

weird. it should apper tho

great short game. The lack of game cover is what attracted me. Tho I dont like my memory being tested lolo.

Love this simple cute clicker game. The crabs and ants are kinda cute

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altho I adore the animations, the controls are so horribles for me I cannot continue. And I reach the 2nd door I dont know how to proceed. You need to indicate how to proceed

I already love the cover art. And the game looks like a TTRPG in which I kinda like. I do hope that I can understand the icons a bit more but I just cant remember everything. The music is very fitting with the story settin. NGL I am kinda hooked on this.

It is actually Asteroids. Sorry we did not explain well enough in the game page

https://no1ph.itch.io/cosmos-piscis

Im impressed at myself I can get 1 achievement. 

All the invention sprites are lovely as well. 

Tho I would like some block highlights on the junk component that I am using. 

Nice game really.

Nice simple fighting game.

I would like the map design to be bigger if you lock me to an isometric view.

There is one bug that make me stuck to a wall and I cannot move anymore.  

BGM-wise, it can be better with much more variety of chords. 

Anyways nice try on the jam game.

quite a disobedient paint simualtor and I love it. unfiortunately I am not creative enough to use the twists to make cool stuff.

I like the bucket tool that resembles some sort of sand simulation.What a good twist of a game.

Nice and simple instruction game. I think adding some more narrative can make the game more impactful.

Did you VA yourself ????  Really like a simple runner game that makes you innovate how you use your bucket. Buckets rule really.

Love the eyes following the cursor.

Also love how the roblets have their own personality. 

There is one time a roblet just dont follow the belt convey and the outlet does not accept it. Dunno why. It happen right after I restart a level.

Nice music and visuals.

However I cannot start the game. After the dialog, I have no idea what to do.

And if you are not making a visual novel or anything that relies heavily on dialog, I suggest get the intro super short and dive into the gameplay. esp for game jams

Sorry you lost you project files too! 

The jumping SE is a bit high-pitched imo. It can be toned down a bit. 

I like the blobby feeling when I hover the buttons already. Also like your own intro to the game. Making a puzzle game in a jam is hard but you pull it off !!

Graphics and sound design are nice.

The control scheme can be either all keyboard or all mouse. It is hard for me to reach the Left Shift.

Arrow keys as movement would be nice.

I hope the raccon hit box can be larger so that I would be afraid of the mice. Knockback on the mice would be nice.

Looking forward to its complete state. I love the particles effect each time you pick an item. And also there are a lot of parameters that affect combat as well.

good art work. the theme just reminds me of Frieren Im gonna weep..

also the UI control feels smooth.

Gameplay wise, I feel it is like a puzzle game where you have to match jobs with heros that qualifies ALL. If they only qualify for ONE of the requirement only, the game does not guide me which to choose from. 

Game play has potential. Keep polishing it.
 

Fun endless runner and the background is fitting and goregous. I like that for a small game.

Art is amazing but I have been collecting rocks and not knowing what to do

The art is really good but I have no idea what to drag since I cannot drag anything.

I dunno how to protect my farm against the crows

Nice charming racing game. I liked the sound track switches. Altho I hope acceleration is automatic. Holding the forward button hurts...

Got to level 9.  I like its twist with peglin and also kinda like ballionaire. I bet you had fun designing the levels.

yeah. I went on to the left side and cannot return.

First of all, for jam games, you should keep your intro short and make it skippable. It would attract more players to try out and rate your games. 

Also game play wise, the game screen might have too many flowers to pick. It looks very noisy. Also I keep on clicking on the hive and the bees. So I should click on the flower and then the bees to direct them to pollinate the flower. That part is a bit confusing. 

Having more animation to make the screen lively would be even better.

Nice little maze game but personally I am not a fan of using a maze as a game mechanic. 

The player collision box might be too big and it makes some passage unable to enter. When getting to the goal, there is 2 songs playing which makes the game very noisy, especially when they are off tempo.

Like the masking shader for the fog but I think it needs to be re-thought on the implementation. If the dither light is more refined, it would be nicer.

Overall nice attempt.