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Cheesecake Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.579 | 4.579 |
Graphics | #3 | 4.684 | 4.684 |
NES Feel | #4 | 4.737 | 4.737 |
Overall | #4 | 4.395 | 4.395 |
Gameplay | #28 | 3.579 | 3.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thank you to everyone for your reviews! I certainly appreciate them! :)
I have gone over some of the more common concerns and made a few adjustments to the early game gameplay. Hopefully, it will reduce or eliminate any frustrating elements.
Only got through a little bit, as I'm checking out more games
Gameplay-wise... it feels okay. Not my type of game at all, hitboxes felt very inconsistent, felt like sometimes I'd do the same thing I was doing to kill someone else just fine at seemingly the same angle of approach, and get repeatedly smacked for most of my HP.
I'd prefer more an actual attack, as it felt it was more just aimed to grind out enough health healing and damage to mitigate the awkwardness of the combat, which isn't appealing to me as a game philosophy.
Graphically though, what I've seen of the game is quite pretty, and knowing about the actual techniques used in making it, probably the most true-to-console design approach of any game in the jam.
Text is great, menus are nice, everything feels very true to what would be playable at the time.
It truly feels like an RPG made in the era... in both good and bad.
Controls felt a bit inconsistent, some movement buttons you could press another while holding and it'd change to that direction, others you'd keep moving with the direction originally held. Would be nice for that to be fully one or the other, though I personally think the first option feels more smooth.
Sound was also really nice here, just some solid chiptune music.
But from what I hear of how long it is, it's quite the feat for a jam of this length, especially for a solo dev.
From a technical standpoint it's really well made, I just wish there was more to the base gameplay as it feels in it's current state there's just not enough player engagement to be found for a game of its length for me.
This game is authentically gorgeous - fantastic job! The effort put in was really worth it. I'm feeling nostalgia despite this being a new game. 👏👏👏
P.S. the listed controls for WASD2 on the itch page say K/L but it seems it's actually K/J.
Nice catch! Thank you! \ o /
Super ambitious and impressive project. So nice to see such a complete game with a custom engine, 'specially Javascript cause that's my favorite, too. Good luck with the jam, and thanks for being so engaged on the Discord!
Thank you, as well. You contributed (what I think is) the craziest and most interesting game for the entire jam!
This game looks so big and I feel my comments cannot live up to the vastness of the game.
The design is pretty nostalgic. Reminds me of playing the ancient version of Legend of Zelda game (albeit I did not finish one).
And yeah the bump mechanic is pretty frustrating for me as the enemy keeps charging to me and I don't want to risk HP to keep the game going. I prob need an assist mode to keep exploring the game.
In mobile the game runs smoothly but the controls to me is a bit wonky. Probably too used to fast movements.
Overall this is easily a champion in this game jam and I am looking forward to finish this later. ( along with my other backlogs.)
I completed the game in 2:34:28 according to the game.
The game is very big, and quite polished, I did not expect even the NPCs in towns would thank me if I visited them again after getting the last ingredient. The picture while the ending text is scrolling is specially nice. All the bosses are unique too, overall there's quite enough content to fill this big world, it's not bloated.
I used the map. I really like that the world is completely open and I assume you can get the 6 first ingredients in any order even if I got them in order, that or that there's a natural path don't matter and are not and are never the question.
I've not played Ys on NES so I don't know if it feels like playing Ys on NES but I've played Ys and I've played NES games and then I know it totally feels like playing a NES game and it totally feels like playing Ys, except with a much more cool storyline, I love the cheesecake storyline, and given that one is not that long this one isn't even much shorter. The game looks very good, I specially like the interface part, the mages when they're black and the very first enemies but when they're I think something like brown or orange. The soundtrack is specially nice too.
The game controls perfectly and fighting and getting stronger feels good, the dungeons feel distinct enough in part thanks to the seven different bosses. What you get to find in chests at least sometimes matters and unlocking the different key items and getting back to smash all the walls I had taken notes of (I was wondering whether I missed the item to smash the walls possibly even in the very beginning for a while), going through the invisible monsters before finding the goggles was fun and so were all the boss fights.
I reached the lvl cap quite early, before the 5th boss. The difficulty was overall perfectly fine in the context, the boss fights were almost too lethal, super hard to dodge and easier to bruteforce with one of the sides winning in ten seconds but that's much better this way than the opposite.
So far I could never find real cream cheese and always ended replacing it by Mascarpone in my cheesecakes. The recipe I'm using only uses half a lemon as fruit, no sauce, I cooked one just last week.
This was so in-depth! The amount of work you put into this was insane, and your attention to the graphical details very much makes it feel like a classic NES RPG. The premise of finding the cheesecake ingredients is really cute also. I’ll be returning to this one later.
Hey Kuro. This game is sooooooooo big. It could work as a steam release.
I only have 3 ingredients, but I am going for the full cheesecake.
As Ecaroh said, the overworld theme is an absolute banger. And the graphics have totally that sweet NES feel.
I am enjoying the game so much, and some things give me the vibes that there is gonna be some backtracking in the future. The level design is awesome, it works giving me the hints to find the next location. So very well done.
Just, when you are able to make some tweaks, I would make a stronger lv1 character, or easy to achieve lv2; so the early game should be more intuitive. After lv2, the game becomes 600% more playable. And the bed grinding just is not needed anymore.
I'm having a great and nostalgic time.
This game is too good for a game Jam. 11/10!
Aw man, I was really looking forward to this one! The graphics and presentation is absolutely PERFECT. The overworld theme is absolute 🔥🔥 That bassline is so good!
But I just couldn't really get into the gameplay. It was really hard to predict enemy movements and so I just kept dying over and over :(
Would have much rather launched magic missiles and fireballs from a safe distance; the bumping mechanic was hard to do without taking massive damage from every monster
I tried one last time and attempted to avoid enemies this time. I got to explore the nearby town and talk to some people, i explored south next and found a cave. Unfortunately I encountered an ogre and in 0.2 seconds I was down to 4 hp. Had to eat my apple and then enter the cave. Got rekt by the ogres in there, game over again. I think I have to call it there, I really wanted to give it a good shot but it's a bit too punishing right now with the balance.
Overall great execution, and it might be able to be salvaged with just tweaking some numbers a bit or adding a difficulty mode at least.
Thanks for your comments. Did you try using the bed at Goudan's home to recover HP? It can be done for free, there.
You do make a good point about the difficulty, so I have included some tips on how to get started with the game. Thanks!
Authentic nes experience that includes the grind, difficulty, and experience of dying a billion times at level 1. Love the arts and music too! If there is one thing I'd like to see added is a general continue screen as I keep forgetting to save and getting thrown back quite a few levels.