I've started my game and I'm just working from the Unity Multiplayer Manual -> https://docs.unity3d.com/Manual/UNetUsingHLAPI.htm
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There is of course PUBG and other games that have adopted BR style mechanics.
And culturally there are lots of examples of the Survival Thriller/Horror.
- Battle Royale (Film/Manga)
- Hunger Games
- Maze Runner
- Highlander (Film)
- Most Zombie Movies/TV
- The Belko Experiment (Film)
- Most Apocalyptic/Distopian Films.
To name a few.
Do BR mechanics push for a more Hollywood plot line?
The player is:
- Dropped into a strange version of reality.
- They have to survive and equip themselves for survival.
- They are pushed into a big confrontation to survive, overcome and escape their predicament.
Are there more interesting and diverse versions of the Genre that could be made into a game?
FIX: Really odd bitdefenders SSL security option injects its own certificate only it's too low in security features for modern browsers. Turning off the SSL option in Bitdefender fixed the problem.
If you click on the padlock while on itch.io you will see that Bitdefender is providing certification.
I think your premise is interesting, however where can I find a list of interesting historical events or fictional adventures that are based in and around Bournemouth, also what is there of interest in and around Bournemouth?
Quote CGA Standard Mode:
By setting the high-intensity bit, brighter versions of these modes can be accessed. The 1:1.2 pixel aspect ratio needs to be taken into account when drawing large geometrical shapes on the screen.
It only gives you a dull and bright version of the 4 colours but would allow for basic shading without as much dithering.
Source https://en.wikipedia.org/wiki/... Under Standard Graphics Mode.
So can we use high and low intensity colours for a full 8 colours (4 x 2 shades)?
Is there too many game jams on itch.io (currently 33 on the list)?
What if itch.io could only have one jam starting per day, or a maximum of 5 game jams at any one time.
Game jam ideas could be submitted to the community and voted on, with the winning idea getting the game jam slot.
With a queuing mechanism old high voted game jams could drop into slots when there is a game jam idea drought.
I have quite a few games on itch, so could I request the new project button be placed on top of the dashboard?
Also what about individual analysis graphs per game on their own row?
Also a game filter would be handy...
I like taking part in game Jams and Ludum Dare and itch has the option to host and join game jams which is great.
So could there be a faster way to jump to game jams your taking part in or hosting?
Unity WebGL games they take time to load and startup, but why not have a placeholder image and play button to begin the games.
I've seen this used on Ludum Dare and with Sketchfab as well as online videos.
This speeds up initial page loading times gives the player the option to read about the game before playing.
It could also save on bandwith if players choose not to play the game.