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feraswheel

522
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21
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A member registered Nov 25, 2021 · View creator page →

Creator of

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I really liked the visuals! except on edge the box dissipated after i bought the balloons.

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223.74. Great work!!!!!!! i really like this game. ANd i agree with both games. I feel like the box/rocket is too OP there where times i used the rocket to slide an enemy off the hill, and landed ontop of the star, and picked it up from inside the ship.

but i really enjoyed the ship - i wish it had more obstacles (some that a ship cant go through, so id need to platform myself) along with the ship actually getting hurt by the spikes.

Looks like it could be a fun speedrun style game (kinda like mine)

I like the art style you have chosen, and the sfx. I was a bit confused what to do though. as soon as i went to the first location, there was a second number. I may just be dumb - but for me it wasnt as intuitive.

I agree with the below comment! it was extremely confusing in the beginning.

the colour palette is great.

Interesting work - i found the controls slightly confusing.. WASD to move, but only A/D worked :D W for jump would have been perfect..

Keep up the good work.

Made it to day 12, having an enemy respawn in every 0 seconds is a bit overkill though. no way anyone can survive past day 12. lol

Nice work! i liked it. if thats a highscore system - i would have made it mandatory to make the user write their name .. and maybe some prompts. also, the ui messes up when you have alot of $$ and 10+ lives.

but good work. i enjoyed it,

Interesting concept! loved the art, and it was very relaxing and "chill" some items where too "small" to know what it was , but other then that - great work!

Thanks :D Check out the life of steven to know more about Sylvester :)

Great work! Love the style, it was pretty perfect (except the font - it hurt my eyes).

Wish there where more levels though! but you did real well. the last one took longer then expected to complete haha.

Keep working on it if you can :)

2 games with the exact same title :D but different gameplay. Took a while to get a hang what to do -- good work.

thanks for playing! Was fun watching you go.

interesting  the only thing that changes in selecting difficulty, is the amount ot of fish needed to be caught to lose and it gets faster slightly faster then normal. 

Nothing really different per say, so that's strange! 

Multitasking can be quiet difficult!

Thanks for playing 😀

I recommend trash falling to the planet after X amount of time 😉 and maybe an indication of older trash that needs to be cleaned up. 

And trash cleaning power ups 😆 

I dont know. I dont know what was happening. Hahah

I managed to go to 2 fishing spots, got 2 fish, then nothing happened? still had a 0 on the top left. Nice sound and art though.

Game over - 4:12 - You win!


Great work , i enjoyed it! id love to see more work put into this. I agree with the below comments, the rotation was a headache, but it worked well within the theme, id personally love to see more of a challenge though. i ended up harpooning the back of its neck. and then just staying there, and shooting it. repeat.

Having other enemies chasing you while you do that, would limit that happening , or a defence mechanism of the animal. e.g. each segment of the animal blasts a projectile when its been hooked for X amount of time.

But i really enjoyed it! add sounds!

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Great work!  like the concept, it has great potential, but i do agree with the below. He is a scuba diver spear fishing. Not a space thing - water is just purple.

I liked the game, but i honestly had trouble. Alot of the time, the spear didnt shoot out. and i was not a fan of having to aim to shoot, there are other ways that could have made the shooting more enjoyable. Also... "Stopping" to shoot, doesnt work when your in 0 gravity, you will continue to float lol.

I really enjoyed this!

Great work, love the audio, visuals, game play, everything. Great work!

Yeah i get that, the fish that require a mouse, has caused issues with people with a track pad, haha.

In my head i was like,, welll these people make games. they must have a mouse.

Great work! Ended with 2465.

I love the art style and everything included.

IT works, it would be great to have more of a challenge, picking up a rock doesnt really give much of a negative, and i was unsure why the game ended?

but other then that, good work, i enjoyed it.

Great work, I think you have something quiet nice there.

The only thing im not happy with, is the fishing element. if this was just a scuba diver, perfect, it feels like the fishing was just added to meet the theme. Great game though, i enjoyed it. even if it doesnt meet the limitation. lol

Great work! i agree with the below, one of the favourites.

There was a stage when i got hooked, i unhook myself, then instantly hooked, and repeat. lol

Very beautiful game.

174m for me - took me a i bit to figure the controls! i like the art style - very unique.

i agree with the below.

I managed to figure out how to cast. and hook a fish.

but thats it. nothing else. ended with 0 points.

Nice and relaxing fishing game - very casual.

Love the art style and concept, great work!

Only constructive feedback i have to say, is when it reached a certain point, it was impossible to catch, no matter how fast you are.

Great work! Great art, great everything. 

184

Not only rejected in real life - but now rejected in your game </3

Would love to play, graphics look great, but once i click start browser freezers, i tried this on both firefox and edge.

Great work! nice to see a 2d game in the jam :D took a while to figure out how to catch. would do well with some sounds!

Nice concept, but it was hard to navigate, with no background elements, it makes movement kind of non existent. was hard to navigate, was unsure of the controls, (had to continually scroll down to read) was not clear of the objective.

I agree with the below. Im not sure wtf im doing. I grabbed the guys, moved them around, put them to the ufo, and the drone, nothing happened i kept losing.

Also the game size is way to large, it doesnt fit on my screen, had to continually scroll.

+1 for your description on "use of the limitation" it made me lol.

Nice and simple - Love the transition :)

Hey, Nice work! i personally feel that the hook could be a bit faster. Keep working on it :D

Great work :D Love the art style

Great work! first game i've finished on this jam :) i really like the art style you went for.

If you could work on a bit more of a puzzle element, would be great, first 2 fish i was putting them in the proper place, the rest i just chucked in the center, there where no disadvantages of doing so... so i did it,

I like the graphics in the game! it was a bit confusing to know where you can land on, as there is not much to differentiate the foreground/background and platforms - i got to the blue thing, and then nothing really happened? not sure what happened next? was that game over?

and i did not see a purpose/reason for the fish and shotgun? there where 2 red people i shot, but couldnt shoot front on - had to jump over them and then kill them..

Thanks for the feedback, you can disable the windows message or change the controls in game 😀

Agreed tp the below comment. I made my first pinball game in unity in 24 hrs for a jam. Check it out.

Pinball isnt meant to just hit a ball and let it bounce around (unless your talking old skool 1950s) but pinball is a game in itself, there should be missions, etc, and a goal.

Also, the physics is way off. Just my 2cents.

lol thanks? Any further clarification to your comment?