Great presentation, the foreground and background visuals are stunning. The wall sticking mechanic paired with the dash made for some fun and methodical levels. I see a lot of Celeste inspiration and I think you captured the speedrunnability and fast pace fairly well.
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abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 4.692 | 4.692 |
Overall | #6 | 3.990 | 3.990 |
Concept | #8 | 4.115 | 4.115 |
Enjoyment | #9 | 3.962 | 3.962 |
Use of the Limitation | #32 | 3.192 | 3.192 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
@elsidraws https://twitter.com/elsidraws @pokerdf https://twitter.com/arColm_
Software used
Unity, Aseprite, Bosca Ceoil
Use of the limitation
Lightning speed, and you have to be at least a certain speed to do damage
Cookies eaten
0 :(
Comments
Very stylish with lots of well working aesthetically pleasing elements. Movement and animations are also great. Although I think in the beginning I find myself bursting forward a bit too much (even though I could just walk) and it gives a feel that I'm moving too much in similar ways... then again after all pretty much the whole game is jumping walls so it feels more meaningful. But bursting into the enemies feels almost too easy. And trying to grab the walls - which is easy per se but kind of takes too much attention - is not so interesting to me, especially since you'd often die otherwise (but nice to have it start from that section again if you die). But that's kind of the name of the sport here, combined with speed if you want to compete. It's also mostly not too hard anyway (in the beginning), since you can stay on the wall too and calculate your path, so it's still beginner-friendly (not the end though), which is great.
great take on the light theme, gameplay reminds me of Celeste. good job
Very fun! I really like level design, there are a lot of different tricks need to be done with very few mechanics. There is also great potential for speedrunning. If you miss one jellyfish by accident, you have to restart the level though
The game looks great, too. I really like the underwater vibe with fishes swimming in the background and bubbles. My only criticism is that spikes kind of blend in, maybe they should stand out more.
Overall, it's a very enjoyable game. Great job! I loved the ending!
very cool game! the visuals are very nice, they reminded me a little to Animal Well, the music is also very good, i’ll love to see this as a full game ^^!
controls are a bit hard to direct but the art is amazing and the concept is really neet!
The controls are a bit tricky but I am playing on a trackpad. Love the graphics and the vibe, nice work!
I went back to this to play it with a proper mouse, it's definitely a lot better but I still struggled a bit with the controls. It could just be that I'm not used to playing with a mouse though. Other than that this is really solid, the music fits really well and you even got different animations for the character hanging on the walls, great level of polish!
I love the artstyle, I did think fish are enemies at first tho. =D. Wouldn’t say it’s a speedgame, but it sure is a precision platformer, and it is a good one at that.
Awesome artstyle very fun to look at, and I love the lunge mechanic! It's an awesome game, good job!
Great gameplay and i really love the artstyle, having the fish just hanging out in the bg is really lovely :) fun jumping puzzler with a good amount of features. Was fun working out you can hook into walls with your trident!
An amazing game, the artstyle, the gameplay, everything is great
Although it did take me a while to figure out how the controls worked
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