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Lapinaut's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2 | 4.794 | 4.794 |
Overall | #4 | 3.934 | 3.934 |
Concept | #6 | 3.853 | 3.853 |
Enjoyment | #9 | 3.824 | 3.824 |
Use of the Limitation | #30 | 3.265 | 3.265 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jean-Baptiste Leonelli: Programmer/Character Artist, Marine P. Le Borgne: 3D et Tech Artist/UI Artist, Boris Burgarella: Sound Designer/Music Composer, Nora Graff:Sound Designer/Music Composer/Introduction Drawings
Software used
Unity 6, Houdini, Blender, Substance Painter, Affinity Designer, Serum, Musio, Ableton & Logic Pro
Use of the limitation
The player is a fragile space bunny who can't fight back: survival relies entirely on clever movement, building oxygen networks, and avoiding danger rather than confronting it.
Cookies eaten
A lot, not a healthy weekend
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Comments
Amazing game I enjoyed every minute, very engaging and all the systems in-world worked and made sense when you got used to the mechanics, there is even different ways to play here! I hoarded all the eggs and stored them next to the ship so at the end I could just slot them in all at once. The music was very well made too, I even got stuck in the menu until the song wasn't playing.
The visuals for the cutscene were very charming and well made but the in-game 3D style was also quite notable as very good! The controls were great and there were no bugs on my end unless you count me accidentally flinging an egg half way across the map by using the planted pot mechanic.
This is a really great submission and probably one of the best.
Give it a try!
Thank a lot for this nice comment ! The sound designers did a wonderful job with the musics yeah ! So happy you liked it :3
Great work.
Only played for a shot time but...
Could use a mini-map or level map.
Level design on first level is very bland, I think this needs more of a platformy style with maybe floating islands or gorges, fissures, platforms and jumps. Which opens the way for a jetpack and other powerups e.g. teleporter, seed gun, robot harvesters, sensors and turrets and more aggressive enemies.
Is the first level too big and would a smaller first level with more complex and challenging levels later on work way better.
So much potential hope you work on this some more and release it. Good Luck.
Wow thanks for the ideas and the constructive feedback! Good point about the level design!
We will think about working seriously on it in he future, some of the ideas you mentioned could be great to have a full game :)
This was made in a weekend???? HOW?????
Worked between 10 et 14 hours per day with a solid team, we are working professionally on game development so that helped
Exceptional presentation, sounds and music, design of plants and the rocket, and very cool base mechanic. It just takes a long time to find the eggs.
Hey thank you for playing the game! Yeah takes to much time to finish it, I think we will balance it and add some features soon :)
Pretty polished for a jam game! Capturing enemy flowers to give us oxygen is a cool mechanic, but i think the game needs more mechanic variations, it starts to get repetitive very soon. But perfectly fine for a game jam of course. Also it would be cool to have an egg direction indicator, it took me a bit to find the last egg.
Good Job!
Thank's! Yeah we definetely agree with you, we need more types of carrot maybe, enemies, or just expand the mechanics with the vacuum... Good idea for the egg indicator, we will make a game update the next weeks just to polish it a bit more :) Thank's again for this constructive comment!
The game is AWESOME!
From the moment you enter the site you realize that it is a well polished work. The progression is fun and satisfying. The feedback the game gives you every time you progress makes you stay entertained for a long time. You can tell it's a professional level project.
Great job team, congratulations!
Wow it mean a lot for us, thank's for this comment ! We worked hard for it :D
This is well made. You did a great job!
Thank you very much!
Great game! It's super polished for such a short jam. It was satisfying to grow the safe zone as I progressed. I liked the CGs in the opening too.
Very happy you found the game satisfying ! Thank's
I really like the game. It's incredibly polished. I especially enjoyed collecting the blue flowers, they're kinda cute.
Thank you ! We loved this idea, wish we had more time to add more feature related to the friendly flowers ^^
Really polished game, great work :)
Thank's :)
Pleasant surprise to see such a strong work! Like to play)
Thank you for playing our game <3
Wow what a great looking and amazing game! Incredible work for a weekend. Even the game's page looks amazing!
Thank you so much! We worked like 12 hours per day haha
This is soo well made. You guys did a great job!! the color, the art, the gameplay is soo good man
Thank's a lot !
Great work! The art and models are so cute, and the gameplay is so smooth. I love this game so much!
Thank you !!
The entire game is exceptionally polished and impressive - what a talented development team!
Thanks so much for playing and for your kind words!
Amazing work to get done in a few days. :)
Thanks so much for playing our game!