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MOHMOH

676
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A member registered Jun 09, 2022 · View creator page →

Creator of

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The game is so fun and polished, it’s a shame I didn’t get to play it during the voting period. I love how I can spam A&D or the arrow keys to go super fast, it makes me feel like I’m having a tiny seizure, but in a good way. One thing I wish for is that the difficulty would start off easy and gradually ramp up, just to give players a little breathing room at first—so they can blame their own terrible reflexes instead of the RNG gods right out of the gate.

Means a lot! (It’s less of a skill issue and more of me building the level based on my own platforming preferences, I’ve played way too much Celeste, Duck Game, and Mario.) As for the jump, I’ll adjust it, I wasn’t fair, and adding coyote time made me think players would realize they can use air time for longer jumps. Silly me. No one noticed at first. The checkpoints were a last-ditch effort to make things easier, and the camera? I was stuck between fixed or smooth follow. Classic indecision.

Thank you so much for this wonderful feedback, it really means a lot! I love taking simple things and finding a way to give them a new identity or effect, just like the old-school developers used to do. (Take the Mario 64 devs, for example, they wanted a metallic effect, so they just… put a flower on the screen and called it a day. Brilliant.)

Means a lot, thanks for the feedback! The checkpoint gets deleted the moment water touches it, and once that happens, you’re back to square one If you die or get touched by the water.

It’s due to me forgetting to stop the arrows from firing at the start. I have a low-end laptop, and it runs perfectly with a bit of lag here and there. (You’d think with all the games I’ve made, I’d remember to at least add “destroy outside of screen”… BUT NO, my ADHD brain had to forget something. Of course.)

Got to say, this is by far the best game of the jam. The art style is amazing, the music is on point, and the gameplay feels great. Job well done! I really love it.

Fun, simple, and polished. If you add a reload system, it’ll be more fun and less of a pure rage game.

Very polished love the art style, and the sound effects are spot on. Well done!

Love the game style and idea, it gives off Backrooms vibes, but in a unique, “I’m lost but having fun” kind of way. Very polished, though there are some visual bugs (rendering issues in HTML, I think?). Love the sound effects. Overall, one of the most interesting games in this jam. Great work!

Super fun, super polished, super well done.

The camera movement and art style gave me Delver vibes, this game has potential. A LOT of it. There are some bugs (like getting stuck after interacting with a sign, locked in an endless staring contest with a piece of wood). The HUD feels minimal and perfect, though. Great work!

Really amazing, love the idea, it reminded me of Doodle Jump. The enemies come a bit too fast sometimes, but it’s manageable. The power-ups, however, like to spawn far away, and the movement accelerates so quickly that by the time I get there, I feel like I’m playing tag with them. Still, great work!

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Really amazing work, unique art style, fun gameplay (those bomb enemies reminded me of the bombardiers in my game, Monstra… great minds blow things up alike). a level-up system would be a nice touch (adding weapon unlocks could be interesting). Overall, great work. Keep it up!

Cute game, impressive work. Just… make the spikes red. Green makes them feel like friendly grass. I learned the hard way by walking into them on my first try, thinking I was about to smell flowers. XD Overall, great work!

Really love the idea—it’s amazing and original. The game needs a few tweaks:

1-Show an outline when colliding with a tool (sometimes I have to move slightly to pick one up).

2-Equipping time should be instant. Getting hit by an asteroid while taking out or putting away the hammer feels super slow.

4-Allow tools to be thrown to pick up another one (adding physics would make this more fun imagine a hammer flying around as you try to grab it). You could also add a player health bar, rewarding careful tool storage since tools would damage the player on collision.

5-Make a single ladder or fix the top one’s placement it’s hard to get the right angle to climb.

Overall, the game plays very well and I enjoyed it.

Game idea gave me a Backrooms meets SCP vibe, an interesting gameplay choice. The game played smoothly, even though I’m not a big fan of games with lots of dialogue. Great work!

A very beautiful story. The platforming felt smooth, and the level design was creative. With a bit more polish, such as some additional tweening and animation, it will be even greater. Great work! Also the game gave me that badland vibe really amazing art style.

Thank you so much for the feedback. I’ve yet to see someone beat the game. I’ve played a lot of platforming games, and based on them, I worked on something similar while also adding coyote time so it wouldn’t be super hard. (In the screenshot, you can see that I reached the top in less than 4 minutes.)

Thank you so much for this amazing feedback. I’ll be redesigning the levels and optimizing the game, I’m even considering making a 3D version. As a developer, it’s hard to gauge whether something is too hard or too easy; you don’t want to make it super easy, but also not so difficult that players can’t win. It’s also tough to filter out your own skill level since I’m good at these types of games, I might not realize what’s challenging for others. Again, thank you so much for this wonderful feedback.

Really creative, I loved the game-play. The sound effects are perfect. Great work!

You could have done more. The story is good, but the gameplay is very basic you could have added falling rocks that the player needs to avoid. Stamina could be affected by wind or cold, requiring the player to eat food to regain it. This game has so much potential. Keep it up!

It’s unclear how to play or what the goal is. The SFX are a bit loud, always put 50 or less in the volume options. Visually interesting, keep it up!

Fun game! It needs a bit more polish and game juice. I love the story, and the combat feels good it’s just missing some effects and varied animations.

Thank you so much. I’ll look into how I can implement mobile controls. I always hesitate because I don’t know the best way to approach them without taking too much or too little space.

thank you for the feedback. The lag is caused by me forgetting to stop the arrows from firing at the start of the game.

thank you so much!

I enjoyed it, it’s well designed. Love the slow-motion touch when taking damage. Great work!

Respect the effort you put into this, the SFX and music are both great. The game is a Flappy Bird clone, but it’s your clone, and you made it your own. Great work!

Amazing idea and great execution. Love the ‘I have seen sh*t’ look in the bugs’ eyes somehow both terrifying and adorable. The levels are clever, the game is optimized, and overall it’s a great game with great visuals. Excellent work (get those bugs some therapy)!

I love how you can just pin the NPC to the wall and bully them. Some see it as a bug I see it as a hidden feature. Love the art. Great work, and wish you the best!

Really good! Love the art style the SFX and music work so well together. I found the mining a bit hard (not sure if I’m doing it wrong or if the hitbox on the ores is just small?). The progression is well balanced. Great work!

Really fun game and great use of the assets reminded me of some old Flash games (in the best way). Just a bit of polish and some upbeat background music, and it will be addictive. Overall, great work!

Trying to rate as much as possible and give feedback on people’s games, you might find some hidden gems along the way.

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Really love the art style. The platforming felt a bit floaty, and the game needs an in-game tutorial. Overall, a great entry. Great work!

Interesting idea needs a bit of polish, but overall, great work!

This is really amazing and creative! I wish there was a bit more interaction rather than just going in and out. The sound design is good. Great work!

Great work really captures that retro vibe. I wish the jump didn’t eat away at the jetpack fuel… Maybe have the player hold Space to fly instead ? Also, consider adding hit indicators for enemies, sometimes I couldn’t tell if my shot landed. Giving the player just a bit of HP would help too. Overall, great game!

The game reminded me of Bread and Fred, but without the rope. The art style is amazing, the animation is awesome, and I love the ‘noot noot’ Pingu (if that is what you were going for) for the honk. The level design is well built. You did great!

I always struggle with writing tutorials and prefer having a dedicated level to show players the ropes before throwing them into action. The game style reminded me of Super Hot. Overall you did great for a game made in 10 days

Quick tip on level selection: You can keep everything in the same scene. Either move the camera from the main menu to level selection, or place levels on a different layer and toggle visibility. The first option is more stylized, the second is simple and straightforward. As for the game itself, it plays very well. Sound effects are a bit loud, but overall, great work!