とてもかわいいです!
Super charming! I like the combination of the land and water sections. The art is super cute and the music fits the game really well. よくやった!
AtticusFinn
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This was a lot of fun! I played to the end and then maxed out all the stats. You managed to adapt the incremental genre to the gameboy format in a very successful way.
The progression felt solid, sure a bit grindy in places but not at all annoying. A couple of small things I think would help with quality of life are being able to quickly tell at a glance which upgrades have been maxed out and also seeing your total gold during runs rather than it resetting to zero.
It maybe would have been cool to have some kind of action you could do during runs, maybe something related to each character but I really enjoyed unlocking party members, well done!
This is awesome, the combat system is really fun! Managing which and how many weapons you want to carry and how much gold works really well.
I had to look at the comments to understand how to use the side options but once I did I really enjoyed that system too. It would be nice if you could rotate items to try to fit as much as possible but then again having the gold coins taking one slot lets you fill every empty space.
I love how you can tell when your weapons activate their effects when in battle (like if you get a critical hit) and the amount of different items to pick up after battle kept things fresh and interesting. All around solid entry!
It does have coyote time actually but it does need some tweaking, the tricky thing is that too much and it can trivialize some of the levels.
Thanks for letting me know about wasd, j/k I guess GBstudio does that automatically! The page's been updated.
Glad you enjoyed it minor issues aside, thanks for playing!
It does have coyote time actually but it does need some tweaking, the tricky thing is that too much and it can trivialize some of the levels. Thanks for letting me know about wasd, j/k I guess GBstudio does that automatically! The page's been updated.
Glad you enjoyed it minor issues aside, thanks for playing!
Thanks so much for sharing this, loved watching you play through the game, I didn't have any time to play test it before submitting it so this was great feedback!
The level with the 3 hydrants does throw some people off from what I've seen so you're not the only one (I think changing the height of the water from the 2nd hydrant would make it more clear you can make that jump.)
The stars not displaying on some levels is a bug (0/10 unplayable! haha) but well done for getting all of them!
I really enjoyed playing through your game, amazing storytelling!
Managed to get it to work on firefox. Love the battle system, you totally made the undertale dodge mechanic fit perfectly into your drinking theme! I'm not sure I ever managed to get the timing right when yelling but as a concept that fits very well into the battles as well. The effects of being drunk are cool too and the "hick" when walking is really fun and it adds a new layer of depth when traversing the level with the holes in the floor. Awesome job, really creative!











