
Models in a Unity Scene.
I previously made GLOVES - Ultra a FIST rpg toolkit this tool for the FIST role playing game system.
It let's a user generate a character, NPC's a mission profile and play a turn based game in a procedural generated building.
I could maybe build something similar for Mauseritter.
What features would the Mauseritter community want most?
Would that be OK?
Unfortunately, I lost the GLOVES project to a computer virus, but I hope I can build something similar in a month.
Screenshots from GLOVES:








https://arowx.itch.io/dungeon-tank
It's just a rough prototype but extending it into a fun game and building it up into a horror game in time for Halloween would be ideal.
Would it be OK to enter this in the JAM?
PS Managed to make it in a short space of time as it re-cycles modular code from a couple of older projects and used basic 3D blocks so it's only a prototype.
OK might not have made it in exactly 60 minutes but was able to throw together this from code I have used in other projects, probably pushed over the 60 minutes line by debugging and adding and testing new code.
Had fun let me know what you think.
PS Not modelling anything and using basic 3D cubes really help cut down the time spent on a prototype project like this.
Cool thanks for the feedback I will have to circle back and improve this later.
You missed https://arowx.itch.io/aliens-r-loveable which is an earlier attempt at a rogue like game.
And https://arowx.itch.io/salvagerl which is a space salvage simulator that uses the "rouge-lite" time only moves when the player does mechanic.