Thank you so much for playing, I really appreciate the video and you giving the game a shot. Glad you enjoyed it!
egeltorp
Creator of
Recent community posts
Thanks for the feedback! I didn't have time in the jam to flesh out the game as much as I would have liked and I found this ending to be quite fitting for a narrative based game. But, of course, I would have liked a more expansive ending sequence with a potential escape or fleeing-sequence. Thank you for playing!
The UI is a bit difficult to read at a first glance, I think a simple Tutorial or a more clear UI in general would help. It took me a while to figure out the difference between my own visualizer and the desired target waveform. Otherwise, a great game. The puzzle aspect is amazing, big respect to you for making this. Honestly, the best one in the jam so far.
Wow! This game was actually amazing!!! I truly loved it. The art, the UI, the sfx, the music: it was all great. Truly a remarkable feat that you mananged to put this together in such a short time. I started really getting into it after I figured out how to maximize the number of enemies behind me and then hit them all with the automatic wave thing. It was SO satisfying to get that multi-kill!!! From one developer to another: GREAT WORK. I have nothing to complain about. Maybe the innovative aspects could have been more "out there", but it's not really an issue since the execution was so great!!!
Okay this would be good for a first game actually. I suspect you used pre-made assets for everything in the game, which is a little disappointing. Unfortunately there is no GitHub repository attached either, which further lowers my rating. I also think that you might have just made a Roblox-style Obby game and then just added the wave "mechanic" at the end to make it fit the theme. Overall, disappointing entry and I do see the potential. You could make this a lot better with just a few simple additions. Don't be discouraged! A few issues: the raycast for groundcheck is painfully precise, and the thin platforms often make it bug out and not allow the player to jump. Consider adding Coyote time or a more expansive groundcheck.
This was a unique looking game! The sound design is very good and I love the cute art style. I couldn't quite get it to work just right for me though, and I do think the core concept is a tad too difficult. I understand there is a tutorial but most people will simply skip it. Otherwise, a fun concept.
This was really cool! I like the movement, and the interpretation of the theme was funny. Some issues I ran into was that sometimes an enemy would spawn on/inside the player and instantly hurting me, which felt a little unfair. And also, the hitbox for the dog is a bit too big I think, as you sometimes take damage without even being close to an enemy. I feel like I couldn't reach them to attack without taking damage myself. Otherwise a really cool idea and the art is good too!















