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Lightspeed Express's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #4 | 4.250 | 4.250 |
Enjoyment | #15 | 3.750 | 3.750 |
Overall | #21 | 3.563 | 3.563 |
Use of the Limitation | #37 | 3.125 | 3.125 |
Presentation | #57 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me, Trashcan
Software used
Unity
Use of the limitation
Lightspeed Express is a timed space-flight challenge where you need to deliver mail to planets as fast as possible, while using their gravity to your advantage to reroute your trajectory.
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Comments
It takes a while to get used to adjusting the curve but your game concept is so coool!!! :O I didn't play it during the voting period ;v;
This is definitely something I'd want to come back to and learn it a bit more. I don't totally like the system of moving, but it seems still that it's totally deterministic and fine (smooth physics), and it's just more about my learning curve and problem solving. So this is a good thing, I got some improvements already and found cool things... doesn't even need to be winning the game, just tinkering is fun. Although at least in the beginning and maybe otherwise it still might feel too hard. I like how the game is also so minimal otherwise, it means it's easier to come back and get improved. The worst thing here is maybe the thumbnail image of the game... although I couldn't make it better.
Thank you for all the feedback! I agree the start of the game is too hard; Just has too many planets to start out with to learn the slow controls. And yes I also agree my thumbnail is pretty boring, I want to revamp it.
Very unique concept!
This is insanely cool, my favorite of the jam so far.
It's my favorite part of kerbal space program distilled into a much faster paced minigame
My only notes would be branding: I scrolled past this title card multiple times, it didn't really catch my eye and it looks like you aren't getting the amount of feedback/ratings this deserves
Thank you so much! Kerbal space program definitely inspired me here. On branding: My thumbnail is definitely lacking, I threw it together last second. I'll consider making some actual eye-catching cover art.
AWESOME concept! Such a unique idea and really loved your execution of it. I could definitely see playing this a ton and there's so much room to make complex levels and add on stuff like other obstacles or challenges like having to deliver to point A before point B etc. Very cool, nice work!
Thank you! I'm considering adding more levels and mechanics.
I really loved the trajectory/physics mechanics of this one. I would play a more fleshed out game with this kind of mechanic. Very fun!
Thank you!
I really like this! Except i kind of got stuck on level 2! It was so hard! (Or im so dumb!) the guided line was neat!
The first few levels are definitely a bit too hard to start out, you're not dumb! Thanks for playing.