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Cal

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A member registered Jun 09, 2020 · View creator page →

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Ca va, je sors tout juste de mon jury de gens qui comprennent rien au jeu ahah. Mais c'est fait! J'espère que tout va bien pour toi aussi :)

Et j'y reviens mais c'est vraiment trop beau comme création, ça me remotive à écrire et à écrire des choses plus persos aussi

C'était SUPER

J'ai envie de faire une review détaillée parce que ya plein de petits trucs chouettes, donc je le fait :))

L'ambiance est trop chouette les illus sur les cartes trop jolies et le petit duc qui ouvre ça bouche je l'adore.

Les textes du duc sont trop chouettes aussi c'est hyper drôle et habile je sais pas trop comment dire mais voilà ça pose une ambiance trop chouettos.

Et puis la ptite anim de fin olala c'est cadeau.


Les puzzles sont trop fun, la mécanique est trop bien trouvée et poussée assez loin c'est chouette, avec la petite anim de cuisson et les sons c'est vraiment trop plaisant à jouer. (juste c'est facile de se softlock en tirant trop d'oeufs au début du sandwich avec plein d'oeufs, et j'ai galéré à comprendre comment avoir deux cendres l'une sur l'autre pour le dernier mais ça c'est moi qui suis pas très smart hihi)


Bravo la ref a monsieur costaud je pense à lui dès que je mange des oeufs.


Bref c'est trop chouette et fun, et bien pensé. Ca donne envie de faire des petits jeux rigolos mais bien fini quand même <333

bonus ça m'a donné envie de me faire des sandwich (mon coeur s'est brisé à chaque fois que j'ai du cramer de la mayo)

<33333333 c'est trop beau bravo les histoires <3

Thanks for being open to criticism! I really like the open domain pieces! Really appreciate the change

loved it, can't wait to see it happens on stage!

c'est trop super <3

very fun and challenging, and aesthetically incredible :)

I agree with the comment, this feels very yucky to me to use AI, especially with a theme and a medium like this one. As an illustrator myself TTRPG is such a nice space where handmade illustration is still needed and valued, please don't let that change.

Plus the ecological + social cost and issues with AI are really... yeah, something.

I fully understand that paying an illustrator may be too much (even if it may be pretty cheap for one illustration), especially since your game is non-commercial. 

Photobashing, using and modifying archive photos, doing a shitty drawing is infinitely more human and anticapitalist than using AI. 

I get your point about not biasing toward a particular movement, but i think we should not erase the previous fights (especially not with AI). There was a lot of unafiliated protest, strikes and revolts.


Anyway sorry if this is a little harsh but I got your game with the Trans bundle and was as excited to play it as I was disappointed to see the AI picture

that's a valid direction too i think! What i cal 'toy-ish' is the simulation aspect: placing things and seeing how they evolve. Kind of Game of Life i guess. Be it more about the curiosity of making things interact.
But again that's one direction! I thing going for objectives with complex combinations can be great too! Just that again, as it is right now if find it hard to establish a stratégy involving more that 2 or 3 rabbits. But maybe i'm just bad ahah

Really interesting concept! I like the ecosystem-puzzle aspect. I think i would have enjoyed it even more if it was more 'toy-is' and less 'game-is' but that's personnal preferences! The sound design is nice and the snakes surprised me. I found it hard to establish a strategy though

Thannks :) I'm glad it was a joke. Thanks for the nice comment

Thanks for playing! I hope you are ok and "pleasantly" surprised. I'm very sorry if this shocked you in a bad way :/

Very cute and polished! Good work. The loop to new upgrades is a little slow, especially when you don't have anything else to do/watch/read. It would maybe be cool to chat with customers? Or see little random interractions and things happening (coffee spill, board games playing, chatting...)

Overall great gam with pretty art, polished integration and good vibes <3 Plus i like the interpretation of the limitation

Ps:  I fill even more sorry after playing your cute game

Nice visual and music! Despite the "classic" plateformer, i still felt the fragility of my rabbit. The fast respawn and the fact that there is no life system really pushed me to play fast and make mistakes. Plays almost like hotline miami, that's great.

The controls definitely felt janky at some time (air control especially). That was frustrating.

Beat both levels in 16 minutes :)

thanks, i definitely aimed for uneasiness. Did you try with someone or alone?

trop trop bien et inspirant! bravo le centrisme (non)

Thanks! That means a lot to me <3

Great game! I'm impressed with the level of polish! 

I had so much trouble with the second level, but i'm glad i persevered! The third level was so cool, and i loved the end game animation :) It felt so great to escape with the music.

The game itself is pretty fun, even if i was a little bit frustrated by my terrible skills ahah.

I had some freezes at key moments (first person hitting a pole, end of lvl 3, beginning of the end animation) but i guess you already know about that.

Overall congrats, it's really polished! I will take a look at your other games 

Thanks :) I'm sure their very bad at handling trouble ahah. I'm already working on a post jam version where they will in fact go into trouble, or cause it

Thanks for playing my toy/game! Yes, the buttons are "Recruit" or "Dismiss". I made them like 15 minutes before the deadline so the art is awful ahah, I plan on improving that.

The idea that i didn't have time to implement was to make a "loop" where you recruit X number of knights, then you have a little bit of narration about the king/queen dying and the passage of time, and you start a new round table company!

I am indeed plannning of adding interactions/adventures/events, also procedural! I'm already working on an update with all of the above and more that i'll release next week i think :)

Just noticed that there is a .exe version, should fix the lags i guess

It's like Doom, but less edgy and more gay. Perfect.

On a more serious note this is incredible and feel so great to play. Only issue is that i got serious lags starting from lvl 2... I can't do the 15 minutes challenge with those. I played on Firefox, i will try on another browser.

The art is gorgeous, the game feels great. I enjoyed doing a little bit of strategy/risk with the health pack dropping in close combat. The music and sound effects are great too, same for the UI!

Haven't unlocked any of the spicy extra yet, so i can't tell anything about those. But i'm gonna come back ahah (found the... used rooms in the 2nd lvl though) (now i feel bad for killing those horny fuckers)

hey, they end up walking after some time but somehow the initial waiting time is very long (15/20 seconds). But give it another try if you want, it's fun to see them walk around the table.


and yeah, little speech buble + nonsensical chatting would be great! It's on the update plans

Thanks for the comments, sfx and music are definitely my weak points, so i never confront it ahah.

I LOVE it. It's like TABS but with narration. The simple artstyle also works very well. The rivalry between the two grandpas and their names remind me of the two old men in TF2 lore, and i love the stupidity of it.

Really the concept is so simple but smart, the back and forth ensure interesting battle while keeping it balanced. I even got surprises with unexpected results sometimes. I got the West to win 5 or 6 battles one after another!

Really creative units too, and great animations! Would love to see more units added

It gave me so many ideas of things to code and mix with procedural generation :)

Thanks! Was planning on doing something simple for the ending, with a way to export your gang of knights as a picture + text. I had at the beginning the idea of generating more complex Arthurian stories involving each knight (and developping relationships together), but i know fear that it may chase away the simplicity of the narration that, i think, make the strengh of the tool right now.

But I at least want to add a little bit of polish, + maybe "inheritance" of traits to the next generation? I think it could be cool to create a similar tool that makes family trees.

I love it. Do you know if Tom Gauld saw this?

The concept is so funny to me, i kept thinking of the greek soldiers being thrown all over the place inside the horse as he flip and insanely roll down the walls. Would love to see more content (different areas? mechanics with getting over the wall/inside the city?)

Again the idea is really smart and silly, good job :)

yeah, i had to restart the game because of the lag at some point... might want to investigate. I was playing on Firefox, on Windows.

Love the mix and the overall experimentations, looks like you had a lot of fun creating this :)
the sprites are gorgeous, especially the Snowfox. He's terrifying. 

I think the camera angle is a little bit frustrating, i would like to be able to see more in front of me than behind.

Also the voice acting on the postjam version is incredible!

Overall congrats, very fun to play. Would like to see more of the story!

Loved it! The handrawn art style is cute, coherent and clear :)

I had some bad lags with the snowmen, but it went away when i killend them?

There was so much mechanics and animations for a solo jam game, congrats! (what was that weird spider near the cliff??)

Had a great time playing this :)

I went quite far but i'm stuck with how to find the Rusalka and the forest Wife :/

The gameplay is really interesting, i like the idea of this uncertain world where that you build up as you go. The first impressions are strange but cool.

As the other comment says the controls are weird, which make item pickup kinda weird, but i almost like it (probably not the way to go though ahah)

I love the texts when you change characters! Really set the vibes.

The initial text is a little bit long, and not that clear though.

Great project, very original! I ended up playing for quite some time and would have liked to go further, but the world is vast and i'm stuck.

Ps: love the animated outlines of the objects!

Weird and fun :) The puzzles are great

Oh and it was a little bit tedious to go through all the text after some time, when trying to find the right combination. Would be great to also be abble to skip the texts before the choices.

I always wonder why there's so few narrative games, expecially with a theme like that!

Love the concept! I don't know if it's intended, but it plays almost like a puzzle after some time: you look a the name of the legends and try to understand what would have caused the missinterpretation. Really creative concept! The writing stays simple but is really nice! It feels very alive.

I think i may have had some issues with having the wrong result when pressing a button? I'm not sure though.

Is there more than Goats & Banshees? I haven't been able to unlock other ones.

Let me know if you add more later, i would love to play them!

Congrats :)

I finished with a time of 1541! Some of those levels were challenging ahah. I love the concept of the gnomes migration. I think i may have wanted more occasions to use the common Gnomes, especially as they might be the one with the most creative uses (i absolutely did not finish the last level the "correct" way ahah)

The controls work well!

Great job.

Love the atmosphere and the art! Especially the character art! The music and sounds effect also really put you in the mood!

I was abble to go around 750 metters, don't know if there's more content deeper?

I think a little bit  more attention to the fact that my whole crew DIED would be great ahah, i was horrified at first when the submarine broke. A sentence or two to acknoledge their lost would be great imo.

At first the controls where quite unintuitive, but when i understood that i had to go slowly and steer when slowing down/lifting, it felt better and really felt like controlling a submarine at the end of a cable.

I wonder how the levels are generated?

I also really liked the pickable lore pieces, would be great to be able to bring them home and have some unlockables/be able to read them again (thinking of the wildcard ahah). Idk i really like the idea of having a lot of crews sinking there over generations, i think a feeling of time passing would add something to the experience!


Anyway! Incredible game, congrats! And i just noticed that you did it alone, wow!

I LOVE Apollo (and this comes from a Apollo hater) ahah

I'm not really sure to understand how to progress, i go to random combination of place + weather and spam click the temple, which *kinda* works... I would like to try if you explain more clearly what i shoud do.  Also while i love the interactions with the characters, i don't really feel like most of them are making me progress?

And I'm kinda confused about what i'm looking for? Since the art piece is at the same time the challenge to Athena and the way to go to places... am i looking for the right combination to defeat Athena?

The weave effect is really well made, and i love interracting with all the different characters. Would be incredible (but a lot of work) if there was different dialogues depending on the place of the discussion!