thanks! I tried clicking but somehow missclicked the down arrow. I have now crawled the dungeon! I'm discovering your games and I really like the way you create spaces to navigate. The controls, visuals and voidness of it all is really interesting :))
Cal
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c'était trèèèèèèès bien!! j'ai adoré
les paneaux pour se déplacer c'est trop cool, des fois c'est pas intuitif de changer de scène dans les bitsy. et ça pose vraiment une ambiance de vieux rpg c'est super
les petits pnjs partout avec des dialogues rigolo ça me rapelle les vieux zeldas aussi vrmt tip top, en plus ça change à chaque flute omg y a du content
et la mécanique principale de la musique qui devient de plus en plus intense c'est vraiment super, ça marche très bien. J'ai adoré le petit gars caché qui te fait jouer les musiques.
et quel ending. Johny serait fier
C'était SUPER
J'ai envie de faire une review détaillée parce que ya plein de petits trucs chouettes, donc je le fait :))
L'ambiance est trop chouette les illus sur les cartes trop jolies et le petit duc qui ouvre ça bouche je l'adore.
Les textes du duc sont trop chouettes aussi c'est hyper drôle et habile je sais pas trop comment dire mais voilà ça pose une ambiance trop chouettos.
Et puis la ptite anim de fin olala c'est cadeau.
Les puzzles sont trop fun, la mécanique est trop bien trouvée et poussée assez loin c'est chouette, avec la petite anim de cuisson et les sons c'est vraiment trop plaisant à jouer. (juste c'est facile de se softlock en tirant trop d'oeufs au début du sandwich avec plein d'oeufs, et j'ai galéré à comprendre comment avoir deux cendres l'une sur l'autre pour le dernier mais ça c'est moi qui suis pas très smart hihi)
Bravo la ref a monsieur costaud je pense à lui dès que je mange des oeufs.
Bref c'est trop chouette et fun, et bien pensé. Ca donne envie de faire des petits jeux rigolos mais bien fini quand même <333
bonus ça m'a donné envie de me faire des sandwich (mon coeur s'est brisé à chaque fois que j'ai du cramer de la mayo)
I agree with the comment, this feels very yucky to me to use AI, especially with a theme and a medium like this one. As an illustrator myself TTRPG is such a nice space where handmade illustration is still needed and valued, please don't let that change.
Plus the ecological + social cost and issues with AI are really... yeah, something.
I fully understand that paying an illustrator may be too much (even if it may be pretty cheap for one illustration), especially since your game is non-commercial.
Photobashing, using and modifying archive photos, doing a shitty drawing is infinitely more human and anticapitalist than using AI.
I get your point about not biasing toward a particular movement, but i think we should not erase the previous fights (especially not with AI). There was a lot of unafiliated protest, strikes and revolts.
Anyway sorry if this is a little harsh but I got your game with the Trans bundle and was as excited to play it as I was disappointed to see the AI picture
that's a valid direction too i think! What i cal 'toy-ish' is the simulation aspect: placing things and seeing how they evolve. Kind of Game of Life i guess. Be it more about the curiosity of making things interact.
But again that's one direction! I thing going for objectives with complex combinations can be great too! Just that again, as it is right now if find it hard to establish a stratégy involving more that 2 or 3 rabbits. But maybe i'm just bad ahah
Very cute and polished! Good work. The loop to new upgrades is a little slow, especially when you don't have anything else to do/watch/read. It would maybe be cool to chat with customers? Or see little random interractions and things happening (coffee spill, board games playing, chatting...)
Overall great gam with pretty art, polished integration and good vibes <3 Plus i like the interpretation of the limitation
Ps: I fill even more sorry after playing your cute game
Nice visual and music! Despite the "classic" plateformer, i still felt the fragility of my rabbit. The fast respawn and the fact that there is no life system really pushed me to play fast and make mistakes. Plays almost like hotline miami, that's great.
The controls definitely felt janky at some time (air control especially). That was frustrating.
Beat both levels in 16 minutes :)
Great game! I'm impressed with the level of polish!
I had so much trouble with the second level, but i'm glad i persevered! The third level was so cool, and i loved the end game animation :) It felt so great to escape with the music.
The game itself is pretty fun, even if i was a little bit frustrated by my terrible skills ahah.
I had some freezes at key moments (first person hitting a pole, end of lvl 3, beginning of the end animation) but i guess you already know about that.
Overall congrats, it's really polished! I will take a look at your other games
Thanks for playing my toy/game! Yes, the buttons are "Recruit" or "Dismiss". I made them like 15 minutes before the deadline so the art is awful ahah, I plan on improving that.
The idea that i didn't have time to implement was to make a "loop" where you recruit X number of knights, then you have a little bit of narration about the king/queen dying and the passage of time, and you start a new round table company!
I am indeed plannning of adding interactions/adventures/events, also procedural! I'm already working on an update with all of the above and more that i'll release next week i think :)




















