will keep that in mind. Thanks for the feedback.
gregwoodsfrontier
Creator of
Recent community posts
Rock paper scissors chain is a pretty unique concept.
But I feel this does not feel strategic at all and It looks very luck-based.
With a bit of BG music, it would look really cool.
Good use of the theme as Time limits and also progressively thru different age.
And the game cannot proceed when I defeated the opponent
Stopping time is a pretty cool mechanic in all games.
Reminds me of Breath of the Wild.
I also like the tutorial signs on the first level to teach the players on how to play the game.
BG is pretty great.
The hub is also pretty goofy too.
But the controls are very hard for me. I cannot pass the 2nd level.
I like the idea of spending 'time' to gain a jump. But the time display should be bigger to notify the player.
Just resetting the level would be great for this jam since people generally stay in one game for a minute.
I like the choice of assets here. But the player is pretty blurred and needs some fixing
True. It is simple and fun. But after the 2nd plays it feels monotone to me.
Also the music kinda bores me when Im just watching sand fall.
The menu effect is pretty good. Also the 2nd time I try the hourglass stopped spawning.
Maybe it is some kind of bug ??
Nice Quality of Life is to avoid the hourglass from overlapping each other. It is hard to see.
Very interesting and very hard.
1 thing that I lose patience about is that the temporal effect also affects player which hinders its mobility.
And also the player is so floaty it makes it very hard to do platforming.
Add more covers around the enemies can help decrease the difficulty more.
otherwise great concept.
The effect of the time shift is so scary it jumpscared me.
A bit of alert before time shift would be nice.
The player is too floaty to me I can barely make to the goal.
Sprite work and music shifts are pretty great too.
I see you get the inspiration from The Messenger. So next time platform shifting would be even great.
The cover art really attracted me. I like how the wizard hold the cards.
Having an option to speed up the flow would be great.
Future addition could include deck-building.
The tune is a bit repetitive to me but that is pretty great tutorial music.
A cookbook on how to combine the status effect would be nice.
