I am glad you enjoyed it :).
RabbitDev
Creator of
Recent community posts
Thank you so much for this comprehensive feedback. I've noticed a few players complaining about the movement speed, so if I decide to update the game, I will focus on that problem. As you mentioned, some information is less engaging, I agree - but also as a game developer: [more info] = [broader audience] = [something for everyone]. As for the "juice", I am not entirely sure what "juice" to add. I am open to suggestions. What do you think could make the game even better? Perhaps some sort of interactivity with the environment?
I will see if I continue working on this game, I will see... Thank you once again.
I couldn't find a way to perform any of the many actions presented at the top. The art is nice! The world is quite big. I walked to the end and couldn't move anymore, so I guess I stopped the world from ending :D! It has a great premise for a puzzle/strategy game. Good luck if you keep working on it.
It's great that you find the egg collection interesting. If you walked back and forth, I can see how the walking speed could have been an issue (and yes, diagonal movement is faster, but it doesn't really matter). Thank you for your feedback and comment. As for the eggs: Not everything should be known and not everything should be found.
This is one of the best games I have played so far. The music and sound effects are on point. The exploring feels good. I would suggest making the map darker. The story was interesting, but at least in my opinion, from the very start, I knew how it would end. And after 1 or 2 clues it was very clear. And just one small issue: At the beginning it was said there were no suspects. But later, a clue suggests otherwise.
Thank you so much! The game is entirely made from small, simple scripts. [player camera raycast -> destroy egg on click] and [count all objects with a certain tag and update UI text]. Then you just have to place the objects around with the correct tag and a collider. The most difficult part was actually the writing.
I got the blue screen of death and my PC shut down.
I do not think the game contains a virus, but I can't be sure. Please check everyone accordingly.
My hardware is more than capable of handling this type of graphic-intensive game.
I don't entirely blame the game developers for this issue. It may have been just Unreal Engine not handling my PC's drivers well. Nonetheless, this is not an excuse for such behaviour.
On a positive note:
The game looks good from the screenshots & it seems like a fun rage quit game.
PS: I like your description of the gameplay mechanic :D.
Thanks. Yeah, it was hard to choose the rotation speed since it affects the difficulty. I agree the sprite looks a bit off, and I did plan to add more upgrades, but like almost everyone here, I just didn't have time for it. The radar idea is great if balanced right! I didn't go for 3D with the theme and limitation, as it would have made development more challenging. Thanks so much for playing and for your thoughtful feedback!