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(+1)

Thank you so much for this comprehensive feedback. I've noticed a few players complaining about the movement speed, so if I decide to update the game, I will focus on that problem. As you mentioned, some information is less engaging, I agree - but also as a game developer: [more info] = [broader audience] = [something for everyone]. As for the "juice", I am not entirely sure what "juice" to add. I am open to suggestions. What do you think could make the game even better? Perhaps some sort of interactivity with the environment?

I will see if I continue working on this game, I will see... Thank you once again.

More interactivity could be nice, or minor aspects that enrich the walking experience, that make a game feels like a living entity. In my game, I spent 6 minutes of development to add a breath with vapor for the player and a sound. Not necessary, but introduces something visual that feels alive. Even if no one notices it (consciously) is still there. Then, when the player falls down, instead of put a screen or a message, I only changed the breath to an altered one. The player knows that the fall had a cost (the flame is lower now).