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Sparky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #4 | 4.091 | 4.091 |
Concept | #12 | 4.000 | 4.000 |
Overall | #12 | 3.795 | 3.795 |
Presentation | #14 | 3.909 | 3.909 |
Enjoyment | #36 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Rejoroy
Software used
unity,audacity,freesound.org,aseprite
Use of the limitation
The player has to maintain their speed to light up and charge the platform. If they dash into a wall, the light will go out.
Cookies eaten
none. no money :(
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Comments
prety good, but relly repedetive
I like the color palette and particle effects, the game looks good. But I think it would be so much better if there wasn't such a long delay between input and turning.
Yup👍🥲
Very cool concept! It's a good combo of puzzle solving and skillful controlling. I really like the artwork and presentation as well. Nice work!
Its a nice concept and could be really fun, but it feels unresponsive. When pressing a key, the white ball should go in the corresponding direction immediately. I also really like the visuals and sound.
Very smooth and bouncy, Great job! :)
thanks for playing!
Have to echo what others have said about the movement, you've locked it into the grid but it seems like you're filtering inputs too early and are turning the player on the next row/column if they're over halfway through the current one instead of allowing them to turn up until they exit the current row/column. Aside from that issue the idea is great and the it looks fantastic!
yeah i tried to fix it but i can't so gave up on it.
Thanks for playing!
Great idea! Simple and interesting! Only I was a little short on the “coyote timer”; I pressed it too late or too early. :( I can't go far.
This is one of my favorites from the jam, the gameplay is relatively simple, but you were able to make some complex levels. It is accompanied by good music and nice art. The presentation was amazing. However I must ask why the controls felt so slow, It felt like the controls lagged causing the game to become 10x more difficult in a way that isn't fair to the Player.
Great job, you got a lot of work done in only 3 days!
thanks for the wonderfull feedback
movement part was hard to make.
made the game in 2 Days because i had exam on the first day
manage to solve the movement try now playing
I really liked this! The presentation, ambiance, and game play works really well!
Only down side for me (Which made me quit) was it felt the controls where unresponsive.
thanks man I happy that you liked the presentation of the game.
I should have worked on movement by not had enough time
I solved the movement try now!
Thanks for the feed back.