Está realmente xenial…!
Korgen
Creator of
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Noraboa, está moi chulo. A ambientación, a xogabilidade, o deseño de niveis, a arte… Xa o probara no Kokoro do ano pasado e a premisa está moi ben. Como suxestión, se se me permite (^^!), eu faría un tuto ingame dos distintos gadgets/poderes e como usalos nun par de puzzles de terreo sinxelos ao principio do nivel, pero entendo que está ideado tamén como un xogo para speedrun… Tamén, xa que se usa o rato para o apuntado, poder seleccionarse (e desleccionarse) co rato cada un dos distintos “poderes” podería facilitar a xogabilidade.
Como punto que non me acabou de convencer de todo está a cámara, sobre todo nas caídas, porque a cámara queda atrás e tes que intuír se che interesa usar o paracaídas ou non… Debido aos zooms, o parallax actúa raro e as capas do fondo ás veces quedan moi atrás.
Pois iso, que fantástico!
Moitas grazas! Dadas as limitacións que teño, tirei do que me queda máis a man, hehe. Si, a idea sempre foi mesturar historias máis persoais con temas como o patrimonio, a arte…
O gatipedro é unha pasada, pero non é meu… Está collido de Wikicommons, dun perfil chamado “Dende” que ten algúns outros debuxos na plataforma de personaxes mitolóxicos galegos, tamén moi chulos.
Oh, wow, I am speechless ^^! I appreciate your kind words… You have a lot of potential, you demonstrate it with every game you make. I think you will soon win a lot of Trijams (you are now in the top 5 most of times, hehe). I will return on July, because I like a lot participating in Trijams (but for me it takes a lot of time, especially playing and commenting the games…).
I sometimes use the video game creation as a cathartic mechanism. To express something hidden inside my soul in an artistic way. Sometimes little things, other universal feelings.
You’ve made a really emotive artistic piece. A mix of story, feelings and game. It´s very well done. It´s not totally pulished (in a 3h jam is awesome!!), but it´s authentic in its message. Despite all the pain, is a hopeful message. The game is not about not being able of saving somone. Is not totally about building up a courage cell. Is about realizing you are not guilty. It was not your fault.
You can make both funny games with a lot of clever mechanics and also emotional introspective games with a lot of quality… And all started with a table :P!! Soon you will be a Trijam winner (you are already one for me, actually). Very proud of you ^^
PS. I could’t play before the game. Monday was the blackout in Spain, and Tuesday and yesterday I had a LOT of work…
Lol, I didn´t read the instructions XDDD. You can dash also hehehe. Note for myself: read all the instructions!! Yep, you are right, you converted a bug into a gameplay mechanic! Is a very clever movement.
Thanks!! Right now I am working in a local jam until may in my little free time, and in may I will participate for sure in the GDevelop jam (if not too busy).
I played it 4 minutes before the end of the jam, hehehe. In my first attempt, 77 seconds ^^
It´s a very cool minigame, sounds, gameplay, visuals… All are cool. The theme fits perfect, and the player has to be careful when attacking because of the life, but not too much carefully because of the battery. This is a very cool concept. Congratulations!
The itch.io system in games with few votes penalize a lot the score, but in general all the votes are positive, so, keep working on more projects!!
Hehehe, fantastic. In my first attempt I was playing all the night XDDD
Cool visuals, interesting management game, Engaging, very fun experience. Thank you!!
Oh, I’ve read that is your first jam. Congratulations, the game is really cool ^^ It´s a pity you have so little valorations (the itch.io will balance this with less points, it´s frustrating when occurs). Recomendation: try always to make a html version. For me, download, install and play is… like a barrier.
Finally I understood the game!!
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You need to use power cards (storm) to crank and recharge the generator.
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The icons that appeard at the right of screen are cards to be connected to the generator in order to recharge the lamp (stimmulus, fun-meter… whatever).
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If there are too much cards on the table all begin to collapse, throw them out of the table.
It´s a very clever use of the theme, and visuals are brillant. Also the sfx. The game runs smoothly. It´s frustrating sometimes, because even knowing how to play can be confusing to know what cards use in every moment, hehe.
Brillant work here!
I won in 46 seconds :P
It´s impressive how do you managed to make a game like this in less than 3 hours. Different kind of enemies, different type of configs (I tried to play also with no upgrades at all, but it´s absolutely impposible (maybe hehe…).
Why did’n you take the 7 minutes left to add a music and a couple of sfx? The game could be more inmersive! It’s a pity, because the game is fantastic!! Great work for sure.
Wow, outsanding! My best time 2 minutes in easy mode (still learning) and 3.04 minutes in hard mode (here I realize the strategy).
Is this a first 3D game of yours? It´s pretty solid! The mechanics are cool, with sfx, the theme is well implemented, visuals well done for a 12h game… Is insane for me even think on doing something like that in such a short time!! I´m sure you’ve learnt a lot doing this project, hehe. Congrats.
My survival score: 75 seconds (Mr Coolest 122???!! This was insane!!)
Wow… The game becomes soon a bullethell survival with low energy, avoiding killer robots everywhere XDDD
It was very funny and challenging to play. The visuals are ok, the SFX for me is fantastic, and the theme fits exactly to the theme.