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Shadow

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A member registered Jul 15, 2022 · View creator page →

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That was incredible and horrifying :) This has such an insane level of polish, I'm surprised it's not one of the most popular games in the jam. My favorite part was the boost crystals, and  thank you so much for adding checkpoints. 

10/10 would kill an ancient god again. 

Insanely trippy! I really like the idea of switching out the forums for deferent effects.  This game is incredibly unique and a overall very creative. :) You did an awesome job!

I really enjoyed this! Reminds me loosely of a Magic The Noah game where you can get sent to the void if you get unlucky.    This game has a lot of charm to it! Keep up the good work!

Loved it! The UI looks so clean, and it has a great amount of polish. :) Amazing job! Love the style. 

I love this game! It has a super cozy vibe and incredibly charming sounds. It would be such a calming and a chill experience, although the timer kept cutting me off too early. Levels  2, 3, and 5 felt very RNG dependent since a bad bounce could send you back to the start or take 30 seconds away, where you would punished by the timer. Other than that I really enjoy the style and overall vibe! I think you did pretty slick job! :)

I loved this game so much! Movement in this game is super unique and I a blast flinging myself around by smashing my keyboard like a madman. Genuinely had a great time. Keep up the great work! :)

I'm not even going to lie, I'm not sure if I'm just sleep deprived, but this game me the chills. You crushed the sound design and the atmosphere was incredible. Despite the oppressive atmosphere, note that said 'lucky guess' made me laugh. That was so funny. This game made me feel and you nailed it. Keep up the good work. :)

This game is so charming! I love how stylized it is. the music is a bop too, just existing in the environment is comfortable and pleasant when I'm not stressing about hitting cones. :) Keep up the great work!

Awesome that you fixed it! :) Round two against the big guy!!! I liked the fight! I brought him down to one stack left, but narrowly lost.

In the rematch, somehow the pot did not pay out and I got stuck in big slick's purgatory. I could fold and check, but I could never call or raise. I think my chips were confused and scared. So I started checking out of morbid curiosity until I won a round . After a while I finally won a single chip that was instantly put back in the pot.


After months of purgatory I was able to somehow trigger the loss condition and win the poker tournament after restarting. A completely unintended emotional roller coaster. Big slick's purgatory is something I will always remember fondly. I am now staring at him and refusing to hit the streets, as I know he would do the same for me.

I had a blast, thank you for participating in the jam! Worth coming back for. 

I love this game so much!! It has a really nice style, fun gameplay loop, and a super clean slide 'snap in place' system . I love genetically altering my 'volunteers' to have more bones before sending them down 5 back to back speed slides. :)

This game is awesome. As someone who isn't the best at bullet hell games, I gave it my best shot and got to the final stage a few times! I really liked it and played for over 30 minutes. You guys cooked with this one! 

I love water striders! I'm glad the little guy got a game. :)

Mistakes were made, what's crazy is that I almost got away with it if bodies teleported instantly. It seemed easier to make the player's pieces in 3D, however I didn't realize how much harder that would make to bot to program due to my engine knowledge. I definitely made an oil painting for a napkin here.



The system I made is super modular. I would have made so many more chess pieces such as the elephant, camel, tiger, and more if I wasn't debugging my bot.

Granted, we didn't have all of the time in the world, I had to prioritize making the game I was imagining because I wanted an outdoor section too. Still it's a little crazy how many inefficient computations I can make at once without lag.

I love sharing nightmare code stories. Half for learning sake, and half for amusement. I think I might have an idea why you had Area2D detection issues. body_enterd only detects bodies while area_entered only detects areas. It's so easy to overlook.



(Congratulations on your fist game jam game by the way!! I loved it) 

Evaluate position is more simple than you might think! Its a function that returns the score of the current board. The bot tries literally every possible combination of moves, than scores the end result. 

Board evaluation
White has a queen (9)Black has a knight (3)=   6
White has a pawn (1)Black has a rook (5)= -4

Then score bonuses would be given if a pawn is close to promotion, the king is close to the center, the rook is cutting off the king's squares. etc.

That's why the bot is so capture hungry. It sees a piece it can take, but can't evaluate it getting taken back BECAUSE of detection issues. The pawn that could take the queen only sees an empty square.

Unfortunately you can't see my work in action because of my detection issues, otherwise my bot would roughly be a 600-1000 elo. In my opinion, the sweet spot for a game jam where some people can be beginners.

Thank you so much for leaving a comment by the way, made my night! 

Oh  noooo! I caused  so much collateral damage before winning. I love experimental games and this killed it. I love the sound design too. :) Awesome job!

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That shmuck never stood a chance!

Presentation wise, this is one of my favorite games in the Jam. I loved the atmosphere, characters, voice acting, and vibe of  this game so much. The creative direction was knocked out of the park. Ya killed it! 

When I got to Big Slick I heard 'that shmuck never stood a chance' and 'better luck next time pal' at the exact same time. Then, the screen sided to black. Regardless, I had a great time and I love the world you have built. Keep up the awesome work!  :)

Awesome game! It was satisfying sliding to break the stone trolls, I really appreciate how the music changes when you are in combat, at rest, and in the boss fight. Only thing I would recommend looking into: the camera has a bit of jitter. However, I liked gameplay a lot and it didn't stop me from beating the game!

First time making a dev log! Feel free to give feedback. I am happy to talk about everything I made. 

This game is as slick as my hair.  >:) 

I love the greaser aesthetic, solid game overall!  Simple to pick up and a fun short experience. I had a good time. 

I love this game so much. The voice acting is incredibly fun and entertaining and the lack of cooldowns make it so fun to play. I had a blast. :)

Okay, Final one :p

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I found the strat, Try to roll the curling stone along the wall and watch your mult go crazy. 

*Requires bumper

This is so fun I am coming back to it later. I genuinely had a blast and loved the synergies of the items. Difficult but very rewarding. I really want to get good at this one. Lowkey addicted. 

Ronny Friction will rue the day! >:D Fun shot and sweet experience. 

YESS! I'm so glad you mentioned the brick. That is one of my favorite jokes I made. I really appreciate you playing man!  :) You're the best!


I love dream vibes! Thank you so much for the kind words! :)

Controls feels SLICK!!! Just moving around, dashing, and shooting all feel incredible. You did a great job at mastering the basics that make a game run.

This has to be one of my favorite games in the jam! Its so slick!!! Not only is it easy to pick up, with room to master. Has a great core gameplay loop and always keeps it fresh by adding new quests like scoring goals and smashing pots and more. I seriously loved this one. You cooked so hard! :)

I appreciate you playing a lot! Don't worry, every time you rung the bell I wrote them a strongly worded letter. In all honestly It was lost in the time crunch. Hope you have fun! The door is pretty unintendedly funny. 

OPS! Wasn't meant to be a jumpscare, It's pretty sudden though. Thank you  so much for playing!

This in an awesome idea that is executed really well. Great interpretation of the theme!  :) I love how hexagons movement isn't a binary 'clockwise' and 'counter-clockwise', rather a whole gradient of movement options. Honestly I haven't seen anything like it. Good job, you cooked!

I love this game! :) I had an awesome time throwing a bombs and taking a swim. I'm a big fan of the over the top wall bounces and it leads to some funny interactions. This game is SLICK. Great work!

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I beat both maps and had a good time! I'm a big fan of games where you are part of a team like this. It kind of reminds me of Ravenfield in a good way. At one point I had a  reloading bug where I couldn't shoot as a the propeller hat orb, but a quick death had solved it. Overall I think it was pretty fun capturing flags with my Orb brothers.


Thank you so much for giving it a shot! :)

Illegal moves were judged on in the start. However the system I used was sub-optimal and turns could take up to 9 seconds to calculate. Don't mean to bore you with technical details, but I really appreciate you trying it out. <3

This town ain't slick enough for the two of us partner. 

I love it!!! I really enjoy the attention to detail like the cans and cut-outs that are shootable. Game feels well polished and like a fun short and sweet experience. Had a good time. 

Thank you so much for getting that far! I really appreciate you taking the time to play my game. Unfortunately that had slipped my mind when I was in crunch-mode. If I had another day it would be in for sure. :)

Even though I'm not the best at it, I had a fun time and really enjoy the mechanics. Sliding around feels pretty slick! Reminds me of the mobile game Tomb of the Mask if it was hardcore. 

RIP to level 2's incorrect spawn position. o7 Had a good time regardless.

I really enjoyed this! I sunk a solid 15 minutes into it. It's fun to drive around crazy taxi style and watch the cars on the road go bonkers. Controls felt a little over-reactive but overall the game is slickkkk. Great artstyle and really unique food safety mechanic. Had a good time. :)

Incredible game! Would seriously consider putting it on Steam.  The amount of polish in this feels professional and clean. Very unique concept and great execution.  :)

Only critique , I would make some of the recovery options faster or some parts more forgiving. Great game and I had a blast once I get the hang of the controls. 

Cope gameplay loop gives amazing feedback, is responsive, and is fun. I had a blast. The game FELT good to play.

I really love this game! I love chess and roguelikes and this is a great blend of the two. That being said at the start I was incredibly confused, if you ever plan to take this game further I would recommend an interactive tutorial. Even after beating the game I am still confused on the point values of each piece. That being said once I understood it It was fun!

I LOVE IT! We need more silly games about raccoons! Movement feels snappy and smooth and  it controls very well. Awesome game.