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Power-Up Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Build it with Phaser | #3 | n/a | n/a |
Innovation | #4 | 3.974 | 3.974 |
Open Source | #7 | n/a | n/a |
Audio | #10 | 3.658 | 3.658 |
Overall | #12 | 3.695 | 3.695 |
Gameplay | #21 | 3.711 | 3.711 |
Theme | #26 | 3.632 | 3.632 |
Graphics | #60 | 3.500 | 3.500 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Oh this was so good and so frustrating in equal measure! Such a brilliant concept, too - the way the power-ups speed towards the player adds a whole other dimension to factor in when timing dropping them. Visually it was brilliant and I loved the music and effects. Solid, polished, mostly on-theme and unique. I feel like a nice player affordance would be for you to drop a 'marker' at the top when you use a power-up, like a ghost-marker, so you can see it on your next playthrough. I appreciate that may make the game easier, but believe me, by level 5 I really needed it! :)
Challenges
Open Source
Build it with Phaser
NPC
GitHub repository url
https://github.com/Stiggstogg/power
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Comments
Oh this was so good and so frustrating in equal measure! Such a brilliant concept, too - the way the power-ups speed towards the player adds a whole other dimension to factor in when timing dropping them. Visually it was brilliant and I loved the music and effects. Solid, polished, mostly on-theme and unique. I feel like a nice player affordance would be for you to drop a 'marker' at the top when you use a power-up, like a ghost-marker, so you can see it on your next playthrough. I appreciate that may make the game easier, but believe me, by level 5 I really needed it! :)
Thanks a lot for your nice and comprehensive feedback. As a huge Phaser enthusiast, I feel honored to get feedback from you on my little game 😊.
Finding the right difficulty level in a jam is always tricky and I tought: „This time I nailed it!“ 🤣🤣 Looks like my play testers also got too good over time. I tought how I could make it simpler and really like your suggestion with the ghost marker.
Thanks again and I am happy you had dome fun with my game.
What a gameplay style! It's way different from other platformers and the music is sick too.
I'm just so bad at playing games -.-
total deaths == 50
Levels played == I'm embarrassed .
Thanks a lot for playing and posting your score :). Yes, it takes a bit to get into it. Suddenly at some point when you have the timing it gets pretty easy :). Glad you liked my music!
Amazing job thinking on this kind of power and not controlling the player directly, I thought It was made for the NPCs challenge, but it seems it is not tagged with that challenge, perhaps it should, both player and the support are cute!!, the levels were well made!!, kind of difficult too but that can be done with some practice and dying a lot of times as I did.
Thanks a lot for playing and the feedback. Hmmm I never thought about the NPC challenge when I created this game. However, you are right it kind of fits also there. I will add it, lets see if it is not too late :).
The art is from an asset pack with some additions by myself. Yes, agree that it takes a while to get into it, but as soon as you have a feeling for the timing it should be ok :).
Nice job on the game! Overall, it is really polished and the gameplay was really unique with how we need to provide the power ups to the character. I struggled with the timing a bit, so it would be nice for the first part of the level if maybe there was an indicator or if the game slowed down to show when to hit the power up button. I really liked the quick overview before you start the game though!
Thanks a lot for playing and the feedback. Agree I really need to think about how I can make the learning of the timing a bit easier. I like your suggestions. Thanks for the good ideas.
A pretty fun and minimalistic game!
Thanks. Yes, I always planned to do a very minimalistic game.
Very cool game! I enjoyed the unique take on platforming, and the art and music were solid too. Great job!
Thanks a lot for playing and the positive feedback. Glad you liked it.
Thanks for open sourcing your project!
Happy to share my spaghetti code with everybody :).
GREAT GAME!!
Thanks, happy you liked it!
Niiiiiceeee!!!
Thaaaaaannnnnnksssss!!! ;)
Art and music created a pleasant experience. Timing was a bit tricky to master. Gameplay is quite unique. Nice job!
Thanks for playing and the feedback. Yes, it definitely needs a bit of practice to get the timing right. I need to think about a bit on how I can make the beginning and learning the timing a bit easier.
this is so good, the art the music the gamEPLAY
Thanks for playing! The art is from an asset pack (with some additions done by myself), but the music is fully hand made. Glad you liked it.
Great entry! The mechanic of providing the power up to the payer is cool and unique. I couldn't seam to get the time down and I think either a visual or audio indicator of when you should drop the power-ups would help. Nice work!
Thanks a lot for playing and the feedback. That's a good idea. Probably for the first few levels I could add a hint to help the players get into the timing a bit better. Had many other players telling me that in the beginning it was very difficult to get the timing right.
This was awesome! Extremely clever game with well thought-out level design and a good amount of polish to go with it. Definitely one of my favorites to come from this jam.
Thanks a lot for the kind words and playing my game! Happy to hear you had fun playing it.
It seems like a simple game, but unexpectedly enjoyable. When I come across such well-made, enjoyable games or pixel art pictures, I immediately want to try making a game in the pixel art style myself.
Thanks a lot for playing and the nice words. The pixel art is not my own. I used an asset pack from Kenney and edited it a bit.
Love this entry!
the description says it was made for gamedevjs 2023. did you mean 2024?
Thanks for the nice feedback. Thanks also for the hint. Looks like I was living in the past :).
such a nice and cozy game! The art style and music fit well. Great Job!
Thanks a lot for the nice feedback. The art is based on an asset pack, but the music is home made :).
Cool game! Impressive and innovative idea. The overall gameplay experience feels like a mix of puzzle and action games. Even though I'm not skilled in action game, I still find myself wanting to try again and again! Additionally, the 1-bit art style is fantastic. Well done!!
Thanks a lot for playing and the nice feedback. The 1-bit art is an asset pack and I added some modifications and draw a few of the animations I needed. Art is not my strong point :).
Fun game! Definitely unique - felt like an auotbattler/puzzle platformer. Difficulty was well-managed, getting to 10 was tough! A few things I might change:
I liked the graphics but there could have been some more animations/fx/colour changes, maybe to highlight which power is active (1-bit really shines because of how easy it is to change)
The music was good but didn’t really fit with the aesthetics - I would also have added some random pitch/tone variation when dropping the powerups
Thanks a lot for playing and the constructive feedback. Art is not my strongest thing, so I tried to keep it this time very simple with a 1 bit asset pack. I experimented a bit with color, but left it then out for this jam. When I composed the music I also had the feeling that it does not really fit the game, but due to time restrictions I had no other choice than just take the first thing which came out of my guitar :). However, it seems to be a bit controversial topic, as some people liked the music quite well. I am more on your side, some 8 bit music would have probably been much better. Thanks for the hint with the random pitch/tone.
I love seeing more and more Phaser games! I really enjoyed your game! The concept of feeding the player with powerups is new to me and your implementation is very well executed! I died a lot at the beginning until I got the hang of it. I will definitely come back to this for more attempts! Well done!
Thanks a lot for the feedback. Yes, balancing the game after I have done a lot of play testing and getting good at it is always a difficult thing :). I tought this time I made the first levels easy enough, but it looks like they need to be even simpler or I need to provide some hints to get the player through the first few levels.
This game is very fun and unique! Nice job!
Thanks for playing and the nice feedback!