-All critical bugs have been fixed, and the game should now be playable normally (hopefully no more bugs~).
-All audio files in the OST folder are free to download and use.
-All critical bugs have been fixed, and the game should now be playable normally (hopefully no more bugs~).
-All audio files in the OST folder are free to download and use.
When I saw the TV, I thought it was a FNAF-like game, but I was wrong—it seems to be a narrative experience with a very unique approach, immersive gameplay and atmosphere. But then... I actually don't understand English (LOL), so I missed out on this great work! But don't worry—it's not your fault! Being able to convey the story with so little text and voice acting is already impressive in itself!

Alright, I've updated and uploaded a new version of the game. It runs fine on my own computer, which puzzles me, but thank you very much for playing and trying it! (Once you obtain the key and use it on the keyhole, the door at the cave entrance will open, and escaping through the cave will complete the level!)



Hi! I really want my game to reach more people. I post dev logs, promote it on Twitter, upload trailers on YouTube, and reply to every single comment (even the rare ones!)—but engagement remains minimal. I'm at a loss now. Any proven ways to get more visibility? Or how to get my game featured by @itchio's Twitter account?
It’s easy to get started gameplay, and the level design is exquisite. However, although the cyclic and fractal scene designs are very eye-catching, I almost passed the last few levels by brute force. Because such scenes, combined with players not knowing which button controls which switch, cause players to either not have time to think or pass the level without knowing why. Nevertheless, I really admire being able to achieve such results within 4 days!
If you enjoy my music, check out my released game OST at Funny Dog (@funny_dogist) • BandLab - Make Music Online! Also, feel free to follow me at Funny Dog (@Funny_Dog_Dev) / X for more updates. Thanks for your support!

If you enjoy my music, check out my released game OST at Funny Dog (@funny_dogist) • BandLab - Make Music Online! Also, feel free to follow me at Funny Dog (@Funny_Dog_Dev) / X for more updates. Thanks for your support!
Even though you openly admitted this game might feel boring on its store page, I still pushed through and unlocked one of the endings. That said, like you predicted, I probably don’t have the patience to pursue other endings, I`m Sorry. Still, I see real potential for improvement here:
1.Slightly increase email response speed, appropriately accelerate gameplay pacing, and shorten the ending achievement cycle.
2. Use 24-hour clock (not countdown timer)
3. Make screen colors shift with time (simulate daylight)
4. Add subtle SFX:
(1)Keyboard taps (email replies)
(2)Stomach growls (hunger)
(3)Yawns, ambient noise (keep volume low!)
5. Money’s purpose? Maybe tied to other endings?
6. The eerie quietness almost feels horror-ready..."
(Original suggestions, not AI-generated >_-)
Yep, that's a bug breaking the progression. Originally, players were meant to experience all previous levels in reverse during the loop—a mechanic I spent countless hours designing. Got a bit too ambitious and ran out of testing time though! 😅 After the contest, I'll drop the patched version. Would love for you to try it again then! ^_^,At last , thank you for playing!