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Korgen

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A member registered Aug 26, 2017 · View creator page →

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Lol, I didn´t read the instructions XDDD. You can dash also hehehe. Note for myself: read all the instructions!! Yep, you are right, you converted a bug into a gameplay mechanic! Is a very clever movement.

Thanks!! Right now I am working in a local jam until may in my little free time, and in may I will participate for sure in the GDevelop jam (if not too busy).

Wow, it´s really fantastic!! The visuals, the mechanics… It’s a great job, you are better and better in each project ;)

I detected a bug. If a square collapses when the robot is walkin in it, it gets stucked inside the “hole”, hehehe.

When running out of time chewing gum and paperclips are better than nothing XDDD. Well done!

Awesome!! I liked A LOT!!

I also use GDevelop ^^

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I enjoyed a lot. The fading screen and that you can play after went 0% was interesting. Keep working, I want to see more projects in next jams :P

Gracias a ti!

Quedé en tercera posición, así que bastante contento ^^

Thanks a lot ^^

Hehehe, oh thank you for your comments!! Indeed, I searched a few info about Quantum physics to analyze how to integrate the gameplay with theories… :P

Congrats for finishing the game. It´s not easy ^^!

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I played it 4 minutes before the end of the jam, hehehe. In my first attempt, 77 seconds ^^

It´s a very cool minigame, sounds, gameplay, visuals… All are cool. The theme fits perfect, and the player has to be careful when attacking because of the life, but not too much carefully because of the battery. This is a very cool concept. Congratulations!

The itch.io system in games with few votes penalize a lot the score, but in general all the votes are positive, so, keep working on more projects!!

Tried to play your game, but I couldn´t sorry. Something about a dll. No time to check things right now. I will try later if I have still time to vote.

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Hehehe, fantastic. In my first attempt I was playing all the night XDDD

Cool visuals, interesting management game, Engaging, very fun experience. Thank you!!

Oh, I’ve read that is your first jam. Congratulations, the game is really cool ^^ It´s a pity you have so little valorations (the itch.io will balance this with less points, it´s frustrating when occurs). Recomendation: try always to make a html version. For me, download, install and play is… like a barrier.

Hi!! Hey, your game is nicely done ^^

Visuals are simple but effective. Combining the combat with avoinding bombs, making it a challenging one! Really a cool minigame smoothly and IMO without bugs or issues. It´s a pity not having music or sfx, the game could be more inmersive…

Great work!

Out of balancing issues, it´s impressive doing this game in less than 3 hours. It´s a pity not to add a music in the 4 minutes left…

Great work!

My best, 30 ^^

I think this game is perfect as a minigame of a Trijam. Well done, simple but fun, retro style, music, theme, visuals, effects, score system, different items, obstacles, waypoints… Everything works excellent together.

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Finally I understood the game!!

  1. You need to use power cards (storm) to crank and recharge the generator.

  2. The icons that appeard at the right of screen are cards to be connected to the generator in order to recharge the lamp (stimmulus, fun-meter… whatever).

  3. If there are too much cards on the table all begin to collapse, throw them out of the table.

It´s a very clever use of the theme, and visuals are brillant. Also the sfx. The game runs smoothly. It´s frustrating sometimes, because even knowing how to play can be confusing to know what cards use in every moment, hehe.

Brillant work here!

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I won in 46 seconds :P

It´s impressive how do you managed to make a game like this in less than 3 hours. Different kind of enemies, different type of configs (I tried to play also with no upgrades at all, but it´s absolutely impposible (maybe hehe…).

Why did’n you take the 7 minutes left to add a music and a couple of sfx? The game could be more inmersive! It’s a pity, because the game is fantastic!! Great work for sure.

Wow, outsanding! My best time 2 minutes in easy mode (still learning) and 3.04 minutes in hard mode (here I realize the strategy).

Is this a first 3D game of yours? It´s pretty solid! The mechanics are cool, with sfx, the theme is well implemented, visuals well done for a 12h game… Is insane for me even think on doing something like that in such a short time!! I´m sure you’ve learnt a lot doing this project, hehe. Congrats.

Nice little one ^^

Liked the idea and visuals. It´s hard, because you need to remember where the platforms are. The sorcerer is a… robot?? Hehehehe.

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I made it out too! Nice game, music a bit repetitive, but the whol project works smoothly and without issues. Congrats!!

Cool idea, I liked a lot. The sfx and the level end voices are fantastic hehehe. Only one thing, maybe try to add a little bit of “coyote time” in the jumps out of a platform. For me was a very fun to play ^^

I did it! It was challenging but really fun and balanced. One of my favorites of the jam in the gameplay aspect. It´s a pity not having SFX nor music.

I like how you implent the theme in the game. I miss a score system, but the game is fun. More when you kill 3 enemies with one punch hehehe.

My survival score: 75 seconds (Mr Coolest 122???!! This was insane!!)

Wow… The game becomes soon a bullethell survival with low energy, avoiding killer robots everywhere XDDD

It was very funny and challenging to play. The visuals are ok, the SFX for me is fantastic, and the theme fits exactly to the theme.

The last level was really challenging. I love all the project. Visuals, audio, music… I know this kind of games are abundant, but it´s quite well made!!! Really cool work here, congrats!

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I like whe worms eat me XDDD My best score 996… :P

Once you now how to play exactly, the strategy is clear. Click the rocks, transport, avoid. Easy peasy. ^^ image.png

Wow, it´s not easy to make this game in such a short time. The idea of a energy bar instead of a number of shots is really interesting. I had problems to finishing all levels, but I finally did it ^^

My best score for now: 98 points.

Ok, you have something interesting here. The theme is perfectly stablished, the ghosts sprites are amazing, the concept and the idea development is cool. And the game works, is funny and challenging at the same time. It lacks music, and the sfx are only ok. Also the energy bar variable is not reset after each play, so I need to reload the page (but that is a minor issue).

Congratulations! Is a very nice job!! ^^

Ty ^^!

Hey! It´s a very polished try, don´t be too hard with yourself. Visuals are outstanding. I don’t really know almost nothing about the things you wrote, because I have little knowledge of coding, hehehe.

In this kind of jams you will learn quick a LOT of things. I’ve improved a lot the way to make GDD, select elements, coding (visual) in GDevelop, solving errors (sometimes in a cool way, others with gum and sticks hehehe), etc. So, please, keep participating in future jams!

I played 4 of 5 times, in order to reach the moon in less than 5 tries, but for a few kms I couldn’t hehehe.

I like a lot the concept. A management game to reach the moon and avoid alien attacks. Every improvement has pros and cons (except the armor, it´s a bit useless if you have a good gunrate). The visuals and the theme are cool. The audio is a bit unballanced between music and sfx, but it´s a minimal issue. It´s incredible how you get all working smoothly in a very short time (abort button, statistics, buy and sell items…). It´s impressive! Congratulations!

Your first jam? Wow… Congratulations, because you did a really really good work! I want to see more games of yours ^^

Hi! Sorry, but I tried it like 15 times more, and the player goes 2 squares more to the left of the circuit island in level 2. As a prototype and as puzzle game has a LOT of potential, is very interesting for me. But this errors don´t allow me to test all the game, ^^!

The theme is perfect, the visuals and concept are very interesting, but the gameplay for me didn´t work smoothly, sorry. Even in the first level, the bolt works worng sometimes. But please, I want to see more projects, you have good ideas!

Oh, thank you so much for the comments. I appreciate them because they are so enlightened! I recognize that GDevelop is a great videogame engine for prototyping in a short time. It helps a lot to go very quick once you know how to structure the level.

I agree with you, with more effort the game could be evolved in something bigger. But I have little to zero free time because of family, work (a lot of work)… That´s why I love Trijams, to satisfy my “cravings” hehehe.

The issue you comment is consequence of a rush, hehe. Because I was in a hurry (I was literally in the last six minutes), I didn’t pause the scene timer nor disable the platforming behavior of the player when the character dies from running out of energy. This means you can reach the portal just an instant after running out of energy, which causes you to restart the level. The collider detects the platform object (the qubit) but it´s already death… With more time I would polished better, but it was imppossible.

I really thank you for playing my game and I’m glad you like it ^^!

Oh, thank you very very much for your complete feedback ^^

About the walljump, there´s indeed a safe zone to practice… The begining of each level has a huge wall on the left part of the screen with a generous platform :P. You can practice there all you want (well, until drain all power, of course, hehe).

And I have to admit that you’re very observant, and you’ve seen through me… Indeed, I have a weakness for including lyrical or poetic messages in video games in one way or another. Not always, but when there´s a possibility ^^! I really appreciate your words about that :)

Hey, thank you, I’m glad you like it, and I appreciate a lot the feedback and ideas. Indeed, I wrote a lot of possibilities like binary switches, enemies, traps and bullets, areas with more draining quantum data, quantic mirrors (to play at the same time other parts of the level with your other version), portals with decoherence (one white, other black, and need to set in one specific color), corrupted quantum data, unstable energy (collapsing the two states at the same time), etc, etc…

Ah, ok, I get your point about the theme ^^.

About the score, I reload the page after each try, because I was not sure if the variable didn´t reset. So the score is genuine hehe. I like to explore the games a lot, because I recognise the effort made ;)

Ok, let me reorder my mind XDD

Audio part is awesome. Made with a lot of detail in every aspect. SFX, music… Visuals are cool, I suppose you draw it :) The theme fits well, because you always are running low on power.

The game mechanic is very interesting, but also a bit confusing at first. And, in essence, to get the final score (mine 1:53), you have to let one of the 3 die of boring with his infinite speech (I couldn´t read it all XDDD). Once you get this point, the game is much funnier. A score system could help to have a feedback, maybe.

It´s a very cool project!

Interesting little project ^^ Needs more work (polishing, score system, instructions, more variety of enemies, music and sound effects…), but is fun to shoot the robots and get batteries XD. I made near 70 points I think.