Live every day like it's trash day <3
Shadow
Creator of
Recent community posts
I'm very sorry, almost everything broke at the last minute. There is meant to be a win and death scene, but when doing
get_tree().change_scene_to_file("res://death.tscn")
It would error out and say that the next line of code (No mater what it is) is off a null instance, later on when trying to fix things, the area signals just stopped triggering altogether.
Didn't go my way, but I'm trying to learn from it. Thank you so much for just checking it out. <3
Thank you so much for giving it a shot, I really appreciate the kind words. This is what it looks like in the editor. Exporting it for web caused ALOT of issues. T^T I used color rects for the camera borders but the anchors went insane. Proton scatter is missing and the world environment is gone. Thank you for being kind, the game has a lot of downfalls that I can hopefully patch at some point.
This game is sick!
Its so unfortunate that the wrong file was uploaded. I still had a blast exploring the world and the controls feel great! When backtracking, it's easy to see that time and dedication went into this, and I respect it. The mechanics felt just felt good, the wall jump is my favorite because feels so clean.
I'd love to come back after the Jam if it ever gets patched! I still had a good time, even if I played unconventionally.
THIS IS NUTS
This game is so beautiful. The world feels so alive, I adore the dynamic lighting, particles, and little fish. I actually got chills when I encountered the boss fight.
To be completely honest, In terms of lighting and atmosphere, this is probably the best, or one of the best, games I have ever seen. I seriously need to take notes.
Its so sad you guys weren't able to submit, this would have been among the top games without a doubt.
Corruption deleted
You feel a little better amidst the loneliness of the deep sea.
This game is sick, It has a great atmosphere and execution. I really enjoyed exploring the sea floor. It takes a little to get used to, but after I understood what was going on, I was scrapping sea mines and avoiding red dots like a pro. Good game!
Amazing feedback! After some play-testing I realized I didn't communicate with the player enough. T^T I'll make cutscenes skippable in my future jams too, you have a great point, I'm thankful you mentioned it.
The monster moves on a set path, if you stand by the door for 50 seconds he clears the debris. I also realized 50 seconds is probably too long, especially when players don't understand what's going on. A timer or more audio lines would help with game communication. Thank you for playing and I hope to make my games more clear in the future! :D