Yeah I get it, I didn't manage to get the crouch-jump mechanic working perfectly before the deadline. I have a fix planned for tomorrow though. Should stop the horizontal movement nerf if you're in the air. I never thought it would be an issue when playtesting myself, but you know -- dev blindness. I thought it would be more intuitive to let go of S as soon as the player gets airborne but now it just feels clunky. Thanks for the feedback though! The original jam submission also had checkpoints btw but I decided to remove them for a more challenging loop.
+ The crouch jump is pretty much a stolen mechanic from Source-games like HL and CSGO. It's.... bunnyhopping -- ish.