Fun endless runner and the background is fitting and goregous. I like that for a small game.
gregwoodsfrontier
Creator of
Recent community posts
First of all, for jam games, you should keep your intro short and make it skippable. It would attract more players to try out and rate your games.
Also game play wise, the game screen might have too many flowers to pick. It looks very noisy. Also I keep on clicking on the hive and the bees. So I should click on the flower and then the bees to direct them to pollinate the flower. That part is a bit confusing.
Having more animation to make the screen lively would be even better.
Nice little maze game but personally I am not a fan of using a maze as a game mechanic.
The player collision box might be too big and it makes some passage unable to enter. When getting to the goal, there is 2 songs playing which makes the game very noisy, especially when they are off tempo.
Like the masking shader for the fog but I think it needs to be re-thought on the implementation. If the dither light is more refined, it would be nicer.
Overall nice attempt.
Love the shader magic on the sun. But the controls are so hard I even struggle on easy...
Guess it is not a game for me..
Love the different varieties of planets that you make and the ambient music of surviving in the universe. If the tutorial is skipable, it would be even better.
Great interpretation on the theme too while everyone is doing plants.
Gameplay-wise. I found that standing near the flower makes me play the game better, which really defeats the purpose of movement. Also control, it is hard for me to WASD and space-bar on my left while I use the mouse to aim at the same time.
I like the path and the flower you design tho. The player is also cool too. For the punch, you kinda overdone it by tuning the cam shake too high. Other wise it is a fun game. Good job
Nice arcade clicker game that can destroy my wrist. I like the font and music you picked here. But the screen is too crowded and the flower outlines start to stack on top of each other. I suspect you use some transparency in your flower sprite, causing those issue. Try to color the inside of the flower then the player can tell each flower clearly.










