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Korgen

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A member registered Aug 26, 2017 · View creator page →

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I think I finish the game… But is not clear at all. It’s a shame, because the game was delivered 91 days before the limit. The game has potential (upgrade system, story, interesting mechanics…) but it’s in a very early stage. It has no music, sfx, or more variety of background.

Is a challenging game (you need to learn in which caves enter first, avoid the moving enemies at the end, etc.), the interaction is cool (low gravity, jetpack, laser pistol…), but again is an unfinished project ^^!

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What a surreal experience! I love this kind of strange stuff (in a good way). The puzzles were chaotic and nonsensical at first, but then everything started to take on a bizarre feel. The Lovecraftian atmosphere, the space setting, the adorable monsters, and the “childhood” aspect… All the clues are there (and in the description, always read the game description, hehe).

Absolutely brilliant. I can’t even begin to grasp the thought process behind creating such an abstract and surreal experience. The AI ​​also helps maintain the dreamlike, mystical, and surreal atmosphere, and the music and sound effects fit the game perfectly.

This game blew my mind and squeezed my neurons dry. Congratulations!! ^^!

I’ve thoroughly enjoyed this game. The feeling of manipulating a mechanical device is very well done, aided by the excellent audio and some fantastic visual effects.

It plays with interactivity (trying to maximize between speed and discovering the historical milestone), with curiosity, and with… the desire to see the kitten purring! The beauty of the game lies in how a simple mechanic (a kind of compilation or collection of historical and pop culture data) is combined with extraordinary graphics and sound.

The alien minigames initially puzzled me a bit due to their meaning or purpose, but I must admit again that they are a delight both graphically and in the sound/sfx chapter.

The entire game feels solid, polished, and well-finished, with a defined framework, making it a small game of impressive quality. The attention to detail is evident.

Felicidades por tan buena clasificación ^^

You are wellcome ^^. I think the better option to start making money with games is in Google Play Store, with free games but monetize ads (you know, seeing adds to get timers, temporal power ups, etc.).

There are some GDevelop games who started like that, and it´s a good starting point IMO. The ads will not make you rich, but it´s better start lower and improve each time (it´s complicated to succeed in the first try, but if you like it, don’t give up; learn from others, study…).

See you!!

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Yeah bro!! I’ve just see it!! That’s cool, congrats for your score, you’re higher than me hehehe ^^

Indeed, is a very good position, being in the top 100. And that’s your first run, so… I hope to see you soon in a better postion!

When I have time (not very often), I like to participate in Trijams (https://trijam.itch.io/ ). It´s awesome to make prototyopes (you only have 3 hours for the coding part), try new things and center the scope for not overscope in jams (spoiler: I always overscope and the games are often incomplete, hehehe).

Hi. You need to know the licences of this sounds or musics used by other users.

If the licence is CC redistributable, I think you can use this assets for your projects. You also need to know if the assets can be used in commercial games (if you want to use them for a commercial project).

I’m not sure if I helped you ^^

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Hey!! You are wellcome :)

Absolutely not, you didn’t bother at all! It was a pleasure to be helpful. I like to support others to participate in jams, and to create what they like to do. If you need help, only ask ^^.

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  1. The winners video will be released on the GDevelop YouTube channel. The community voting results will be released along with the winners video, which will be announced ahead of time on the channel, so we can all come together and find out who won at the same time.

From the message in community forum. So we should know it in about 3 days… Noooooooo XDDDD

Not yet. There are a lot of people. Maybe in an hour…

I won after 12? waves. The game is interesting as a prototype, but need a lot of work. I think it works ok (I’m not completely sure, because I don’t exacty well how the damage of the blocks works). The different monsters and its death animations are cool.

The game need a music, more info about how damage is made, some background or story, improve the scenary graphics… But, again, as a concept prototype is really interesting. Great work.

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This is a cool game made by a teenager. The idea of mind control for robbery is fantastic. The different type of musics are also cool and well used.

The game could be improved with more sfx (it´s incredible how using 4/5 sound effects, the experiencie is more inmersive) and more puzzles (making more intermedial steps, like matrioskas: you need a key, but first you need to move a table to climb, but you need to control other person… etc.). Maybe also a story (why have you get this power; why do yo need to steal money; is there someone trying to haunting you?…). This kind of things enrich a lot the experience.

Great job!! Please keep doing what you like ^^

Thank you very much for the feedback!! ^^

Thank you very much for playing my game ^^

Interesting game like Vampire Survivors with an “enemy controller” mechanic (unfortunately I didn’t use a lot because the player can also be damage in the possesion). The game works nicely, but there’s the texts are complicated to read.

The game is complete and fantastic, with a online score. Congratulations!

Oh, it´s only one sprite causing problems, because the name of the file has a special character and the browser has problems for use it.

You can play the Gd Games version (https://gd.games/kolde/the-cosmic-postman-and-the-sec), free of this problem (with only a stupid bug; if you die in the first level, you’ll respawn in third level, hehe).

Thanks for the feedback ^^

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Wow, visuals and level desing are fantastic. Sfx require more work to be more inmersive. Music is cool. The game is a short prototype, but is really really interesting. Congratulations, one of the best in visuals and design.

Hahahahha, creepy funny game here. The most disturbing, the naked man jailed in the toilet, looool.

It´s well made. Simple, funny, with a lot of ambient sounds that make the experience more inmersive. Great proyect!! Keep working on it ^^

Very fun and challenging!! I was able to finish. The mechanics are well balanced. Visuals, music and sfx are ok. The game part is the best.

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My score, 603. Some loops are very repetitive, more type of “scenaries” are needed after a while. It´s very fun and works ok (better with a little more of polishing). Visuals are cool. Music can be also a bit repetitive after a while.

Oh, please, add a online score system hehehe.

Um, it’s clear that is a very unfinished prototype of a cool and huge game with a lot of features. As a prototype is quite promising. I was like 10 minutes playing with it. It´s a solid work, congratulations.

A bit unfinished, but interesting draft… ^^

It´s cool, but a litte bit buggy.

Oh, you suffered a bug in one of your minigames, like me… One file has no UTF8 characteres (special characteres) in the name of the file…

This game is another hidden gem… In some parts there’s no music nor sound, and there are things not working well (at the pet game, you can quick click the buttons to get all food, rest… at maximum.

The visuals are BRILLANT, and the little surprises (the screen, the banana…) are funny. The game needs more work to correct things, but is absolutely fantastic.

Interesting concept! It’s a bit “out of the box” kind of games I like it.

The mechanics are simple but curious. There are a lot of minor bugs, but the game is perfectly playable. It’s a very nice prototype for your first jam, congratulations!! Keep working with GDevelop ^^

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I win, I get the crown!!

Ok, let’s see… The game is very original in it’s mechanics, and is also fun to play. Congratulations for this part. But let me give you some feedback, hehe:

  1. Oh my god, please put the info for the controls ingame or at least well defined in itch.io page!!! I was like 5 minutes to understand the controls… Also, the combination of keys is terrible.
  • WASD for movement
  • Space for Jump
  • 1 for equip the sword
  • 3 for take out the remote control
  • F to shoot sword or remote control
  • MOUSE pointer to aim the remote control shoot.

This is insane… Its far better using Left Mouse Button to attack, instead of “F”, and always equip the sword but you can change it to remote control with one key (for example, right button of the mouse!!).

  1. There are a lot of mechanics you can adapt with this mechanic for making more clever puzzle platforms. But the 2-3 you make are very cool.

  2. There are some graphical issues about the death of the enemies or the animation of sword attack, but can be solved easly.

  3. You need to work in music and sfx. It´s very important, the game could be more brilliant.

This is a GREAT game concept. You need to put all the info, because I almos gave up trying to understand, hehe. Congratulations!!!

I can’t pass a level where you go offscreen…

The game is cool, I’ve just played another similar. I like a lot this kind of puzzle platform games, and yours is fantastic. The background could be less “noisy” (red and blue is bad for items in front as magnets, for example). Some graphical improvement needed (and of course music an sfx). But the main concept and the mechanics are fantastic.

Short, but very interesting prototype. Very well done!!

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The game is an original and great way to understand the chores we have (or had) to do when teenagers in order to adquire competences. More than the social judgment, the importance of self-care is relevant. So the message is cool, but has to be improved a little.

Oh, also some dad messages’ color are difficult to read because of the background color. I usually use a gray rectangle with 100 opacity, or dialogue boxes. It´s better.

There’s a bug. If you don’t want to dish, you can’t progress, the button don’t link with the next “room”. I wanted to do the maximum and the minimum hehehehe

A bit complicated at first. The sprites are too small and the background makes sometimes complicated to see well the board.

But the game itself and the mechanics are awesome!! Great concept and great game. Not yet able to beat the King, but I was close.

I see all the work behind this project (wow). It need some graphical improvements, but it´s fantastic, congrats!

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Thank you very much. It’s more complicated than I thought on the first time hehe.

Thank you ^^

Hehehe, for sure. Once the jam ends, we share our projects advances hehe.

Ohhh, really fun puzzle game. Esay, so people like me can reach the end and feel proud of myself (lol)

Minimalistc, clever, original and quite quite fun to play. Congratulations!!!

Hiii!! I’ll make a constructive comment. The game itself is not bad (is indeed fun, but very short). In my experience playing and making videogames, the core concepts are:

  1. Graphic design. The background need to be less complicated to “read”. Try to use some free assets in Itch.io for create some dream-like scenary. Maybe some Parallax (optional) and ready.

  2. Music and sfx. The music is too repetitive. There’s a lot of free resources in itch.io and in internet to use. Also sfx. In this type of games are essential. Sfx (and vfx also) bring a game to a new life and improve the experience.

  3. Intro and story, and controls info. Maybe a few lines, maybe an animation… But something to put the lore to the player.

  4. The attack animation is cool, bro, but if you are walking the attack soon gets behind the player. You need to fix this.

  5. Of course, more levels, power-ups, puzzles, etc. Game Desing is key.

Your cool points of this game:

  1. I really love the player sprite. Need more polishing, but the death animation is SUPERBE hehehe. Also the enemy. There’s no sfx or vfx but you know when are hurtin an enemy because they “jump”.

  2. The story. There’s not much info, but with a good intro text maybe you can improve this part.

  3. The mechanics. Are well implemented. Quite good.

Congratulations!

Surprisingly very fun. The type of graphics and gameplay immediately reminded me of the minigames that were in Windows 3.11 when I was a kid.

The addition of online scoring, a success. I would tweak the graphics a bit (moving sprites, more “juice”) and sounds (more effects, field, birds, sheep noises, more whistles, sheep status changes…), music, etc.

I loved the different states of the sheep that make it difficult or interrupt the sheepdog’s task. It’s a very good little entry, congratulations!

It’s only a draft. Nice concept here, but only 10% of work has been done hehe.

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Hehehe, I winnnn!!!

Ok, the game is quite good with potential to be better. I’m giving some feedback (please, take it this comment in a positive way to improve things):

  1. Sfx and more different music. Yep, in this type of games is quite critical.

  2. Shorter levels. Is better 5/6 enemy loop than a looot of time killing robots.

  3. Game pacing. Like my game, the speed of all should be higher. The blue bullets have the same speed as walking. And red ones are too slow. Too easy to avoid.

  4. Game loop. When advancing levels, try to put more enemies at once, power-ups, walls, teleporters, healing packs, different weapons, different enemy attack patterns, etc, etc.

  5. Enemy IA and respawn loop. Once you know, the game is extremely easy. You need to keep still, not moving at all, shoot all your bullets to the enemy, avoid the red bullets (all in the same direction, maybe some dispersion could be nice to make it more difficult), and you are ready and recharged in the time of respawn of other enemy. Easy peasy.

  6. Work on the graphical side (sprites). Walking animation and top-down animations here are neccesary. Also the weapon, or the Z postion of some objects. Oh, I liked a lot the message in the T-Shirt hehehe.

You worked a lot, there’s a complete game here with a curious ending… So, congratulations for the hard work.

The potential of this game is very strong. The intro, tutorial, sfx and voices are fantastic. It´s delicious to play, funny, it enriches the experience A LOT.

The game itself… The mechanics are not well implemented, and I have problems remembering all the steps (my fault). Maybe a more simple puzzle mode start would be nice. Because I think that a combo of puzzle and arcade/action could be awesome for this game.

The controls where complicated, so at the end I ran through the level.

There’s a LOT of potential with this game. Please, keep the good work and continue with a good level desing to bring this to life.

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Yay! Great entry. Need a bit of balancing in the different kind of enemies, but the game is absolutely fantastic. One of my favorites. Funny, challenging, engagig, addictive (online score please!). Hehehe, you had no time for boss battle (like me), and my vectorized soul can rest in “peace”? XDD