Wow, absolutely fantastic. An inmersive narrative experience in 3D in GDevelop in less of 5 days… It´s crazy!! Congratulations!
Korgen
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Thank you ^^! I’m glad you like it.
Buff… The lighting… I was struggling A LOT with this aspect. Like 2 hours, maybe more time trying to understand different type of lighting. I’m not quite sure yet how to do better lighting, but in this project:
- One main light.
- One object (plasma) emitting yellowish light.
- Smooth bloom effect to give the aspect of a cyberpunk scene creating that luminous halo in some model lights. No too much bloom to avoid some strange effects in some glb models (some models have problems in this scene, but I have no idea of 3D and I realize HOW MUCH I don’t know hehehe).
Oh, thanks for the Firefox bug. It´s probably a problem with GDevelop 5 engine and this browser. Maybe this could be helpful!!
Thank you very much!! Do you find the man and what is he looking at? You can go to where he is… ;)
It´s my very first attempt in 3D level design (and in 3D in general). I have a LOT of doubts and I need to learn a million things, hehe, so the performance hickups maybe are because of all the things I don’t know yet ^^!.
Your project, for example, is polished and works nicely, with a lots of visual details…It´s beautiful and charming. I’ll write a better feedback tomorrow night, when I will have enough time to check the other projects…
In my case I had to deal with several problems (after the last update), like:
- Program crashes
- Visual editor crashes
- The load of some glb model didn’t work the first time. If I put it, a pink box appeared in the up left corner. But after reload the file in the same model, then you can use it correctly (but the pink box still was there until I delete it).
- Other minor bugs (don’t remember all).
The GDevelop5 3D version is still in development and needs a lot of work (IMO, I don’t know almost nothing of 3D, but the bugs are still important). But is awesome to try it.
If you can tell us more, maybe whe can figure out what is going on… :)
I think I finish the game… But is not clear at all. It’s a shame, because the game was delivered 91 days before the limit. The game has potential (upgrade system, story, interesting mechanics…) but it’s in a very early stage. It has no music, sfx, or more variety of background.
Is a challenging game (you need to learn in which caves enter first, avoid the moving enemies at the end, etc.), the interaction is cool (low gravity, jetpack, laser pistol…), but again is an unfinished project ^^!

What a surreal experience! I love this kind of strange stuff (in a good way). The puzzles were chaotic and nonsensical at first, but then everything started to take on a bizarre feel. The Lovecraftian atmosphere, the space setting, the adorable monsters, and the “childhood” aspect… All the clues are there (and in the description, always read the game description, hehe).
Absolutely brilliant. I can’t even begin to grasp the thought process behind creating such an abstract and surreal experience. The AI also helps maintain the dreamlike, mystical, and surreal atmosphere, and the music and sound effects fit the game perfectly.
This game blew my mind and squeezed my neurons dry. Congratulations!! ^^!
I’ve thoroughly enjoyed this game. The feeling of manipulating a mechanical device is very well done, aided by the excellent audio and some fantastic visual effects.
It plays with interactivity (trying to maximize between speed and discovering the historical milestone), with curiosity, and with… the desire to see the kitten purring! The beauty of the game lies in how a simple mechanic (a kind of compilation or collection of historical and pop culture data) is combined with extraordinary graphics and sound.
The alien minigames initially puzzled me a bit due to their meaning or purpose, but I must admit again that they are a delight both graphically and in the sound/sfx chapter.
The entire game feels solid, polished, and well-finished, with a defined framework, making it a small game of impressive quality. The attention to detail is evident.
You are wellcome ^^. I think the better option to start making money with games is in Google Play Store, with free games but monetize ads (you know, seeing adds to get timers, temporal power ups, etc.).
There are some GDevelop games who started like that, and it´s a good starting point IMO. The ads will not make you rich, but it´s better start lower and improve each time (it´s complicated to succeed in the first try, but if you like it, don’t give up; learn from others, study…).
See you!!
Yeah bro!! I’ve just see it!! That’s cool, congrats for your score, you’re higher than me hehehe ^^
Indeed, is a very good position, being in the top 100. And that’s your first run, so… I hope to see you soon in a better postion!
When I have time (not very often), I like to participate in Trijams (https://trijam.itch.io/ ). It´s awesome to make prototyopes (you only have 3 hours for the coding part), try new things and center the scope for not overscope in jams (spoiler: I always overscope and the games are often incomplete, hehehe).
Hi. You need to know the licences of this sounds or musics used by other users.
If the licence is CC redistributable, I think you can use this assets for your projects. You also need to know if the assets can be used in commercial games (if you want to use them for a commercial project).
I’m not sure if I helped you ^^
- The winners video will be released on the GDevelop YouTube channel. The community voting results will be released along with the winners video, which will be announced ahead of time on the channel, so we can all come together and find out who won at the same time.
From the message in community forum. So we should know it in about 3 days… Noooooooo XDDDD
I won after 12? waves. The game is interesting as a prototype, but need a lot of work. I think it works ok (I’m not completely sure, because I don’t exacty well how the damage of the blocks works). The different monsters and its death animations are cool.
The game need a music, more info about how damage is made, some background or story, improve the scenary graphics… But, again, as a concept prototype is really interesting. Great work.
This is a cool game made by a teenager. The idea of mind control for robbery is fantastic. The different type of musics are also cool and well used.
The game could be improved with more sfx (it´s incredible how using 4/5 sound effects, the experiencie is more inmersive) and more puzzles (making more intermedial steps, like matrioskas: you need a key, but first you need to move a table to climb, but you need to control other person… etc.). Maybe also a story (why have you get this power; why do yo need to steal money; is there someone trying to haunting you?…). This kind of things enrich a lot the experience.
Great job!! Please keep doing what you like ^^
Interesting game like Vampire Survivors with an “enemy controller” mechanic (unfortunately I didn’t use a lot because the player can also be damage in the possesion). The game works nicely, but there’s the texts are complicated to read.
The game is complete and fantastic, with a online score. Congratulations!
Oh, it´s only one sprite causing problems, because the name of the file has a special character and the browser has problems for use it.
You can play the Gd Games version (https://gd.games/kolde/the-cosmic-postman-and-the-sec), free of this problem (with only a stupid bug; if you die in the first level, you’ll respawn in third level, hehe).
Thanks for the feedback ^^






















