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Stiggstogg

400
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A member registered Apr 15, 2020 · View creator page →

Creator of

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Very cool game! I really like the pixel art and the driving mechanics. The driving feels really good.

I would probably change the scale of the opponent tracker (do not know how to call it, I mean the thing on the right :D) a bit. At the moment you see there very late when you are close to overtake an opponent. Often you can already see the opponent on the road. I would make that the tracker on the right so that you first see there when you are closing up to an opponent and only when you are roughly 1 - 2 lines away from him you are close enough to see the opponent on the road. Additionally, at the moment there is also no goal, but I assume this is "work in progress". Based on the timer I think a cool goal of the game would be to overtake all opponents within the given time.

Overall this is already a very cool experience. Keep it up!

Very cool game! As a swiss cheese and cat lover, I really loved the theme and the game idea. Additionally the art is gorgeous and I like the DOOM style health bar with the cat face :). Not sure if it is intended, but in my second game the mices in the scoring overlapped:

Did not happen in my first game. Not sure what I did differently. Additionally sound could be a bit louder by default. It is now much quieter than my other sounds on my PC. Of course I could turn it up in the settings, but I would maybe make the master volume already a bit higher by default.

I still had much fun playing this and made it to wave 8, with a score of 184!

Wow 32k is very good! Thanks for playing my little game and the feedback! Much appreciated.

Thanky you very much for playing and the nice feedback! 20k is a good score for the first try!

Thanks for the feedback and playing my little game. Glad you liked it!

Thanks a lot for playing my game. I am so happy to see it on your list, even though it barely made it :D.

Keep up the good work with the Phaser framework!

haha, did not know this Spongebob meme, bit it fits very well 🤣. Thank you for playing and the nice comments. I rarely go back to my game jam entries and extend them, but maybe here it might be worth to add more mini-games 😊.

Thanks again for the good feedback! I totally forgot about your charity after I watched your video, so I just donated a small amount. Hope it helps :).

This is a very cool idea for a game and it works very well. I am not sure if it is only my PC (I did play this on my game dev. PC and not the FPS gaming PC), but the performance was not very good. It lagged quite a bit.
One thing which was not so intuitive was that always the smaller piece falls off. So sometimes it was the top piece. For me it would have felt more natural if only the lower piece would fall of, but I am not so sure if this is easy to achieve. It might not be clear which piece should fall of when people cut more vertically. Was the weight not fully linear? I had sometimes the feeling that the weight dropped more even the piece was almost the same size as the last piece.

Anyway, still a very cool game and congratulations to this unique and innovative game! Well done!

Cool game! I really liked the tutorial level and the physics, they felt very realistic. Here are some inputs which might help to improve the game:

  • The instructions (after the tutorial levels) were shown very shortly. I usually was not able to read it. I would show them longer.
  • I would have preferred to use "S" instead of right arrow to make the wheelie. I think it would feel more naturally and you would only need one hand to play it.
  • For the restart I would have liked to be able to trigger it with a key. In this game you often need to restart so it feels a bit cumbersome that you need to grab the mouse to do this.
  • The first real level is already pretty difficult. I would make sure you start super easy. Keep in mind, that you tested the game quite a bit during development and got very good at it. So what feels super easy for you is usually already quite difficult for new players.

Congratulations to this cool and addictive game!

I really liked your game and I was all set to post it as my highlight. However, then I played this super polished "Stacked" game and I had to give it to this game. I know it is not super fair to compare a 13kB game to a Unity game. Based on that I plan to do an extra shout out to your game soon.

Thanks a lot for playing, the feedback and following my dev-journey. Hehe, I usually prefer to "find" the sounds at home rather than searching through the internet for something suitable. It is amazing how much you can do by just recording something and playing a bit around with the EQ to make it fit. Thanks for doing a study on the different devices :). I try to make my games always touch and mobile friendly so I can share it with family and friends, which usually do not sit on a computer to play a game.

Thanks for playing and the nice comment! Yes, I think we all suck at multitasking there are just some people which have the illusion they are good at it :D.

Wow, what a cool game. I am very impressed what a polished game you were able to provide. Simple but fantastic concept. I really liked that all three levels were very different and that you added the extra challenges. This brings a lot of replay value to the game!

I usually try to provide also some constructive feedback on how to improve the game, but for this entry I only found two minor things:

  • I like the idea that you can use the second mouse button to to delete blocks, but also to rotate it. However, this brings a small problem with it. If you selected a block, but then decide to delete another block you need to first place the block you just selected somewhere before you can delete again. I often just placed in the nowhere and then deleted the block I wanted to delete and the one I had to just place somewhere. On the other hand I also do not have a perfect solution for this... Maybe adding an extra erase button next to the blocks?
  • The music is very relaxing, but I think for this game you could have also used a bit a faster and funny music. It would also fit very well in give the game a completely different vibe.

Congratulations to this amazing entry! Very well done! I think I will definitely come back and try if I can solve all challenges.

Your game is the highlight of my rating session today: https://x.com/Stiggstogg/status/1920209513484779722

Haha what a funny game and funny idea. The art is somehow strange but fits the game very well. Also the sound effects are perfect. Pretty cool that you were able to put a lot of features into the game e.g., shop, bounty etc.
Maybe the music could be improved, by choosing something which fits a bit better the funny theme. Additionally I would also make it a bit more clear why you win a duel. Sometimes I had only perfect scores, but still lost. I was not sure why exactly. Was it just bad luck or did I do something wrong? Maybe some kind of indicator which shows you how much power, precision or so you currently have before you go into the fight. Then based on that you could see if you just lost because of bad luck of because your score from the X/Z thingy was bad.
Another detail to keep in mind: There are some strange countries (greetings from Switzerland :D) out there with QWERTZ instead of QWERTY keyboards. So X/Z is a bit an unfortunate combination. Maybe also allow Y as a a key or avoid Z for such things.

Congratulations to this very hilarious game! Well done.

Nice little puzzle game. I liked the idea of activating / deactivating the totems to match the totems in the door. It took me a while to understand what the goal is, but afterwards it was very straight forward. I would recommend to add more frames to your character (one from each side) and not just rotate it, otherwise it is sometimes stand on the head :). I think it would be also nice to open the door as soon as everything is correct. I think then it would be a bit more understandable what you need to do. And as always: Some music might help to make the game more engaging.

Congratulations to your game!

Finally I found some time to play your game and it played very good! I really liked how you introduced new mechanics and enemies step by step. Also the idea that you do not kill the enemies (directly) and need to push them from the platform is very good. The difficulty is also set very well as it gets gradually more difficult but never too difficult. I like the music, but maybe you could make it loop a bit better.

I also tried the gamepad and it plays very well. I had the impression it is more difficult with the gamepad, but maybe I am just an old keyboard/mouse PC gamer :D.

Congratulations to this cool game and doing the extra 13kB challenge!

Really cool game idea, which I have never seen before -> full points for innovation :). First I was a bit puzzled, but then it is quite fun to play. The difficulty might be a bit high or I am just horrible in playing this :). Sometimes the game just ended and I was not sure why. I did not touch anything nor were one of the feet outside the screen. Is there a timer running or are there other game over conditions?
Maybe adding some sound effects would improve the experience.

Congratulations to this very cool idea and entry!

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I can fully relate to that :). At some point you need to cut the scope in a game jam, but I think you made the right decisions and the main gameplay (riding the boat) feels really good.

PS: Ah, soger schiwzerdütsch au no :). Cool.

Of course this is just my opinion and maybe I am just not a good gamer :). Thanks for playing my game!

Thanks for the nice feedback and playing my game. Even with perfect timing the lawn mowing could not be finished in time. I had no time to balance the speed and so on, so that it is theoretically possible to mow everything :). So I think you can get up to 60 % or so.

Thanks for playing and the nice words! Congratulations to beating my high-score, 33k is pretty amazing!

Very happy you liked the game, as I am a huge fan of your entry!

Cool, thank you very much for playing and the very nice words about my game! I am also pretty happy how it came out.

The initial idea was 6 mini games, but at some point I had to decide for either more polish or more mini games and I went with a more polished experience.

Thanks a lot for the nice feedback and 23k is a very good score for the first attempt!

Yes, you are the second person who brings up the idea of co-op. I definitely need to think about this and how this could work. For sure it needs some more interconnected elements to make it really fun for two players. Otherwise it is just two players playing their own game on one screen.

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Thanks a lot for this very nice feedback. If possible I take a week off for this game jam and go into full indie game developer mode for one week. This time there were even some Easter holidays, so it was almost 1.5 weeks of full time game development incl music, art etc.

Cool, thanks for the feedback and playing my little game. True, I did not realize it, but it has some Wii game vibes. Lawn mowing would be for sure fun with a Wiimote.

Thanks for the nice feedback and playing my game. True, I saw one, but not the other. I now played both to see what their idea of work-life balance was.

Thanks for playing my game and the nice feedback. Glad you liked it!

Thanks for playing and the nice feedback.

Thanks a lot for playing and the nice feedback. 25'000 is a very good score for the first attempt! Well done.

Yes, agree it needs definitely more mini games. Skins might be also a fun idea to add some variety. Thanks for the feedback.

Just watched the video and one of the great things of making games is seeing somebody play your game on stream :). Thanks a lot for playing it and much respect for playing through sooooo many entries and providing nice and useful feedback!

Happy to see you liked my quirky music and the game overall. Agree that it would need some more mini games, but as it is with game jams at some point you need to cut the scope. I decided to rather polish the four mini games than adding more but crappy games.

Enjoy the last 23 games :).

Wow really cool game. The pixel art is fantastic, the music fits the game very well, the sound effects are great (I love the dash sound effect), the whole game idea is cool and it really feels like you are steering a big boat! Maybe the collisions felt sometimes a bit unfair, as I collided with the green stuff even if I did not touch it. I think the hitboxes might need some adaption. I would rather make it too small than too big. It would be also cool if the character is animated (walking animation).

Congratulations to this very cool game! Very well done! Your game is the highlight of my rating session today: https://x.com/Stiggstogg/status/1919848406006083837

PS: Cool to see some fellow Swiss folks (or at least people based in Switzerland, as I saw "Geneva" on your webpage) participating in the jam. Greetings from Züri Oberland :).

Haha, the story is really funny and I like you added the "cut scene" before the game starts. The game does not offer much gameplay, rather simple calculations and is very short. I still had fun playing this and reading through the funny story! Congratulations to your entry.

To add a bit more detail on the "inconsistent art": I mainly meant that for example the pixel size for your background and your sprites is not the same. To be very consistent they should have the same pixel size, otherwise it sometimes looks that the sprites are coming from another world / game. Agree the UI dialogs also added to this feel. Maybe a pixel art font might help to improve it a bit.

Nice idea to create a game around math questions. The jump from easy to medium is quite high :). I have a degree in chemistry and had to think quite a bit to solve the questions :D. However I had my education quite some years ago and do not need much chemical knowledge in my daily job anymore. For someone who did not work in a job related to chemistry I think the medium questions are pretty hard. When I replayed some stages I saw that the same questions pop up, so I would recommend to add more questions for more variety.

Congratulations to this brain wrecking game :D and showing me how much of my chemistry knowledge vanished over the years :P.

This looks like a good starting point for a game, but still lacks quite a some gameplay and purpose why you do all the stuff. I also missed a description and some music / sound effects. The pixel art is very nice and the game already puts you in the right atmosphere: "Oh shit I have 4 new mails... Wow look there a bug, I need to catch it... What should I cook today...". I can very much relate to that :).

I assume you ran a bit out of time for this entry, but I think it is a good starting point. Congratulations to this entry!

I had to play this as it has the same title as my game. However, yours is quite a bit a different interpretation. I like the aspect that you are managing a team and need to take care of their work life balance. I really liked that your game has some funny aspects e.g., the whip :D, and I liked the sound effects and minimalist music.

The game is quite difficult. I always recommend to tune down the difficulty for jam games quite a bit. As a developer you play the game quite often when you test it and get super good. However, for us newbies who play it the first time the difficulty you experience as simple is quite high. Always make the difficulty very low so that it feels super easy for you. It will then still feel hard enough for the people who play it the first time :).
I sometimes tried to throw the people at the chairs of their desks, but then they do not go to work. I would extend the hitbox for the desks to the chairs, as it feels naturally to throw them on the chairs.

Congratulations to this cool game. I had fun playing a manager with a whip :P!

Cool this is a very funny and cool idea for a game. I really liked the art and the chill music which fits the atmosphere very well. Your idea for the "loads" are also very funny: Sausages, burgers, etc... I also liked that there are ingredients which make the drinks worse. This adds an extra layer to it.

Not sure if it was on purpose to make it feel a bit drunk, but moving the glass did not feel very responsive. Therefore it was sometimes quite hard to catch the things. I also experienced a few bugs. Some "loads" were just stuck in the air for the remainder of the game. When you place the glass before the customer is there it is picked up by the person before they are at the place. I would change that, so that the glass only is picked up when the person is sitting at the spot.

Congratulations to this very cool game! Well done.

Wow, the art is simply amazing! I also loved your interpretation of the theme. The game is a bit short, but I prefer short but polished games. I think this is a very good base for a longer game, you just need more story and probably quite a lot of your beautiful art. Here is some additional input on how to improve the game:

  • I realized that I could cook pancakes again and got the same outcome. I think too many pancakes might also not be very good for your balance and mental health :). So maybe add a mechanic that you get different outcomes when you do the same thing too much.
  • I would put the small buttons at the bottom rather in a menu. You do not need to see this all the time.

Congratulations to this very cool entry! Well done and keep extending it!

You are the highlight of my rating session: https://x.com/Stiggstogg/status/1919486221929046295