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Korgen

335
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2
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49
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88
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A member registered Aug 26, 2017 · View creator page →

Creator of

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Oh, and I spent like 30 minutes to get the best time in your game… Too much table for my smotach!! XDD

Hehehehehe, this redefines the concept of bullethell XDDD

I love the visuals, audio and gameplay ^^

Oh, thank you very much for your words, hehe. In my case, the first hours, before starting to code, I think a LOT about the game, and I write down in paper all I will need to use (music, sounds, sprites, texts, level desing, main mechanics…). For me, this saves me a lot of time when starting to code… I’m awful at drawing, so in this case the Marauder’s Map was my main inspiration, hehehe.

The game itself only has 1 animated sprite and 7 static sprites (including bars and icons), and then words or verses as sprites… It´s indeed simplier than it looks.

Oh, thank you for your feedback, I appreciate it a lot ^^.

Well, the “R” button for me was necessary to end the game, but because there´s so little time to go fast to the next “help point”… After the gamejam maybe you can polish some points, like:

  • Give more impulse when pushing up your friend.
  • Give more time to go to the next point before the pause ends.

But, again, the idea is awesome as a puzzle game with difficult progression. The level design explores new ways to use the pause and no-gravity effects…

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Uh, that´s a cool puzzle game… I liked it a lot. You need to plan, see the patterns and imagine how to execute your movements. Finished, and enjoyed it ^^

Same in my case. I’ve only made 3 levels to barely implement a concept…

Hi! This game has a lot of good ideas, but it´s very difficult to play, needs more polishing. I beat all the levels, but I needed to use a lot “R” key (:P). A lot of stucks everywhere XDDD

This game has a lot of potential… ^^

Great work!!!

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In my case I finished my game saturday afternoon. I had to simplify and synthesize my initial ideas a lot; at first, the game was more deep in mechanics and with 4-5 levels. I ran out of time on third level, and I have only set up a couple of sound effects from my planned list. The idea of “creativity pause” (where someone stops for seeing things clearly and then be creative) and the draw-and-write-on-paper visuals combined well. And the inspiration of Marauder’s Map, obviously. I made some mistakes in my english texts (ups). No time to check it…

I spent a lot of time setting up the Itch.io game page since it doesn’t count towards the time limit, hehe.

Oh, I want to see your project. I liked a lot the idea of your last game!!

My lowest distance: 1,33 ^^

Fun game here hehe.

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I understood the meaning of the comment after submit my response, hehe. You are right. Making the controller mechanic more challenging transforms a “mini walking simulator” into a platform-like game with a story. Thanks for your words again ^^

Downladed and tried. It´s curious, the movement system is very similar to the one on my game, hehe. It´s really funny. Visuals and audio are fantastic. That´s a great job ^^

Wow, fantastic, and it´s a great job for an 8h game!! Needs more polishing, but it´s a very interesting mechanic to explore. Audio part is also interesting (intensity changes on repairs, music…).

Great job!!

Hehehe. Cool! 334 points!

Yeah cool! My best score, 331 points. In my opinion, it´s incredible how with a minor polishing, the game is a lot better. The only thing now for me is that the head is a little too big for the screen. Try with maybe 25% smaller. Now the minigame is challenging, and it´s well balanced between time and recharge… Great work!! ^^

Thank you for the feedback :) The difficulty of the controls symbolizes the protagonist’s difficulty maintaining control. The only mistake was not adding the code to completely stop the momentum when hitting walls, hehe. I will fix it when the jam is over.

Thank you very much for your feedback and for your words.

You are right, I completely forgot to full stop momentum at wall collision, and when I realized, it was too late XDD.

Wow, this prototype has a lot of potential. I adore the card-mechanic-games, and this is very promising. It´s crazy to try making this for a 3 hours game jam, but maybe you can develop this for other jam, it´s really cool. Art is awesome! ^^

Um, nice premise and concept, very fun prototype. Need more polishing. It´s a pity not having sounds or music (10 minutes more), a warning or a score system, and the movement is maybe too fast for me. Althought this, the game feels with a lot of potential and humor, hehe… Also fits perfectly to the theme. Great work!!

Oh, thank you very much for your feedback. ^^

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Indeed you can code more than a little bit ;). I didn´t find any bug and ate my table at least half a dozen of times hahaha. Jams can be taken seriously, as a joke or as a challenge to yourself (or maybe a mixture of all). But you made a playable and addictive minigame, so… Well done.

It´s a good game because I wanted to reduce the time. My first attempt (without choking) was 2:15 (XDD).

Hey! Congrats for getting the “good” ending hehe. Not much time for a more visual ending, but… You won :P

Thanks for your feedback and for your words ^^. Yep, the movement system was made on purpose to be challenging and not too easy to “control”.

Hehehe, fun short game XDD

Oh, I like the narrative and the vibes… Same error detected. Twine has a lot of possibilites. We have similar “protagonists” in our games, hehe.

Interesting concept and idea. It has a lot of potential, and for being made in such a short time, is cool. It´s easy to calculate the respawn and then the game gets a bit boring, but with more items and more polished mechanics… Oh, I ate my bike too many times XDD

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97 points is my best score… The game has the feel of an arcade old retrogame, with sounds and graphics that are really cool. But here the mechanics are not well implemented. It´s more a matter of having good luck more than having skills, habilites or a strategy, and also having a variate order queue and having luck with generation and appareance order of the ingredients. Finally, the right and left food mats are too near to the order space or the recycle space (It has its good side and its bad side XD).

With some changes in that points, the game would improve much more ^^.

My best, 947 points! Needed more visual feedback, but the idea and combos are really interesting, and particle fluids are awesome… The “Unstable” lemonberry is on purpose or is a bug?

Like a lot the pixel art, music and sounds of the game. Maybe a little too simple, and the words are limited to a few, but for a prototype is quite good. I like my mechanic keyboard, hehe.

Wow, original concept, subtext story about the loss of freedom… Not totally clear, but a very interesting game! Great idea…

Oh man, I´m not sure how to comment this game hehehe. This is a little bit crazy!

Ok, the audio part of this game is spectacular, awesome and very “electric” XDDD. The graphics are interesting, a little bit simple.

But the gameplay and mechanics… It occours the same to other games in this Jam. It´s too easy (al least it gets more and more difficult every minute) and it gets boring after a while. The ratio of “pizza-bullets” is very high, so you can spam space and going up to down to feed the boys, and there are no other mechanics to enhance the game (timer, lifes, score…).

I love the humoristic part of the game, it´s cool. And again, the effort in the audio part is fantastic.

This is fantastic, hehehe. The humor, different lines, music…

Thanks for your feedback!! Yes, it needs to be challenging to avoid the “cravings”, hehe. The objective is which you want. Being a “good person” (in the perspective of the game´s protagonist) is a lot more harder than be a “bad person” hehe.

Wow, thank you for your words and for your feedback ^^! As my strong is the narrative part, I wanted to explore a more conceptual game in a unconventional way, :).

Thanks!! ^^

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Maybe it is a “bug” (hehe), but I made 509 points, and the Queen loves it ^^.

The score system is strange. In one game, I didn´t put nothing in the first plate and I get 14 points, but in other game I get 0 points after placing (wrongly) some of the ingredients.

Despite this, the game is really really fantastic. I love the idea, the endings (2 discovered until now), the music… Great job!

This game is cool,but the mechanics are not well balanced, so the game gets boring after a while, because it’s extremely easy.

Some possibilities could be to gain less time with each correct guess, or to lose seconds if the desired food ends up falling, progressively increasing the speed of the fall and the speed changing the food…

Oh, I wish you’d added the animation of closing your mouth when eating a food, hehe. :P

Well, I love Cthulhu, and the idea of ​​using it for a game jam is fantastic, hehe. The game itself has potential (changes in the speed of the game and the music, the theme fits well, etc.), but it lacks the addictive mechanics (timer, number of failures until the wrath of the Cosmic God… something like that).

Cool game and mechanics. I liked also the change of music speed. 4 of 5 ^^

I like a lot the sounds and the general idea and presentation, but the game gets boring after a while, because if the sequence is too difficult, you can simply ignore it, and the game can last for a looong time.

For me, it would have been better to add a timer (“eat as much shrimps as you can in xx seconds”) or add a “shrimp-waste-meter” (hehe), so if you let waste too much shrimps, you loose one life. With one of this mechanics (or both), the game (personal opinion) would have been more addictive.

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My best time is 1:48. This game is interesting, simple but addictive, I like it, is “wood” hehe. Well done!

You need to control your hunger and try some different approaches and strategies hehe. Not too fast, not too slow. The warning signal is the key.

Congrats for your first game and gamejam. It´s fun and addictive ^^

Thanks for the feedback and for your words!! Indeed, the game has a curious short story… :P

Yep, the “movement” is intentional. It represents the fractured mind of the protagonist and its cravings. It´s very difficult to control the hunger when appears (too easy to get high, takes a lot to calm down), so the protagonist (and the player) needs to really put all the efforts to control the mind not going too slow or too quick. But maybe I should adjust better the parameters after the jam, hehe.