
Your style is unique, so similar to “Crazy Taxi”… I like a lot your games ^^
Hi!
I used this asset (and lasers assets) for the intro of a game for a Game Jam: https://korgen.itch.io/the-cosmic-postman
You are absolutely fantastic. Your work is awesome :)
I used some lasers in my last 3 games (game jams) until now, because they are fantastic. Last one was this: https://korgen.itch.io/massive-multiplicity-machine
Thank you very much for your work ^^!
Hi!! I used your wheel bot in a Trijam: https://korgen.itch.io/massive-multiplicity-machine
Thank you a lot for your fantastic work ^^!
Hi!! I used some of your themes in a Game Jam project (Trijam): https://korgen.itch.io/massive-multiplicity-machine
Thank you very much for your absolutely fantastic work ^^. I got 3rd place (1st in audio part).
Oh, that’s really strange… Could be caused by the browser? I know that some Firefox browsers cause problems with GDevelop Games…
Anyway, I’ve upload the game to Gd.Games. Maybe you can try there if it works for you (please, tell me if you can): https://gd.games/kolde/massive-multiplicity-man-and-t
Thank you very much for your comment! I’m glad you liked it ^^
The game is far simplier than you think, and GDevelop helps A LOT in prototyping fast projects. It´s a regular platform game, and once stablished the core specific mechanic for the theme, the level design was “easy” (that’s why 4th level is not well balanced, I ran out of time, hehe). I copy-paste levels with all logics and redesign them with more difficult each time. Level 3 is basically level 2 from X perspective (Left-Right) to Y perspective (down-up, and some variations in platforms), hehe.
Also, the game has only 5 SFX (I ran out of time to use all planned) from the GDevelop library and 5 songs (all from the same source, so it was 5 minutes to code the music in all levels). The scenary consist in only 8 elements, and there are only 3 animated sprites (protagonist, lasers and drones).
First hour was basically getting all elements and coding the main mechanic. Next 1,5 hours was developing the second level, testing it, adding all SFX, VFX, variables, etc. And when all “worked” (more or less), I made level 3, level 1 and main menu/finish screen (basically the same). Last 30 minutes were for testing, polishing, adding UI, texts and music.
LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 881] Rendering thread exception: LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 797] Out of video memory trying to allocate a rendering resource
Not working for me, sorry
Edit: I navigate to the Win64 Folder and play it from there. The game is quite unfinished and in a very alpha state… It could be a cool prototype, but the main mechanic is barely done ^^!
Please, make a web browser version next time!!

GDevelop has a bunch of Post-processing effects easy to implement with a few changes, so it´s easy to add and juice up the game a lot!!
Hahahaha, I know, I know, 4th level was built in a rush and its difficulty is extreme (I’ve made a Gameplay video, and it´s the only level I need to restart… twice; and I played it a lot after uploading the game). Obviously, I ran out of time to implement checkpoints… ^^!
My first idea was to make it more of a white and clean lab scenario, like Portal, but I saw the bot-wheel sprites and the background assets, and the visual design was clear for me. With a little color (the visual warning of superpower activation, the lasers…) for contrast.
4th level (wheels of death) is “a little” unbalanced… I wanted a true challenge, but the difficulty curve is a bit high XDDD
It was made in 10 minutes in the last part of the 3-hour jam (2:30-2:45), so it´s terrible (that’s why I put 2 exits in this level), and you need several tries to reach the exit. You can watch the gameplay video I’ve made (2 minutes run).
All I wanted was to follow the theme: “Inconvenient Superpowers”. In this case, “multiplicity” and “inmortality” XDDD
My best was around 500 m and 3 rescues. I played a lot, and it´s one of my favorites until now. Some feedback:
Sfx and music vocal made always is well appreciated. In this case, the music gets repetitive if you play a lot, but is sooo cool…^^ hehe. I like a lot the “Thank you” voice.
Visuals sometimes are confusing. I’m thinking on holes, maybe a traffic signal or a more intuitive visual element; in the first runs I fell all the times.
Oh man! It´s far funnier to erradicate all the people than the bad guys. In my first run (without reading the game) I killed 75% of pedestrians before I saw the first bad guy and I thought: “Oh, the remaining humans are evolving to attacking me” XDDD.
I had fun playing it in a “bad” way… We loose control of our creations once the player take control, hehehe.
Ouch, controls don’t work. Please, try to fix it, you have 5 minutes left ^^!
Edit: In browser version audio doesn’t work, and that’s the problem. I’ve downloaded the zip. At the begining, there’s a Portal style intro with the developer’s voice telling the story. The game is playable, but you need to wait like 30 seconds until the controls are operative.
So, the feedback is clear:
As a prototype it needs a lot of improvements, but it works. So… Well done ^^
Some ideas (out of the usual ones as temporary powerups, upgrades, missions, etc.):
The player must try to stabilize the platform (eliminating more enemies from one side or other). If the platform is very unballanced, the platform will fall off and lose the level.
More obstacles, and with different effects if you touch them with blue or red color (bouncing, strenght, gravity…).
The game has a lot of possible actions and mechanics. And one button (perfect for mobile screens). You have something here ;)
Thank you very much for the comment, for playing the game to the end and for the feedback!! I’m glad you liked it.
Um, yes, you are totally right!! I modified the text of the itch.io page after read your comment. In this games, the upgrades are usually made after each run, but as I ran out of time to expand upgrades, I change the mechanic. Now, the objective is getting the maximum score in each game. I tried a lot to get 300K points, but I couldn´t. My best score was 287,000 points hehehe.