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KorHosik

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A member registered Mar 16, 2020 · View creator page →

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Merci beaucoup pour ce feedback !
Il y a effectivement un peu d'aléatoire dans quelques niveaux : je me suis dit que ça faisait parti du jeu de l'équilibre, car en moins de 13 jours pour coder le jeu j'ai choisi d'investir le temps ailleurs  x')
Un bouton "speed up" était initiallement prévu, mais il cassait la physique des jeux de plateformes : j'ai perdu 2 bonnes heures pour réparer ça, mais j'ai finalement laissé tomber : le vibe coding a ses limites... :'D

Thank you for your feedback! I've planed to add a "speed up" button, but it broke the platforms physics, so I've gave up ^^'

This game is fun, but so difficult!
The difficulty curve seems indeed not very... balanced :D I can't pass the hole 7, and it is not even the half of the game ^^' Maybe I'm particular bad at this kind of game? I would love to see other levels, 'cause the few I've played have a lot of good ideas!

I'm always impressed with full 3D games made in this short amount of time, well done!

One of my favorite entries in this jam!

The concept is super cool, the graphics are very nice and the music is very relaxing and it's fit very well the vibes of the game.

The physics is very good and the challenges innovative and fun. Honestly there is very few things to say against this game.

I'm just a bit sad there is only three levels 'cause I want more, a lot more! 

Congrats to you, it's a very solid entry!

Haha, it was indeed hard to balance a game where the play has to balance it :'D

About graphics: I only use AI to generate backgrounds, and I made all sprites by myself. Maybe you speak about consistency for the UI elements (dialogs, menu, etc)? If so, I must say they're basic Phaser shapes, I didn't take time to improve them ^^'

About the second platform game, the trick is to have enough water tiles to make it difficult enough, and increase Lilmonster's speed.

Thank for you nice feedback, I really appreciate it!

Wow, what a cool game!

Concept is so simple while so smart: I would love to have this idea! Playing two simple mini-games at the same time is very clever and fit the theme so well.

I would like to have different minigames for each day, but I understand it's quite complicated to do in the context of the game jam.

I love to see brillant ideas like this one: definitively my favorite entry so far!

Thanks you for your very interesting feedback! I always try to find original ideas fitting jam themes, I'm glad you like this one :)

It's amazing what we can do with AI nowodays!

I don't get how the challenge "Build it with Phaser" can match if you have build this game with Rosebud?
I don't know Rosebud, maybe we can vibe-code a game with Phaser with this tool? 

Anyway, it's a pretty classic shooter, quitte efficient and very fun. Well done!

Thank you, glad you like it!

As a french guy, this game made me smile a lot :D

Love the vibe of the game and the story telling (maybe even too much texts?).

My only grief is the WASD support: what about AZERTY keyboards? For a "faux French" game, it's so sad to forget this keyboard-layout :p

But it's still a very good entry, well done :)

Thank you :)

Didn't know the world of "mukbang" before this game, and I have mixed feelings about it x')

That's said the game itself is cool! The tutorial at start is a nice touch.
I was a bit sorry for the cat when "forcing" it to eat sushis and ramens (I am myself a bit allergic to this food ^^), but it fits quite well the "balance" theme.

Maybe the comments of the "viewers" could be a little more varied: I know that it is not what you have subsribed for, stop telling me that x'D

Fun game, well done :) 

Thank you very much!

Thanks a lot for your nice feedback!

In the rush of the jam, I totally forgot the README and License, sorry for that: I've just added them!

This cat is so cute!

It's a nice relaxing-game, it's funny to see the little cat interacting with its environment.

I think it would be better if new items would arrive a little quicker, or if the player can do more stuff between each arrival.

I also love the pun on the game name :D

Thank for your feedback! 

I've just checked your game, it's also a solid entry!

You did take the theme literary :D

The concept is simple and efficient. I must say I've struggled a bit at first 'cause I did't get the items actually have to touch the balance to be taken into account (stacking them does not work!). It's a bit counter-intuitive because the physics is quite good (I find it funny to be able to throw items :D).

With a little more polish, it could be a very good relaxing game :)

Thank of your feedback!
I suppose adding a speed up button would help make my game a little smoother ^^'

A bit too difficult to control, especially when playing on a Windows (never user Shift key on your games because of the Windows accessibility popup!) and on an AZERTY keyboard (please do not support only WASD keys :D)

Anyway, there are some solid basics for a cool game here!

Thank you! :D

Not having win nor fail conditions is a bit perturbing, but in the good way! The game is just here, telling us to relax and doing whatever we want. Nice concept!

As  gamer, I would love to have "hidden" challenges to have more incentive to play. Maybe achievements? Or just an height indicator.

But maybe the game is sufficient as it is: a pure concept designed to let the player be the master of its fate :D

Thank you very much!

Astonished graphics, wow!

The minigames to prepare the dishes are funny.

I had unfortunately some bugs :'
For example the remaining time being NaN:NaN, but I didn't bother since the character is very slow :D
I also had a crash when starting the serving of the dishes ^^'

The non-jam version of the game is probably a bit more polished, which is normal: the amount of work done in less than 13 days here is still very impressive!

Thank you for your feedback! I indeed wanted to add a speedu up button, but it broke the physics of the platforms games and I didn't have enough time before the deadline to fix that... So I gave up this idea ^^'

The silhouette of the dancer sometimes hide a bit the instructions ^^' They're fortunately quite simple!
(and please think about players having a non-QWERTY keyboard :D)

A little more feedback would be great: I've tried to hold anything but good keys and it I didn't loose, I only had some screen shaking ^^' I also didn't undersant what the progress bar is supposed to mean.

That's said, when playing it seriously the game is very relaxing: the music, the dancer peforming great and the effects when we're doing right are very nice!

Thank you! I appreciate your feedback about my return of experience on "vibe-coding" :)

I'm a simple guy: I'm always impressed when I see a full 3D game :D

The start is a bit difficult: jumping from clouds to clouds in order to get some woods may be a bit too hard for the beginning of the game, but I've managed to do it and I've built a cool plane!

I've used it, and it was quite cool (even if it was not balanced ^^). That's said, I could not find the iron, 'cause everything went to black after some times of fly: not sure if it was intentional or not ^^'


If I understand well it's your first time building a 3D game, so congrats to you!

Thank you very much for your kind words and to take the time to finish all levels! I hope you've enjoyed the confettis :D

I didn't expect to be so in found into the game! It's quite juicy with very satisfying feedback and good ideas. The moment where the "light" turns off, and we can turn it "on" again by bouncing on walls is very smart.

It's very arcade-like while still being somehow relaxing...Would love to see more, two levels is not enough :D
I could definitively buy this kind of game on my smartphone!

Well done!

Thank you :D

A very cool game!

It reminds me all these dungeons crawlers, where your hero is stronger and stronger: it's very satisfying!

I was just a bit sad when the "Victory!" screen pops up, telling my I can only restart the game... and be weaker again. I would love to continue leveling up! The first "rabbid mother" tells me I have no mana, I suppose it means I have some other things to discover... But I don't want to restart the game again :(

That's said, I had a very good time playing this game. One of my favorite entries, very well done!

Thanks a lot for you kind words!

What a fun way to use the "balance" theme :D 

The situations are funny and the "Twitter"-like experience is well done. It make me realize I could be a very good president... :'D

I was a bit surprised we can go over  day 11/11: I was expecting kind of an "end of game" screen with the resume of my hard works.
Oh, and I havet the "hamster" scenario two days in a row: the random should probably a bit smarter than totally random I guess ^^

Anyway, a very fun game, congrats!

What a lovely pixel art!

The game is quite challenging: I had to start again multiples times before before seeing the end!

Bouncing over walls make the game a little harder to masterize, but I like this physics behavior! On another point, I think making ennemies invicibles is a debatable choice.

But overall the game is fun to play. There is a "speedrun" vibe, which I particulary appreciate :)

A simple but fun game!

I love the "drawing on Paint" effect :D 

A way easier version of the original game, and it's a good point: it's just relaxing to play this game :D

Tha applauses when we manage to merge two watermelons is a nice touch. I would prefer to have an "endless" mode instead of this "weird ball is increasing until you loose", but it's  100% subjective.

It's a nice game, well done :) 

(1 edit)

Oh, I'm sorry to read that you're blocked on the first platforms level! To pass it, you have to increase a bit the wall height and the jump height (so that the monster can finish the level despite of the wall).

It's hard to balance a game where the player also has to balance it ^^'

Thank you for your nice feedback :)