Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

RabbitDev

326
Posts
2
Topics
6
Followers
A member registered Jul 21, 2021 · View creator page →

Creator of

Recent community posts

Hey! I saw that you have no ratings! How unfortunate. I decided, I want to give your game a try... The game is pretty good. I like that the dialogues change when you finish the cleaning. The slimes are really cute. Overall, it was fine game!

Hey! I saw that you have no ratings! How unfortunate. I decided, I want to give your game a try... I fed some mudskippers. Then I opened inventory and... I was lost. The game is really cute, but I don't know what to do :D!

Really good game!

If I didn't have to spam the enter every now and then, it would be quite relaxing game. When the sunset came, it was beautiful. I liked the cloud effects and the animations.

Solid logic game with interesting mechanic and a lot of levels (considering this is 72 hour game jam) . Cute lil guy btw :).

Fine game, creative way to introduce new "water".

Really great game! I love the visuals, mechanic... everything :)! My best score is 7 days with 75D loan payed. It's missing music & tutorial, but I don't really mind that.

I like all the minigames and their presentation! Art is good too. Pretty creative way to approach this theme :).

I caught them all! Nice pixel art :)! The only thing you probably didn't think of when developing the fishing mechanic is, that you can basically spam all the buttons and still catch the f̶i̶s̶h̶  bird.

I am glad you liked it <3!

Thanks! I tried to think of a unique minigame.

Thank you so much <3!

Thank you for such a positive feedback! And yes, I thought about the text jumping too much, but in the limited time I didn't deal with it anymore. Also, if you don't mind sharing, which game did you used to play that is similar to this one?

Hey, thanks for playing my game!

I think you are mostly refering to the menu being really scaled up. And I agree, it doesn't look really good because of that.

Thank you so much! Such a great feedback means a lot to me <3.

Boids are always cool to watch!

Nice idea, the game is too simple for my taste (maybe it's meant for kids?). The music had me laughing, I haven't heard it in years lol :D!

Simple little game. If it had a little story or more places to go/more things to do, it would be really great. The sound effects were cool.

It was really, really confusing, but kinda in a good way. I wonder if the game has a deeper meaning...

I love the pixelart :) . Quite relaxing game.

Given time, experience, and dedication, nothing is beyond reach. Thank you, and I wish you all the best on your game dev journey.

Thank you :)! I also find the animation really cute!

Thank you for playing :)!

Fine game, nice goblin :)!

Cool idea, but how it was case sensitive it was a bit hard.

Dragging the windows actually worked, impressive.

Good game, I like the art, the music is nice too. The upside down shark trying to get me was really funny :D!

Pretty cool game, I would prefer if more players came to my shop.

That's strange, if I will continue working on this game (probably not) I will look into it. Thank you for your feedback :).

I wanted to implement a lot of feedback variants so it doesn't repeat itself too much. The feedback updates itself correctly based on my testing. For example, it's hard to tell how many chests should be in the level, but telling the player directly isn't really a puzzle. Thank you for playing :)!

The bug others have already referred to can be used as an ability. The game has pretty nice visuals, especially the main menu. The game is fine.

Zdravím z Česka 🍻

Oh of course I didn't make it hard, I made it impossible...😂  Great game!

The script is coded in such a way that the number of  chests requested is set when creating the review and isn't changed. This bug never appeared to me while playtesting. It's strange, but possible. Thank you for playing :)!

Thank you for playing!

The game was hard, although when I started using traps it became quite simple. I can imagine new features like:

  • Faster sprint ability
  • Weapon for the guy
  • Fake footsteps
  • Lure the guy

But I undestand we had limited time and what you managed to pool off is quite good game. I like the slight details like headbob or actual settings menu. Good game.

Great game. The idea is relatively straightforward, but well made. The game is very well polished, the sound effects are nice. The art is ɯҽιɾԃ, but nice. Overall, good job guys.

I like how you can setup different traps. The pixelart is fine. Sadly the AI is not the best (sometimes they walk straight into a bomb and sometimes they see pressure plate and immediately go back). Traps are only for one adventurer, that means I cannot really expand. The best tactic was placing a lot of bombs. Nice idea and overall good game.

The game is pretty challenging. I liked the art and concept. I would prefer if I could move freely and also the machine sometimes didn't grab - (usually when I was at one side). After few tries I manage to get me and another ball into the claw. Nice game, remember to add music & sounds next time :)!

Thank you for playing. I made this game without any asset packs and without any prewritten code. I didn't have much time to add more content or make the game better. Thanks for your feedback.

Thanks <3!