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A member registered Feb 18, 2014 · View creator page →

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How does the two colour limit work if I make a 3D game, is that per component or model/character e.g. warrior, armour, shield, sword could be seperate models elements but in a sprite they would be one?

Could you be more specific and have you seen the original Doom for comparison?

Thank you for trying the game and providing good feedback.  I think people are used to so much more from even free games e.g. there are AAA quality free to play games on stream.

I'll think about it.  Thank you.

If anyone else who is taking part also wants this then yes?

I've started my game and I'm just working from the Unity Multiplayer Manual ->

There is of course PUBG and other games that have adopted BR style mechanics.

And culturally there are lots of examples of the Survival Thriller/Horror.

  1. Battle Royale (Film/Manga)
  2. Hunger Games
  3. Maze Runner
  4. Highlander (Film)
  5. Most Zombie Movies/TV
  6. The Belko Experiment (Film)
  7. Most Apocalyptic/Distopian Films.

To name a few.

Do BR mechanics push for a more Hollywood plot line?

The player is:

  • Dropped into a strange version of reality.
  • They have to survive and equip themselves for survival.
  • They are pushed into a big confrontation to survive, overcome and escape their predicament.

Are there more interesting and diverse versions of the Genre that could be made into a game?

If your using Unity check out the learning section on multi-player and it's FPS examples -

Video of game in action.

Fun Idea for a game Jam.

I Just need to improve my VR game development skills and speed a lot.

FIX: Really odd bitdefenders SSL security option injects its own certificate only it's too low in security features for modern browsers. Turning off the SSL option in Bitdefender fixed the problem. 

If you click on the padlock while on you will see that Bitdefender is providing certification.

All the images on have vanished, so I get this...

And the developer console shows this error...

Anyone else having this problem?

I can't even see the images I'm uploading here!

Slow but gradual progress, weapons, title and proto-hud.

Have the Mech basically moving (not animated) but want to have basic gameplay working before putting out an alpha.

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Have a project page up and will update as I go.

It could be a while before I have a playable prototype...

I think your premise is interesting, however where can I find a list of interesting historical events or fictional adventures that are based in and around Bournemouth, also what is there of interest in and around Bournemouth?

OK This is the Jam version rate away!

Any and all feedback welcome.

Thank You.

Nice work. What about wrapping around if you go over the screen edge. And maybe a powerup that will reduce the length of the snake.

Nice work. What if you moved around the loading circle, then you could defend it reverse Tempest style.

Great work. I would have preferred the loading bar to drag the damage along at the same speed it moves.

Nice work. What if the tilt was also a pivot so it would more directly move the current blocks.

What if you added a bat and some bugs or a blocks moving in breakout style.

Nice work good fun!

Just tried to make a game based on lava in one hour, failed and made this in about 4 hours.

Great feedback, I'll see what I can do...

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Quote CGA Standard Mode:

By setting the high-intensity bit, brighter versions of these modes can be accessed. The 1:1.2 pixel aspect ratio needs to be taken into account when drawing large geometrical shapes on the screen.

It only gives you a dull and bright version of the 4 colours but would allow for basic shading without as much dithering.

Source Under Standard Graphics Mode.

So can we use high and low intensity colours for a full 8 colours (4 x 2 shades)?

What could be added to improve the game?

Jam version now online tempted to keep working on this could be fun.

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Is there too many game jams on (currently 33 on the list)?

What if could only have one jam starting per day, or a maximum of 5 game jams at any one time.

Game jam ideas could be submitted to the community and voted on, with the winning idea getting the game jam slot.

With a queuing mechanism old high voted game jams could drop into slots when there is a game jam idea drought.

pre-alpha up and almost flyable... link

There are quite a few improvements I could make to my game, so when can I work on it further?

I'm presuming it's OK to apply bug fixes in the interim.

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I have quite a few games on itch, so could I request the new project button be placed on top of the dashboard?

Also what about individual analysis graphs per game on their own row?

Also a game filter would be handy...

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That only works after you have submitted a game to the jam when you join a jam that does not appear to work.

Just double checked and can confirm it does not show any jams you have joined.

I like taking part in game Jams and Ludum Dare and itch has the option to host and join game jams which is great.

So could there be a faster way to jump to game jams your taking part in or hosting?

Why? What would make it better?

Does the game work for you?

Does it run OK, what FPS were you getting on missions, and what CPU/GPU/RAM does your system have?

About 5-6 years now. Still not very good though. But having fun!

Sounds like a fun game keep working on it.

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I have a WIP thread running on the Unity Forum > WIP

Any questions regarding the Jam or if you would just like to chat about your game.