πŸ€‘ Indie game storeπŸ™Œ Free gamesπŸ˜‚ Fun games😨 Horror games
πŸ‘· Game development🎨 AssetsπŸ“š Comics
πŸŽ‰ Sales🎁 Bundles

Arowx

16
Posts
9
Topics
17
Followers
1
Following
A member registered 3 years ago · View creator page β†’

Projects

Recent community posts

OK This is the Jam version rate away!

Any and all feedback welcome.

Thank You.

Nice work. What about wrapping around if you go over the screen edge. And maybe a powerup that will reduce the length of the snake.

Nice work. What if you moved around the loading circle, then you could defend it reverse Tempest style.

Great work. I would have preferred the loading bar to drag the damage along at the same speed it moves.

Nice work. What if the tilt was also a pivot so it would more directly move the current blocks.

What if you added a bat and some bugs or a blocks moving in breakout style.

Nice work good fun!

Just tried to make a game based on lava in one hour, failed and made this in about 4 hours.

Great feedback, I'll see what I can do...

(Edited 2 times)

Quote CGA Standard Mode:

By setting the high-intensity bit, brighter versions of these modes can be accessed. The 1:1.2 pixel aspect ratio needs to be taken into account when drawing large geometrical shapes on the screen.

It only gives you a dull and bright version of the 4 colours but would allow for basic shading without as much dithering.

Source https://en.wikipedia.org/wiki/... Under Standard Graphics Mode.

So can we use high and low intensity colours for a full 8 colours (4 x 2 shades)?

What could be added to improve the game?

Jam version now online tempted to keep working on this could be fun.

(Edited 1 time)

Is there too many game jams on itch.io (currently 33 on the list)?

What if itch.io could only have one jam starting per day, or a maximum of 5 game jams at any one time.

Game jam ideas could be submitted to the community and voted on, with the winning idea getting the game jam slot.

With a queuing mechanism old high voted game jams could drop into slots when there is a game jam idea drought.

pre-alpha up and almost flyable... link

There are quite a few improvements I could make to my game, so when can I work on it further?

I'm presuming it's OK to apply bug fixes in the interim.

(Edited 2 times)

I have quite a few games on itch, so could I request the new project button be placed on top of the dashboard?

Also what about individual analysis graphs per game on their own row?

Also a game filter would be handy...

(Edited 1 time)

That only works after you have submitted a game to the jam when you join a jam that does not appear to work.

Just double checked and can confirm it does not show any jams you have joined.

I like taking part in game Jams and Ludum Dare and itch has the option to host and join game jams which is great.

So could there be a faster way to jump to game jams your taking part in or hosting?

Why? What would make it better?

Created a new topic Alpha 0.1 Feedback

Does the game work for you?

Does it run OK, what FPS were you getting on missions, and what CPU/GPU/RAM does your system have?

About 5-6 years now. Still not very good though. But having fun!

Posted in Game Entree

Sounds like a fun game keep working on it.

(Edited 1 time)

I have a WIP thread running on the Unity Forum > WIP

Any questions regarding the Jam or if you would just like to chat about your game.

Unity WebGL games they take time to load and startup, but why not have a placeholder image and play button to begin the games.

I've seen this used on Ludum Dare and with Sketchfab as well as online videos.

This speeds up initial page loading times gives the player the option to read about the game before playing.

It could also save on bandwith if players choose not to play the game.

Let me know what you think of the game.

And did you manage to win?