There appears to be a lot going on with this game but the UI/UX with lofi graphics and palette restraint seems to add to the confusion.
The lack of resolution means there is not enough space to add good contextual and spatial information.
Boosting the resolution for the UI elements could allow you to add more information. Boosting the palette will allow for cleaner UI/UX which just looks cluttered when adding more lines.
Maybe break the actions down into two phases - move / attack to reduce the complexity.
With a higher resolution UI and improved UX and tool tips and tutorials this could be a fun game.