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Korgen

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A member registered Aug 26, 2017 · View creator page →

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  1. The Limbo of Loss” - I used “Beautiful Oblivion”. This one was made in Bitsy, in 2020…

  2. The Great Enigma” - I used “Echoes”, “What We Don’t Say” and “Cirrus

  3. The Unleashing Longings” - I used “Incantation

  4. The Fading Album” - I used “Meanwhile

  5. One Last Sparkle” - I used “Permafrost

KotikRazrab, the best option is participate in other shorter jams (like a Trijam). You will get a lot of experience and ideas!! ;)

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Yep, Scott Buckley Creative Commons License allows to use in commercial and non-commercial way (you only need to credit it in a specific way). I used some of his themes in a couple of past projects and jams…

Yeah! Let’s get fun ^^

Good luck :)

  1. Read the Game Jam guide page.

  2. Try to participate first in other minijams (when I have enough time I participate in “Trijams”). A lot of experience and ideas can be adquired!!

  3. Once the theme is revealed, expend the first day with a pen and paper (better a lot of papers). Ideas, words, connections, search in other jams… A core cool mechanic, then other 2-3 minor mechanics (only if needed), a list of sprites and items for the game, lenght, etc.

  4. Be VERY flexible. If you are blocked, overscoped your game, running out of time… Think about the minimum expression of the game. Is far better having a little polished game than a massive game full of bugs.

  5. Designing, aesthetic… Is important. Also a minimum lore to create a more inmersive context is apreciated.

  6. THE MOST IMPORTANT THING: Enjoy the experience, get fun, talk to others (Discord, Community…), play other’s games, give feedback, learn… Is the BEST part.

I’m listening right now the themes in this bundle… Wow, I’m speechless, they are brillant, fantastic, awesome, vibrant and perfect for some ideas for Game Jams in the future to use.

Your work is outstanding!! And thank you very much for the oportunity to use your work in other people’s projects ^^

I really like the atmosphereric and pyschodelic experience of this project. It requires a lot of time to play it (the tutorial part and the repetitions are a bit annoying). It’s a very original and unique game, and it´s awesome in so many ways… One of my favorites here!

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Thank you so much for your kind words and comments. We’re glad you enjoyed our little project so much (Baba Yaga too, by the way. She paused her destruction and mayhem for a while as she meowed contentedly). We’re also working on a polished version of the game after the jam ^^

Bruno, the voice actor of the game, is awesome!!!

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Boas! Que xogo tan interesante na súa premisa!! Quero saber máis, vou xogar outras opcións. Pero tiven un problema. Cando estou na casa e ela fala de que pode darnos certo contacto, entra o son da escolla de eleccións, pero non soa ningunha locución tras máis de un minuto agardando. Se clico nun lado, repite toda a conversa, se clico abaixo sáeme do xogo… Coido que é algún tipo de bug, non sei.

Vou ver outras escollas, pero este tipo de explorar outras opcións precisa ser moito máis dinámico, sobre todo se xa xogaches varias escollas fallidas. O de usar un botón para saltar o audio é case que imprescindible, hehe.

En canto á velocidade do audio, é excesivamente lento. Un secreto. A nosa voz de Yuri está acelerada a 1.25 para que fose máis dinámica sen perder a súa esencia.

Non está nada mal para ser o primeiro xogo (especialmente o tratamento do audio, que está moi ben). Moitos parabéns e a seguir traballando!! Nós tras a Jam imos pulir as mecánicas e visuais e sacar un proxectiño algo máis redondo :)

ENG Hii! What an interesting game in its premise!! I want to know more, I’m going to play other decisions. But I had a problem. When I’m at home and she talks about how she can give us some contact, the sound of the selection of choices comes in, but no voiceover sounds after more than a minute of waiting. If I click on one side, it repeats the entire conversation, if I click down it exits the game… I think it’s some kind of bug, I don’t know.

I’m going to explore other options, but this type of games need to be much more dynamic, especially if you’ve already played several failed choices. Using a button to skip the audio is almost essential, hehe.

As for the audio speed, it’s excessively slow. A secret. Our Yuri’s voice is sped up to 1.25 to be more dynamic without losing its essence.

It’s not bad at all for being the first game (especially the treatment of the audio, which is very good). Many congratulations and keep working!! After the Jam we will polish the mechanics and visuals and release a slightly more rounded project :)

Hehehe, boas meu!! Non sabía que había outro proxecto feito por un galego!! Agora mesmo o probo… Levo uns 20 xogados, aínda me faltaban 13, entre eles o teu… Moitas grazas polo comentario! Traballamos arreo en só 4 días e, por suposto, Bruno é un actor de dobraxe sinxelamente excepcional!

Déixoche un truco para pasar o primeiro nivel (isto só en galego). En primeiro lugar, salta toda a intro con ENTER, que así gañas tempo. Despois: 1 á dereita e espazo (do), un á esquerda e espazo (re), un á esquerda e espazo, dous á esquerda e espazo e un á dereita e espazo. Así polo menos podes probar o resto de puzles e seguir escoitando a Yuri facer das súas!!

[ENG] Hey! Hello friend! I didn’t know there was another project made by a Galician!! I’m trying it right now… I’ve played about 20 games, I still had 13 left, including yours… Thank you very much for the comment! We worked hard in just 4 days and, of course, Bruno is a simply exceptional voice actor!

As a prototype is really funny!! I think as others here: the clapping is too frequent, also the purple balls. It could be a better entry with score system and other features.

Locating the pins by the stereo panning of their clapping sounds was next to impossible to me. I didin’t hear any difference ^^!

The game for me is a little confusing, but I’ll retry in a couple of days. About all that I played and the other comments, your game is awesome. The audio part is very smooth, the sfx and ambience are well balanced. The mechanics for me are a bit confusing, but it´s because of my hability as gamer and that English is not my mother language hehe.

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Thank you very much for the feedback, and we are happy to see the experience has such positive commentaries ^^!

Yep, we thank you for all the issues detected, because we will make an update soon with the 4th level, balanced timer, and polished mechanisms and sound. When we started developing the game, there were only 4 days left to finish the jam, so it was really a race against time hehehe (at least Baba Yaga wasn’t there to sabotage us XD).

Oh, thanks for the feedback!! You are absolutely right. We made the game in 4 days. Not time for polishing and balancing the timer and volumes, sorry ^^!!!

After the jam we will work a lot in a more polished and designed version (and more languages, Baba Yaga is ready to meaow in Spanish also).

Thanks for your feedback. We’re glad you like our game ^^.

The key to the third level is “avoiding the silence.” It’s a little confusing at first, but it’s simple.

  1. You start the panel by holding down 3 keys (left, down, right). If you do this, the ticking will sound normal, and you’ll hear a gas escaping sound.

  2. But when the gas sound stops and the ticking speeds up dramatically, you must release all the buttons immediately. If you do, you’ll hear a short circuit sound, and the ticking will return to normal.

  3. Then, when the short circuit sound disappears and the ticking speeds up, hold down all 3 buttons again to hear the gas and the normal ticking sound. Repeat this until the pressure disappears completely.

In summary: You must release the 3 buttons when the short gas sound disappears and hold them down again when the short circuit sound disappears.

The mechanics of this puzzle play with the inversion of what you’d expect. Instead of playing with noises, it plays with their absence… That’s why it’s tricky to get at first, haha.

It´s cool, a very solid prototype. Lacks progression (maybe 5 or 6 levels and then a endless fly mode, maybe), but the mechanics work smoothly and well executed. It´s a very good starting point to a great audiogame ^^

Thank you very much for the feedback ^^. Yep, it was a LOT of work in only 4 days… After the jam we fix some bugs and we are thinking on working in an more polished and complete version of the experience.

The story reflects quite well the depression. The huge efforts trying to act normal when you are disconnected and broke. No energy. No feeling nothing at all. The pression in the chest, the world sunk in a heavy mist. Sketches are cool. It would be nice see more.

This game needs a good acting voice… Reflecting all the pain and lonelyless. I saw that this is an adaptation for making the game accessible. It´s a good point ^^. Congrats!

Cards and sandwiches! Cool idea, well implemented. Once you get the idea, the game turns very funny and strategic. One of the best entries I played…

Congrats!

I liked the story, so I played all the possibilities hehehe. It’s a great submission. If you continue, it would be fantastic.

Oh, thank you very much for your feedback. We are glad you like it. I’ve already played a bit your game, but only for some minutes and that piece of art requires more time to be played…

Yep, the issues you describe are because of we were too short on time to balance all correctly. I adjusted a bit the rear sound, but needs more adjustment… About the timer, the problem was the same. A 4th level was expected, but we ran out of time. So, the voiceover and the timer continued (I completely forgot to stop the timer after 3rd puzle, so if you are in the last 10 seconds… Bum, hehe, damn Yuri!)

Pd.- Baba Yaga is the best (if I don´t tell this to everybody, this little monster will bite us!) XD

Short interactive story (but not a lot of agency). The story is very fun!!

The game is in a very early state. Reflex mechanic, interesting premise, but the game is not functional yet ^^!

Good submition! Simple yet challenging game, different every time, so you can always play against your reflexes. The difficulty settings (visual aids or laser size) is absolutely fantastic. I enjoyed it a lot. ^^

Cool audiogame mechanic here. The story and especially VAS interaction is superbe, hehe. With the “name” puzzle I think I didn´t hear any name in the channels… The instructions went fast, but I always read the page instructions before playing the game.

It´s a very cool project, congratulations!! ^^

A good friend of mine is blind, and I experienced all the events of this game with him. It’s a fantastic example for showing sighted people how not to behave in these situations. I loved playing it.

Great job!!

At first I thought that the game was not working, but after a minute, the game started. Oh, I love the audio and some of the mechanics in this game. The ambiental music is perfect, the echolocation system works nicely and the puzzles are interesting, also the story. I didnt end the game (I have limited free time this days and I cant play more than some minutes), but this game is fantastic.

Thanks a lot for the feedbak!! Yep, 3rd puzzle is easy to play but hard to explain hehehe. And it was done in the last hours. The mechanic needs a clic in each change of state and a more comprehensive instructions hehehe. We are talking to polish and complete the interactive experience after the Jam ^^

GDevelop rulezzz (the sound system needs improvements, but is the engine is awesome).

Your first game!? Congrats for the effort! I know how difficult is to start from absolut zero, hehe (1,5 years of experience with GDevelop for me).

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It´s in a very very alpha state, oh ^^! I prefer not to vote the entry, but I will follow its evolution ;)

The game worked for me. The story and the inmersive ambient makes the game all an experience. I played it twice to hear more of the story. At this point, the game is brillant. Congratulations.

The mechanics are simple and funny to play. They are well built, except for the great great problem of this game (in ours there are still one bug of this kind): Repetition. When the game detects a key pressed is necessary to make this button ineffective for the same action until de block of events ends. If not, the game is difficult to play until you realize that you only need to press SPACE button once when needed. Same in menu (when an new option is selected, the game needs to stop the last voice option).

Apart of this problem the audio and voice acting of this game is superbe and very well done. With the story, is the best part by far. Congratulations.

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I love the minimalism in this game and the art (simple yet engaging). I tried to play with eyes closed and open, but I’m not really sure about the mechanics, the experience is a bit confusing. I’m still getting to this kind of games, so sorry ^^!

It´s a great entry. Maybe needs more polishing.

Wow! I appreciate a lot the complete feedback and the test of the game. We’ve already detected some of the problems of the game, but this complete feedback is gold to polish the game (we are thinking of completing the original gameplay with the 4th level and a mechanic to restore some time in the clock).

WE started the project extremely late, only 4 days before the end and with work and social activities hehe. We ran out of time. Also, my GDevelop experience is limited and it was my first attempt at developing an audiogame… About the problems (thanks a lot for the feedback):

  1. Time is unbalanced, yep. We realize that too late (audios already recorded, last day), but it can be solved in a replay. Not the best solution, but… it´s a game about a bomb, a dumb russian-imitator and a mad cat… It can’t be totally fair XDD

  2. Instructions were written in a rush. Some are a little confusing.

  3. Second level… GDevelop is still working on the audio part of the game engine, and my experience in positional audio is almost zero. This, and with no time to search for cool sounds, caused glitches, not very cool sounds, and front/rear sounds difficult to discern. This level was the most complicated for me to build up.

  4. Sorry! I forgot to lower the volume of Yuri telling the time. My fault XDD

Again, thank you a lot for the feedback, and we are glad you liked our little project, and the art (Bruno is an artist) ^^

Boa tarde Patrícia!! Muito obrigado pelas tuas palavras ^^

E nós amamos Portugal tamén, e a súa xente. Eu estiven de feito o domingo en Vila do Conde pasando parte do día porque eu son de Vigo e teño ao lado a fronteira. Somos irmáns de lingua, totalmente. Na escrita é moi semellante, e na fala coa xente do norte de Portugal nos entendemos perfectamente. No caso do uso do castelán seguramente foi na resposta a ao anterior comentario que estaba feito en castelán. Eu estou no Discord da Game Jam (Kólderos). Non estou moi operativo por temas de traballo, pero estamos atentos.

(Good afternoon Patricia!! Thank you very much for your words ^^

And we love Portugal too, and their people. I was actually in Vila do Conde on Sunday, spending part of the day because I’m from Vigo and I’m right next to the border. We are brothers in language, completely. In writing it is very similar, and in the coherent speech of northern Portugal we understand each other perfectly. In the case of the use of castelán, it was certainly in the response to the previous comment that it was made in castelán. I’m on the Game Jam Discord (Kólderos). I’m not fully operational due to work matters, but we’re paying attention.)

Oh, the sound of different smash and the score system and messages (I recovered from a stun), is funny.

The game itself is a good idea for starting a game like this, but needs more polishing. Keep the good work ^^

Jejeje, muchísimas gracias por el comentario!!

Todo esto no habría sido posible sin nuestra maravillosa gata… Si ha sonado demasiado meloso, es que es porque nos mira de soslayo con su afilada mirada felina y sus garras juguetonas.

Ahora mismo estamos descansando, pero en breve yo personalmente me quiero poner a ver el resto de proyectos. El tema de la accesibilidad me flipa y hemos aprendido muchísimo con este proyecto. Lástima que nos enteramos con tan poco tiempo…

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Encantado! Eu son Miguel Valverde. Mañá eu non vou poder achegarme por temas de traballo, pero coido que irá un dos compañeiros, outro Miguel, hehe.

Hehe! Grazas polo teu comentario ^^ Agrádanos moito que che gustase o noso xogo.

Entendemos que nunha Game Jam tan específica estaban a valorar aspectos que non sempre casan necesariamente con outras partes como a estética o deseño, ou a xogabilidade, que foi onde coido que nos centramos máis. Tiñamos por exemplo pendente unha mecánica moi chula relacionada coa esfera de Bloch, pero non tivemos tempo para achegala, o que nos lastrou bastante a mecánica, quedando un xogo moi chulo pero tamén simple (que non sempre ten que ser malo, pero que quizais non casaba tanto co que buscaba o xurado).

Hai que quedarse co importante. Pasalo ben, aprender moito, coñecer xente que fai cousas chulas…

Hehehe, que fantástico!! O contexto deste comentario fai o voso proxecto aínda mellor ^^

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Para non ter experiencia na creación de videoxogos coido que vos quedou un proxecto ben potable. E conseguir acabar unha Jam cun prototipo funcional é un dobre éxito, así que de novo noraboa!! ^^

Graciñas polas túas palabras sobre o noso proxecto. Si que lle puxemos moito cariño, pero tamén tivemos que renunciar a varias cousas para que quedase pulido. É a maxia das game jams… Require saber onde ceder e como xestionar o pouco tempo e os bugs XDD.

Sorte igualmente!