Super unique and interesting idea. Wasn't too sure how to eat food and the AI overpowered me pretty quickly. There's a lot potential in the concept.
dezhango
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Thanks for the feedback!
- Yeah the original game this is based on doesn't count moving an orb to the same spot as a move (like picking up an orb and dropping it in the same location immediately without moving any other orbs). We were originally going to have that feature but we just didn't get to it. This could probably be one for your Feature Cemetery :)
- Was hoping the tutorial illustrated this but it seems like based on feedback we probably needed to emphasize this mechanic a bit more, so agree with you on this
One feature I believe we had thought of implementing was some kind of power-up system, which could change the orbs colors and help you string together bigger combos. (Again based on a feature in the original game). Another was having "damage orbs" that you would have to avoid matching as they would hurt you instead of contributing to your attack.
Pretty interesting game! I laughed out loud when the economic faction all leaped off a cliff after my "neglect". (I was sacrificing the environment so much for the economy before then, was funny to see them get pissed so quickly haha). Anyways, really cool ideas and use of the theme. One of the most unique games I've played in a while!
Always glad to hear from a fellow recovering addict enjoyer of Puzzle and Dragons! Yep will take another look at the damage formula since another poster had mentioned damage being a bit low.
Couldn't agree more with your last point - I wish PAD mechanics were in more games! Once I played PAD I couldn't ever enjoy another match-3 since I felt myself wanting the flexibility of dragging orbs around to make combos.
Thanks so much for playing!
Thanks! I'm super proud of the art (though I didn't make any of it - that was entirely the other folks I was working with so special thanks to them). Matching 5 should do a bit more damage since the formula is just combo multiplier times number of orbs matched per color? But maybe that could use a buff so thanks for the feedback on that.
Cool little game with some nice dungeon crawling and a pretty neat shrinking/growing mechanic. I appreciated that there was an interactive tutorial also! Felt like the hitbox was a bit inconsistent with the sword since I couldn't damage enemies without also taking damage. Maybe I was just bad though? Anyways, nice job!
Wow, super interesting concept! Don't think I've ever played anything like this before. I think the best way I'd describe it is it's kind of like playing tug of war with yourself? Surprised at how addicting it was, and enjoyed the sfx and the clean minimalist art style. I also thought the music was nice and kind of catchy.
Would've liked a bit more explanation in the beginning as to what "balance" meant, but after a few rounds I started to pick it up a bit more. I liked how the perspective zoomed in and out to to make it clear if you needed a + or a -.
Nice work!
Here's mine! https://itch.io/jam/game-off-2023/rate/2379095. If you like puzzle and dragons you'll be right at home :)
Nice and simple puzzle game with easy to understand mechanics, and a pretty cool use of the theme. Would've been nice to have a bit of audio, and the fall after jumping felt a bit fast. Also had no idea how to beat the end level lol.
Really impressed that you built your own custom engine for this, so nice work!