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AtticusFinn

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A member registered May 27, 2020 · View creator page →

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とてもかわいいです!
Super charming! I like the combination of the land and water sections. The art is super cute and the music fits the game really well. よくやった!

とてもかわいいです!
Super charming! I like the combination of the land and water sections. The art is super cute and the music fits the game really well. よくやった!

Thanks a lot, I'm thinking about maybe expanding this, a cartridge would definitely be cool!

I wanted to do a freeze frame and show a little animation any time you get a power up but couldn't get it to work so it ended up being just a sound effect which is not really clear enough feedback. Thanks for playing!

Thank you for playing! That means a lot since my main goal was to try to make a game that felt genuine to the Gameboy as much as possible!

Thank you! You can use the wrench you get from the helmet enemies to switch the fire hydrants on/off to advance!

The jump could be tweaked to be a bit lighter but I suspect it's the height of the platforms and whether they are completely solid or one way the thing that may need adjusting and not so much the character movement itself. Thanks for your feedback!

Thank you, really appreciate it!

This was a lot of fun! I played to the end and then maxed out all the stats. You managed to adapt the incremental genre to the gameboy format in a very successful way.

The progression felt solid, sure a bit grindy in places but not at all annoying. A couple of small things I think would help with quality of life are being able to quickly tell at a glance which upgrades have been maxed out and also seeing your total gold during runs rather than it resetting to zero. 

It maybe would have been cool to have some kind of action you could do during runs, maybe something related to each character but I really enjoyed unlocking party members, well done!

The music is really good and fits the game perfectly! The power ups are fun, specially the bomb since it has you keeping an eye under you as you go, great job!

The longitude/latitude thing is pretty unintuitive, which made finding the treasure feel more like a fluke. The art is really good though and the music creates a really nice atmosphere. I also love that you can cross to the little island and talk to a mermaid!

This is awesome, the combat system is really fun! Managing which and how many weapons you want to carry and how much gold works really well.

I had to look at the comments to understand how to use the side options but once I did I really enjoyed that system too. It would be nice if you could rotate items to try to fit as much as possible but then again having the gold coins taking one slot lets you fill every empty space.

I love how you can tell when your weapons activate their effects when in battle (like if you get a critical hit) and the amount of different items to pick up after battle kept things fresh and interesting. All around solid entry!

So much style! The music and sfx are great and the voice for the power ups is a nice touch, that said it feels a bit too modern for the Gameboy but that doesn't take anything away from how cool and polished everything is. I also really like how the power ups relate to the actual Gameboy hardware!

Got it thank you!

Thank you! My main goal was for it to feel as Gameboy accurate as possible, glad it felt that way!

There's definitely a bit (or a lot!) of Dr. Robotnik inspiration on the boss fight, good eye!

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It does have coyote time actually but it does need some tweaking, the tricky thing is that too much and it can trivialize some of the levels.

Thanks for letting me know about wasd, j/k I guess GBstudio does that automatically! The page's been updated.

Glad you enjoyed it minor issues aside, thanks for playing!

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It does have coyote time actually but it does need some tweaking, the tricky thing is that too much and it can trivialize some of the levels. Thanks for letting me know about wasd, j/k I guess GBstudio does that automatically! The page's been updated.
Glad you enjoyed it minor issues aside, thanks for playing!

Really happy to hear this felt gameboy accurate that was my number one goal, glad you enjoyed it, thanks for playing!

I think he needs to look more like a flame, thanks for the feedback!

Man you made my day with this comment, thank you so much!

I don't have access to a PC a the moment if you have a web build I can check it out!

Thanks you for playing!

The connection to the second theme is indeed pretty loose, thanks for playing!

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The feeling of being brought back to games you played as a child is such a big compliment, thank you!
Were there any specific parts that you can remember where hitting a ceiling pushed you into an enemy?

Thanks a lot! If you remember any of the parts where the collisions felt weird let me know please!

This was cool! I like how cryptic the game is but without stopping you from making progress and letting you figure things out on your own. The crabs felt a bit too aggressive but the the boss battles were cool and getting new weapons was fun too!

Interesting seeing a Vampire Survivors type game in a Gameboy format. I enjoyed the focus on positioning and the ability to reverse the rotation of your attack works really well, good job!

Thanks so much for sharing this, loved watching you play through the game, I didn't have any time to play test it before submitting it so this was great feedback!

The level with the 3 hydrants does throw some people off from what I've seen so you're not the only one (I think changing the height of the water from the 2nd hydrant would make it more clear you can make that jump.) 

The stars not displaying on some levels is a bug (0/10 unplayable! haha) but well done for getting all of them!

I really enjoyed playing through your game, amazing storytelling!

The platforming can be a bit tricky but the art is nicely done and the concept of the wishing well is an interesting take on the theme! Well done!

Managed to get it to work on firefox. Love the battle system, you totally made the undertale dodge mechanic fit perfectly into your drinking theme! I'm not sure I ever managed to get the timing right when yelling but as a concept that fits very well into the battles as well. The effects of being drunk are cool too and the "hick" when walking is really fun and it adds a new layer of depth when traversing the level with the holes in the floor. Awesome job, really creative!

Cute graphics and great Gameboy soul! It would be fun to introduce a few new mechanics to keep the gameplay fresh. The movement feels really responsive and the sfx and music fit the game really well!

The battle system is quite intriguing, I feel like it could be expanded into something pretty unique!

Fun gameplay! On my first try I was confused as to why I couldn't use my fire anymore until I realized that it only has a max number of uses, I think it'd be nice to have an item you can reach for to restore your fire breath even if it's just by one. I love the dragon sprite and the roar, good job!

Cool take on the Papers Please formula. I was at bit confused as to what I was looking for at the beginning, I think it would help if you only get one sample of a good coin without the option to discard it or keep it before getting into it properly. Well done!

Cute game the end really caught me off guard! The camera/movement felt a bit jittery and it would have been nice to have a more detailed map but I enjoyed it! The sfx and the music fit really well. I loved especially finding the first paw after digging and knowing exactly what to do with it!

The game kept breaking for me as soon as I started the first battle so couldn't really give it a proper go but the concept around alcohol sounds interesting!

I really like the dreamy vibe and the palette used. I think I found a bug that lets you buy everything from the shop without any gold 😅

I love this! The exploration is fun, the music is great and the art is gorgeous. The only extra thing I would like to have is being able to tell which direction I'm facing when using the map to help with navigation a little bit. I would love to play finished version!

Great presentation, the puzzles and the screen layouts are very well designed. It feels a bit too modern which I guess takes away from the gameboy soul a little bit but the art and music are awesome. Just wish it was a bit longer!