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A jam submission

Feed The DemonView game page

Hey! (hey!) You! (you!) Feed the demon!
Submitted by autumnspawn — 3 hours, 1 minute before the deadline
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Feed The Demon's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#64.3574.357
Audio#113.8213.821
Overall#133.8793.879
Gameplay#253.7503.750
Innovation#303.7503.750
Theme#773.7143.714

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 25 to 6 of 25 Ā· Next page Ā· Last page
Submitted(+1)

This is a very original concept and I like the artstyle very much.

Developer

Thank you.

Submitted(+1)

Really impressive stuff šŸŽ®āœØ The pixel art and mood work great together, and I liked how the loop keeps pulling you in. I didn’t catch everything on the first go, but the gameplay kept me curious.Feels like there’s a bigger world behind it. I’d love to see it grow. Nicely done!

If you get a chance, check out my two games too and drop a rating—would mean a lot, buddy. Good luck with the jam! šŸš€

Developer(+1)

Thanks for playing.

Have rated both of your games. Good luck to you too!

Submitted(+1)

Good game. The drawing is awesome.

Submitted(+1)

Great game, nice art
nitpick: after dying, you have to click through the tutorial and controls window every time.

Developer

Thank you very much for your feedback.

Submitted(+1)

Awesome!!! The graphics here just blow me away, so good.

It took me a few deaths to figure out that the demon’s hunger was what’s killing me. Even after knowing that, it caught me a few times. Maybe that could be made more prominent, like the screen flashes when it’s below 50 or something?

It’s amazing that you packed in so much detail, well done!

Developer

Thank you very much for your feedback. Yes, The hunger does need a visual warning.

Submitted(+1)

A very cool game!

It reminds me all these dungeons crawlers, where your hero is stronger and stronger: it's very satisfying!

I was just a bit sad when the "Victory!" screen pops up, telling my I can only restart the game... and be weaker again. I would love to continue leveling up! The first "rabbid mother" tells me I have no mana, I suppose it means I have some other things to discover... But I don't want to restart the game again :(

That's said, I had a very good time playing this game. One of my favorite entries, very well done!

Developer

Thank you very much for playing and for your feedback. I really appreciate it.

Submitted(+1)

This game looks amazing, great job!

Submitted(+1)

Nice take on the theme, and game felt really polished.

Submitted(+1)

Great take on the time and a impressive amount of content for a game made in a bit less than 2 weeks. Hoping to see and expanded version on the future!

Submitted(+1)

Art and graphics are great and there's something to this! 

Submitted(+1)

Great job šŸ‘. From the graphics to the music.
P.S Don't make the same mistake I did, avoid the far right tunnel at the start. 😁

Submitted(+1)

Completed it! The theme interpretation is awesome. Everything fits together. But maybe put popup message that describe controls (at least WASD and where to go right now) right at the beginning

Developer

Thank you for playing and for your feedback.

Submitted(+1)

This is a very well-made game with interesting mechanics and an engaging loop. The balance theme is integrated into the gameplay loop itself, which is a very creative take. Also, there is a lot of detail in the visuals and audio. My only feedback is that there could be a more of a warning when the demon is about to starve, especially early on when the player hasn't had the chance to feed it much. Other than that, awesome game!

Developer

Thank you very much for your feedback.

Submitted(+1)

The game has a huge amount of content and is very well polished; it's hard to imagine so much was created in just 14 days!

Submitted(+1)

Incredibly cool game!

Submitted(+1)

Love the art

Submitted(+1)

I really like the art style and the mood of the game. Well done.

Submitted(+1)

This game is great! you managed to implement different tiers of dungeon, weapon variety, enemy variety, upgrade systems, etc... Great job! The gameplay is super engaging, and for a fully fledged game, the time mechanic could maybe be re-thought of, as to be able to spend more time in your farm, with of course, more advances farming systems. Only nitpick from my part is that the enemies could have used a flashing animation to make hitting them feel more responsive. Congratulation on an excellent entry!

Developer

Thank you very much.

Submitted(+1)

Good game!

Viewing comments 25 to 6 of 25 Ā· Next page Ā· Last page