OK This is the Jam version rate away!
Any and all feedback welcome.
Quote CGA Standard Mode:
By setting the high-intensity bit, brighter versions of these modes can be accessed. The 1:1.2 pixel aspect ratio needs to be taken into account when drawing large geometrical shapes on the screen.
It only gives you a dull and bright version of the 4 colours but would allow for basic shading without as much dithering.
Source https://en.wikipedia.org/wiki/... Under Standard Graphics Mode.
So can we use high and low intensity colours for a full 8 colours (4 x 2 shades)?
Is there too many game jams on itch.io (currently 33 on the list)?
What if itch.io could only have one jam starting per day, or a maximum of 5 game jams at any one time.
Game jam ideas could be submitted to the community and voted on, with the winning idea getting the game jam slot.
With a queuing mechanism old high voted game jams could drop into slots when there is a game jam idea drought.
I have quite a few games on itch, so could I request the new project button be placed on top of the dashboard?
Also what about individual analysis graphs per game on their own row?
Also a game filter would be handy...
I like taking part in game Jams and Ludum Dare and itch has the option to host and join game jams which is great.
So could there be a faster way to jump to game jams your taking part in or hosting?
Unity WebGL games they take time to load and startup, but why not have a placeholder image and play button to begin the games.
I've seen this used on Ludum Dare and with Sketchfab as well as online videos.
This speeds up initial page loading times gives the player the option to read about the game before playing.
It could also save on bandwith if players choose not to play the game.