Lovely concept and execution, we definitely started from a similar conceit here and I like the direction you took it! Trying to time two different patterns simultaneously was fascinatingly brain-melt-y; kind of makes me want to explore that concept further in any future rhythm games. Though I actually found it easier to have one hand on the arrow keys for the LHC and another hand on A and D for the other. I agree that some penalty for missing the beat, some sort of slowdown perhaps, could make the game less easy to cheese… but the forgiving nature of the gameplay isn’t necessarily worth sacrificing to that!
The art’s nice and communicative, the music syncing to the beat is really fun, and I’m kicking myself for forgetting to show a visual difference when it’s possible to purchase an item in our submission, as that works great here. Well done (and happy birthday)!
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