Very nice game! Like how you diversify mechanics through the levels. That one, which reproduce color is my favourite)
pavlov36
Creator of
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Good work! But there are some aspects in which you can improve:
The rocket controller in conjunction with the speed of movement of the cloud make it very hard
It would also be nice if the main elements of the game (projectiles, ammo, player, cloud) stood out from the background. for example, you can reduce the contrast of background objects. This will make the game much more enjoyable for the player.
Anyway, nice game!)
Nice concept! As a player, I would like to feel the pace of the game increase.
Perhaps displaying the score on the screen or the speed of color change would help; or it could even be an endless roving game where in between you need to have time to get up to the right color, and then move on. In general, something that develops the game.
Anyway, good work)
Very like the idea)
Good example of how to create the required atmosphere (using a minimum of sprites) and immerse player in it!!
Also, it seems, your game icon doesn't convey the idea of the game - risk losing potential players :)
A bug notice: if you're planning to walk into a room with killer, sometimes that door doesn't indicate red
It's a good concept, I really like the character (is there a reference to Squidward here? :))
But the game doesn't seem to have any main purpose: why am I collecting these materials and making boxes? In my opinion, these things would keep the player in the game longer)
And some notice, you can gain progress walking through same box over and over (if it is a bug?)
Anyway, good game!








