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Korgen

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A member registered Aug 26, 2017 · View creator page →

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Thank you very much for your comments! ^^

It was all new for me, I was experimenting. With 2-months-experience with GDevelop, never done a visual novel interactive fiction, first time using AI video prompting… The central idea of the story was clear in my head, but my skills were very limited. It was a huge huge (huge) effort to get this game done, a lot of days planning, editing, writing, making schemes, prompting, solving problems, etc., and I´m very proud of the results.

The colours and scenaries are symbolic or metaphoric. The “present” is black and white. The past is static oil painting color style, with only a bit movement in some parts. “Happy” recent memories (Bregoán) or oniric parts are colorful (oniric parts has different style of colors) and with movement… There are some minor exceptions, but with a symbolic significance.

It´s like the sound. There are a lot of sound effects in chapter 1, but when Sara goes deeper in the “dream”, the sound effects slowly fade out. Only music remains.

And… You are right. I think this type of recipe would work perfectly for a film noir ^^

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Ok, this is one of my favorite games from the gamejam, along with “Jinx” or “Yazoria” (also “Boklin”, but it’s too complicated for me and that takes away points hehe). Visuals, music, humor, the little story you tell and how you tell it…

The player can feel the “lore” that lies behind the story with some little details (poster, dialogues…). That makes a game look solid, even if it’s small. I don´t know why, but for some reason reminds me a bit to the game “Little Big Adventure”. The game is simple, funny, and with some different mechanics that make the game unique and fresh. The sound effects are well implemented. The best part for me (I am more of the narrative part) is the clever use of the situations and how you mix them to create a hilarious fun by the ingenuity of this little robot ^^. I love this part a lot.

The only “bad” thing was the hammer minigame. Maybe it would be better no to “enter” again after a success or a failure, because it´s a little bit confusing, and you need to repeat the steps at least three times.

Congratulations! Great work :)

Hey! Finally, after a lot of tries, I played your game. Some of my impressions:

  • I liked a lot the old school visuals here. It´s like playing those games of 2000´s with the charm and nostalgia of the past. Also contributes to make some scenaries like oniric and enigmatic.
  • The sound effects and, especially, the music, are fantastic, and ehance the dreamlike feel of the game. Some sound effects in loop are a bit annoying, because of lack of continuity, but is a minor issue.
  • I´m also impressed that you were capable of making the scenaries… I have no experience in visuals, but I see the effort here.
  • No bugs (at first I though that the second round were a bug, but no, hehe), the story is simple and charming, the gameplay is also simple (becuase the point is in the travel, in the journey itself). Simple, but the puzzle at the house on the moon took me a while XDD.
  • Last, but no less important… I read that you went through a lot of pains to finish the game, and it’s an idea from a couple of decades ago. It makes this little project something to be very proud of. Congratulations!! It´s a very creative and fun game.

Oh, sorry. Last week I have had a very important family loss and I completely forgot a lot of things. I´ll try to get back to the game this weekend.

I really apreciate your words. Thank you very much ^^

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Ok… One of my favorites. I returned to playing it to the end. Nothing to say about the visuals, drawings, different designs in every timeline… But also the references and narrative constructions using the style, objects and situations in every timeline. With a very few scenarios you can make a story with a lot of small beautiful details. It´s amazing! The humour in some dialogues and monologues works very well (I played it with a smile).

The mechanics and puzzles are balanced (I understood the “bug” thing; if others no, maybe is a cultural, suburban or generational situation). One of the mistakes I made in my game was a localization issue. Here maybe the “bug” puzzle needs a hint.

Great job and project!!

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Oh, I like a lot the particular humour in this game. Also the minimalistic scenarios, and the sci-fi theme game for me is a plus, hehe. I really enjoyed the surrealistic situations (and deaths, at least three kind of painful, strange and different ways to be exterminated).

The game maybe needs polishing minor details, I think. Oh, I didn´t notice the red button because it is similar to the others… And I didn´t find my room until reviewing the TigerJ video, because I always turned the other way XDDD! (I felt stupid).

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Oh, the game has instructions in this minigame. I added it after the first gameplay of Tiger J. It says: “(Hold down the left mouse button until you inhale the exact amount of air; release to exhale)”image.png

You need to hold down the left mouse button until the white circle colides with the gray ring. In that moment, the ring changes to green, and you must release the left mouse button. There is a bar you need to fill (5 times doing it right). If you hold too much the button, the ring changes the color to red, and lost part of the progression bar.

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Hi! I downloaded yesterday and played once because I´m busy (all end of months I have a lot of work).

  1. First of all, WOW! As a user of GDevelop, this game has a lot of complexity in coding the variables, timers, sounds, animations, etc. etc. You are a genious. Congratulations, it´s an awesome coding work!!!

  2. I´m sorry… But I must confess I didn´t play any “5 night at…” game ever, so I was completely lost in this first play. I will see a couple of gameplays of the original game, and then I will replay your game.

  3. I will send you later comments about one of the best and (also) the worst part of the game, visuals. The graphics are fantastic, but the design of the visuals is… terrible. XDD

Hey! I´ll do it this night or tomorrow night (it´s when I have more time, right now I´m having a lot of work). It seems that you´ve been working a LOT to do the game… I can’t wait it to check it out.

Oh, thank you very very much… I´ve been working so hard to make this game, that your words are like a gift ^^!

Yep, I am also not fan of using AI in video games, but I have not experience in 3D modeling, neither in drawing or coding. I needed to tell this story, because of my aunt (she had a different experience, but same “condition”). So, I used the tools permited ^^!

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  • 10/18/24 - Uploaded the ZIP version of the game (v-1.02). You can use it if the html5 causes problems. The Galician version is WIP.
  • 10/22/24 - Updated ZIP version of the game (v-1.03). Contains a pair of bug fixes (global variables now are reset for a second play ^^!) and polishing of some parts (timing of dialogues, info about some mechanics…). Also contains the Galician version of the game.

Really cool and hilarious short experience. Replayed a couple of times. Fantastic.

This is really cool! There´s a lot of surrealistic scenes hidden in the house. It´s interesting revisiting places, the ideas… (what the hell is it the audio at the menu? XDD).

A couple of mazes are interesting and clever… The spoon, it take me a while XDD. It´s a cool short game ^^

Hey, hello again! I am overwhelmed in the best way by this new analysis (hehe). I sincerely appreciate the time and effort dedicated!

Desing issues. Indeed, there are design issues that were sacrificed due to the restricted time for the game development. The addition of keys images in the tutorial or the justification of texts, even dosing the information so as not to overload... They are all excellent ideas!

Motors. Regarding the rest... I don't come from the world of programming or videogame development. I'm learning to get out of my comfort zone while doing things I like, but coding has always been a problem. Tools like Bitsy, GDevelop, Twine, RPGMaker... (I'll also try Gb Studio, but I have an eternal lack of time due my work, hehe; I love the idea of restrictions to force creative solutions) help people like me a lot. We won't do the most polished things, but it serves to democratize creativity and expand gaming ideas. 

Screen. Finally, I already solved the screen failure, thanks to your advice. Now you should be able to play it on GdGames without any problem (https://gd.games/kolde/smash-rush). When I make some more minor changes and design corrections, I will also update the version on itch.io.

Again, I don't know how to thank you for your time, it's quite an honor!! ^^

Hey, thank you!

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Wow thank you! You don't know how much I appreciate gaming experience feedback as detailed and complete as the one you write. I appreciate it very much.

TUTORIAL. Hehe, yes, I wanted to make it interactive because the game starts off strong... There is information about jumping (and double jumping), I think you skipped it, hehe.

SHIELD. I admit that I tried some of this things. Like puting a duration bar and recharging it after a period of no using the shield. But I still have many programming limitations, even with GDevelop. I've only been learning with that program for just a month and a half. and I'm very very new. Before that, I've only made Bitsy games (extemely simple motor of 1-bit games). I like the idea of implementing the bar on the shield itself and the recharging process by destroying enemies (for example). With more time I`ll explore how to code it.

CREDITS. I'm trying to improve in that sense, it's something we all leave for last... I think, anyway, I forgot to put the author of some assets, I'll have to check it.

SCREEN. Oh! That error you mention has not appeared on any screen I tried. Have you tried playing it on the Gd.games website? Which resolution are using? Maybe I need to check the propeties of the project to adapt the resolution...

Again, thank you very much!!! ^_^

Hey Lia, thanks! You are right! I tried with 7-zip program and it works. The problem is in the Win11 zip extractor, yes. ^^

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Hey, thanks for such a great great effort you do for people like me that is not a coder or an artist but with the help of artists as you, they can test ideas for games... You are awesome. I downloaded the zip archive, but I can't open it. Maybe is my PC, but I think maybe the zip archive could have some error...

Again, thank you so much!

Played already... Ohh, it´s very very cool game! I´ve post a comment ^^

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Hahaha, insane!! 379 rounds??? I played near 80 and I though that was a cool round. You`ve smashed me! XDDDD

Ok, the game it´s simple in its mechanics but works extremely well for me. You need to be focused and in full atention. Sounds and music are linked with controls, so it makes this little experience more inmersive. It could be a very good idea for a Gb game for sure (with other modes added). 

Greeat work, https://clapostrophe.itch.io/ ^^

If done in the time assingned, my valoration would be a 4.5 over 5. 

I´ve also changed the valoration.

Thank you for playing the game and for the feedback ^^

155 points!!! ^^

Thanks!

Maybe you can try this updated version (out of the valorations): https://gd.games/kolde/smash-rush

And thank you a lot for your words!! ^^

Updated version here: https://gd.games/kolde/smash-rush I appreciate a lot if you can test it ;). 

It´s a partial fix that adds 0.8 seconds after spawn before the enemies fall to the ground. They blink with the spawn sound effect before falling.

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Yep, you "hacked" the game, hehe. With this method you will not get the best score, but survived all the time ^^ Congrats

With some minor changes it coul be a cool game. Keep working on it ^^

I use game jams to improve ideas and learn precious lessons... As a experience is very important!

Hehehe, I´ll try! Oh, if you fall into the lake it´s impossible to get out, I think... Need to create a "ramp" or something XDD

Thank you for your words, hehe. I have the idea of a making a platform puzzle with this sort of mechanics and expand the story, but only game jams have the effect of making me work hard for expand the ideas XDD

Wow! 40 seconds is a lot of survival time!! And yes, probably you discovered the "hack". In a future update I will remove it, hehe.

Thank you for playing the game, for your words and for the feedback. I appreciate a lot your comments and sugestions. I will adapt your idea of a "phase-throug" + blink + maybe some slowdown time in the enemies for a short time just after spawned to avoid the "death from above". I use the attract effect on the box to make a "dash" and avoid it, but not always is possible.

And again, thank you very much ^^!  

Thank you for playing it and for your words! ^^ 

This is a strange curious game. I´ll capture the specimen in 25 seconds ("A" score!!). Lack of sound effects is a pity, because the visuals are awesome! 

Cool prototype with potential of grow up. The shooting mechanism works well. It´s a pity that laks more polishing, visuals, audio, score system... But it has potential.

55 points for me. Fun simple game :)

25 points. Lacks sound and music (I think). The bull is cool!!! Hehehe

The game lacks enemies (like furious villagers defending their pots, for example). Visuals and audio are cool, movements too. 

83 pigs used... Hehe. Cool game!!