Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

gregwoodsfrontier

195
Posts
1
Topics
9
Followers
19
Following
A member registered Sep 21, 2021 · View creator page →

Creator of

Recent community posts

Im impressed at myself I can get 1 achievement. 

All the invention sprites are lovely as well. 

Tho I would like some block highlights on the junk component that I am using. 

Nice game really.

Nice simple fighting game.

I would like the map design to be bigger if you lock me to an isometric view.

There is one bug that make me stuck to a wall and I cannot move anymore.  

BGM-wise, it can be better with much more variety of chords. 

Anyways nice try on the jam game.

quite a disobedient paint simualtor and I love it. unfiortunately I am not creative enough to use the twists to make cool stuff.

I like the bucket tool that resembles some sort of sand simulation.What a good twist of a game.

Nice and simple instruction game. I think adding some more narrative can make the game more impactful.

Did you VA yourself ????  Really like a simple runner game that makes you innovate how you use your bucket. Buckets rule really.

Love the eyes following the cursor.

Also love how the roblets have their own personality. 

There is one time a roblet just dont follow the belt convey and the outlet does not accept it. Dunno why. It happen right after I restart a level.

Nice music and visuals.

However I cannot start the game. After the dialog, I have no idea what to do.

And if you are not making a visual novel or anything that relies heavily on dialog, I suggest get the intro super short and dive into the gameplay. esp for game jams

Sorry you lost you project files too! 

The jumping SE is a bit high-pitched imo. It can be toned down a bit. 

I like the blobby feeling when I hover the buttons already. Also like your own intro to the game. Making a puzzle game in a jam is hard but you pull it off !!

Graphics and sound design are nice.

The control scheme can be either all keyboard or all mouse. It is hard for me to reach the Left Shift.

Arrow keys as movement would be nice.

I hope the raccon hit box can be larger so that I would be afraid of the mice. Knockback on the mice would be nice.

Looking forward to its complete state. I love the particles effect each time you pick an item. And also there are a lot of parameters that affect combat as well.

good art work. the theme just reminds me of Frieren Im gonna weep..

also the UI control feels smooth.

Gameplay wise, I feel it is like a puzzle game where you have to match jobs with heros that qualifies ALL. If they only qualify for ONE of the requirement only, the game does not guide me which to choose from. 

Game play has potential. Keep polishing it.
 

Fun endless runner and the background is fitting and goregous. I like that for a small game.

Art is amazing but I have been collecting rocks and not knowing what to do

The art is really good but I have no idea what to drag since I cannot drag anything.

I dunno how to protect my farm against the crows

Nice charming racing game. I liked the sound track switches. Altho I hope acceleration is automatic. Holding the forward button hurts...

Got to level 9.  I like its twist with peglin and also kinda like ballionaire. I bet you had fun designing the levels.

yeah. I went on to the left side and cannot return.

First of all, for jam games, you should keep your intro short and make it skippable. It would attract more players to try out and rate your games. 

Also game play wise, the game screen might have too many flowers to pick. It looks very noisy. Also I keep on clicking on the hive and the bees. So I should click on the flower and then the bees to direct them to pollinate the flower. That part is a bit confusing. 

Having more animation to make the screen lively would be even better.

Nice little maze game but personally I am not a fan of using a maze as a game mechanic. 

The player collision box might be too big and it makes some passage unable to enter. When getting to the goal, there is 2 songs playing which makes the game very noisy, especially when they are off tempo.

Like the masking shader for the fog but I think it needs to be re-thought on the implementation. If the dither light is more refined, it would be nicer.

Overall nice attempt. 

Love the shader magic on the sun. But the controls are so hard I even struggle on easy... 

Guess it is not a game for me..

Love the different varieties of planets that you make and the ambient music of surviving in the universe. If the tutorial is skipable, it would be even better.

Great interpretation on the theme too while everyone is doing plants.

Solid art and gameplay. I like more if I can stump the birds like Mario. For a jam game I would like the difficulty progression to be faster as I would like to see more enemies. Nice BGM and SFX as well.

Thank you the Host. This mechanic has been in my head for some time and I just have to get it out. While I am designing and playing at the same time, I could not come up with anything that can make the winning and losing screen interesting, hence I left it open. 

Thanks for playing. 

I love the map design but I just dunno know what to do with the camera and what kind of photo I should take.

I really love my gardening with splatoon gun. Love the warning feedback of the spawning location of enemy.

Give me very heavy Everhood vibes. The BGM is great and really it took me a while to understand which barrier can be attacked. Good job on the game jam. Looking forward to see more bosses and more tracks.

True. All I see is a debug screen. Though I admire your effort of submitting your game and also LOVE2D.

A description that tells us the controls and what is your planned game play would be great .

Another polished puzzle game. I love the level and plant design. The OG RGB colors might need a bit tuning as it does not contrast well with the black background. Especially the blue one.

You are right. Feels like a tech demo. I am still in the sandbox mode of the game. And I originally plan to add more plant types and obstacles to make it more engaging. Thanks for the encouragement. !

(1 edit)

This game is so polished I dont think it qualifies as a jam game lmao. 

Missed opportunity this game is not made in Kaplayjs

The ability to swap theme is amazing. And also my idea is kinda similar to yours and very raw. 

I dont know if my bullets are doing anything to the boss. Also the flower charge is not obvious to me. Given with more polish. I think this can be a really fun game.

Gameplay-wise. I found that standing near the flower makes me play the game better, which really defeats the purpose of movement. Also control, it is hard for me to WASD and space-bar on my left while I use the mouse to aim at the same time.  

I like the path and the flower you design tho. The player is also cool too. For the punch, you kinda overdone it by tuning the cam shake too high.  Other wise it is a fun game. Good job

10/10. Definitely broke the 4th wall. 

10/10. Definitely broke the 4th wall. 

Nice arcade clicker game that can destroy my wrist. I like the font and music you picked here. But the screen is too crowded and the flower outlines start to stack on top of each other. I suspect you use some transparency in your flower sprite, causing those issue. Try to color the inside of the flower then the player can tell each flower clearly.

Love the simple game mechanics you put together. Altho I love the color palette you choose, I find the background is a bit bland, but it is a 1-bit game, you cannot afford to crowd the screen. As for the spider spawn, maybe spawn the spider off-screen will be nice.

Simple short Crosscode shooter game. 

The description can tell more about the game intros. And since it is a 1-bit game, it is hard to tell which are the enemies and which are the power-ups. Also I like the CRT effect you get from the kaplay examples. Love the BGM music too.

Fun concept and also pretty mind-bending. I am also impressed you managed to make an isometric stuff using only a 2D framework. I hope that starting level can be simpler so that you can gradually introduce more flowers to the player. Nice SFX but I dont hear any BGM tho...

Hey My character is inspired by you haha. 

The daisy furr arc model is insane too.