This is an awesome game and I love it so much. It's crazy you made such a high quality and fun game so quick for the jam.
While I didn't quite survive, I fell just short of 100 biscuits. This is seriously fun and I could sink hours into this.
Shadow
Creator of
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This is leagues better than my first game, I’m glad you pushed through and submitted despite the difficulty. 🔥 The first game is always the hardest.
I enjoyed the experience and made it to the end! I think it’s awesome it has a win and loose condition and the experience felt complete and whole. Only recommendation I would give for future games is to gently inform the player of its systems. I was a little lost until I found the crafting cheat sheet. After I found It though I was crushing and having a great time. I liked the game and think you have mad potential! Great work in the jam! :)
I love this game ! :) Its so cute!
I really appreciate the attention to detail. Things like the the footstep particles and sounds changing based on what material you're walking on, and the sound effects being accurate based on what ball you stash and how they collide. All nice touches to an all around cute game with a good artstyle.
THIS IS AWESOME, the game had me hooked from the start. I'm at the 7th dimension with every upgrade. I love the aspect of zooming in to refine earlier levels so later levels hit harder. Great experience and great UI, I would love to see what it becomes in the future if you ever decide to make it a full release. ️🔥
I love this game! It has a ton of mechanical depth, it is an incredibly unique interpretation of the theme, and it rocks! It got easier over time when you memorize the effects of each track, I realized it's more a game of survival instead of making money, also I wish I could see how burnt out I was, I was a little confused on that mechanic. Made it through by virtue of being really Sunburnt. Amazing game, great song, great depth, good vibes.
Wait this game is awesome! I really enjoyed it. Stacking fire-rate, piecing, and multi-shot is a recipe for a good time. The game felt like the perfect length for a jam game, and it scaled in difficulty a good pace. Additionally It has good visuals and a funky theme. It would be nice if it tracked statistics during the run and displayed it in the game over scene. That being said, I had a blast, this is a fun take on the theme!
You guys did a great job! :)
Thank you so much for the feedback! Subtle things like shop exit queues, and a brief tutorial should definitely be added. I appreciate it!
Man, that's one bug that went under my radar. I didn't jump enough when playtesting. When looking into It I found a really funny "feature", if you jump in place without moving you just fall flat on your face and don't get up. XD
Super cute low-bit platformer I really enjoyed! A small detail, but I love how the tutorial is intuitive and non-invasive. (Text is shown when you need it, hidden when you're past it). The secrets are horrifying! :) the first one looks deep into my soul. I think you nailed the vibe you we're trying to go for.
Occasionally the character gets stuck on the edge of a platform. Its normally savable and didn't hurt my experience. Very good entry, you did a great job!
I'm very sorry, almost everything broke at the last minute. There is meant to be a win and death scene, but when doing
get_tree().change_scene_to_file("res://death.tscn")
It would error out and say that the next line of code (No mater what it is) is off a null instance, later on when trying to fix things, the area signals just stopped triggering altogether.
Didn't go my way, but I'm trying to learn from it. Thank you so much for just checking it out. <3
Thank you so much for giving it a shot, I really appreciate the kind words. This is what it looks like in the editor. Exporting it for web caused ALOT of issues. T^T I used color rects for the camera borders but the anchors went insane. Proton scatter is missing and the world environment is gone. Thank you for being kind, the game has a lot of downfalls that I can hopefully patch at some point.