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gregwoodsfrontier

32
Posts
A member registered Sep 21, 2021

Creator of

Recent community posts

will keep that in mind. Thanks for the feedback.

for some reason this game managed to crash my Brave browser.

I like robot narrator. Great.

It is hard to control as I normally related time flows if you move, not the other way around. 

Also Im pretty stuck on the tutorial level and I cannot get thru.

Congrats on the first game too. 

I like the title screen like.

Music is a bit heavy for me.

The player is so floaty and I cannot control where it would land.

The designs are cool and organic as well.

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Rock paper scissors chain is a pretty unique concept.

But I feel this does not feel strategic at all and It looks very luck-based.

With a bit of BG music, it would look really cool.

Good use of the theme as Time limits and also progressively thru different age.

And the game cannot proceed when I defeated the opponent

For me, using WASD and space is hard for me. 

I do not know what the white arrow means.

The game indeed does have many elements. it is impressive.

A bit of sound effect would help.

Unfortunately the game is too hard for me to even finish.

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Stopping time is a pretty cool mechanic in all games. 

Reminds me of Breath of the Wild.

I also like the tutorial signs on the first level to teach the players on how to play the game.

BG is pretty great. 

The hub is also pretty goofy too.

But the controls are very hard for me. I cannot pass the 2nd level. 

Well the platforms have a large physics body that it appears to. I cannot solve that before the jam.

It will be fixed in the updated version.

Immediately I liked the screenshots a lot

I liked that you drew that all yourself.

And also the screenshots with all the light shining thru.

But gameplay wise, I don't know what to do. Im just rolling thru environments.

Overall Im quite confused about what to do.

The pee-ing feature is in the post-deadline version of the game unfortunately. I will host that Github Page when I am free .

oh I failed. The length got the best of me. 

The tune definitely fits the theme and feeling and I love it.

Tho the hold beats can be more forgiving by accepting a little bit of late input. 

I also love the vintage effect on screen. Well done.

Altho I dunno how to proceed with the dialogue...

Even though they are all open-source game assets, I appreciate your compliments.

Hmm The enemy keeps shooting at the same direction. 

The enemy is just spawning too slow I dont know what should I really be doing...

Graphics are great but I guess you ran out of time to animate. 

The game would be more lively with that

The movement and camera need to be smoother. 

It is very hard to continue with the story with that kind of camera movement.

Also I dun know how to interact with people really.

Both graphics and audio are great really. 

Took me a while to get used to the controls.

Got me a coupled of tries to get around 600

Those birds are awful lmao

The controls are so wonky I cannot move the character well.

The graphics look so good it does not look like a jam game compared to the others....
Like the audio music a lot.

If the control can be more of a WASD I can prob control more. 

Also a Restart button might make me rage less a bit TBH,

It would be great if I can figure out the path to the ending.

And also art style consistency would be even great.

The wall and the floor can be more distinguishable.

I like the music choice you choose for puzzle solving.

Im just brute-forcing things and I can still solve the puzzle. which is great. 

Otherwize it is a pretty great puzzle game.

I like the shifiting effect. Altho the future map is kinda subtle and hard to tell.

It is just like The Messenger except you can bring objects only from the future for your platform. 

never played Papers please.

And yeah combined with Graphics and Music This can be a pretty scary game. 

Well done

I like the idea of spending 'time' to gain a jump. But the time display should be bigger to notify the player.

Just resetting the level would be great for this jam since people generally stay in one game for a minute.

I like the choice of assets here. But the player is pretty blurred and needs some fixing

The jump height can be more.

The equation can appear when the block collides with player rather than use mouse to click

True. It is simple and fun. But after the 2nd plays it feels monotone to me. 

Also the music kinda bores me when Im just watching sand fall. 

The menu effect is pretty good. Also the 2nd time I try the hourglass stopped spawning.

Maybe it is some kind of bug ??

Nice Quality of Life is to avoid the hourglass from overlapping each other. It is hard to see.

At which level you cannot play ?

You need to use arrow keys and shift key to move the character.

Attractive characters and environments.

Hate to hold X to grab things tho.

The music is really great too.

I like the transition of the rooms too.

And the level is also too long for me to complete so I gave up..

Love the penguin concept tho the anims needs fixing.

Also near the end, the penguin is glitching I get 2 penguins now.

The enemies are too cute I dun wanna slash them..

I like that the music gets rushy when im running out of time.

Is this Cookie Clicker?? Looks very crpytic

Very interesting and very hard.

1 thing that I lose patience about is that the temporal effect also affects player which hinders its mobility. 

And also the player is so floaty it makes it very hard to do platforming.

Add more covers around the enemies can help decrease the difficulty more.

otherwise great concept.

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Level 3. I like how the level platform can push me backwards lmao

Interesting puzzle designs. although the player cannot flip by itself and well it is part of its design.

Can see this will become more interesting more mechanics

I like how the background and the Arcadian grooves a long.

rhythm games can be hard to design since you need to make your bubble beat with your music.

Exploring different BPM and time signatures would be nice.

Maybe the band Omega-3 from Splatoon can help hehe.

The effect of the time shift is so scary it jumpscared me.

A bit of alert before time shift would be nice.

The player is too floaty to me I can barely make to the goal.

Sprite work and music shifts are pretty great too.

I see you get the inspiration from The Messenger. So next time platform shifting would be even great.

The cover art really attracted me. I like how the wizard hold the cards.

Having an option to speed up the flow would be great.

Future addition could include deck-building.

The tune is a bit repetitive to me but that is pretty great tutorial music.

A cookbook on how to combine the status effect would be nice.

A liitle warning of violence scene would be great...