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Bun-Fu Master's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #7 | 4.152 | 4.152 |
Overall | #20 | 3.394 | 3.394 |
Use of the Limitation | #22 | 3.333 | 3.333 |
Enjoyment | #23 | 3.303 | 3.303 |
Concept | #55 | 2.788 | 2.788 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Theodor Holmberg (me)
Software used
Unity Engine, Paint.NET, Visual Studio, sfxr.me, beepbox.co, Audacity
Use of the limitation
The player character can't kill or hurt anything in the game and dies from a single touch by a spike or wolf, they are very fragile
Cookies eaten
Hmmm, genuinely like 30 or 40 cookies. I bought a big box before the weekend, Swedish "dreams" they're called.
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Comments
Brutally hard but satisfying to do well! The style is great obviously, nice work!
Thank you so much! It sure is difficult but that feeling when you make it is so good :)
Uhm actually, I have acquired the world record for this game (1:40 0 deaths) all while climbing to 2300 elo faceit! Pay attention to the routes and lock in, you got this buddy, I need competition im the only one
This is actually true and verifiable. He does have the world record for a no-hit run, clocking in at 1:40 min. Although, no need to be rude about it litenapa!
Really good game! Everything is super polished and the movement feels good to master. I like the visual design as well. The second level took me quite a while but I eventually beat it.
That's actually super impressive. Well done!!!!! And thanks :))
Very well made game, nice platformer. I like the hidden elements - for example how you can "cheat" by going outside of the level. It's well crafted, maybe sometimes a bit too hard without checkpoints.
Thank you so much for the kind words!!! I struggled a lot with finding balance in the difficulty, so I will definitely try to work on that aspect for my next game. Maybe being one-hit is a bit TOO weak, 2-3 hearts could have worked better maybe.
Nice presentation, and I love the little Easter egg-like touches like going out of bounds leading to a shortcut, the hidden ape logo, etc. Of all the things to knick from Half-Life, why crouch jumping? Or is it supposed to be a Super Mario Bros 2 super jump? Either way it's super awkward too because you can't just with W and S is crouch while stopping all horizontal friction.
In the end, I got to frustrated to bother restarting over and over and over from the start with one hitpoint. So I didn't finish. I'm not into punitive platformers.
Yeah I get it, I didn't manage to get the crouch-jump mechanic working perfectly before the deadline. I have a fix planned for tomorrow though. Should stop the horizontal movement nerf if you're in the air. I never thought it would be an issue when playtesting myself, but you know -- dev blindness. I thought it would be more intuitive to let go of S as soon as the player gets airborne but now it just feels clunky. Thanks for the feedback though! The original jam submission also had checkpoints btw but I decided to remove them for a more challenging loop.
+ The crouch jump is pretty much a stolen mechanic from Source-games like HL and CSGO. It's.... bunnyhopping -- ish.
Really insane art captured the whole retro vibe reminds me of games i used to play back then
Thank you so much!!! Means a lot to hear that :)
Yeah the grounding issue always bothered me too hah but didn’t have time to fix before deadline. Also massively cool that you actually finished the game. 16 minutes of playing makes me so happy, I hope you enjoyed it!! It means a lot that you played the entire thing!! And well done too, it’s not easy ;)
Great work.
Not very good at platformers so didn't make it very far.
But potential ideas, bunny skills where the player died last that fade away over time. Easier jumps for less experienced platform players.
Like the retro low-fi style but even an 8 or even better 16 bit palette could really improve the look and a higher resolution really make it an amazing looking game.
Good game! like the memorable visual style
This game is super cute, and I really love the Game Boy aesthetic — it works great!
A classic concept, but very well executed. Nice work!
And I thought I would be the only one using a game boy pallete. Fun game!
What a cute little game. The jumping feels good. But no checkpoint makes it hard man. But oh well, what can I say.
Super cute low-bit platformer I really enjoyed! A small detail, but I love how the tutorial is intuitive and non-invasive. (Text is shown when you need it, hidden when you're past it). The secrets are horrifying! :) the first one looks deep into my soul. I think you nailed the vibe you we're trying to go for.
Occasionally the character gets stuck on the edge of a platform. Its normally savable and didn't hurt my experience. Very good entry, you did a great job!
Did you manage to complete the game though? ;)
The hawks aren't easy to get past hahha
I made it to the hawks 5 times but never got past. Couldn't find the cycle. There were no checkpoints so I decided to stop.
Nice try!!!! That's not easy. And actually there IS no rhythm or pattern. It's just RNG but you can always make it, even if it's super difficult. You might sometimes have to juke the hawks and backtrack a bit to find an opening forward. But yeah it's not easy.
Hahahah love the hawk sprites added in the way!!!!!
I really like the artstyle, old game vibes!
Thanks!!
Fun game! The hitboxes are incredibly intolerant, making the game feel more Foddian than I expected from the cute gameboy bunny æsthetics. I only wish the text were readable:
Yesss, Fixed haha. I uploaded the wrong file for about 20 min
Thanks! Much better now!
Nice visual and music! Despite the "classic" plateformer, i still felt the fragility of my rabbit. The fast respawn and the fact that there is no life system really pushed me to play fast and make mistakes. Plays almost like hotline miami, that's great.
The controls definitely felt janky at some time (air control especially). That was frustrating.
Beat both levels in 16 minutes :)
Niceee, good feedback. Thanks for playing :)))) 16 minutes ain't bad either
This was pretty cool, first off the art is great really beautiful stuff. the audio wasn't anything to write home about but saying it's a gameboy style game it doesn't really impact me to much. the gameplay was nice and the leap was a fun mechanic.
The only issues I have a pretty small and honestly didn't affect the game a whole lot they would just be nice to have/change so here's a short(ish) list.
1) pressing S slowing you down in the air was just a bit annoying because you need to hold S and jump at the same time to activate the leap. 2) the hit boxes felt a bit strange at times mainly when falling off blocks. 3) It was hard to know when you should leap and when you should just jump and led to me leaping in places I could just jump too, a clearer/greater distinction between normal jump and leap would be nice. 4) again audio could be better but really not the biggest complaint, you could also have it to where the music doesn't reset every time you die. 5) the more horizontal based level design sections were definitely less fun and interesting compared to the vertical ones, I would just say focus more on vertical platforming and make horizontal sections less challenging and shorter.
Overall this was really well made and challenging. it looks great and feels nice to play. there's stuff that could be improved but it didn't really hinder my experience a whole lot if at any, a pretty solid entry.
This game has a truly distinctive visual style - the 1-bit aesthetic is fantastic! Though I must admit, some of the hidden easter eggs and subtle details gave me a bit of a chill.
Thank you so much :3
Really fun, please make more levels!
Love to hear it :) Planning on making a Post-Jam update actually.