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Nice presentation, and I love the little Easter egg-like touches like going out of bounds leading to a shortcut, the hidden ape logo, etc. Of all the things to knick from Half-Life, why crouch jumping? Or is it supposed to be a Super Mario Bros 2 super jump? Either way it's super awkward too because you can't just with W and S is crouch while stopping all horizontal friction.

In the end, I got to frustrated to bother restarting over and over and over from the start with one hitpoint. So I didn't finish. I'm not into punitive platformers.

Yeah I get it, I didn't manage to get the crouch-jump mechanic working perfectly before the deadline. I have a fix planned for tomorrow though. Should stop the horizontal movement nerf if you're in the air. I never thought it would be an issue when playtesting myself, but you know -- dev blindness. I thought it would be more intuitive to let go of S as soon as the player gets airborne but now it just feels clunky. Thanks for the feedback though! The original jam submission also had checkpoints btw but I decided to remove them for a more challenging loop.

+ The crouch jump is pretty much a stolen mechanic from Source-games like HL and CSGO. It's.... bunnyhopping -- ish.