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pavlov36

87
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10
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A member registered Feb 11, 2025 · View creator page →

Creator of

Recent community posts

(1 edit)

Very nice game! Like how you diversify mechanics through the levels. That one, which reproduce color is my favourite)

It's a very enjoyable game. Is there a way to change the set of already collected colors?

Nice rhythmic game. Moving just left to right gives points, is it intended to be so?

Nice game! Like how it's well polished, the art part is gorgeous

Nice concept) Like the idea and game environment

Nice concept! liked the idea and how cool it is feeling to steer a car

I liked the idea of winning the opponents over to my side ! Also, i was surprised how it even have different types of enemies. The diversity of backgrounds and buildings is also good


the only wish is to make the bullets smaller (why is their size comparable to the characters?)

 Anyway, good work!)

Nice and simple. Very like the game!)

Nice concept! Hope the game is not inspired by life experience)

Good work! But there are some aspects in which you can improve:

The rocket controller in conjunction with the speed of movement of the cloud make it very hard

It would also be nice if the main elements of the game (projectiles, ammo, player, cloud) stood out from the background. for example, you can reduce the contrast of background objects. This will make the game much more enjoyable for the player.

Anyway, nice game!)

Nice concept! As a player, I would like to feel the pace of the game increase.

Perhaps displaying the score on the screen or the speed of color change would help; or it could even be an endless roving game where in between you need to have time to get up to the right color, and then move on. In general, something that develops the game.

Anyway, good work)

Thanks for playing!

Thanks!)

Thanks for playing!
Nice idea with a cat) About blood, firstly - full restart was the idea, but then i decided to keep the game casual (more exploring, than puzzle)
 In general, there is a lot of space for develompent here

Thanks!
I feel your pain through the screen :)

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Thanks for playing!) And for the tip, didnt know
Do you mean you have no sounds at all, maybe page is muted?

Nice concept, like the hand-drawn art style!
But some ui (player hp, enemies hp, maybe wave number) music and visual effects would make a deal

Anyway, good work!)

Very interesting idea! The puzzle in combination with music feel relaxing)

Thanks for playing!)

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Very like the idea) 
Good example of how to create the required atmosphere (using a minimum of sprites) and immerse player in it!!
Also, it seems, your game icon doesn't convey the idea of the game - risk losing potential players :)

A bug notice: if you're planning to walk into a room with killer, sometimes that door doesn't indicate red

Nice game; like the cute art)

Here it is a little idea for expand your game and focus on boxes:
 What if you keep this step-by-step genre, but it will be a box in each room, so it'll become more deep (or even recursive)

Anyway, very pleasant game!

Think not, lets interpret like you have to sacrifice to get to the end)
And also, it is main feature, so i kept unavoidable spikes to introduce it

Thanks for playing!)

It's a good concept, I really like the character (is there a reference to Squidward here? :))

But the game doesn't seem to have any main purpose: why am I collecting these materials and making boxes? In my opinion, these things would keep the player in the game longer)

And some notice, you can gain progress walking through same box over and over (if it is a bug?)
Anyway, good game!

Nice concept) As a player, I'd like to see which upgrade i get from out the box)
Saying about game feel, there are some things to improve:
1) Creatures diversity 2) Some pleasant effect after kill 3) Another attack abilities (e.g. splash attack)

tbh, the sound of monster eating you is very funny)

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Nice)
I suppose right-down corner mini-map should reveal content under the cards, but now it is not. Or it has another purpose?

Anyway, nice concept

Good game! As a player, i'd like to see some main goal in a game: Like, why i need to kill these creatures, what's in the end?

Very solid game!
Like puzzles by myself, but as a player, i'd like to see more story/meta in a game

Yes, at half! Take his style as a prototype)

Thanks for playing and notice!
Already add this feature, you can try it out)
p.s. it appears after 2nd level

Thanks to everyone's note, now game have a rewind feature)

== it appears after 2nd level ==

Thank you!

Nice concept, like the art)

Like the art)
For some reason, enemies continue chasing after frog is hidden

Nice game, like the planning in the air feature)

Nice game, like the art and atmosphere) Is there no ending after reaching the top?

Nice simple game)

Nice game, like the shooting mechanic

Good concept!

Interesting concept, like the art)