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Mouse's Explosion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #68 | 3.080 | 3.080 |
Audio | #69 | 3.107 | 3.107 |
Overall | #109 | 2.864 | 2.864 |
Gameplay | #125 | 2.773 | 2.773 |
Graphics | #128 | 2.920 | 2.920 |
Theme | #156 | 2.440 | 2.440 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
NPC
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Comments
Nice little game. I liked the special mechanic of moving the player to then move the mouse. However, it does feel a bit cumbersome, but as this is the main game idea, I think it is fine. I would reduce the size of the hitboxes for the barrels (and also the mouse). Visually it sometime looked like you would fit through a gap, but then you were blocked by "invisible" walls. This is for example the case in the first level on the left middle.
Congrats to your game!
I really liked the fact it was playable on mobile. Would love to see some new mechanics being introduced.
The first few levels was kinda short on time, barely finished on time with less then 10 seconds left on the timer.
Overall well done 👏
I really liked the fact it was playable on mobile. Would love to see some new mechanics being introduced.
The first few levels was kinda short on time, barely finished on time with less then 10 seconds left on the timer.
Overall well done 👏
Loved the mechanics
Interesting concept. Good work.
Concept was interesting for me, I really liked the mechanics ovo <3
Good Game
Thanks for playing.
pretty cool game!
The graphics are kinda clean (though the lack of shadows does make the game look odd).
Managed to get to the first 3 levels but sorry I got bored as there are no new mechanics to introduce.
Having 1 player to control the NPC kinda makes the NPC feels controllable ??? it feels kinda odd.
Anyways the game feels OK for your first time and looking forward to see this concept getting more refined.
thank you for playing and sorry for no new mechanics. For now I'm focusing on events/programming so that the gameplay can run well without errors.
Cool game, and I liked the unique control concept! Radical.
Hi!
Passed the whole game! Well, it was interesting and fun. The music is pleasant, complements, immerses. The story of the exploder gave context to the game. The game is well balanced, keeps the tension until the very end, if you get confused for a long time - you won't have time, but there is also time for a few mistakes.
The only thing I noticed is that the explosion button fires one cell before it, meaning that by the time I got to the button, the explosion was already over. Also, in the option to continue the game, the first auto-save file, and the others are not available, perhaps something else was expected, but it was not included in the result?
I would also probably like more resonance with the theme.
In any case, it's a good game, congratulations!
Really liked the background music. Coupling our actions to the mouse was interesting. I do wish the movement on the pad was a bit smoother, kept feeling like I was getting stuck when changing directions. Felt like I was getting better near the end levels, maybe we were the mice all along. Anyways, good work!
Cool control method that I don't know if I have seen before. Everything in this game looked great. I would have liked to see more mechanics as I feel like I had seen it all after the first level. Keep it up!
Overall, really nice job on the game! The concept was really interesting, and the game felt really polished. One thing I struggled with a bit was the controls, and not being able to easily switch from one direction to another, like up to left, without first going down to stop the npc.
Good game
The art style of the game are amazing, i really like the music :D
Very interesting idea! The gameplay does become a bit rote after a few levels, but I think capping at the number of levels was good, and the time for each level was good. Well done!
nice game! I like the concept and thought it was interesting how you incorporated the NPC challenge! I also enjoyed the visuals and the gameplay. Good job!
I like seeing smart stuff, and the way you check the NPC challenge with the mouse indirectly controlled by our character is very smart :D
The explosions are quite impressive, I bet you spend some time working on them!
I would love to see more changes between levels (new obstacles, ennemies, power-ups?).
I also wonder why our character has some stats (HP, MP, level)...? It looks like you used a tool like RPG-Maker but didn't have enough time to fully customize it :D
Still a nice entry! :)
thank you for playing. I just start gamedev on this year, so i not enough experience and plugin for now. I hope with using this concept can make some fangame where Character have animal/monster partner like pokemon, digimon, etc.
That concept of the player, controlling one character to use ingame controls to steer another (non player) character is really cool!
Very nice game!